[Scummvm-cvs-logs] SF.net SVN: scummvm:[35710] scummvm/trunk/engines/tucker

cyx at users.sourceforge.net cyx at users.sourceforge.net
Sat Jan 3 23:12:10 CET 2009


Revision: 35710
          http://scummvm.svn.sourceforge.net/scummvm/?rev=35710&view=rev
Author:   cyx
Date:     2009-01-03 22:12:10 +0000 (Sat, 03 Jan 2009)

Log Message:
-----------
reorganized introduction sequence static data (to simplify code when using compressed audio files)

Modified Paths:
--------------
    scummvm/trunk/engines/tucker/resource.cpp
    scummvm/trunk/engines/tucker/sequences.cpp
    scummvm/trunk/engines/tucker/staticres.cpp
    scummvm/trunk/engines/tucker/tucker.h

Modified: scummvm/trunk/engines/tucker/resource.cpp
===================================================================
--- scummvm/trunk/engines/tucker/resource.cpp	2009-01-03 19:26:44 UTC (rev 35709)
+++ scummvm/trunk/engines/tucker/resource.cpp	2009-01-03 22:12:10 UTC (rev 35710)
@@ -928,6 +928,7 @@
 				if (tmp) {
 					stream = (compressedSoundFilesTable[_compressedSoundType].makeStream)(tmp, true, 0, 0, 1);
 				}
+				// FIXME: looping not handled
 			}
 		}
 	}

Modified: scummvm/trunk/engines/tucker/sequences.cpp
===================================================================
--- scummvm/trunk/engines/tucker/sequences.cpp	2009-01-03 19:26:44 UTC (rev 35709)
+++ scummvm/trunk/engines/tucker/sequences.cpp	2009-01-03 22:12:10 UTC (rev 35710)
@@ -498,10 +498,12 @@
 	_newSeq = false;
 	memset(_animationPalette, 0, sizeof(_animationPalette));
 	memset(_paletteBuffer, 0, sizeof(_paletteBuffer));
-	_soundsListSeqData = 0;
-	_soundsList1 = 0;
+	_soundSeqDataOffset = 0;
+	_soundSeqDataCount = 0;
+	_soundSeqDataIndex = 0;
+	_soundsList1Offset = 0;
 	_soundsList1Count = 0;
-	_soundsList2 = 0;
+	_soundsList2Offset = 0;
 	_soundsList2Count = 0;
 	_musicVolume = 0;
 	_offscreenBuffer = (uint8 *)malloc(kScreenWidth * kScreenHeight);
@@ -585,13 +587,23 @@
 	} while (_lastFrameTime <= end);
 }
 
-Audio::AudioStream *AnimationSequencePlayer::loadSoundFileAsStream(const char *name, AnimationSoundType type) {
+Audio::AudioStream *AnimationSequencePlayer::loadSoundFileAsStream(int index, AnimationSoundType type) {
+	const char *name = 0;
+	switch (type) {
+	case kAnimationSoundType8BitsRAW:
+	case kAnimationSoundType16BitsRAW:
+		name = _musicFileNamesTable[index];
+		break;
+	case kAnimationSoundTypeWAV:
+	case kAnimationSoundTypeLoopingWAV:
+		name = _audioFileNamesTable[index];
+		break;
+	}
 	Audio::AudioStream *stream = 0;
 	char fileName[64];
 	snprintf(fileName, sizeof(fileName), "audio/%s", name);
 	Common::File f;
 	if (f.open(fileName)) {
-		uint8 *sampleData = 0;
 		int size = 0, rate = 0;
 		uint8 flags = 0;
 		switch (type) {
@@ -613,7 +625,7 @@
 			break;
 		}
 		if (size != 0) {
-			sampleData = (uint8 *)malloc(size);
+			uint8 *sampleData = (uint8 *)malloc(size);
 			if (sampleData) {
 				f.read(sampleData, size);
 				flags |= Audio::Mixer::FLAG_AUTOFREE;
@@ -632,26 +644,29 @@
 		case 0:
 			index = 1;
 			_soundsList1Count = 14;
-			_soundsList1 = _soundFilesList1;
+			_soundsList1Offset = 0;
 			_soundsList2Count = 10;
-			_soundsList2 = _soundFilesList2;
-			_soundsListSeqData = _soundSeqData2;
+			_soundsList2Offset = 14;
+			_soundSeqDataCount = 58;
+			_soundSeqDataOffset = 0;
 			break;
 		case 1:
 			index = 1;
 			_soundsList1Count = 14;
-			_soundsList1 = _soundFilesList3;
+			_soundsList1Offset = 24;
 			_soundsList2Count = 5;
-			_soundsList2 = _soundFilesList4;
-			_soundsListSeqData = _soundSeqData3;
+			_soundsList2Offset = 38;
+			_soundSeqDataCount = 60;
+			_soundSeqDataOffset = 58;
 			break;
 		case 2:
 			index = 1;
 			_soundsList1Count = 14;
-			_soundsList1 = _soundFilesList5;
+			_soundsList1Offset = 43;
 			_soundsList2Count = 9;
-			_soundsList2 = _soundFilesList6;
-			_soundsListSeqData = _soundSeqData4;
+			_soundsList2Offset = 57;
+			_soundSeqDataCount = 48;
+			_soundSeqDataOffset = 118;
 			break;
 		}
 		_musicVolume = 0;
@@ -661,32 +676,36 @@
 		case 0:
 			index = 3;
 			_soundsList1Count = 13;
-			_soundsList1 = _soundFilesList7;
+			_soundsList1Offset = 66;
 			_soundsList2Count = 0;
-			_soundsListSeqData = _soundSeqData5;
+			_soundSeqDataCount = 19;
+			_soundSeqDataOffset = 166;
 			break;
 		case 1:
 			index = 6;
 			_soundsList1Count = 14;
-			_soundsList1 = _soundFilesList8;
+			_soundsList1Offset = 79;
 			_soundsList2Count = 4;
-			_soundsList2 = _soundFilesList9;
-			_soundsListSeqData = _soundSeqData6;
+			_soundsList2Offset = 93;
+			_soundSeqDataCount = 25;
+			_soundSeqDataOffset = 185;
 			break;
 		case 2:
 			index = 7;
 			_soundsList1Count = 13;
-			_soundsList1 = _soundFilesList10;
+			_soundsList1Offset = 97;
 			_soundsList2Count = 9;
-			_soundsList2 = _soundFilesList11;
-			_soundsListSeqData = _soundSeqData7;
+			_soundsList2Offset = 110;
+			_soundSeqDataCount = 43;
+			_soundSeqDataOffset = 210;
 			break;
 		case 3:
 			index = 10;
 			_soundsList1Count = 11;
-			_soundsList1 = _soundFilesList12;
+			_soundsList1Offset = 119;
 			_soundsList2Count = 0;
-			_soundsListSeqData = _soundSeqData8;
+			_soundSeqDataCount = 11;
+			_soundSeqDataOffset = 253;
 			break;
 		}
 		_musicVolume = 80;
@@ -696,16 +715,18 @@
 		case 0:
 			index = 4;
 			_soundsList1Count = 6;
-			_soundsList1 = _soundFilesList13;
+			_soundsList1Offset = 130;
 			_soundsList2Count = 0;
-			_soundsListSeqData = _soundSeqData9;
+			_soundSeqDataCount = 12;
+			_soundSeqDataOffset = 264;
 			break;
 		case 1:
 			index = 9;
 			_soundsList1Count = 10;
-			_soundsList1 = _soundFilesList14;
+			_soundsList1Offset = 136;
 			_soundsList2Count = 0;
-			_soundsListSeqData = _soundSeqData10;
+			_soundSeqDataCount = 24;
+			_soundSeqDataOffset = 276;
 			break;
 		}
 		_musicVolume = 80;
@@ -714,63 +735,64 @@
 		index = 5;
 		_soundsList1Count = 0;
 		_soundsList2Count = 0;
-		_soundsListSeqData = _soundSeqData1;
+		_soundSeqDataCount = 0;
 		_musicVolume = 100;
 		break;
 	case 9:
 		index = 8;
 		_soundsList1Count = 0;
 		_soundsList2Count = 0;
-		_soundsListSeqData = _soundSeqData1;
+		_soundSeqDataCount = 0;
 		_musicVolume = 100;
 		break;
 	case 10:
 		index = 0;
 		_soundsList1Count = 4;
-		_soundsList1 = _soundFilesList15;
+		_soundsList1Offset = 146;
 		_soundsList2Count = 0;
-		_soundsListSeqData = _soundSeqData11;
+		_soundSeqDataCount = 7;
+		_soundSeqDataOffset = 300;
 		_musicVolume = 100;
 		break;
 	default:
 		index = 0;
 		_soundsList1Count = 0;
 		_soundsList2Count = 0;
-		_soundsListSeqData = _soundSeqData1;
+		_soundSeqDataCount = 0;
 		_musicVolume = 100;
 		break;
 	}
 	if (_musicVolume != 0) {
 		Audio::AudioStream *s;
-		if ((s = loadSoundFileAsStream(_musicFileNamesTable[index], (type == 5) ? kAnimationSoundType16BitsRAW : kAnimationSoundType8BitsRAW)) != 0) {
+		if ((s = loadSoundFileAsStream(index, (type == 5) ? kAnimationSoundType16BitsRAW : kAnimationSoundType8BitsRAW)) != 0) {
 			_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, s, -1, scaleMixerVolume(_musicVolume));
 		}
 	}
+	_soundSeqDataIndex = 0;
 }
 
