[Scummvm-cvs-logs] SF.net SVN: scummvm:[43364] scummvm/branches/gsoc2009-mods/engines/kyra
nolange at users.sourceforge.net
nolange at users.sourceforge.net
Fri Aug 14 15:15:40 CEST 2009
Revision: 43364
http://scummvm.svn.sourceforge.net/scummvm/?rev=43364&view=rev
Author: nolange
Date: 2009-08-14 13:15:40 +0000 (Fri, 14 Aug 2009)
Log Message:
-----------
changed handling of finale - music should use right tempo now
Modified Paths:
--------------
scummvm/branches/gsoc2009-mods/engines/kyra/sequences_lok.cpp
scummvm/branches/gsoc2009-mods/engines/kyra/sound_amiga.cpp
Modified: scummvm/branches/gsoc2009-mods/engines/kyra/sequences_lok.cpp
===================================================================
--- scummvm/branches/gsoc2009-mods/engines/kyra/sequences_lok.cpp 2009-08-14 08:11:18 UTC (rev 43363)
+++ scummvm/branches/gsoc2009-mods/engines/kyra/sequences_lok.cpp 2009-08-14 13:15:40 UTC (rev 43364)
@@ -997,9 +997,9 @@
if (_flags.platform == Common::kPlatformAmiga) {
_sound->loadSoundFile(kMusicFinale);
- // The original used 0 here. Due to how our Sound code
- // is implemented we need to use track 10 here though.
- _sound->playTrack(10);
+ // The original started song 0 directly here. Since our player
+ // uses 0, 1 for stop and fade we start song 0 with 2
+ _sound->playTrack(2);
}
_finalA = createWSAMovie();
Modified: scummvm/branches/gsoc2009-mods/engines/kyra/sound_amiga.cpp
===================================================================
--- scummvm/branches/gsoc2009-mods/engines/kyra/sound_amiga.cpp 2009-08-14 08:11:18 UTC (rev 43363)
+++ scummvm/branches/gsoc2009-mods/engines/kyra/sound_amiga.cpp 2009-08-14 13:15:40 UTC (rev 43364)
@@ -120,13 +120,14 @@
void SoundAmiga::playTrack(uint8 track) {
debugC(5, kDebugLevelSound, "SoundAmiga::playTrack(%d)", track);
- static const byte tempoIntro[6] = { 0x46, 0x55, 0x3C, 0x41, 0x78, 0x50 };
- static const byte tempoIngame[23] = {
+ static const byte tempoIntro[] = { 0x46, 0x55, 0x3C, 0x41 };
+ static const byte tempoFinal[] = { 0x78, 0x50 };
+ static const byte tempoIngame[] = {
0x64, 0x64, 0x64, 0x64, 0x64, 0x73, 0x4B, 0x64,
0x64, 0x64, 0x55, 0x9C, 0x6E, 0x91, 0x78, 0x84,
0x32, 0x64, 0x64, 0x6E, 0x3C, 0xD8, 0xAF
};
- static const byte loopIngame[23] = {
+ static const byte loopIngame[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01,
0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00
@@ -139,17 +140,6 @@
switch (_fileLoaded) {
- case kFileFinal:
- // score 0 gets started immediately after loading the music-files with different tempo.
- // we need to define a track-value for the fake call of this function
- if (track == 10) {
- score = 0;
- loop = true;
- tempo = 0x78;
- break;
- }
- // if this is not the hardcoded start of the song then
- // Fallthrough
case kFileIntro:
if (track >= 2 && track < ARRAYSIZE(tempoIntro) + 2) {
score = track - 2;
@@ -165,6 +155,16 @@
}
break;
+ case kFileFinal:
+ // score 0 gets started immediately after loading the music-files with different tempo.
+ // we need to define a track-value for the fake call of this function
+ if (track >= 2 && track < ARRAYSIZE(tempoFinal) + 2) {
+ score = track - 2;
+ loop = true;
+ tempo = tempoFinal[score];
+ }
+ break;
+
default:
return;
}
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