[Scummvm-cvs-logs] SF.net SVN: scummvm:[36297] scummvm/branches/branch-0-13-0/engines/agos/ agos.cpp
Kirben at users.sourceforge.net
Kirben at users.sourceforge.net
Fri Feb 13 06:53:55 CET 2009
Revision: 36297
http://scummvm.svn.sourceforge.net/scummvm/?rev=36297&view=rev
Author: Kirben
Date: 2009-02-13 05:53:54 +0000 (Fri, 13 Feb 2009)
Log Message:
-----------
Fix memory leaks in correct location, when exiting Waxworks. And remove unused shutdown() code.
Modified Paths:
--------------
scummvm/branches/branch-0-13-0/engines/agos/agos.cpp
Modified: scummvm/branches/branch-0-13-0/engines/agos/agos.cpp
===================================================================
--- scummvm/branches/branch-0-13-0/engines/agos/agos.cpp 2009-02-13 05:50:17 UTC (rev 36296)
+++ scummvm/branches/branch-0-13-0/engines/agos/agos.cpp 2009-02-13 05:53:54 UTC (rev 36297)
@@ -902,10 +902,14 @@
free(_gameOffsetsPtr);
free(_iconFilePtr);
free(_itemArrayPtr);
+ free(_menuBase);
+ free(_roomsList);
+ free(_roomStates);
free(_stringTabPtr);
free(_strippedTxtMem);
free(_tblList);
free(_textMem);
+ free(_xtblList);
free(_backGroundBuf);
free(_backBuf);
@@ -1025,60 +1029,6 @@
}
-/* I do not think that this will be used
- *
-void AGOSEngine::shutdown() {
- // Sync with AGOSEngine::~AGOSEngine()
- // In Simon 2, this gets deleted along with _sound further down
- if (getGameType() != GType_SIMON2)
- delete _gameFile;
-
- _midi.close();
- delete _driver;
-
- for (uint i = 0; i < _itemHeap.size(); i++) {
- delete[] _itemHeap[i];
- }
- _itemHeap.clear();
-
- free(_tablesHeapPtr - _tablesHeapCurPos);
-
- free(_gameOffsetsPtr);
- free(_iconFilePtr);
- free(_itemArrayPtr);
- free(_roomsList);
- free(_roomStates);
- free(_stringTabPtr);
- free(_strippedTxtMem);
- free(_tblList);
- free(_textMem);
- free(_xtblList);
-
- free(_backGroundBuf);
- free(_backBuf);
- free(_scaleBuf);
-
- free(_window4BackScn);
- free(_window6BackScn);
-
- free(_variableArray);
- free(_variableArray2);
-
- delete _dummyItem1;
- delete _dummyItem2;
- delete _dummyItem3;
-
- delete _dummyWindow;
- delete[] _windowList;
-
- delete _debugger;
- delete _moviePlayer;
- delete _sound;
-
- _system->shouldQuit();
-}
-*/
-
uint32 AGOSEngine::getTime() const {
return _system->getMillis() / 1000;
}
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