[Scummvm-cvs-logs] SF.net SVN: scummvm:[42123] scummvm/trunk/engines/gob

drmccoy at users.sourceforge.net drmccoy at users.sourceforge.net
Sun Jul 5 13:27:54 CEST 2009


Revision: 42123
          http://scummvm.svn.sourceforge.net/scummvm/?rev=42123&view=rev
Author:   drmccoy
Date:     2009-07-05 11:27:54 +0000 (Sun, 05 Jul 2009)

Log Message:
-----------
Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h

Modified Paths:
--------------
    scummvm/trunk/engines/gob/draw_v1.cpp
    scummvm/trunk/engines/gob/draw_v2.cpp
    scummvm/trunk/engines/gob/game.cpp
    scummvm/trunk/engines/gob/game.h
    scummvm/trunk/engines/gob/game_fascin.cpp
    scummvm/trunk/engines/gob/game_v1.cpp
    scummvm/trunk/engines/gob/game_v2.cpp
    scummvm/trunk/engines/gob/game_v6.cpp
    scummvm/trunk/engines/gob/inter.cpp
    scummvm/trunk/engines/gob/inter_v1.cpp
    scummvm/trunk/engines/gob/inter_v2.cpp
    scummvm/trunk/engines/gob/inter_v6.cpp
    scummvm/trunk/engines/gob/module.mk

Added Paths:
-----------
    scummvm/trunk/engines/gob/hotspots.cpp
    scummvm/trunk/engines/gob/hotspots.h

Modified: scummvm/trunk/engines/gob/draw_v1.cpp
===================================================================
--- scummvm/trunk/engines/gob/draw_v1.cpp	2009-07-05 11:27:26 UTC (rev 42122)
+++ scummvm/trunk/engines/gob/draw_v1.cpp	2009-07-05 11:27:54 UTC (rev 42123)
@@ -33,6 +33,7 @@
 #include "gob/util.h"
 #include "gob/game.h"
 #include "gob/resources.h"
+#include "gob/hotspots.h"
 #include "gob/scenery.h"
 #include "gob/inter.h"
 #include "gob/sound/sound.h"
@@ -58,7 +59,6 @@
 }
 
 void Draw_v1::animateCursor(int16 cursor) {
-	Game::Collision *ptr;
 	int16 cursorIndex = cursor;
 	int16 newX = 0, newY = 0;
 	uint16 hotspotX = 0, hotspotY = 0;
@@ -66,29 +66,10 @@
 	_showCursor = 2;
 
 	if (cursorIndex == -1) {
-		cursorIndex = 0;
-		for (ptr = _vm->_game->_collisionAreas; ptr->left != 0xFFFF; ptr++) {
-			if (ptr->flags & 0xFFF0)
-				continue;
+		cursorIndex =
+			_vm->_game->_hotspots->findCursor(_vm->_global->_inter_mouseX,
+			                                  _vm->_global->_inter_mouseY);
 
-			if (ptr->left > _vm->_global->_inter_mouseX)
-				continue;
-
-			if (ptr->right < _vm->_global->_inter_mouseX)
-				continue;
-
-			if (ptr->top > _vm->_global->_inter_mouseY)
-				continue;
-
-			if (ptr->bottom < _vm->_global->_inter_mouseY)
-				continue;
-
-			if ((ptr->flags & 0xF) < 3)
-				cursorIndex = 1;
-			else
-				cursorIndex = 3;
-			break;
-		}
 		if (_cursorAnimLow[cursorIndex] == -1)
 			cursorIndex = 1;
 	}
@@ -317,7 +298,7 @@
 	_renderFlags = savedFlags;
 
 	if (_renderFlags & RENDERFLAG_COLLISIONS)
-		_vm->_game->checkCollisions(0, 0, 0, 0);
+		_vm->_game->_hotspots->check(0, 0);
 
 	if ((_renderFlags & RENDERFLAG_CAPTUREPOP) && *_vm->_scenery->_pCaptureCounter != 0) {
 		(*_vm->_scenery->_pCaptureCounter)--;

Modified: scummvm/trunk/engines/gob/draw_v2.cpp
===================================================================
--- scummvm/trunk/engines/gob/draw_v2.cpp	2009-07-05 11:27:26 UTC (rev 42122)
+++ scummvm/trunk/engines/gob/draw_v2.cpp	2009-07-05 11:27:54 UTC (rev 42123)
@@ -34,6 +34,7 @@
 #include "gob/game.h"
 #include "gob/script.h"
 #include "gob/resources.h"
+#include "gob/hotspots.h"
 #include "gob/scenery.h"
 #include "gob/inter.h"
 #include "gob/video.h"
@@ -82,7 +83,6 @@
 }
 
 void Draw_v2::animateCursor(int16 cursor) {
-	Game::Collision *ptr;
 	int16 cursorIndex = cursor;
 	int16 newX = 0, newY = 0;
 	uint16 hotspotX = 0, hotspotY = 0;
@@ -91,32 +91,10 @@
 
 	// .-- _draw_animateCursorSUB1 ---
 	if (cursorIndex == -1) {
-		cursorIndex = 0;
-		for (ptr = _vm->_game->_collisionAreas; ptr->left != 0xFFFF; ptr++) {
-			if ((ptr->flags & 0xF00) || (ptr->id & 0x4000))
-				continue;
+		cursorIndex =
+			_vm->_game->_hotspots->findCursor(_vm->_global->_inter_mouseX,
+			                                  _vm->_global->_inter_mouseY);
 
-			if (ptr->left > _vm->_global->_inter_mouseX)
-				continue;
-
-			if (ptr->right < _vm->_global->_inter_mouseX)
-				continue;
-
-			if (ptr->top > _vm->_global->_inter_mouseY)
-				continue;
-
-			if (ptr->bottom < _vm->_global->_inter_mouseY)
-				continue;
-
-			if ((ptr->flags & 0xF000) == 0) {
-				if ((ptr->flags & 0xF) >= 3) {
-					cursorIndex = 3;
-					break;
-				} else if (((ptr->flags & 0xF0) != 0x10) && (cursorIndex == 0))
-					cursorIndex = 1;
-			} else if (cursorIndex == 0)
-				cursorIndex = (ptr->flags >> 12) & 0xF;
-		}
 		if (_cursorAnimLow[cursorIndex] == -1)
 			cursorIndex = 1;
 	}
@@ -407,8 +385,8 @@
 				adjustCoords(2, &rectRight, &rectBottom);
 
 				if (colId != -1)
-					_vm->_game->addNewCollision(colId + 0xD000, rectLeft, rectTop,
-							rectRight, rectBottom, 2, 0, 0, 0);
+					_vm->_game->_hotspots->add(colId + 0xD000, rectLeft, rectTop,
+							rectRight, rectBottom, (uint16) Hotspots::kTypeClick, 0, 0, 0, 0);
 
 				if (_needAdjust != 2)
 					printTextCentered(colCmd & 0x0F, rectLeft + 4, rectTop + 4,
@@ -501,8 +479,8 @@
 				rectBottom = destY + (int16)READ_LE_UINT16(ptr + 6);
 				adjustCoords(2, &rectLeft, &rectTop);
 				adjustCoords(2, &rectRight, &rectBottom);
-				_vm->_game->addNewCollision(colId + 0x0D000, rectLeft, rectTop,
-						rectRight, rectBottom, 2, 0, 0, 0);
+				_vm->_game->_hotspots->add(colId + 0x0D000, rectLeft, rectTop,
+						rectRight, rectBottom, (uint16) Hotspots::kTypeClick, 0, 0, 0, 0);
 				ptr += 8;
 			}
 			break;
@@ -604,7 +582,7 @@
 	if (!(_renderFlags & RENDERFLAG_COLLISIONS))
 		return;
 
