[Scummvm-cvs-logs] SF.net SVN: scummvm:[46382] scummvm/trunk/gui/launcher.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Tue Dec 15 09:20:19 CET 2009
Revision: 46382
http://scummvm.svn.sourceforge.net/scummvm/?rev=46382&view=rev
Author: fingolfin
Date: 2009-12-15 08:20:19 +0000 (Tue, 15 Dec 2009)
Log Message:
-----------
GUI: Re-add ellipsis to various button labels
Modified Paths:
--------------
scummvm/trunk/gui/launcher.cpp
Modified: scummvm/trunk/gui/launcher.cpp
===================================================================
--- scummvm/trunk/gui/launcher.cpp 2009-12-15 08:19:59 UTC (rev 46381)
+++ scummvm/trunk/gui/launcher.cpp 2009-12-15 08:20:19 UTC (rev 46382)
@@ -497,19 +497,19 @@
#endif
new ButtonWidget(this, "Launcher.QuitButton", "Quit", kQuitCmd, 'Q');
- new ButtonWidget(this, "Launcher.AboutButton", "About", kAboutCmd, 'B');
- new ButtonWidget(this, "Launcher.OptionsButton", "Options", kOptionsCmd, 'O');
+ new ButtonWidget(this, "Launcher.AboutButton", "About...", kAboutCmd, 'B');
+ new ButtonWidget(this, "Launcher.OptionsButton", "Options...", kOptionsCmd, 'O');
_startButton =
new ButtonWidget(this, "Launcher.StartButton", "Start", kStartCmd, 'S');
_loadButton =
- new ButtonWidget(this, "Launcher.LoadGameButton", "Load", kLoadGameCmd, 'L');
+ new ButtonWidget(this, "Launcher.LoadGameButton", "Load...", kLoadGameCmd, 'L');
// Above the lowest button rows: two more buttons (directly below the list box)
_addButton =
- new ButtonWidget(this, "Launcher.AddGameButton", "Add Game", kAddGameCmd, 'A');
+ new ButtonWidget(this, "Launcher.AddGameButton", "Add Game...", kAddGameCmd, 'A');
_editButton =
- new ButtonWidget(this, "Launcher.EditGameButton", "Edit Game", kEditGameCmd, 'E');
+ new ButtonWidget(this, "Launcher.EditGameButton", "Edit Game...", kEditGameCmd, 'E');
_removeButton =
new ButtonWidget(this, "Launcher.RemoveGameButton", "Remove Game", kRemoveGameCmd, 'R');
@@ -649,7 +649,7 @@
void LauncherDialog::addGame() {
int modifiers = g_system->getEventManager()->getModifierState();
- bool massAdd = (modifiers & Common::KBD_SHIFT) != 0;
+ const bool massAdd = (modifiers & Common::KBD_SHIFT) != 0;
if (massAdd) {
MessageDialog alert("Do you really want to run the mass game detector? "
@@ -979,9 +979,10 @@
// Update the label of the "Add" button depending on whether shift is pressed or not
int modifiers = g_system->getEventManager()->getModifierState();
- const char *newAddButtonLabel = ((modifiers & Common::KBD_SHIFT) != 0)
- ? "Mass Add"
- : "Add Game";
+ const bool massAdd = (modifiers & Common::KBD_SHIFT) != 0;
+ const char *newAddButtonLabel = massAdd
+ ? "Mass Add..."
+ : "Add Game...";
if (_addButton->getLabel() != newAddButtonLabel)
_addButton->setLabel(newAddButtonLabel);
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