 void AnimationSequencePlayer::updateSounds() {
 	Audio::AudioStream *s = 0;
-	int index;
-	const int *p = _soundsListSeqData;
-	while (p[0] != -1 && p[0] <= _frameCounter) {
-		switch (p[2]) {
+	const SoundSequenceData *p = &_soundSeqData[_soundSeqDataOffset + _soundSeqDataIndex];
+	while (_soundSeqDataIndex < _soundSeqDataCount && p->timestamp <= _frameCounter) {
+		switch (p->opcode) {
 		case 0:
-			if ((index = p[1]) < _soundsList1Count) {
-				if ((s = loadSoundFileAsStream(_soundsList1[index], kAnimationSoundTypeWAV)) != 0) {
-					_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_soundsHandle[index], s, -1, scaleMixerVolume(p[3]));
+			if (p->index < _soundsList1Count) {
+				if ((s = loadSoundFileAsStream(_soundsList1Offset + p->index, kAnimationSoundTypeWAV)) != 0) {
+					_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_soundsHandle[p->index], s, -1, scaleMixerVolume(p->volume));
 				}
 			}
 			break;
 		case 1:
-			if ((index = p[1]) < _soundsList1Count) {
-				if ((s = loadSoundFileAsStream(_soundsList1[index], kAnimationSoundTypeLoopingWAV)) != 0) {
-					_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_soundsHandle[index], s, -1, scaleMixerVolume(p[3]));
+			if (p->index < _soundsList1Count) {
+				if ((s = loadSoundFileAsStream(_soundsList1Offset + p->index, kAnimationSoundTypeLoopingWAV)) != 0) {
+					_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_soundsHandle[p->index], s, -1, scaleMixerVolume(p->volume));
 				}
 			}
 			break;
 		case 2:
-			if ((index = p[1]) < _soundsList1Count) {
-				_mixer->stopHandle(_soundsHandle[index]);
+			if (p->index < _soundsList1Count) {
+				_mixer->stopHandle(_soundsHandle[p->index]);
 			}
 			break;
 		case 3:
@@ -778,34 +800,32 @@
 			break;
 		case 4:
 			_mixer->stopHandle(_musicHandle);
-			index = p[1];
-			if ((s = loadSoundFileAsStream(_musicFileNamesTable[index], kAnimationSoundType8BitsRAW)) != 0) {
-				_musicVolume = p[3];
+			if ((s = loadSoundFileAsStream(p->index, kAnimationSoundType8BitsRAW)) != 0) {
+				_musicVolume = p->volume;
 				_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, s, -1, scaleMixerVolume(_musicVolume));
 			}
 			break;
 		case 5:
-			if ((index = p[1]) < _soundsList2Count) {
-				if ((s = loadSoundFileAsStream(_soundsList2[index], kAnimationSoundTypeWAV)) != 0) {
-					_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, s, -1, scaleMixerVolume(p[3]));
+			if (p->index < _soundsList2Count) {
+				if ((s = loadSoundFileAsStream(_soundsList2Offset + p->index, kAnimationSoundTypeWAV)) != 0) {
+					_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, s, -1, scaleMixerVolume(p->volume));
 				}
 			}
 			break;
 		case 6:
 			_mixer->stopHandle(_musicHandle);
-			index = p[1];
-			if ((s = loadSoundFileAsStream(_musicFileNamesTable[index], kAnimationSoundType16BitsRAW)) != 0) {
-				_musicVolume = p[3];
+			if ((s = loadSoundFileAsStream(p->index, kAnimationSoundType16BitsRAW)) != 0) {
+				_musicVolume = p->volume;
 				_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, s, -1, scaleMixerVolume(_musicVolume));
 			}
 			break;
 		default:
-			warning("Unhandled sound opcode %d (%d,%d)", p[2], _frameCounter, p[0]);
+			warning("Unhandled sound opcode %d (%d,%d)", p->opcode, _frameCounter, p->timestamp);
 			break;
 		}
-		p += 4;
+		++p;
+		++_soundSeqDataIndex;
 	}
-	_soundsListSeqData = p;
 }
 