-	_vm->_game->checkCollisions(0, 0, 0, 0);
+	_vm->_game->_hotspots->check(0, 0);
 
 	if (*_vm->_scenery->_pCaptureCounter != 0) {
 		(*_vm->_scenery->_pCaptureCounter)--;

Modified: scummvm/trunk/engines/gob/game.cpp
===================================================================
--- scummvm/trunk/engines/gob/game.cpp	2009-07-05 11:27:26 UTC (rev 42122)
+++ scummvm/trunk/engines/gob/game.cpp	2009-07-05 11:27:54 UTC (rev 42123)
@@ -33,6 +33,7 @@
 #include "gob/variables.h"
 #include "gob/script.h"
 #include "gob/resources.h"
+#include "gob/hotspots.h"
 #include "gob/inter.h"
 #include "gob/draw.h"
 #include "gob/mult.h"
@@ -169,30 +170,14 @@
 
 
 Game::Game(GobEngine *vm) : _vm(vm) {
-	_collisionAreas = 0;
-	_shouldPushColls = 0;
-
 	_captureCount = 0;
 
-	_collStackSize = 0;
-
-	for (int i = 0; i < 5; i++) {
-		_collStack[i] = 0;
-		_collStackElemSizes[i] = 0;
-	}
-
 	_curTotFile[0] = 0;
 	_totToLoad[0] = 0;
 
 	_startTimeKey = 0;
 	_mouseButtons = kMouseButtonsNone;
 
-	_lastCollKey = 0;
-	_lastCollAreaIndex = 0;
-	_lastCollId = 0;
-
-	_activeCollResId = 0;
-	_activeCollIndex = 0;
 	_handleMouse = 0;
 	_forceHandleMouse = 0;
 	_menuLevel = 0;
@@ -203,7 +188,6 @@
 	_noCd = false;
 
 	_tempStr[0] = 0;
-	_collStr[0] = 0;
 
 	_numEnvironments = 0;
 	_curEnvironment = 0;
@@ -211,21 +195,16 @@
 	_environments = new Environments(_vm);
 	_script       = new Script(_vm);
 	_resources    = new Resources(_vm);
+	_hotspots     = new Hotspots(_vm);
 }
 
 Game::~Game() {
 	delete _environments;
 	delete _script;
 	delete _resources;
+	delete _hotspots;
 }
 
-void Game::freeCollision(int16 id) {
-	for (int i = 0; i < 250; i++) {
-		if (_collisionAreas[i].id == id)
-			_collisionAreas[i].left = 0xFFFF;
-	}
-}
-
 void Game::capturePush(int16 left, int16 top, int16 width, int16 height) {
 	int16 right;
 
@@ -379,21 +358,10 @@
 	return _vm->_util->checkKey();
 }
 
-int16 Game::adjustKey(int16 key) {
-	if (key <= 0x60 || key >= 0x7B)
-		return key;
-
-	return key - 0x20;
-}
-
 void Game::start(void) {
-	_collisionAreas = new Collision[250];
-	memset(_collisionAreas, 0, 250 * sizeof(Collision));
-
 	prepareStart();
 	playTot(-2);
 
-	delete[] _collisionAreas;
 	_vm->_draw->closeScreen();
 
 	for (int i = 0; i < SPRITES_COUNT; i++)
@@ -430,7 +398,7 @@
 		return;
 	}
 
-	pushCollisions(0);
+	_hotspots->push(0, true);
 
 	if (flags & 2)
 		playTot(-1);
@@ -440,7 +408,7 @@
 	if (_vm->_inter->_terminate != 2)
 		_vm->_inter->_terminate = 0;
 
-	popCollisions();
+	_hotspots->pop();
 
 	if ((flags & 1) && _vm->_inter->_variables) {
 		_vm->_inter->delocateVars();
@@ -488,13 +456,13 @@
 		return;
 	}
 
-	pushCollisions(0);
+	_hotspots->push(0, true);
 	playTot(skipPlay);
 
 	if (_vm->_inter->_terminate != 2)
 		_vm->_inter->_terminate = 0;
 
-	popCollisions();
+	_hotspots->pop();
 
 	clearUnusedEnvironment();
 
@@ -503,87 +471,6 @@
 	_environments->get(_curEnvironment);
 }
 
-void Game::setCollisions(byte arg_0) {
-	uint16 left;
-	uint16 top;
-	uint16 width;
-	uint16 height;
-	Collision *collArea;
-
-	for (collArea = _collisionAreas; collArea->left != 0xFFFF; collArea++) {
-		if (((collArea->id & 0xC000) != 0x8000) || (collArea->funcSub == 0))
-			continue;
-
-		_script->call(collArea->funcSub);
-
-		left = _script->readValExpr();
-		top = _script->readValExpr();
-		width = _script->readValExpr();
-		height = _script->readValExpr();
-		if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) &&
-				(left != 0xFFFF)) {
-			left += _vm->_draw->_backDeltaX;
-			top += _vm->_draw->_backDeltaY;
-		}
-		if (_vm->_draw->_needAdjust != 2) {
-			_vm->_draw->adjustCoords(0, &left, &top);
-			if ((collArea->flags & 0x0F) < 3)
-				_vm->_draw->adjustCoords(2, &width, &height);
-			else {
-				height &= 0xFFFE;
-				_vm->_draw->adjustCoords(2, 0, &height);
-			}
-		}
-		collArea->left = left;
-		collArea->top = top;
-		collArea->right = left + width - 1;
-		collArea->bottom = top + height - 1;
-
-		_script->pop();
-	}
-}
-
-void Game::collSub(uint16 offset) {
-	int16 collStackSize;
-
-	_script->call(offset);
-
-	_shouldPushColls = 1;
-	collStackSize = _collStackSize;
-
-	_vm->_inter->funcBlock(0);
-
-	if (collStackSize != _collStackSize)
-		popCollisions();
-
-	_shouldPushColls = 0;
-
-	_script->pop();
-
-	setCollisions();
-}
-
-void Game::collAreaSub(int16 index, int8 enter) {
-	uint16 collId;
-
-	collId = _collisionAreas[index].id & 0xF000;
-
-	if ((collId == 0xA000) || (collId == 0x9000)) {
-		if (enter == 0)
-			WRITE_VAR(17, _collisionAreas[index].id & 0x0FFF);
-		else
-			WRITE_VAR(17, -(_collisionAreas[index].id & 0x0FFF));
-	}
-
-	if (enter != 0) {
-		if (_collisionAreas[index].funcEnter != 0)
-			collSub(_collisionAreas[index].funcEnter);
-	} else {
-		if (_collisionAreas[index].funcLeave != 0)
-			collSub(_collisionAreas[index].funcLeave);
-	}
-}
-
 void Game::clearUnusedEnvironment() {
 	if (!_environments->has(_script)) {
 		delete _script;
@@ -593,7 +480,6 @@
 		delete _resources;
 		_resources = 0;
 	}
-
 }
 
