[Scummvm-cvs-logs] SF.net SVN: scummvm:[43515] scummvm/trunk
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Tue Aug 18 17:41:01 CEST 2009
Revision: 43515
http://scummvm.svn.sourceforge.net/scummvm/?rev=43515&view=rev
Author: lordhoto
Date: 2009-08-18 15:41:00 +0000 (Tue, 18 Aug 2009)
Log Message:
-----------
Typos.
Modified Paths:
--------------
scummvm/trunk/base/main.cpp
scummvm/trunk/sound/audiocd.h
Modified: scummvm/trunk/base/main.cpp
===================================================================
--- scummvm/trunk/base/main.cpp 2009-08-18 15:39:47 UTC (rev 43514)
+++ scummvm/trunk/base/main.cpp 2009-08-18 15:41:00 UTC (rev 43515)
@@ -419,7 +419,7 @@
warning("Could not find any engine capable of running the selected game");
}
- // We will destory the AudioCDManager singleton here to save some memory.
+ // We will destroy the AudioCDManager singleton here to save some memory.
// This will not make the CD audio stop, one would have to enable this:
//AudioCD.stop();
// but the engine is responsible for stopping CD playback anyway and
Modified: scummvm/trunk/sound/audiocd.h
===================================================================
--- scummvm/trunk/sound/audiocd.h 2009-08-18 15:39:47 UTC (rev 43514)
+++ scummvm/trunk/sound/audiocd.h 2009-08-18 15:41:00 UTC (rev 43515)
@@ -69,7 +69,7 @@
// FIXME: It might make sense to stop CD playback, when the AudioCDManager singleton
// is destroyed. Currently we can not do this, since in worst case the OSystem and
- // along wiht it the Mixer will be destroyed before the AudioCDManager, thus
+ // along with it the Mixer will be destroyed before the AudioCDManager, thus
// leading to invalid memory access. If we can fix up the code to destroy the
// AudioCDManager before OSystem in *all* cases, that is including calling
// OSystem::quit, we might be able to implement it via a simple "stop()"
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