 void AnimationSequencePlayer::fadeInPalette() {

Modified: scummvm/trunk/engines/tucker/staticres.cpp
===================================================================
--- scummvm/trunk/engines/tucker/staticres.cpp	2009-01-03 19:26:44 UTC (rev 35709)
+++ scummvm/trunk/engines/tucker/staticres.cpp	2009-01-03 22:12:10 UTC (rev 35710)
@@ -229,137 +229,119 @@
 	0x13, 0x12, 0x10, 0x11, 0x13, 0x14, 0x14, 0x10, 0x13, 0x10,
 };
 
-// timestamp, index, opcode, volume
-
-const int AnimationSequencePlayer::_soundSeqData1[1] = {
-	  -1,
+const SoundSequenceData AnimationSequencePlayer::_soundSeqData[] = {
+	{   16,  3, 1, 100 }, {   18,  5, 1, 100 }, {   26,  9, 5, 100 }, {   74,  9, 0, 100 },
+	{  118, 10, 0, 100 }, {  139,  9, 0, 100 }, {  140, 10, 2, 100 }, {  144,  5, 2, 100 },
+	{  146,  3, 2, 100 }, {  147,  9, 2, 100 }, {  148,  2, 1, 100 }, {  156,  0, 1,  50 },
+	{  158,  4, 5, 100 }, {  188,  4, 5, 100 }, {  212,  2, 2, 100 }, {  223,  1, 0, 100 },
+	{  230,  1, 2, 100 }, {  234,  1, 0, 100 }, {  251,  1, 0, 100 }, {  265, 11, 6,  80 },
+	{  293,  5, 1,  80 }, {  295, 12, 6,  80 }, {  343, 13, 6, 110 }, {  373, 14, 6,  80 },
+	{  429,  5, 2, 100 }, {  431, 15, 6,  80 }, {  456,  2, 1, 100 }, {  457,  1, 5, 100 },
+	{  463,  0, 5, 100 }, {  482,  2, 2, 100 }, {  483,  8, 1, 100 }, {  494,  8, 5, 100 },
+	{  507,  7, 5, 100 }, {  511,  7, 5, 100 }, {  522, 13, 1, 100 }, {  547,  6, 5, 100 },
+	{  548, 11, 0, 100 }, {  556, 12, 0, 100 }, {  557,  2, 5, 100 }, {  599,  7, 1, 100 },
+	{  639,  7, 2, 100 }, {  641, 12, 0, 100 }, {  642,  7, 5, 100 }, {  718, 14, 2, 100 },
+	{  719,  1, 2, 100 }, {  720,  2, 2, 100 }, {  721,  3, 2, 100 }, {  722,  4, 2, 100 },
+	{  723,  5, 2, 100 }, {  724,  6, 2, 100 }, {  725,  7, 2, 100 }, {  726,  8, 2, 100 },
+	{  727,  9, 2, 100 }, {  728, 10, 2, 100 }, {  729, 11, 2, 100 }, {  730, 12, 2, 100 },
+	{  731,  0, 2, 100 }, {  732, 13, 2, 100 },
+	// count 2,58
+	// offset 3,58
+	{    2,  0, 3, 100 }, {    3,  2, 0, 100 }, {    3,  5, 1,  20 }, {    6, 25, 6,  80 },
+	{   22,  1, 5, 100 }, {   37, 29, 6,  80 }, {   59, 30, 6,  80 }, {   69, 26, 6,  80 },
+	{  124, 27, 6,  80 }, {  163, 28, 6,  80 }, {  197, 31, 6,  80 }, {  224, 32, 6,  80 },
+	{  306, 33, 6,  80 }, {  350, 34, 6,  80 }, {  388,  8, 0, 100 }, {  389,  6, 1, 100 },
+	{  390,  9, 1, 100 }, {  395, 10, 0, 100 }, {  398,  3, 0, 100 }, {  408,  3, 0, 100 },
+	{  413,  4, 0, 100 }, {  418,  3, 0, 100 }, {  426,  6, 2, 100 }, {  427,  9, 2, 100 },
+	{  430, 35, 6,  80 }, {  472, 36, 6,  80 }, {  514,  9, 1, 100 }, {  515,  7, 0, 100 },
+	{  516,  6, 1, 100 }, {  517,  4, 0, 100 }, {  520, 11, 0, 100 }, {  523,  3, 0, 100 },
+	{  531,  7, 2, 100 }, {  532,  9, 2, 100 }, {  533,  6, 2, 100 }, {  534,  3, 0, 100 },
+	{  535, 37, 6,  80 }, {  553, 38, 6,  80 }, {  569, 39, 6,  80 }, {  588, 40, 6,  80 },
+	{  662, 41, 6,  80 }, {  777, 42, 6,  80 }, {  978,  1, 0, 100 }, { 1008, 12, 0, 100 },
+	{ 1011,  4, 5, 100 }, { 1022, 52, 6,  80 }, { 1039,  3, 5, 100 }, { 1045,  3, 5, 100 },
+	{ 1051,  3, 5, 100 }, { 1057,  3, 5, 100 }, { 1063,  3, 5, 100 }, { 1066,  3, 5,  40 },
+	{ 1074, 43, 6,  80 }, { 1256, 44, 6,  80 }, { 1322, 45, 6,  80 }, { 1373, 46, 6,  80 },
+	{ 1419, 47, 6,  80 }, { 1792, 13, 0, 100 }, { 1793,  0, 5, 100 }, { 1895, 51, 6,  80 },
+	// count 3,60
+	// offset 4,118
+	{    2,  0, 3, 100 }, {    4,  3, 1,  40 }, {    5,  7, 1,  20 }, {    7,  3, 5, 100 },
+	{   62,  3, 2, 100 }, {   63, 48, 6,  80 }, {  198,  7, 2, 100 }, {  202,  5, 1, 100 },
+	{  203, 16, 6,  80 }, {  211,  1, 5, 100 }, {  216,  0, 1,  40 }, {  217,  5, 2, 100 },
+	{  218,  6, 1, 100 }, {  224,  2, 5, 100 }, {  229, 17, 6,  80 }, {  273,  6, 2, 100 },
+	{  274,  4, 1, 100 }, {  275,  4, 5, 100 }, {  335,  1, 1, 100 }, {  336, 13, 0, 100 },
+	{  339, 11, 0, 100 }, {  358,  0, 5, 100 }, {  364, 24, 4, 100 }, {  397,  7, 5, 100 },
+	{  399,  6, 5, 100 }, {  433,  5, 5, 100 }, {  451, 13, 0, 100 }, {  459,  1, 2, 100 },