 } // End of namespace Gob

Modified: scummvm/trunk/engines/gob/game.h
===================================================================
--- scummvm/trunk/engines/gob/game.h	2009-07-05 11:27:26 UTC (rev 42122)
+++ scummvm/trunk/engines/gob/game.h	2009-07-05 11:27:54 UTC (rev 42123)
@@ -33,6 +33,7 @@
 class Script;
 class Resources;
 class Variables;
+class Hotspots;
 
 class Environments {
 public:
@@ -69,37 +70,9 @@
 
 class Game {
 public:
-
-#include "common/pack-start.h"	// START STRUCT PACKING
-
-	struct Collision {
-		int16 id;
-		uint16 left;
-		uint16 top;
-		uint16 right;
-		uint16 bottom;
-		int16 flags;
-		int16 key;
-		uint16 funcEnter;
-		uint16 funcLeave;
-		uint16 funcSub;
-		Script *script;
-	} PACKED_STRUCT;
-
-	struct InputDesc {
-		int16 fontIndex;
-		int16 backColor;
-		int16 frontColor;
-		byte *ptr;
-	} PACKED_STRUCT;
-
-#include "common/pack-end.h"	// END STRUCT PACKING
-
-	Collision *_collisionAreas;
-	Collision *_collStack[5];
-
-	Script *_script;
+	Script    *_script;
 	Resources *_resources;
+	Hotspots  *_hotspots;
 
 	char _curTotFile[14];
 	char _totToLoad[20];
@@ -113,6 +86,9 @@
 
 	bool _noCd;
 
+	byte _handleMouse;
+	char _forceHandleMouse;
+
 	Game(GobEngine *vm);
 	virtual ~Game();
 
@@ -130,54 +106,19 @@
 	virtual void totSub(int8 flags, const char *newTotFile);
 	virtual void switchTotSub(int16 index, int16 skipPlay);
 
-	void freeCollision(int16 id);
-
 	virtual void playTot(int16 skipPlay) = 0;
 
-	virtual void clearCollisions(void) = 0;
-	virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
-			uint16 right, uint16 bottom, int16 flags, int16 key,
-			uint16 funcEnter, uint16 funcLeave, uint16 funcSub = 0) = 0;
-	virtual void collisionsBlock(void) = 0;
-	virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
-			InputDesc *inpDesc, int16 *collResId,
-			int16 *collIndex, bool mono = true) = 0;
-	virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
-			int16 backColor, int16 frontColor, char *str, int16 fontIndex,
-			char inpType, int16 *pTotTime, int16 *collResId,
-			int16 *collIndex, bool mono = true) = 0;
-	virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
-			int16 *pResId, int16 *pResIndex) = 0;
-
 	virtual void prepareStart(void) = 0;
 
-	virtual void pushCollisions(char all) = 0;
-	virtual void popCollisions(void) = 0;
-
 protected:
-	int16 _lastCollKey;
-	int16 _lastCollAreaIndex;
-	int16 _lastCollId;
-
-	int16 _activeCollResId;
-	int16 _activeCollIndex;
-	byte _handleMouse;
-	char _forceHandleMouse;
 	uint32 _menuLevel;
 
 	char _tempStr[256];
 
-	int16 _collStackSize;
-	int16 _collStackElemSizes[5];
-
-	char _shouldPushColls;
-
 	// Capture
 	Common::Rect _captureStack[20];
 	int16 _captureCount;
 
-	char _collStr[256];
-
 	// For totSub()
 	int8 _curEnvironment;
 	int8 _numEnvironments;
@@ -185,125 +126,41 @@
 
 	GobEngine *_vm;
 
-	virtual int16 adjustKey(int16 key);
-
-	void collAreaSub(int16 index, int8 enter);
-
-	virtual void setCollisions(byte arg_0 = 1);
-	virtual void collSub(uint16 offset);
-
-	virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex) = 0;
-
 	void clearUnusedEnvironment();
 };
 
 class Game_v1 : public Game {
 public:
-	virtual void playTot(int16 skipPlay);
-
-	virtual void clearCollisions(void);
-	virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
-			uint16 right, uint16 bottom, int16 flags, int16 key,
-			uint16 funcEnter, uint16 funcLeave, uint16 funcSub = 0);
-	virtual void collisionsBlock(void);
-	virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
-			InputDesc *inpDesc, int16 *collResId,
-			int16 *collIndex, bool mono = true);
-	virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
-			int16 backColor, int16 frontColor, char *str, int16 fontIndex,
-			char inpType, int16 *pTotTime, int16 *collResId,
-			int16 *collIndex, bool mono = true);
-	virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
-			int16 *pResId, int16 *pResIndex);
-
-	virtual void prepareStart(void);
-
-	virtual void pushCollisions(char all);
-	virtual void popCollisions(void);
-
 	Game_v1(GobEngine *vm);
 	virtual ~Game_v1() {}
 
-protected:
-	virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
-};
-
-class Game_v2 : public Game_v1 {
-public:
 	virtual void playTot(int16 skipPlay);
 
-	virtual void clearCollisions(void);
-	virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
-			uint16 right, uint16 bottom, int16 flags, int16 key,
-			uint16 funcEnter, uint16 funcLeave, uint16 funcSub = 0);
-	virtual void collisionsBlock(void);
-	virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
-			InputDesc *inpDesc, int16 *collResId,
-			int16 *collIndex, bool mono = true);
-	virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
-			int16 backColor, int16 frontColor, char *str, int16 fontIndex,
-			char inpType, int16 *pTotTime, int16 *collResId,
-			int16 *collIndex, bool mono = true);
-	virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
-			int16 *pResId, int16 *pResIndex);
-
 	virtual void prepareStart(void);
+};
 
-	virtual void pushCollisions(char all);
-	virtual void popCollisions(void);
-
+class Game_v2 : public Game_v1 {
+public:
 	Game_v2(GobEngine *vm);
 	virtual ~Game_v2() {}
 
-protected:
-	struct CollLast {
-		int16 key;
-		int16 id;
-		int16 areaIndex;
-	};
+	virtual void playTot(int16 skipPlay);
 
-	CollLast _collLasts[5];
-
-	virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
+	virtual void prepareStart(void);
 };
 
 class Game_v6 : public Game_v2 {
 public:
-	virtual void totSub(int8 flags, const char *newTotFile);
-
-	virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
-			uint16 right, uint16 bottom, int16 flags, int16 key,
-			uint16 funcEnter, uint16 funcLeave, uint16 funcSub = 0);
-
-	virtual void prepareStart(void);
-
-	virtual void pushCollisions(char all);
-
-	virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
-			int16 *pResId, int16 *pResIndex);
-	virtual void collisionsBlock(void);
-
 	Game_v6(GobEngine *vm);
 	virtual ~Game_v6() {}
 
-protected:
-	uint32 _someTimeDly;
+	virtual void totSub(int8 flags, const char *newTotFile);
 
