[Scummvm-cvs-logs] SF.net SVN: scummvm:[35699] scummvm/trunk/engines/agos/animation.cpp
drmccoy at users.sourceforge.net
drmccoy at users.sourceforge.net
Sat Jan 3 14:32:15 CET 2009
Revision: 35699
http://scummvm.svn.sourceforge.net/scummvm/?rev=35699&view=rev
Author: drmccoy
Date: 2009-01-03 13:32:14 +0000 (Sat, 03 Jan 2009)
Log Message:
-----------
Properly using SMKPlayer::getFrameWaitTime() in MoviePlayerSMK::processFrame()
Modified Paths:
--------------
scummvm/trunk/engines/agos/animation.cpp
Modified: scummvm/trunk/engines/agos/animation.cpp
===================================================================
--- scummvm/trunk/engines/agos/animation.cpp 2009-01-03 13:31:23 UTC (rev 35698)
+++ scummvm/trunk/engines/agos/animation.cpp 2009-01-03 13:32:14 UTC (rev 35699)
@@ -465,32 +465,15 @@
copyFrameToBuffer((byte *)screen->pixels, (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, _vm->_screenWidth);
_vm->_system->unlockScreen();
- if (!getAudioLag() || getFrameWaitTime() || _frameSkipped > getFrameRate()) {
- if (_frameSkipped > getFrameRate()) {
- warning("force frame %i redraw", getCurFrame());
- _frameSkipped = 0;
- }
+ uint32 waitTime = getFrameWaitTime();
- if (getAudioLag() > 0) {
- while (getAudioLag() > 0) {
- _vm->_system->delayMillis(10);
- }
- // In case the background sound ends prematurely, update
- // _ticks so that we can still fall back on the no-sound
- // sync case for the subsequent frames.
- _ticks = _vm->_system->getMillis();
- } else {
- _ticks += getFrameDelay();
- while ((_vm->_system->getMillis() * 100) < _ticks)
- _vm->_system->delayMillis(10);
- }
-
- return true;
+ if (!waitTime) {
+ warning("dropped frame %i", getCurFrame());
+ return false;
}
- warning("dropped frame %i", getCurFrame());
- _frameSkipped++;
- return false;
+ _vm->_system->delayMillis(waitTime);
+ return true;
}
///////////////////////////////////////////////////////////////////////////////
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