+	{  508,  4, 2, 100 }, {  509,  1, 1, 100 }, {  521, 11, 0, 100 }, {  530,  8, 0, 100 },
+	{  537,  9, 0, 100 }, {  557,  8, 5, 100 }, {  578,  5, 5, 100 }, {  602, 13, 0, 100 },
+	{  609,  1, 2, 100 }, {  626, 12, 0, 100 }, {  628, 10, 0, 100 }, {  670,  6, 5, 100 },
+	{  690, 10, 0, 100 }, {  692,  3, 5, 100 }, {  705, 11, 0, 100 }, {  710,  2, 5, 100 },
+	{  714,  9, 0, 100 }, {  720,  9, 2, 100 }, {  721,  7, 5, 100 }, {  725,  0, 5, 100 },
+	// count 4,48
+	// offset 5,166
+	{    3,  8, 0, 100 }, {   43, 11, 0, 100 }, {   68,  5, 1, 100 }, {  100,  5, 2, 100 },
+	{  104,  6, 0, 100 }, {  139,  7, 0, 100 }, {  192,  3, 0, 100 }, {  199,  4, 0, 100 },
+	{  207,  4, 0, 100 }, {  208,  2, 0, 100 }, {  254,  0, 0, 100 }, {  260,  0, 0, 100 },
+	{  266,  0, 0, 100 }, {  272,  0, 0, 100 }, {  276,  0, 0, 100 }, {  282,  1, 0, 100 },
+	{  303, 10, 0, 100 }, {  319, 12, 0, 100 }, {  355,  9, 0, 100 },
+	// count 5,19
+	// offset 6,185
+	{    3,  0, 1, 100 }, {   34,  0, 2, 100 }, {   57,  0, 5, 100 }, {   77,  0, 5, 100 },
+	{   84,  9, 0, 100 }, {  100,  9, 0, 100 }, {  140,  3, 5, 100 }, {  157,  2, 5, 100 },
+	{  158,  1, 0, 100 }, {  204,  1, 5, 100 }, {  220,  2, 1, 100 }, {  235,  7, 0, 100 },
+	{  236,  2, 2, 100 }, {  248, 12, 0, 100 }, {  251, 13, 0, 100 }, {  265, 11, 0, 100 },
+	{  276, 11, 0, 100 }, {  310,  5, 0, 100 }, {  335,  6, 0, 100 }, {  370,  4, 0, 100 },
+	{  373,  8, 0, 100 }, {  378,  8, 0, 100 }, {  434, 10, 0, 100 }, {  453,  3, 0, 100 },
+	{  484,  3, 2, 100 },
+	// count 6,25
+	// offset 7,210
+	{    3,  4, 5, 100 }, {   10,  5, 5, 100 }, {   22,  6, 5, 100 }, {   32,  7, 5, 100 },
+	{   39,  6, 5, 100 }, {   48,  7, 5, 100 }, {   57,  6, 5, 100 }, {   65,  3, 0,  50 },
+	{  102,  4, 0,  50 }, {  151,  2, 5,  50 }, {  205,  3, 5, 100 }, {  218,  0, 5, 100 },
+	{  227,  0, 5, 100 }, {  236,  0, 5, 100 }, {  245,  0, 5, 100 }, {  254,  0, 5, 100 },
+	{  263,  0, 5, 100 }, {  272,  0, 5, 100 }, {  291,  1, 1,  40 }, {  309,  8, 5, 100 },
+	{  360,  8, 5, 100 }, {  384,  2, 1,  60 }, {  398, 10, 0, 100 }, {  440,  2, 2, 100 },
+	{  441,  1, 2, 100 }, {  452, 11, 0, 100 }, {  466,  1, 5, 100 }, {  470,  8, 0, 100 },
+	{  503,  6, 0, 100 }, {  519,  7, 0, 100 }, {  536,  8, 0, 100 }, {  538,  4, 5, 100 },
+	{  549,  5, 5, 100 }, {  558,  4, 5, 100 }, {  568,  5, 5, 100 }, {  578,  4, 5, 100 },
+	{  586,  5, 5, 100 }, {  593,  4, 5, 100 }, {  600,  5, 5, 100 }, {  606,  4, 5, 100 },
+	{  613,  5, 5, 100 }, {  620,  9, 0, 100 }, {  630, 12, 0, 100 },
+	// count 7,43
+	// offset 8,253
+	{   17,  2, 0, 100 }, {   57,  8, 0, 100 }, {   62, 10, 0, 100 }, {   67,  9, 0, 100 },
+	{   74,  3, 1, 100 }, {   87,  3, 2, 100 }, {   85,  0, 0, 100 }, {  138,  5, 0, 100 },
+	{  196,  7, 0, 100 }, {  222,  6, 0, 100 }, {  228,  1, 0, 100 },
+	// count 8,11
+	// offset 9,264
+	{   20,  4, 0, 100 }, {  132,  0, 0, 100 }, {  145,  0, 2, 100 }, {  171,  1, 0, 100 },
+	{  315,  2, 0,  50 }, {  334,  3, 0, 100 }, {  602,  5, 0,  50 }, {  631,  5, 0,  50 },
+	{  660,  5, 0,  50 }, {  767,  5, 0,  50 }, {  795,  5, 0,  50 }, {  824,  5, 0,  50 },
+	// count 9,12
+	// offset 10,276
+	{    4,  8, 1, 100 }, {    5,  6, 0, 100 }, {   47,  8, 2, 100 }, {  125,  8, 1, 100 },
+	{  126,  6, 0, 100 }, {  156,  8, 2, 100 }, {  168,  2, 0, 100 }, {  174,  2, 0, 100 },
+	{  180,  2, 0, 100 }, {  186,  2, 0, 100 }, {  192,  2, 0, 100 }, {  267,  2, 0, 100 },
+	{  273,  2, 0, 100 }, {  279,  2, 0, 100 }, {  285,  2, 0, 100 }, {  291,  2, 0, 100 },
+	{  297,  2, 0, 100 }, {  302,  0, 0, 100 }, {  417,  1, 0, 100 }, {  472,  5, 0, 100 },
+	{  600,  5, 0, 100 }, {  623,  3, 0, 100 }, {  643,  9, 0, 100 }, {  781,  4, 0,  80 },
+	// count 10,24
+	// offset 11,300
+	{    2,  0, 3, 100 }, {    3,  0, 1, 100 }, {   33,  0, 2, 100 }, {   33,  1, 0, 100 },
+	{   53,  2, 1, 100 }, {   78,  2, 2, 100 }, {   80,  0, 4, 100 }
+	// count 11,7
 };
 
