[Scummvm-cvs-logs] SF.net SVN: scummvm:[36156] scummvm/branches/branch-0-13-0

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Sat Jan 31 09:00:24 CET 2009


Revision: 36156
          http://scummvm.svn.sourceforge.net/scummvm/?rev=36156&view=rev
Author:   eriktorbjorn
Date:     2009-01-31 08:00:24 +0000 (Sat, 31 Jan 2009)

Log Message:
-----------
Disable the "c for credits" hotkey in 0.13 too, so that there's a better chance
to see if it "fixes" the rare and mysterious "the credits start spontaneously
every few minutes" problem.

Modified Paths:
--------------
    scummvm/branches/branch-0-13-0/README
    scummvm/branches/branch-0-13-0/engines/sword2/sword2.cpp

Modified: scummvm/branches/branch-0-13-0/README
===================================================================
--- scummvm/branches/branch-0-13-0/README	2009-01-31 07:57:41 UTC (rev 36155)
+++ scummvm/branches/branch-0-13-0/README	2009-01-31 08:00:24 UTC (rev 36156)
@@ -1071,7 +1071,6 @@
     Broken Sword 2:
         Ctrl-d                 - Starts the debugger
         Ctrl-f                 - Toggle fast mode
-        c                      - Display the credits
         p                      - Pauses
 
     Flight of the Amazon Queen:

Modified: scummvm/branches/branch-0-13-0/engines/sword2/sword2.cpp
===================================================================
--- scummvm/branches/branch-0-13-0/engines/sword2/sword2.cpp	2009-01-31 07:57:41 UTC (rev 36155)
+++ scummvm/branches/branch-0-13-0/engines/sword2/sword2.cpp	2009-01-31 08:00:24 UTC (rev 36156)
@@ -470,6 +470,10 @@
 					else
 						pauseEngine(true);
 					break;
+#if 0
+				// Disabled because of strange rumors about the
+				// credits running spontaneously every few
+				// minutes.
 				case Common::KEYCODE_c:
 					if (!_logic->readVar(DEMO) && !_mouse->isChoosing()) {
 						ScreenInfo *screenInfo = _screen->getScreenInfo();
@@ -477,6 +481,7 @@
 						screenInfo->new_palette = 99;
 					}
 					break;
+#endif
 #ifdef SWORD2_DEBUG
 				case Common::KEYCODE_SPACE:
 					if (_gamePaused) {


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