[Scummvm-cvs-logs] SF.net SVN: scummvm:[46738] scummvm/trunk/engines/sci/video/vmd_decoder.h
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Wed Dec 30 11:42:53 CET 2009
Revision: 46738
http://scummvm.svn.sourceforge.net/scummvm/?rev=46738&view=rev
Author: thebluegr
Date: 2009-12-30 10:42:52 +0000 (Wed, 30 Dec 2009)
Log Message:
-----------
Updated documentation of the VMD decoder to indicate which SCI32 games used VMD videos
Modified Paths:
--------------
scummvm/trunk/engines/sci/video/vmd_decoder.h
Modified: scummvm/trunk/engines/sci/video/vmd_decoder.h
===================================================================
--- scummvm/trunk/engines/sci/video/vmd_decoder.h 2009-12-30 10:09:48 UTC (rev 46737)
+++ scummvm/trunk/engines/sci/video/vmd_decoder.h 2009-12-30 10:42:52 UTC (rev 46738)
@@ -38,11 +38,18 @@
* Wrapper for the Coktel Vision VMD video decoder
* for videos by Coktel Vision/Sierra.
*
- * Video decoder used in engines:
- * - gob (without this wrapper)
- * - sci
+ * VMD videos were used in the following SCI21/SCI3
+ * adventure games, developed by Sierra:
+ * - Gabriel Knight 2: The Beast Within
+ * - Leisure Suit Larry 7
+ * - Lighthouse
+ * - Phantasmagoria 1
+ * - RAMA
+ * - Shivers
+ * - Shivers 2: Harvest of Souls
+ * - Torin's Passage
*/
- class VMDDecoder : public Graphics::VideoDecoder {
+class VMDDecoder : public Graphics::VideoDecoder {
public:
VMDDecoder(Audio::Mixer *mixer);
virtual ~VMDDecoder();
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