-	virtual void setCollisions(byte arg_0 = 1);
-	virtual void collSub(uint16 offset);
-
-	virtual int16 adjustKey(int16 key);
-
-	virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
-
-	void collSubReenter();
+	virtual void prepareStart(void);
 };
 
 class Game_Fascination : public Game_v2 {
 public:
-	virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
-			int16 *pResId, int16 *pResIndex);
-
 	Game_Fascination(GobEngine *vm);
 	virtual ~Game_Fascination() {}
 };

Modified: scummvm/trunk/engines/gob/game_fascin.cpp
===================================================================
--- scummvm/trunk/engines/gob/game_fascin.cpp	2009-07-05 11:27:26 UTC (rev 42122)
+++ scummvm/trunk/engines/gob/game_fascin.cpp	2009-07-05 11:27:54 UTC (rev 42123)
@@ -45,159 +45,4 @@
 Game_Fascination::Game_Fascination(GobEngine *vm) : Game_v2(vm) {
 }
 
-int16 Game_Fascination::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
-	    int16 *pResIndex) {
-	int16 resIndex;
-	int16 key;
-	int16 oldIndex;
-	int16 oldId;
-	int16 newkey;
-	uint32 timeKey;
-
-	_scrollHandleMouse = handleMouse != 0;
-
-	if (deltaTime >= -1) {
-		_lastCollKey = 0;
-		_lastCollAreaIndex = 0;
-		_lastCollId = 0;
-	}
-
-	if (pResId != 0)
-		*pResId = 0;
-
-	resIndex = 0;
-
-	if ((_vm->_draw->_cursorIndex == -1) &&
-			(handleMouse != 0) && (_lastCollKey == 0)) {
-		_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
-		if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
-			collAreaSub(_lastCollAreaIndex, 1);
-	}
-
-	if (handleMouse != 0) {
-		if ((handleMouse==1) && (_vm->_draw->_renderFlags & RENDERFLAG_UNKNOWN))
-			warning("checkCollisions : RENDERFLAG_UNKNOWN - Unknown behavior");
-		_vm->_draw->animateCursor(-1);
-	}
-
-	timeKey = _vm->_util->getTimeKey();
-	while (1) {
-		if (_vm->_inter->_terminate || _vm->shouldQuit()) {
-			if (handleMouse)
-				_vm->_draw->blitCursor();
-			return 0;
-		}
-
-		if (!_vm->_draw->_noInvalidated) {
-			if (handleMouse != 0)
-				_vm->_draw->animateCursor(-1);
-			else
-				_vm->_draw->blitInvalidated();
-			_vm->_video->waitRetrace();
-		}
-
-		key = checkKeys(&_vm->_global->_inter_mouseX,
-				&_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
-
-		if ((handleMouse == 0) && (_mouseButtons != kMouseButtonsNone)) {
-			_vm->_util->waitMouseRelease(0);
-			key = 3;
-		}
-
-		if (key != 0) {
-
-			if (handleMouse & 1)
-				_vm->_draw->blitCursor();
-
-			if (pResId != 0)
-				*pResId = 0;
-
-			if (pResIndex != 0)
-				*pResIndex = 0;
-
-			if (_lastCollKey != 0)
-				collAreaSub(_lastCollAreaIndex, 0);
-
-			_lastCollKey = 0;
-			if (key != 0)
-				return key;
-		}
-
-		if (handleMouse != 0) {
-			if (_mouseButtons != kMouseButtonsNone) {
-				if (deltaTime > 0) {
-					_vm->_draw->animateCursor(2);
-					_vm->_util->delay(deltaTime);
-				} else if (handleMouse & 1)
-					_vm->_util->waitMouseRelease(1);
-				_vm->_draw->animateCursor(-1);
-
-				if (pResId != 0)
-					*pResId = 0;
-
-				key = checkMousePoint(0, pResId, &resIndex);
-				if (pResIndex != 0)
-					*pResIndex = resIndex;
-
-				if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
-					if ((handleMouse & 1) &&
-							((deltaTime <= 0) || (_mouseButtons == kMouseButtonsNone)))
-						_vm->_draw->blitCursor();
-
-					if ((_lastCollKey != 0) && (key != _lastCollKey))
-						collAreaSub(_lastCollAreaIndex, 0);
-
-					_lastCollKey = 0;
-					return key;
-				}
-
-				if (handleMouse & 4)
-					return 0;
-
-				if (_lastCollKey != 0)
-					collAreaSub(_lastCollAreaIndex, 0);
-
-				_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-				if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
-					collAreaSub(_lastCollAreaIndex, 1);
-			} else if ((_vm->_global->_inter_mouseX != _vm->_draw->_cursorX) ||
-					(_vm->_global->_inter_mouseY != _vm->_draw->_cursorY)) {
-
-				oldIndex = _lastCollAreaIndex;
-				oldId = _lastCollId;
-				newkey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
-				if (newkey != _lastCollKey) {
-					if ((_lastCollKey != 0) && (oldId & 0x8000))
-						collAreaSub(oldIndex, 0);
-
-					_lastCollKey = newkey;
-
-					if ((newkey != 0) && (_lastCollId & 0x8000))
-						collAreaSub(_lastCollAreaIndex, 1);
-				}
-			}
-		}
-
-		if ((deltaTime < 0) && (key == 0) && (_mouseButtons == kMouseButtonsNone)) {
-			uint32 curtime = _vm->_util->getTimeKey();
-			if ((curtime + deltaTime) > timeKey) {
-				if (pResId != 0)
-					*pResId = 0;
-
-				if (pResIndex != 0)
-					*pResIndex = 0;
-
-				return 0;
-			}
-		}
-
-		if (handleMouse != 0)
-			_vm->_draw->animateCursor(-1);
-
-		_vm->_util->delay(10);
-	}
-}
-
 } // End of namespace Gob

Modified: scummvm/trunk/engines/gob/game_v1.cpp
===================================================================
--- scummvm/trunk/engines/gob/game_v1.cpp	2009-07-05 11:27:26 UTC (rev 42122)
+++ scummvm/trunk/engines/gob/game_v1.cpp	2009-07-05 11:27:54 UTC (rev 42123)
@@ -160,294 +160,7 @@
 	_script->pop();
 }
 