-const int AnimationSequencePlayer::_soundSeqData2[233] = {
-	  16,    3,    1,  100,   18,    5,    1,  100,   26,    9,    5,  100,   74,    9,    0,  100,
-	 118,   10,    0,  100,  139,    9,    0,  100,  140,   10,    2,  100,  144,    5,    2,  100,
-	 146,    3,    2,  100,  147,    9,    2,  100,  148,    2,    1,  100,  156,    0,    1,   50,
-	 158,    4,    5,  100,  188,    4,    5,  100,  212,    2,    2,  100,  223,    1,    0,  100,
-	 230,    1,    2,  100,  234,    1,    0,  100,  251,    1,    0,  100,  265,   11,    6,   80,
-	 293,    5,    1,   80,  295,   12,    6,   80,  343,   13,    6,  110,  373,   14,    6,   80,
-	 429,    5,    2,  100,  431,   15,    6,   80,  456,    2,    1,  100,  457,    1,    5,  100,
-	 463,    0,    5,  100,  482,    2,    2,  100,  483,    8,    1,  100,  494,    8,    5,  100,
-	 507,    7,    5,  100,  511,    7,    5,  100,  522,   13,    1,  100,  547,    6,    5,  100,
-	 548,   11,    0,  100,  556,   12,    0,  100,  557,    2,    5,  100,  599,    7,    1,  100,
-	 639,    7,    2,  100,  641,   12,    0,  100,  642,    7,    5,  100,  718,   14,    2,  100,
-	 719,    1,    2,  100,  720,    2,    2,  100,  721,    3,    2,  100,  722,    4,    2,  100,
-	 723,    5,    2,  100,  724,    6,    2,  100,  725,    7,    2,  100,  726,    8,    2,  100,
-	 727,    9,    2,  100,  728,   10,    2,  100,  729,   11,    2,  100,  730,   12,    2,  100,
-	 731,    0,    2,  100,  732,   13,    2,  100,   -1,
-};
-
-const int AnimationSequencePlayer::_soundSeqData3[241] = {
-	   2,    0,    3,  100,    3,    2,    0,  100,    3,    5,    1,   20,    6,   25,    6,   80,
-	  22,    1,    5,  100,   37,   29,    6,   80,   59,   30,    6,   80,   69,   26,    6,   80,
-	 124,   27,    6,   80,  163,   28,    6,   80,  197,   31,    6,   80,  224,   32,    6,   80,
-	 306,   33,    6,   80,  350,   34,    6,   80,  388,    8,    0,  100,  389,    6,    1,  100,
-	 390,    9,    1,  100,  395,   10,    0,  100,  398,    3,    0,  100,  408,    3,    0,  100,
-	 413,    4,    0,  100,  418,    3,    0,  100,  426,    6,    2,  100,  427,    9,    2,  100,
-	 430,   35,    6,   80,  472,   36,    6,   80,  514,    9,    1,  100,  515,    7,    0,  100,
-	 516,    6,    1,  100,  517,    4,    0,  100,  520,   11,    0,  100,  523,    3,    0,  100,
-	 531,    7,    2,  100,  532,    9,    2,  100,  533,    6,    2,  100,  534,    3,    0,  100,
-	 535,   37,    6,   80,  553,   38,    6,   80,  569,   39,    6,   80,  588,   40,    6,   80,
-	 662,   41,    6,   80,  777,   42,    6,   80,  978,    1,    0,  100, 1008,   12,    0,  100,
-	1011,    4,    5,  100, 1022,   52,    6,   80, 1039,    3,    5,  100, 1045,    3,    5,  100,
-	1051,    3,    5,  100, 1057,    3,    5,  100, 1063,    3,    5,  100, 1066,    3,    5,   40,
-	1074,   43,    6,   80, 1256,   44,    6,   80, 1322,   45,    6,   80, 1373,   46,    6,   80,
-	1419,   47,    6,   80, 1792,   13,    0,  100, 1793,    0,    5,  100, 1895,   51,    6,   80,
-	  -1,
-};
-
-const int AnimationSequencePlayer::_soundSeqData4[193] = {
-	   2,    0,    3,  100,    4,    3,    1,   40,    5,    7,    1,   20,    7,    3,    5,  100,
-	  62,    3,    2,  100,   63,   48,    6,   80,  198,    7,    2,  100,  202,    5,    1,  100,
-	 203,   16,    6,   80,  211,    1,    5,  100,  216,    0,    1,   40,  217,    5,    2,  100,
-	 218,    6,    1,  100,  224,    2,    5,  100,  229,   17,    6,   80,  273,    6,    2,  100,
-	 274,    4,    1,  100,  275,    4,    5,  100,  335,    1,    1,  100,  336,   13,    0,  100,
-	 339,   11,    0,  100,  358,    0,    5,  100,  364,   24,    4,  100,  397,    7,    5,  100,
-	 399,    6,    5,  100,  433,    5,    5,  100,  451,   13,    0,  100,  459,    1,    2,  100,
-	 508,    4,    2,  100,  509,    1,    1,  100,  521,   11,    0,  100,  530,    8,    0,  100,
-	 537,    9,    0,  100,  557,    8,    5,  100,  578,    5,    5,  100,  602,   13,    0,  100,
-	 609,    1,    2,  100,  626,   12,    0,  100,  628,   10,    0,  100,  670,    6,    5,  100,
-	 690,   10,    0,  100,  692,    3,    5,  100,  705,   11,    0,  100,  710,    2,    5,  100,
-	 714,    9,    0,  100,  720,    9,    2,  100,  721,    7,    5,  100,  725,    0,    5,  100,
-	  -1,
-};
-
-const int AnimationSequencePlayer::_soundSeqData5[77] = {
-	   3,    8,    0,  100,   43,   11,    0,  100,   68,    5,    1,  100,  100,    5,    2,  100,
