[Scummvm-cvs-logs] SF.net SVN: scummvm:[43427] scummvm/branches/branch-1-0-0/gui
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Sun Aug 16 07:41:31 CEST 2009
Revision: 43427
http://scummvm.svn.sourceforge.net/scummvm/?rev=43427&view=rev
Author: lordhoto
Date: 2009-08-16 05:41:31 +0000 (Sun, 16 Aug 2009)
Log Message:
-----------
Backport of revisions r43425 and r43426. This replaces the change in r42423 with the NDS specific change in r43426.
Modified Paths:
--------------
scummvm/branches/branch-1-0-0/gui/TabWidget.cpp
scummvm/branches/branch-1-0-0/gui/options.cpp
Modified: scummvm/branches/branch-1-0-0/gui/TabWidget.cpp
===================================================================
--- scummvm/branches/branch-1-0-0/gui/TabWidget.cpp 2009-08-16 05:38:16 UTC (rev 43426)
+++ scummvm/branches/branch-1-0-0/gui/TabWidget.cpp 2009-08-16 05:41:31 UTC (rev 43427)
@@ -91,7 +91,37 @@
int numTabs = _tabs.size();
+ // HACK: Nintendo DS uses a custom config dialog. This dialog does not work with
+ // our default "Globals.TabWidget.Tab.Width" setting.
+ //
+ // TODO: Add proper handling in the theme layout for such cases.
+ //
+ // There are different solutions to this problem:
+ // - offer a "Tab.Width" setting per tab widget and thus let the Ninteno DS
+ // backend set a default value for its special dialog.
+ //
+ // - change our themes to use auto width calculaction by default
+ //
+ // - change "Globals.TabWidget.Tab.Width" to be the minimal tab width setting and
+ // rename it accordingly.
+ // Actually this solution is pretty similar to our HACK for the Nintendo DS
+ // backend. This hack enables auto width calculation by default with the
+ // "Globals.TabWidget.Tab.Width" value as minimal width for the tab buttons.
+ //
+ // - we might also consider letting every tab button having its own width.
+ //
+ // - other solutions you can think of, which are hopefully less evil ;-).
+ //
+ // Of course also the Ninteno DS' dialog should be in our layouting engine, instead
+ // of being hard coded like it is right now.
+ //
+ // There are checks for __DS__ all over this source file to take care of the
+ // aforemnetioned problem.
+#ifdef __DS__
+ if (true) {
+#else
if (g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Width") == 0) {
+#endif
if (_tabWidth == 0)
_tabWidth = 40;
// Determine the new tab width
@@ -217,17 +247,20 @@
if (_tabWidth == 0) {
_tabWidth = 40;
+#ifdef __DS__
}
+ if (true) {
+#endif
+ int maxWidth = _w / _tabs.size();
- int maxWidth = _w / _tabs.size();
-
- for (uint i = 0; i < _tabs.size(); ++i) {
- // Determine the new tab width
- int newWidth = g_gui.getStringWidth(_tabs[i].title) + 2 * 3;
- if (_tabWidth < newWidth)
- _tabWidth = newWidth;
- if (_tabWidth > maxWidth)
- _tabWidth = maxWidth;
+ for (uint i = 0; i < _tabs.size(); ++i) {
+ // Determine the new tab width
+ int newWidth = g_gui.getStringWidth(_tabs[i].title) + 2 * 3;
+ if (_tabWidth < newWidth)
+ _tabWidth = newWidth;
+ if (_tabWidth > maxWidth)
+ _tabWidth = maxWidth;
+ }
}
_butRP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.PaddingRight", 0);
Modified: scummvm/branches/branch-1-0-0/gui/options.cpp
===================================================================
--- scummvm/branches/branch-1-0-0/gui/options.cpp 2009-08-16 05:38:16 UTC (rev 43426)
+++ scummvm/branches/branch-1-0-0/gui/options.cpp 2009-08-16 05:41:31 UTC (rev 43427)
@@ -744,10 +744,10 @@
}
void OptionsDialog::reflowLayout() {
- Dialog::reflowLayout();
-
if (_graphicsTabId != -1 && _tabWidget)
_tabWidget->setTabTitle(_graphicsTabId, g_system->getOverlayWidth() > 320 ? "Graphics" : "GFX");
+
+ Dialog::reflowLayout();
}
#pragma mark -
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