-void Game_v1::clearCollisions() {
-	for (int i = 0; i < 250; i++) {
-		_collisionAreas[i].id = 0;
-		_collisionAreas[i].left = 0xFFFF;
-	}
-}
-
-int16 Game_v1::addNewCollision(int16 id, uint16 left, uint16 top,
-		uint16 right, uint16 bottom, int16 flags, int16 key,
-		uint16 funcEnter, uint16 funcLeave, uint16 funcSub) {
-	Collision *ptr;
-
-	debugC(5, kDebugCollisions, "addNewCollision");
-	debugC(5, kDebugCollisions, "id = %X", id);
-	debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
-			left, top, right, bottom);
-	debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
-	debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
-			funcEnter, funcLeave);
-
-	for (int i = 0; i < 250; i++) {
-		if (_collisionAreas[i].left != 0xFFFF)
-			continue;
-
-		ptr = &_collisionAreas[i];
-		ptr->id = id;
-		ptr->left = left;
-		ptr->top = top;
-		ptr->right = right;
-		ptr->bottom = bottom;
-		ptr->flags = flags;
-		ptr->key = key;
-		ptr->funcEnter = funcEnter;
-		ptr->funcLeave = funcLeave;
-		ptr->funcSub = funcSub;
-		ptr->script = 0;
-
-		return i;
-	}
-	error("Game_v1::addNewCollision(): Collision array full");
-	return 0;
-}
-
-void Game_v1::pushCollisions(char all) {
-	Collision *srcPtr;
-	Collision *destPtr;
-	int16 size;
-
-	debugC(1, kDebugCollisions, "pushCollisions");
-	for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
-		if (all || (srcPtr->id & 0x8000))
-			size++;
-	}
-
-	destPtr = new Collision[size];
-	_collStack[_collStackSize] = destPtr;
-	_collStackElemSizes[_collStackSize] = size;
-	_collStackSize++;
-
-	for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
-		if (all || (srcPtr->id & 0x8000)) {
-			memcpy(destPtr, srcPtr, sizeof(Collision));
-			srcPtr->left = 0xFFFF;
-			destPtr++;
-		}
-	}
-}
-
-void Game_v1::popCollisions(void) {
-	Collision *destPtr;
-	Collision *srcPtr;
-
-	debugC(1, kDebugCollisions, "popCollision");
-
-	_collStackSize--;
-	for (destPtr = _collisionAreas; destPtr->left != 0xFFFF; destPtr++)
-		;
-
-	srcPtr = _collStack[_collStackSize];
-	memcpy(destPtr, srcPtr,
-			_collStackElemSizes[_collStackSize] * sizeof(Collision));
-
-	delete[] _collStack[_collStackSize];
-}
-
-int16 Game_v1::checkCollisions(byte handleMouse, int16 deltaTime,
-		int16 *pResId, int16 *pResIndex) {
-	int16 resIndex;
-	int16 key;
-	int16 oldIndex;
-	int16 oldId;
-	uint32 timeKey;
-	bool firstIteration = true;
-
-	if (deltaTime >= -1) {
-		_lastCollKey = 0;
-		_lastCollAreaIndex = 0;
-		_lastCollId = 0;
-	}
-
-	if (pResId != 0)
-		*pResId = 0;
-
-	resIndex = 0;
-
-	timeKey = _vm->_util->getTimeKey();
-
-	if ((_vm->_draw->_cursorIndex == -1) && (handleMouse != 0) &&
-			(_lastCollKey == 0)) {
-		_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
-		if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) {
-			_script->call(_collisionAreas[_lastCollAreaIndex].funcEnter);
-			_vm->_inter->funcBlock(0);
-			_script->pop();
-		}
-	}
-
-	if (handleMouse != 0)
-		_vm->_draw->animateCursor(-1);
-
-	while (1) {
-		if (_vm->_inter->_terminate) {
-			if (handleMouse)
-				_vm->_draw->blitCursor();
-			return 0;
-		}
-
-		if (!_vm->_draw->_noInvalidated) {
-			if (handleMouse)
-				_vm->_draw->animateCursor(-1);
-			else
-				_vm->_draw->blitInvalidated();
-		}
-
-		// NOTE: the original asm does the below checkKeys call
-		// _before_ this check. However, that can cause keypresses to get lost
-		// since there's a return statement in this check.
-		// Additionally, I added a 'deltaTime == -1' check there, since
-		// when this function is called with deltaTime == -1 in inputArea,
-		// and the return value is then discarded.
-		if (deltaTime < 0) {
-			uint32 curtime = _vm->_util->getTimeKey();
-			if ((deltaTime == -1) || (((curtime + deltaTime) > timeKey) && !firstIteration)) {
-				if (pResId != 0)
-					*pResId = 0;
-
-				if (pResIndex != 0)
-					*pResIndex = 0;
-
-				return 0;
-			}
-		}
-
-		key = checkKeys(&_vm->_global->_inter_mouseX,
-				&_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
-
-		if ((handleMouse == 0) && (_mouseButtons != kMouseButtonsNone)) {
-			_vm->_util->waitMouseRelease(0);
-			key = 3;
-		}
-
-		if (key != 0) {
-
-			if (handleMouse == 1)
-				_vm->_draw->blitCursor();
-
-			if (pResId != 0)
-				*pResId = 0;
-
-			if (pResIndex != 0)
-				*pResIndex = 0;
-
-			if ((_lastCollKey != 0) &&
-			    (_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) {
-
-				_script->call(_collisionAreas[_lastCollAreaIndex].funcLeave);
-				_vm->_inter->funcBlock(0);
-				_script->pop();
-			}
-
-			_lastCollKey = 0;
-			if (key != 0)
-				return key;
-		}
-
-		if (handleMouse != 0) {
-			if (_mouseButtons != kMouseButtonsNone) {
-				oldIndex = 0;
-
-				_vm->_draw->animateCursor(2);
-				if (deltaTime <= 0) {
-					if (handleMouse == 1)
-						_vm->_util->waitMouseRelease(1);
-				} else if (deltaTime > 0)
-					_vm->_util->delay(deltaTime);
-
-				_vm->_draw->animateCursor(-1);
-				if (pResId != 0)
-					*pResId = 0;
-
-				key = checkMousePoint(0, pResId, &resIndex);
-
-				if (pResIndex != 0)
-					*pResIndex = resIndex;
-
-				if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
-					if ((handleMouse == 1) &&
-							((deltaTime <= 0) || (_mouseButtons == kMouseButtonsNone)))
-						_vm->_draw->blitCursor();
-
-					if ((_lastCollKey != 0) &&
-						(_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) {
-
-						_script->call(_collisionAreas[_lastCollAreaIndex].funcLeave);
-						_vm->_inter->funcBlock(0);
-						_script->pop();
-
-					}
-					_lastCollKey = 0;
-					return key;
-				}
-
-				if ((_lastCollKey != 0) &&
-				    (_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) {
-
-					_script->call(_collisionAreas[_lastCollAreaIndex].funcLeave);
-					_vm->_inter->funcBlock(0);
-					_script->pop();
-
-				}
-
-				_lastCollKey =
-					checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
-				if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) {
-
-					_script->call(_collisionAreas[_lastCollAreaIndex].funcEnter);
-					_vm->_inter->funcBlock(0);
-					_script->pop();
-
-				}
-			} else {
-
-				if ((handleMouse != 0) &&
-				    ((_vm->_global->_inter_mouseX != _vm->_draw->_cursorX) ||
-						(_vm->_global->_inter_mouseY != _vm->_draw->_cursorY))) {
-					oldIndex = _lastCollAreaIndex;
-					oldId = _lastCollId;
-
-					key = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
-					if (key != _lastCollKey) {
-						if ((_lastCollKey != 0) && ((oldId & 0x8000) != 0)) {
-
-							_script->call(_collisionAreas[oldIndex].funcLeave);
-							_vm->_inter->funcBlock(0);
-							_script->pop();
-
-						}
-
-						_lastCollKey = key;
-						if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) {
-
-							_script->call(_collisionAreas[_lastCollAreaIndex].funcEnter);
-							_vm->_inter->funcBlock(0);
-							_script->pop();
-
-						}
-
-					}
-				}
-			}
-		}
-
-		if (handleMouse != 0)
-			_vm->_draw->animateCursor(-1);
-
-		if (deltaTime < -10)
-      _vm->_util->delay(10);
-
-		firstIteration = false;
-	}
-}
-
 void Game_v1::prepareStart(void) {
-	clearCollisions();
-
 	_vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
 	_vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
 	_vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
@@ -489,937 +202,4 @@
 	_startTimeKey = _vm->_util->getTimeKey();
 }
 
