[Scummvm-cvs-logs] SF.net SVN: scummvm:[46738] scummvm/trunk/engines/sci/video/vmd_decoder.h

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Wed Dec 30 11:42:53 CET 2009


Revision: 46738
          http://scummvm.svn.sourceforge.net/scummvm/?rev=46738&view=rev
Author:   thebluegr
Date:     2009-12-30 10:42:52 +0000 (Wed, 30 Dec 2009)

Log Message:
-----------
Updated documentation of the VMD decoder to indicate which SCI32 games used VMD videos

Modified Paths:
--------------
    scummvm/trunk/engines/sci/video/vmd_decoder.h

Modified: scummvm/trunk/engines/sci/video/vmd_decoder.h
===================================================================
--- scummvm/trunk/engines/sci/video/vmd_decoder.h	2009-12-30 10:09:48 UTC (rev 46737)
+++ scummvm/trunk/engines/sci/video/vmd_decoder.h	2009-12-30 10:42:52 UTC (rev 46738)
@@ -38,11 +38,18 @@
  * Wrapper for the Coktel Vision VMD video decoder
  * for videos by Coktel Vision/Sierra.
  *
- * Video decoder used in engines:
- *  - gob (without this wrapper)
- *  - sci
+ * VMD videos were used in the following SCI21/SCI3
+ * adventure games, developed by Sierra:
+ * - Gabriel Knight 2: The Beast Within
+ * - Leisure Suit Larry 7
+ * - Lighthouse
+ * - Phantasmagoria 1
+ * - RAMA
+ * - Shivers
+ * - Shivers 2: Harvest of Souls
+ * - Torin's Passage
  */
-	class VMDDecoder : public Graphics::VideoDecoder {
+class VMDDecoder : public Graphics::VideoDecoder {
 public:
 	VMDDecoder(Audio::Mixer *mixer);
 	virtual ~VMDDecoder();


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