-	 104,    6,    0,  100,  139,    7,    0,  100,  192,    3,    0,  100,  199,    4,    0,  100,
-	 207,    4,    0,  100,  208,    2,    0,  100,  254,    0,    0,  100,  260,    0,    0,  100,
-	 266,    0,    0,  100,  272,    0,    0,  100,  276,    0,    0,  100,  282,    1,    0,  100,
-	 303,   10,    0,  100,  319,   12,    0,  100,  355,    9,    0,  100,   -1,
-};
-
-const int AnimationSequencePlayer::_soundSeqData6[101] = {
-	   3,    0,    1,  100,   34,    0,    2,  100,   57,    0,    5,  100,   77,    0,    5,  100,
-	  84,    9,    0,  100,  100,    9,    0,  100,  140,    3,    5,  100,  157,    2,    5,  100,
-	 158,    1,    0,  100,  204,    1,    5,  100,  220,    2,    1,  100,  235,    7,    0,  100,
-	 236,    2,    2,  100,  248,   12,    0,  100,  251,   13,    0,  100,  265,   11,    0,  100,
-	 276,   11,    0,  100,  310,    5,    0,  100,  335,    6,    0,  100,  370,    4,    0,  100,
-	 373,    8,    0,  100,  378,    8,    0,  100,  434,   10,    0,  100,  453,    3,    0,  100,
-	 484,    3,    2,  100,   -1,
-};
-
-const int AnimationSequencePlayer::_soundSeqData7[173] = {
-	   3,    4,    5,  100,   10,    5,    5,  100,   22,    6,    5,  100,   32,    7,    5,  100,
-	  39,    6,    5,  100,   48,    7,    5,  100,   57,    6,    5,  100,   65,    3,    0,   50,
-	 102,    4,    0,   50,  151,    2,    5,   50,  205,    3,    5,  100,  218,    0,    5,  100,
-	 227,    0,    5,  100,  236,    0,    5,  100,  245,    0,    5,  100,  254,    0,    5,  100,
-	 263,    0,    5,  100,  272,    0,    5,  100,  291,    1,    1,   40,  309,    8,    5,  100,
-	 360,    8,    5,  100,  384,    2,    1,   60,  398,   10,    0,  100,  440,    2,    2,  100,
-	 441,    1,    2,  100,  452,   11,    0,  100,  466,    1,    5,  100,  470,    8,    0,  100,
-	 503,    6,    0,  100,  519,    7,    0,  100,  536,    8,    0,  100,  538,    4,    5,  100,
-	 549,    5,    5,  100,  558,    4,    5,  100,  568,    5,    5,  100,  578,    4,    5,  100,
-	 586,    5,    5,  100,  593,    4,    5,  100,  600,    5,    5,  100,  606,    4,    5,  100,
-	 613,    5,    5,  100,  620,    9,    0,  100,  630,   12,    0,  100,   -1,
-};
-
-const int AnimationSequencePlayer::_soundSeqData8[45] = {
-	  17,    2,    0,  100,   57,    8,    0,  100,   62,   10,    0,  100,   67,    9,    0,  100,
-	  74,    3,    1,  100,   87,    3,    2,  100,   85,    0,    0,  100,  138,    5,    0,  100,
-	 196,    7,    0,  100,  222,    6,    0,  100,  228,    1,    0,  100,   -1,
-};
-
-const int AnimationSequencePlayer::_soundSeqData9[49] = {
-	  20,    4,    0,  100,  132,    0,    0,  100,  145,    0,    2,  100,  171,    1,    0,  100,
-	 315,    2,    0,   50,  334,    3,    0,  100,  602,    5,    0,   50,  631,    5,    0,   50,
-	 660,    5,    0,   50,  767,    5,    0,   50,  795,    5,    0,   50,  824,    5,    0,   50,
-	  -1,
-};
-
-const int AnimationSequencePlayer::_soundSeqData10[97] = {
-	   4,    8,    1,  100,    5,    6,    0,  100,   47,    8,    2,  100,  125,    8,    1,  100,
-	 126,    6,    0,  100,  156,    8,    2,  100,  168,    2,    0,  100,  174,    2,    0,  100,
-	 180,    2,    0,  100,  186,    2,    0,  100,  192,    2,    0,  100,  267,    2,    0,  100,
-	 273,    2,    0,  100,  279,    2,    0,  100,  285,    2,    0,  100,  291,    2,    0,  100,
-	 297,    2,    0,  100,  302,    0,    0,  100,  417,    1,    0,  100,  472,    5,    0,  100,
-	 600,    5,    0,  100,  623,    3,    0,  100,  643,    9,    0,  100,  781,    4,    0,   80,
-	  -1,
-};
-
-const int AnimationSequencePlayer::_soundSeqData11[29] = {
-	   2,    0,    3,  100,    3,    0,    1,  100,   33,    0,    2,  100,   33,    1,    0,  100,
-	  53,    2,    1,  100,   78,    2,    2,  100,   80,    0,    4,  100,   -1,
-};
-
-const char *AnimationSequencePlayer::_musicFileNamesTable[53] = {
-	"DemoMenu.raw",
-	"IntroduB.raw",
-	"IntroduA.raw",
-	"DemoRolA.raw",
-	"DemoChA1.raw",
+const char *AnimationSequencePlayer::_musicFileNamesTable[] = {
+	"demomenu.raw",
+	"introdub.raw",
+	"introdua.raw",
+	"demorola.raw",
+	"democha1.raw",
 	"icrmusic.raw",
-	"DemoRolC.raw",
-	"DemoRolC.raw",
-	"MeriLogo.raw",
-	"DemoChA2.raw",
-	"DemoRolC.raw",
+	"demorolc.raw",
+	"demorolc.raw",
+	"merilogo.raw",
+	"democha2.raw",
+	"demorolc.raw",
 	"int1.raw",
 	"int2.raw",
 	"int3.raw",
@@ -404,196 +386,168 @@
 	"int42.raw"
 };
 
