[Scummvm-cvs-logs] SF.net SVN: scummvm:[36331] scummvm/branches/branch-0-13-0/engines/sword1/ animation.cpp
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Sat Feb 14 16:52:55 CET 2009
Revision: 36331
http://scummvm.svn.sourceforge.net/scummvm/?rev=36331&view=rev
Author: eriktorbjorn
Date: 2009-02-14 15:52:54 +0000 (Sat, 14 Feb 2009)
Log Message:
-----------
Backported fix for bug #2599531 ("SWORD1: truck.dxa plays triped").
Modified Paths:
--------------
scummvm/branches/branch-0-13-0/engines/sword1/animation.cpp
Modified: scummvm/branches/branch-0-13-0/engines/sword1/animation.cpp
===================================================================
--- scummvm/branches/branch-0-13-0/engines/sword1/animation.cpp 2009-02-14 15:52:31 UTC (rev 36330)
+++ scummvm/branches/branch-0-13-0/engines/sword1/animation.cpp 2009-02-14 15:52:54 UTC (rev 36331)
@@ -442,7 +442,7 @@
void MoviePlayerDXA::updateScreen(void) {
Graphics::Surface *frameBuffer = _system->lockScreen();
- copyFrameToBuffer((byte *)frameBuffer->pixels, _frameX, _frameY, _frameWidth);
+ copyFrameToBuffer((byte *)frameBuffer->pixels, _frameX, _frameY, 640);
// TODO: Handle the advanced cutscene packs. Do they really exist?
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