-void Game_v1::collisionsBlock(void) {
-	InputDesc descArray[20];
-	int16 array[250];
-	byte count;
-	int16 collResId;
-	int16 curCmd;
-	int16 cmd;
-	int16 cmdHigh;
-	int16 key;
-	int16 flags;
-	uint16 left;
-	uint16 top;
-	uint16 width;
-	uint16 height;
-	int16 var_22;
-	int16 index;
-	int16 curEditIndex;
-	int16 deltaTime;
-	int16 descIndex2;
-	int16 stackPos2;
-	int16 descIndex;
-	int16 timeVal;
-	char *str;
-	int16 savedCollStackSize;
-	int16 i;
-	int16 counter;
-	int16 var_24;
-	int16 var_26;
-	int16 collStackPos;
-	Collision *collPtr;
-	uint32 timeKey;
-
-	if (_shouldPushColls)
-		pushCollisions(1);
-
-	collResId = -1;
-	_script->skip(1);
-	count = _script->readByte();
-	_handleMouse = _script->readByte();
-	deltaTime = 1000 * _script->readByte();
-	descIndex2 = _script->readByte();
-	stackPos2 = _script->readByte();
-	descIndex = _script->readByte();
-
-	if ((stackPos2 != 0) || (descIndex != 0))
-		deltaTime /= 100;
-
-	timeVal = deltaTime;
-	_script->skip(1);
-
-	uint32 startPos = _script->pos();
-
-	WRITE_VAR(16, 0);
-	var_22 = 0;
-	index = 0;
-	curEditIndex = 0;
-
-	for (curCmd = 0; curCmd < count; curCmd++) {
-		array[curCmd] = 0;
-		cmd = _script->readByte();
-
-		if ((cmd & 0x40) != 0) {
-			cmd -= 0x40;
-			cmdHigh = _script->readByte();
-			cmdHigh <<= 8;
-		} else
-			cmdHigh = 0;
-
-		if ((cmd & 0x80) != 0) {
-			left = _script->readValExpr();
-			top = _script->readValExpr();
-			width = _script->readValExpr();
-			height = _script->readValExpr();
-		} else {
-			left = _script->readUint16();
-			top = _script->readUint16();
-			width = _script->readUint16();
-			height = _script->readUint16();
-		}
-		cmd &= 0x7F;
-
-		debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd);
-
-		switch (cmd) {
-		case 3:
-		case 4:
-		case 5:
-		case 6:
-		case 7:
-		case 8:
-		case 9:
-		case 10:
-
-			_vm->_util->clearKeyBuf();
-			var_22 = 1;
-			key = _script->readVarIndex();
-			descArray[index].fontIndex = _script->readInt16();
-			descArray[index].backColor = _script->readByte();
-			descArray[index].frontColor = _script->readByte();
-
-			if ((cmd < 5) || (cmd > 8)) {
-				descArray[index].ptr = 0;
-			} else {
-				descArray[index].ptr = _script->getData() + _script->pos() + 2;
-				_script->skip(_script->readInt16());
-			}
-
-			if (left == 0xFFFF)
-				break;
-
-			if ((cmd & 1) == 0) {
-				addNewCollision(curCmd + 0x8000, left, top, left + width *
-						_vm->_draw->_fonts[descArray[index].fontIndex]->itemWidth - 1,
-						top + height - 1, cmd, key, 0, _script->pos());
-
-				_script->skip(_script->peekUint16(2) + 2);
-			} else {
-				addNewCollision(curCmd + 0x8000, left, top, left + width *
-						_vm->_draw->_fonts[descArray[index].fontIndex]->itemWidth - 1,
-						top + height - 1, cmd, key, 0, 0);
-			}
-			index++;
-			break;
-
-		case 21:
-			key = _script->readInt16();
-			array[curCmd] = _script->readInt16();
-			flags = _script->readInt16() & 3;
-
-			addNewCollision(curCmd + 0x8000, left, top,
-			    left + width - 1, top + height - 1,
-			    (flags << 4) + cmdHigh + 2, key, _script->pos(), 0);
-
-			_script->skip(_script->peekUint16(2) + 2);
-			break;
-
-		case 20:
-			collResId = curCmd;
-			// Fall through to case 2
-
-		case 2:
-			key = _script->readInt16();
-			array[curCmd] = _script->readInt16();
-			flags = _script->readInt16() & 3;
-
-			addNewCollision(curCmd + 0x8000, left, top,
-			    left + width - 1,
-			    top + height - 1,
-			    (flags << 4) + cmdHigh + 2, key, 0, _script->pos());
-
-			_script->skip(_script->peekUint16(2) + 2);
-			break;
-
-		case 0:
-			_script->skip(6);
-			startPos = _script->pos();
-			_script->skip(_script->peekUint16(2) + 2);
-			key = curCmd + 0xA000;
-
-			addNewCollision(curCmd + 0x8000, left, top,
-			    left + width - 1, top + height - 1,
-			    cmd + cmdHigh, key,
-			    startPos, _script->pos());
-
-			_script->skip(_script->peekUint16(2) + 2);
-			break;
-
-		case 1:
-			key = _script->readInt16();
-			array[curCmd] = _script->readInt16();
-			flags = _script->readInt16() & 3;
-
-			startPos = _script->pos();
-			_script->skip(_script->peekUint16(2) + 2);
-			if (key == 0)
-				key = curCmd + 0xA000;
-
-			addNewCollision(curCmd + 0x8000, left, top,
-			    left + width - 1, top + height - 1,
-			    (flags << 4) + cmd + cmdHigh, key,
-			    startPos, _script->pos());
-
-			_script->skip(_script->peekUint16(2) + 2);
-			break;
-		}
-	}
-
-	_forceHandleMouse = 0;
-	_vm->_util->clearKeyBuf();
-
-	do {
-		if (var_22 != 0) {
-			key = multiEdit(deltaTime, index, &curEditIndex,
-					descArray, &_activeCollResId, &_activeCollIndex);
-
-			if (key == kKeyReturn) {
-				for (i = 0; i < 250; i++) {
-					if (_collisionAreas[i].left == 0xFFFF)
-						continue;
-
-					if ((_collisionAreas[i].id & 0x8000) == 0)
-						continue;
-
-					if ((_collisionAreas[i].flags & 1) != 0)
-						continue;
-
-					if ((_collisionAreas[i].flags & 0x0F) <= 2)
-						continue;
-
-					collResId = _collisionAreas[i].id;
-					_activeCollResId = collResId;
-					collResId &= 0x7FFF;
-					_activeCollIndex = i;
-					break;
-				}
-				break;
-			}
-		} else
-			key = checkCollisions(_handleMouse, -deltaTime,
-			    &_activeCollResId, &_activeCollIndex);
-
-		if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
-		    ((key >> 8) > 1) && ((key >> 8) < 12))
-			key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
-
-		if (_activeCollResId == 0) {
-			if (key != 0) {
-				for (i = 0; i < 250; i++) {