-const char *AnimationSequencePlayer::_soundFilesList1[14] = {
-	"IntroduA.wav",
-	"FX35.wav",
-	"FX47.wav",
-	"FX50.wav",
-	"FX51.wav",
-	"FX52.wav",
-	"FX54.wav",
-	"FX58.wav",
-	"FX59.wav",
-	"FX53.wav",
-	"FX55.wav",
-	"FX68.wav",
-	"FX57.wav",
-	"FX36.wav"
-};
-
-const char *AnimationSequencePlayer::_soundFilesList2[10] = {
-	"FX33.wav",
-	"FX34.wav",
-	"FX38.wav",
-	"FX39.wav",
-	"FX48.wav",
-	"FX49.wav",
-	"FX69.wav",
-	"FX32.wav",
-	"FX56.wav",
-	"FX117.wav"
-};
-
-const char *AnimationSequencePlayer::_soundFilesList3[14] = {
-	"IntroduA.wav",
-	"FX37.wav",
-	"FX49.wav",
-	"FX72.wav",
-	"FX73.wav",
-	"FX74.wav",
-	"FX75.wav",
-	"FX76.wav",
-	"FX77.wav",
-	"FX78.wav",
-	"FX79.wav",
-	"FX80.wav",
-	"FX81.wav",
-	"FX83.wav"
-};
-
-const char *AnimationSequencePlayer::_soundFilesList4[5] = {
-	"FX70.wav",
-	"FX33.wav",
-	"RDFX12.wav",
-	"FX86.wav",
-	"FX116.wav"
-};
-
-const char *AnimationSequencePlayer::_soundFilesList5[14] = {
-	"IntroduA.wav",
-	"FX36.wav",
-	"FX46.wav",
-	"FX52.wav",
-	"FX59.wav",
-	"FX66.wav",
-	"FX67.wav",
-	"FX74.wav",
-	"RDFX26.wav",
-	"FX42.wav",
-	"FX43.wav",
-	"FX44.wav",
-	"FX45.wav",
-	"FX61.wav"
-};
-
-const char *AnimationSequencePlayer::_soundFilesList6[9] = {
-	"FX40.wav",
-	"FX60.wav",
-	"FX62.wav",
-	"FX71.wav",
-	"FX63.wav",
-	"FX64.wav",
-	"FX68.wav",
-	"FX69.wav",
-	"RDFX12.wav"
-};
-
-const char *AnimationSequencePlayer::_soundFilesList7[13] = {
-	"RDFX1.wav",
-	"RDFX2.wav",
-	"RDFX4.wav",
-	"RDFX5.wav",
-	"RDFX6.wav",
-	"RDFX7.wav",
-	"RDFX10.wav",
-	"RDFX11.wav",
-	"RDFX12.wav",
-	"RDFX19.wav",
-	"RDFX29.wav",
-	"RDFX32.wav",
-	"RDFX35.wav"
-};
-
-const char *AnimationSequencePlayer::_soundFilesList8[14] = {
-	"RDFX8.wav",
-	"RDFX9.wav",
-	"RDFX13.wav",
-	"RDFX14.wav",
-	"RDFX33.wav",
-	"RDFX16.wav",
-	"RDFX18.wav",
-	"RDFX20.wav",
-	"RDFX38.wav",
-	"FX39.wav",
-	"RDFX28.wav",
-	"RDFX25.wav",
-	"RDFX26.wav",
-	"RDFX27.wav"
-};
-
-const char *AnimationSequencePlayer::_soundFilesList9[4] = {
-	"RDFX31.wav",
-	"RDFX21.wav",
-	"RDFX15.wav",
-	"FX34.wav"
-};
-
-const char *AnimationSequencePlayer::_soundFilesList10[13] = {
-	"FX96.wav",
-	"FX74.wav",
-	"FX75.wav",
-	"FX97.wav",
-	"FX98.wav",
-	"FX106.wav",
-	"FX107.wav",
-	"FX108.wav",
-	"FX109.wav",
-	"FX110.wav",
-	"FX93.wav",
-	"FX83.wav",
-	"FX111.wav"
-};
-
-const char *AnimationSequencePlayer::_soundFilesList11[9] = {
-	"FX86.wav",
-	"FX101.wav",
-	"FX112.wav",
-	"FX104.wav",
-	"FX102.wav",
-	"FX103.wav",
-	"FX91.wav",
-	"FX92.wav",
-	"FX105.wav"
-};
-
-const char *AnimationSequencePlayer::_soundFilesList12[11] = {
-	"RDFX3.wav",
-	"RDFX9.wav",
-	"RDFX17.wav",
-	"RDFX22.wav",
-	"RDFX23.wav",
-	"RDFX24.wav",
-	"RDFX30.wav",
-	"RDFX36.wav",
-	"RDFX1.wav",
-	"RDFX16.wav",
-	"RDFX37.wav"
-};
-
-const char *AnimationSequencePlayer::_soundFilesList13[6] = {
-	"FX82.wav",
-	"FX80.wav",
-	"FX89.wav",
-	"FX90.wav",
-	"FX83.wav",
-	"FX84.wav"
-};
-
-const char *AnimationSequencePlayer::_soundFilesList14[10] = {
-	"RDFX2.wav",
-	"FX85.wav",
-	"FX86.wav",
-	"FX87.wav",
-	"FX88.wav",
-	"FX99.wav",
-	"FX98.wav",
-	"FX97.wav",
-	"FX96.wav",
-	"FX100.wav"
-};
-
-const char *AnimationSequencePlayer::_soundFilesList15[4] = {
+const char *AnimationSequencePlayer::_audioFileNamesTable[] = {
+	"introdua.wav",
+	"fx35.wav",
+	"fx47.wav",
+	"fx50.wav",
+	"fx51.wav",
+	"fx52.wav",
+	"fx54.wav",
+	"fx58.wav",
+	"fx59.wav",
+	"fx53.wav",
+	"fx55.wav",
+	"fx68.wav",
+	"fx57.wav",
+	"fx36.wav",
+	// offset 2,14
+	"fx33.wav",
+	"fx34.wav",
+	"fx38.wav",
+	"fx39.wav",
+	"fx48.wav",
+	"fx49.wav",
+	"fx69.wav",
+	"fx32.wav",
+	"fx56.wav",
+	"fx117.wav",
+	// offset 3,24
+	"introdua.wav",
+	"fx37.wav",
+	"fx49.wav",
+	"fx72.wav",
+	"fx73.wav",
+	"fx74.wav",
+	"fx75.wav",
+	"fx76.wav",
+	"fx77.wav",
+	"fx78.wav",
+	"fx79.wav",
+	"fx80.wav",
+	"fx81.wav",
+	"fx83.wav",
+	// offset 4,38
+	"fx70.wav",
+	"fx33.wav",
+	"rdfx12.wav",
+	"fx86.wav",
+	"fx116.wav",
+	// offset 5,43
+	"introdua.wav",
+	"fx36.wav",
+	"fx46.wav",
+	"fx52.wav",
+	"fx59.wav",
+	"fx66.wav",
+	"fx67.wav",
+	"fx74.wav",
+	"rdfx26.wav",
+	"fx42.wav",
+	"fx43.wav",
+	"fx44.wav",
+	"fx45.wav",
+	"fx61.wav",
+	// offset 6,57
+	"fx40.wav",
+	"fx60.wav",
+	"fx62.wav",
+	"fx71.wav",
+	"fx63.wav",
+	"fx64.wav",
+	"fx68.wav",
+	"fx69.wav",
+	"rdfx12.wav",
+	// offset 7,66
+	"rdfx1.wav",
+	"rdfx2.wav",
+	"rdfx4.wav",
+	"rdfx5.wav",
+	"rdfx6.wav",
+	"rdfx7.wav",
+	"rdfx10.wav",
+	"rdfx11.wav",
+	"rdfx12.wav",
+	"rdfx19.wav",
+	"rdfx29.wav",
+	"rdfx32.wav",
+	"rdfx35.wav",
+	// offset 8,79
+	"rdfx8.wav",
+	"rdfx9.wav",
+	"rdfx13.wav",
+	"rdfx14.wav",
+	"rdfx33.wav",
+	"rdfx16.wav",
+	"rdfx18.wav",
+	"rdfx20.wav",
+	"rdfx38.wav",
+	"fx39.wav",
+	"rdfx28.wav",
+	"rdfx25.wav",
+	"rdfx26.wav",
+	"rdfx27.wav",
+	// offset 9,93
+	"rdfx31.wav",
+	"rdfx21.wav",
+	"rdfx15.wav",
+	"fx34.wav",
+	// offset 10,97
+	"fx96.wav",
+	"fx74.wav",
+	"fx75.wav",
+	"fx97.wav",
+	"fx98.wav",
+	"fx106.wav",
+	"fx107.wav",
+	"fx108.wav",
+	"fx109.wav",
+	"fx110.wav",
+	"fx93.wav",
+	"fx83.wav",
+	"fx111.wav",
+	// offset 11,110
+	"fx86.wav",
+	"fx101.wav",
+	"fx112.wav",
+	"fx104.wav",
+	"fx102.wav",
+	"fx103.wav",
+	"fx91.wav",
+	"fx92.wav",
+	"fx105.wav",
+	// offset 12,119
+	"rdfx3.wav",
+	"rdfx9.wav",
+	"rdfx17.wav",
 	"rdfx22.wav",
+	"rdfx23.wav",
+	"rdfx24.wav",
+	"rdfx30.wav",
+	"rdfx36.wav",
+	"rdfx1.wav",
+	"rdfx16.wav",
+	"rdfx37.wav",
+	// offset 13,130
+	"fx82.wav",
+	"fx80.wav",
+	"fx89.wav",
+	"fx90.wav",
+	"fx83.wav",
+	"fx84.wav",
+	// offset 14,136
+	"rdfx2.wav",
+	"fx85.wav",
+	"fx86.wav",
+	"fx87.wav",
+	"fx88.wav",
+	"fx99.wav",
+	"fx98.wav",
+	"fx97.wav",
+	"fx96.wav",
+	"fx100.wav",
+	// offset 15,146
+	"rdfx22.wav",
 	"fx113.wav",
 	"fx114.wav",
 	"fx115.wav"

