[Scummvm-cvs-logs] SF.net SVN: scummvm:[43690] scummvm/trunk/engines/cruise
dreammaster at users.sourceforge.net
dreammaster at users.sourceforge.net
Mon Aug 24 12:23:22 CEST 2009
Revision: 43690
http://scummvm.svn.sourceforge.net/scummvm/?rev=43690&view=rev
Author: dreammaster
Date: 2009-08-24 10:23:22 +0000 (Mon, 24 Aug 2009)
Log Message:
-----------
Bugfix for freeze when the in-game Pause 'P' key is used
Modified Paths:
--------------
scummvm/trunk/engines/cruise/cruise.cpp
scummvm/trunk/engines/cruise/cruise_main.cpp
Modified: scummvm/trunk/engines/cruise/cruise.cpp
===================================================================
--- scummvm/trunk/engines/cruise/cruise.cpp 2009-08-24 10:09:31 UTC (rev 43689)
+++ scummvm/trunk/engines/cruise/cruise.cpp 2009-08-24 10:23:22 UTC (rev 43690)
@@ -201,6 +201,8 @@
flipScreen();
changeCursor(_savedCursor);
}
+
+ gfxModuleData_addDirtyRect(Common::Rect(64, 100, 256, 117));
}
Common::Error CruiseEngine::loadGameState(int slot) {
Modified: scummvm/trunk/engines/cruise/cruise_main.cpp
===================================================================
--- scummvm/trunk/engines/cruise/cruise_main.cpp 2009-08-24 10:09:31 UTC (rev 43689)
+++ scummvm/trunk/engines/cruise/cruise_main.cpp 2009-08-24 10:23:22 UTC (rev 43690)
@@ -1330,6 +1330,8 @@
return false;
}
+extern bool manageEvents();
+
int CruiseEngine::processInput(void) {
int16 mouseX = 0;
int16 mouseY = 0;
@@ -1367,6 +1369,7 @@
bool pausedButtonDown = false;
while (!_vm->shouldQuit()) {
+ manageEvents();
getMouseStatus(&main10, &mouseX, &button, &mouseY);
if (button) pausedButtonDown = true;
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