-					if (_collisionAreas[i].left == 0xFFFF)
-						continue;
-
-					if ((_collisionAreas[i].id & 0x8000) == 0)
-						continue;
-
-					if ((_collisionAreas[i].key == key) ||
-							(_collisionAreas[i].key == 0x7FFF)) {
-
-						_activeCollResId = _collisionAreas[i].id;
-						_activeCollIndex = i;
-						break;
-					}
-				}
-
-				if (_activeCollResId == 0) {
-					for (i = 0; i < 250; i++) {
-						if (_collisionAreas[i].left == 0xFFFF)
-							continue;
-
-						if ((_collisionAreas[i].id & 0x8000) == 0)
-							continue;
-
-						if ((_collisionAreas[i].key & 0xFF00) != 0)
-							continue;
-
-						if (_collisionAreas[i].key == 0)
-							continue;
-
-						if ((adjustKey(key & 0xFF) == adjustKey(_collisionAreas[i].key)) ||
-								(_collisionAreas[i].key == 0x7FFF)) {
-							_activeCollResId = _collisionAreas[i].id;
-							_activeCollIndex = i;
-							break;
-						}
-					}
-				}
-			} else {
-
-				if ((deltaTime != 0) && (VAR(16) == 0)) {
-					if (stackPos2 != 0) {
-						collStackPos = 0;
-						collPtr = _collisionAreas;
-
-						for (i = 0, collPtr = _collisionAreas;
-								collPtr->left != 0xFFFF; i++, collPtr++) {
-
-							if ((collPtr->id & 0x8000) == 0)
-								continue;
-
-							collStackPos++;
-							if (collStackPos != stackPos2)
-								continue;
-
-							_activeCollResId = collPtr->id;
-							_activeCollIndex = i;
-							WRITE_VAR(2, _vm->_global->_inter_mouseX);
-							WRITE_VAR(3, _vm->_global->_inter_mouseY);
-							WRITE_VAR(4, (uint32) _mouseButtons);
-							WRITE_VAR(16, array[(uint16) _activeCollResId & ~0x8000]);
-
-							if (collPtr->funcLeave != 0) {
-								timeKey = _vm->_util->getTimeKey();
-
-								uint32 savedPos = _script->pos();
-
-								_script->seek(collPtr->funcLeave);
-
-								_shouldPushColls = 1;
-								savedCollStackSize = _collStackSize;
-								_vm->_inter->funcBlock(0);
-
-								if (savedCollStackSize != _collStackSize)
-									popCollisions();
-
-								_shouldPushColls = 0;
-
-								_script->seek(savedPos);
-
-								deltaTime = timeVal -
-									(_vm->_util->getTimeKey() - timeKey);
-
-								if (deltaTime < 2)
-									deltaTime = 2;
-							}
-
-							if (VAR(16) == 0)
-								_activeCollResId = 0;
-							break;
-						}
-					} else {
-						if (descIndex != 0) {
-							counter = 0;
-							for (i = 0; i < 250; i++) {
-								if (_collisionAreas[i].left == 0xFFFF)
-									continue;
-
-								if ((_collisionAreas[i].id & 0x8000) == 0)
-									continue;
-
-								counter++;
-								if (counter != descIndex)
-									continue;
-
-								_activeCollResId = _collisionAreas[i].id;
-								_activeCollIndex = i;
-								break;
-							}
-						} else {
-							for (i = 0; i < 250; i++) {
-								if (_collisionAreas[i].left == 0xFFFF)
-									continue;
-
-								if ((_collisionAreas[i].id & 0x8000) == 0)
-									continue;
-
-								_activeCollResId = _collisionAreas[i].id;
-								_activeCollIndex = i;
-								break;
-							}
-						}
-					}
-				} else {
-					if (descIndex2 != 0) {
-						counter = 0;
-						for (i = 0; i < 250; i++) {
-							if (_collisionAreas[i].left == 0xFFFF)
-								continue;
-
-							if ((_collisionAreas[i].id & 0x8000) == 0)
-								continue;
-
-							counter++;
-							if (counter != descIndex2)
-								continue;
-
-							_activeCollResId = _collisionAreas[i].id;
-							_activeCollIndex = i;
-							break;
-						}
-					}
-				}
-			}
-		}
-
-		if (_activeCollResId == 0)
-			continue;
-
-		if (_collisionAreas[_activeCollIndex].funcLeave != 0)
-			continue;
-
-		WRITE_VAR(2, _vm->_global->_inter_mouseX);
-		WRITE_VAR(3, _vm->_global->_inter_mouseY);
-		WRITE_VAR(4, (uint32) _mouseButtons);
-		WRITE_VAR(16, array[(uint16) _activeCollResId & ~0x8000]);
-
-		if (_collisionAreas[_activeCollIndex].funcEnter != 0) {
-			uint32 savedPos = _script->pos();
-
-			_script->seek(_collisionAreas[_activeCollIndex].funcEnter);
-
-			_shouldPushColls = 1;
-
-			collStackPos = _collStackSize;
-			_vm->_inter->funcBlock(0);
-			if (collStackPos != _collStackSize)
-				popCollisions();
-			_shouldPushColls = 0;
-
-			_script->seek(savedPos);
-		}
-
-		WRITE_VAR(16, 0);
-		_activeCollResId = 0;
-	}
-	while ((_activeCollResId == 0) && !_vm->_inter->_terminate && !_vm->shouldQuit());
-
-	if (((uint16) _activeCollResId & ~0x8000) == collResId) {
-		collStackPos = 0;
-		var_24 = 0;
-		var_26 = 1;
-		for (i = 0; i < 250; i++) {
-			if (_collisionAreas[i].left == 0xFFFF)
-				continue;
-
-			if ((_collisionAreas[i].id & 0x8000) == 0)
-				continue;
-
-			if ((_collisionAreas[i].flags & 0x0F) < 3)
-				continue;
-
-			if ((_collisionAreas[i].flags & 0x0F) > 10)
-				continue;
-
-			if ((_collisionAreas[i].flags & 0x0F) > 8) {
-				char *ptr;
-				strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
-				while ((ptr = strchr(_tempStr, ' ')) != 0) {
-					_vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
-					ptr = strchr(_tempStr, ' ');
-				}
-				WRITE_VARO_STR(_collisionAreas[i].key, _tempStr);
-			}
-
-			if (((_collisionAreas[i].flags & 0x0F) >= 5) &&
-			    ((_collisionAreas[i].flags & 0x0F) <= 8)) {
-				str = (char *) descArray[var_24].ptr;
-
-				strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
-
-				if ((_collisionAreas[i].flags & 0x0F) < 7)
-					_vm->_util->cleanupStr(_tempStr);
-
-				int16 pos = 0;
-				do {
-					strncpy0(_collStr, str, 255);
-					pos += strlen(str) + 1;
-
-					str += strlen(str) + 1;
