[Scummvm-cvs-logs] SF.net SVN: scummvm:[35878] scummvm/trunk/engines/tucker/sequences.cpp

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Sat Jan 17 00:29:49 CET 2009


Revision: 35878
          http://scummvm.svn.sourceforge.net/scummvm/?rev=35878&view=rev
Author:   fingolfin
Date:     2009-01-16 23:29:48 +0000 (Fri, 16 Jan 2009)

Log Message:
-----------
tiny cleanup

Modified Paths:
--------------
    scummvm/trunk/engines/tucker/sequences.cpp

Modified: scummvm/trunk/engines/tucker/sequences.cpp
===================================================================
--- scummvm/trunk/engines/tucker/sequences.cpp	2009-01-16 23:20:17 UTC (rev 35877)
+++ scummvm/trunk/engines/tucker/sequences.cpp	2009-01-16 23:29:48 UTC (rev 35878)
@@ -42,8 +42,8 @@
 }
 
 void TuckerEngine::handleCreditsSequence() {
-	static const int _creditsSequenceData1[] = { 200, 350, 650, 850, 1150, 1450, 12000 };
-	static const int _creditsSequenceData2[] = { 1, 1, 5, 0, 6, 6, 0 };
+	static const int _creditsSequenceTimecounts[] = { 200, 350, 650, 850, 1150, 1450, 12000 };
+	static const int _creditsSequenceSpriteCounts[] = { 1, 1, 5, 0, 6, 6, 0 };
 	int counter4 = 0;
 	int counter3 = 0;
 	int num = 0;
@@ -57,7 +57,7 @@
 	_flagsTable[236] = 74;
 	uint8 *imgBuf = (uint8 *)malloc(16 * 64000);
 	loadSprC02_01();
-	_spritesCount = _creditsSequenceData2[num];
+	_spritesCount = _creditsSequenceSpriteCounts[num];
 	for (int i = 0; i < _spritesCount; ++i) {
 		memset(&_spritesTable[i], 0, sizeof(Sprite));
 		_spritesTable[i].state = -1;
@@ -73,7 +73,7 @@
 			fadeOutPalette();
 			++_fadePaletteCounter;
 		}
-		if (counter4 + 20 > _creditsSequenceData1[num]) {
+		if (counter4 + 20 > _creditsSequenceTimecounts[num]) {
 			fadeInPalette();
 		}
 		++imgNum;
@@ -117,9 +117,9 @@
 		waitForTimer(3);
 		_timerCounter1 = 0;
 		counter4 = _timerCounter2 / 3;
-		if (counter4 == _creditsSequenceData1[num]) {
+		if (counter4 == _creditsSequenceTimecounts[num]) {
 			_fadePaletteCounter = 0;
-			_spritesCount = _creditsSequenceData2[num];
+			_spritesCount = _creditsSequenceSpriteCounts[num];
 			for (int i = 0; i < _spritesCount; ++i) {
 				memset(&_spritesTable[i], 0, sizeof(Sprite));
 				_spritesTable[i].state = -1;
@@ -152,7 +152,7 @@
 				}
 				loadImage(filename, _quadBackgroundGfxBuf, 2);
 			}
-			_spritesCount = _creditsSequenceData2[num];
+			_spritesCount = _creditsSequenceSpriteCounts[num];
 			++_flagsTable[236];
 		}
 	} while (!_quitGame && isSpeechSoundPlaying());


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