[Scummvm-cvs-logs] SF.net SVN: scummvm:[46746] scummvm/trunk/common/config-file.cpp
mthreepwood at users.sourceforge.net
mthreepwood at users.sourceforge.net
Wed Dec 30 15:55:34 CET 2009
Revision: 46746
http://scummvm.svn.sourceforge.net/scummvm/?rev=46746&view=rev
Author: mthreepwood
Date: 2009-12-30 14:55:33 +0000 (Wed, 30 Dec 2009)
Log Message:
-----------
Update comments to reflect the changes used for Mohawk.
Modified Paths:
--------------
scummvm/trunk/common/config-file.cpp
Modified: scummvm/trunk/common/config-file.cpp
===================================================================
--- scummvm/trunk/common/config-file.cpp 2009-12-30 14:46:06 UTC (rev 46745)
+++ scummvm/trunk/common/config-file.cpp 2009-12-30 14:55:33 UTC (rev 46746)
@@ -98,7 +98,8 @@
} else if (line[0] == '#' || line[0] == ';') {
// Accumulate comments here. Once we encounter either the start
// of a new section, or a key-value-pair, we associate the value
- // of the 'comment' variable with that entity.
+ // of the 'comment' variable with that entity. The semicolon
+ // comment is used for Living Books games in Mohawk.
comment += line;
comment += "\n";
} else if (line[0] == '(') {
@@ -116,7 +117,8 @@
const char *p = line.c_str() + 1;
// Get the section name, and check whether it's valid (that
// is, verify that it only consists of alphanumerics,
- // periods, dashes and underscores).
+ // periods, dashes and underscores). Mohawk Living Books games
+ // can have periods in their section names.
while (*p && (isalnum(*p) || *p == '-' || *p == '_' || *p == '.'))
p++;
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