Modified: scummvm/trunk/engines/tucker/tucker.h
===================================================================
--- scummvm/trunk/engines/tucker/tucker.h	2009-01-03 19:26:44 UTC (rev 35709)
+++ scummvm/trunk/engines/tucker/tucker.h	2009-01-03 22:12:10 UTC (rev 35710)
@@ -843,6 +843,13 @@
 	kAnimationSoundTypeLoopingWAV
 };
 
+struct SoundSequenceData {
+	int timestamp;
+	int index;
+	int opcode;
+	int volume;
+};
+
 class AnimationSequencePlayer {
 public:
 
@@ -859,7 +866,7 @@
 
 	void syncTime();
 	void loadSounds(int type, int num);
-	Audio::AudioStream *loadSoundFileAsStream(const char *name, AnimationSoundType type);
+	Audio::AudioStream *loadSoundFileAsStream(int index, AnimationSoundType type);
 	void updateSounds();
 	void fadeInPalette();
 	void fadeOutPalette();
@@ -889,11 +896,13 @@
 	int _seqNum, _currentSeqNum;
 	::Graphics::FlicPlayer _flicPlayer[2];
 	uint8 _animationPalette[256 * 4], _paletteBuffer[256 * 4];
-	const int *_soundsListSeqData;
-	const char **_soundsList1;
+	int _soundsList1Offset;
 	int _soundsList1Count;
-	const char **_soundsList2;
+	int _soundsList2Offset;
 	int _soundsList2Count;
+	int _soundSeqDataOffset;
+	int _soundSeqDataCount;
+	int _soundSeqDataIndex;
 	int _musicVolume;
 	uint8 *_offscreenBuffer;
 	int _updateScreenWidth;
@@ -907,33 +916,9 @@
 	Audio::SoundHandle _sfxHandle;
 	Audio::SoundHandle _musicHandle;
 
-	static const int _soundSeqData1[1];
-	static const int _soundSeqData2[233];
-	static const int _soundSeqData3[241];
-	static const int _soundSeqData4[193];
-	static const int _soundSeqData5[77];
-	static const int _soundSeqData6[101];
-	static const int _soundSeqData7[173];
-	static const int _soundSeqData8[45];
-	static const int _soundSeqData9[49];
-	static const int _soundSeqData10[97];
-	static const int _soundSeqData11[29];
-	static const char *_musicFileNamesTable[53];
-	static const char *_soundFilesList1[14];
-	static const char *_soundFilesList2[10];
-	static const char *_soundFilesList3[14];
-	static const char *_soundFilesList4[5];
-	static const char *_soundFilesList5[14];
-	static const char *_soundFilesList6[9];
-	static const char *_soundFilesList7[13];
-	static const char *_soundFilesList8[14];
-	static const char *_soundFilesList9[4];
-	static const char *_soundFilesList10[13];
-	static const char *_soundFilesList11[9];
-	static const char *_soundFilesList12[11];
-	static const char *_soundFilesList13[6];
-	static const char *_soundFilesList14[10];
-	static const char *_soundFilesList15[4];
+	static const SoundSequenceData _soundSeqData[];
+	static const char *_musicFileNamesTable[];
+	static const char *_audioFileNamesTable[];
 };
 
 } // namespace Tucker


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