[Scummvm-cvs-logs] SF.net SVN: scummvm:[36104] scummvm/branches/branch-0-13-0/engines/saga/ font.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Tue Jan 27 18:39:55 CET 2009
Revision: 36104
http://scummvm.svn.sourceforge.net/scummvm/?rev=36104&view=rev
Author: thebluegr
Date: 2009-01-27 17:39:55 +0000 (Tue, 27 Jan 2009)
Log Message:
-----------
(backport) Proper fix for accented characters in the Italian version of ITE
Modified Paths:
--------------
scummvm/branches/branch-0-13-0/engines/saga/font.cpp
Modified: scummvm/branches/branch-0-13-0/engines/saga/font.cpp
===================================================================
--- scummvm/branches/branch-0-13-0/engines/saga/font.cpp 2009-01-27 17:39:11 UTC (rev 36103)
+++ scummvm/branches/branch-0-13-0/engines/saga/font.cpp 2009-01-27 17:39:55 UTC (rev 36104)
@@ -342,10 +342,14 @@
// It doesn't make any difference for the English version of IHNM.
// Fixes bug #1796045: "IHNM: Spanish font wrong".
if (!(flags & kFontDontmap) && _vm->getGameId() == GID_ITE) {
- // Don't do any special font mapping for the Italian fan
- // translation of ITE
- if (_vm->getLanguage() != Common::IT_ITA)
+ if (_vm->getLanguage() != Common::IT_ITA) {
c_code = translateChar(c_code);
+ } else {
+ // The in-game fonts of the Italian version should not be mapped.
+ // The ones in the intro are hardcoded and should be mapped normally.
+ if (_vm->_scene->isInIntro())
+ c_code = translateChar(c_code);
+ }
}
} else if (_fontMapping == 1) {
// Force font mapping
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