[Scummvm-cvs-logs] SF.net SVN: scummvm:[46317] scummvm/trunk/engines/gob
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Wed Dec 9 19:15:04 CET 2009
Revision: 46317
http://scummvm.svn.sourceforge.net/scummvm/?rev=46317&view=rev
Author: fingolfin
Date: 2009-12-09 18:15:04 +0000 (Wed, 09 Dec 2009)
Log Message:
-----------
Change GOB engine so that not all its files depend on gui/dialog.h (and thus tons of other headers in gui/ and graphics/)
Modified Paths:
--------------
scummvm/trunk/engines/gob/gob.cpp
scummvm/trunk/engines/gob/gob.h
Modified: scummvm/trunk/engines/gob/gob.cpp
===================================================================
--- scummvm/trunk/engines/gob/gob.cpp 2009-12-09 18:12:51 UTC (rev 46316)
+++ scummvm/trunk/engines/gob/gob.cpp 2009-12-09 18:15:04 UTC (rev 46317)
@@ -33,6 +33,7 @@
#include "sound/mididrv.h"
#include "gui/GuiManager.h"
+#include "gui/dialog.h"
#include "gui/widget.h"
#include "gob/gob.h"
@@ -71,6 +72,18 @@
};
+class PauseDialog : public GUI::Dialog {
+public:
+ PauseDialog();
+
+ virtual void reflowLayout();
+ virtual void handleKeyDown(Common::KeyState state);
+
+private:
+ Common::String _message;
+ GUI::StaticTextWidget *_text;
+};
+
PauseDialog::PauseDialog() : GUI::Dialog("PauseDialog") {
_backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
Modified: scummvm/trunk/engines/gob/gob.h
===================================================================
--- scummvm/trunk/engines/gob/gob.h 2009-12-09 18:12:51 UTC (rev 46316)
+++ scummvm/trunk/engines/gob/gob.h 2009-12-09 18:15:04 UTC (rev 46317)
@@ -29,8 +29,6 @@
#include "common/system.h"
#include "common/savefile.h"
-#include "gui/dialog.h"
-
#include "engines/engine.h"
namespace GUI {
@@ -147,18 +145,6 @@
struct GOBGameDescription;
-class PauseDialog : public GUI::Dialog {
-public:
- PauseDialog();
-
- virtual void reflowLayout();
- virtual void handleKeyDown(Common::KeyState state);
-
-private:
- Common::String _message;
- GUI::StaticTextWidget *_text;
-};
-
class GobEngine : public Engine {
private:
GameType _gameType;
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