-
-					if ((_collisionAreas[i].flags & 0x0F) < 7)
-						_vm->_util->cleanupStr(_collStr);
-
-					if (strcmp(_tempStr, _collStr) == 0) {
-						WRITE_VAR(17, VAR(17) + 1);
-						WRITE_VAR(17 + var_26, 1);
-						break;
-					}
-				} while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
-				collStackPos++;
-			} else {
-				WRITE_VAR(17 + var_26, 2);
-			}
-			var_24++;
-			var_26++;
-		}
-
-		if (collStackPos != (int16) VAR(17))
-			WRITE_VAR(17, 0);
-		else
-			WRITE_VAR(17, 1);
-	}
-
-	if (!_vm->_inter->_terminate) {
-		_script->seek(_collisionAreas[_activeCollIndex].funcLeave);
-
-		WRITE_VAR(2, _vm->_global->_inter_mouseX);
-		WRITE_VAR(3, _vm->_global->_inter_mouseY);
-		WRITE_VAR(4, (uint32) _mouseButtons);
-
-		if (VAR(16) == 0)
-			WRITE_VAR(16, array[(uint16) _activeCollResId & ~0x8000]);
-	} else
-		_script->setFinished(true);
-
-	for (curCmd = 0; curCmd < count; curCmd++)
-		freeCollision(curCmd + 0x8000);
-}
-
-int16 Game_v1::multiEdit(int16 time, int16 index, int16 *pCurPos,
-		InputDesc * inpDesc, int16 *collResId, int16 *collIndex, bool mono) {
-	Collision *collArea;
-	int16 descInd;
-	int16 key;
-	int16 found = -1;
-	int16 i;
-
-	descInd = 0;
-	for (i = 0; i < 250; i++) {
-		collArea = &_collisionAreas[i];
-
-		if (collArea->left == 0xFFFF)
-			continue;
-
-		if ((collArea->id & 0x8000) == 0)
-			continue;
-
-		if ((collArea->flags & 0x0F) < 3)
-			continue;
-
-		if ((collArea->flags & 0x0F) > 10)
-			continue;
-
-		strncpy0(_tempStr, GET_VARO_STR(collArea->key), 255);
-
-		_vm->_draw->_destSpriteX = collArea->left;
-		_vm->_draw->_destSpriteY = collArea->top;
-		_vm->_draw->_spriteRight = collArea->right - collArea->left + 1;
-		_vm->_draw->_spriteBottom = collArea->bottom - collArea->top + 1;
-
-		_vm->_draw->_destSurface = 21;
-
-		_vm->_draw->_backColor = inpDesc[descInd].backColor;
-		_vm->_draw->_frontColor = inpDesc[descInd].frontColor;
-		_vm->_draw->_textToPrint = _tempStr;
-		_vm->_draw->_transparency = 1;
-		_vm->_draw->_fontIndex = inpDesc[descInd].fontIndex;
-		_vm->_draw->spriteOperation(DRAW_FILLRECT);
-		_vm->_draw->_destSpriteY +=
-		    ((collArea->bottom - collArea->top + 1) - 8) / 2;
-
-		_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
-		descInd++;
-	}
-
-	for (i = 0; i < 40; i++)
-		WRITE_VAR_OFFSET(i * 4 + 0x44, 0);
-
-	while (1) {
-		descInd = 0;
-
-		for (i = 0; i < 250; i++) {
-			collArea = &_collisionAreas[i];
-
-			if (collArea->left == 0xFFFF)
-				continue;
-
-			if ((collArea->id & 0x8000) == 0)
-				continue;
-
-			if ((collArea->flags & 0x0F) < 3)
-				continue;
-
-			if ((collArea->flags & 0x0F) > 10)
-				continue;
-
-			if (descInd == *pCurPos) {
-				found = i;
-				break;
-			}
-
-			descInd++;
-		}
-
-		assert(found != -1);
-
-		collArea = &_collisionAreas[found];
-
-		key = inputArea(collArea->left, collArea->top,
-		    collArea->right - collArea->left + 1,
-		    collArea->bottom - collArea->top + 1,
-		    inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor,
-				GET_VARO_STR(collArea->key), inpDesc[*pCurPos].fontIndex,
-				collArea->flags, &time, collResId, collIndex);
-
-		if (_vm->_inter->_terminate)
-			return 0;
-
-		switch (key) {
-		case kKeyNone:
-			if (*collResId == 0)
-				return 0;
-
-			if ((_collisionAreas[*collIndex].flags & 0x0F) < 3)
-				return 0;
-
-			if ((_collisionAreas[*collIndex].flags & 0x0F) > 10)
-				return 0;
-
-			*pCurPos = 0;
-			for (i = 0; i < 250; i++) {
-				collArea = &_collisionAreas[i];
-
-				if (collArea->left == 0xFFFF)
-					continue;
-
-				if ((collArea->id & 0x8000) == 0)
-					continue;
-
-				if ((collArea->flags & 0x0F) < 3)
-					continue;
-
-				if ((collArea->flags & 0x0F) > 10)
-					continue;
-
-				if (i == *collIndex)
-					break;
-
-				pCurPos[0]++;
-			}
-			break;
-
-		case kKeyF1:
-		case kKeyF2:
-		case kKeyF3:
-		case kKeyF4:
-		case kKeyF5:
-		case kKeyF6:
-		case kKeyF7:
-		case kKeyF8:
-		case kKeyF9:
-		case kKeyF10:
-			return key;
-
-		case kKeyReturn:
-
-			if (index == 1)
-				return key;
-
-			if (*pCurPos == index - 1) {
-				*pCurPos = 0;
-				break;
-			}
-
-			pCurPos[0]++;
-			break;
-
-		case kKeyDown:
-			if (index - 1 > *pCurPos)
-				pCurPos[0]++;
-			break;
-
-		case kKeyUp:
-			if (*pCurPos > 0)
-				pCurPos[0]--;
-			break;
-		}
-	}
-}
-
-int16 Game_v1::inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
-		int16 backColor, int16 frontColor, char *str, int16 fontIndex,
-		char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex, bool mono) {
-	int16 handleMouse;
-	uint32 editSize;
-	Video::FontDesc *pFont;
-	char curSym;
-	int16 key;
-	const char *str1;
-	const char *str2;
-	int16 i;
-	uint32 pos;
-	int16 flag;
-	int16 savedKey;
-
-	if ((_handleMouse != 0) &&
-	    ((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
-		handleMouse = 1;
-	else
-		handleMouse = 0;
-
-	pos = strlen(str);
-	pFont = _vm->_draw->_fonts[fontIndex];
-	editSize = width / pFont->itemWidth;
-
-	while (1) {
-		strncpy0(_tempStr, str, 254);
-		strcat(_tempStr, " ");
-		if (strlen(_tempStr) > editSize)
-			strncpy0(_tempStr, str, 255);
-
-		_vm->_draw->_destSpriteX = xPos;
-		_vm->_draw->_destSpriteY = yPos;
-		_vm->_draw->_spriteRight = editSize * pFont->itemWidth;
-		_vm->_draw->_spriteBottom = height;
-
-		_vm->_draw->_destSurface = 21;
-		_vm->_draw->_backColor = backColor;
-		_vm->_draw->_frontColor = frontColor;
-		_vm->_draw->_textToPrint = _tempStr;
-		_vm->_draw->_transparency = 1;
-		_vm->_draw->_fontIndex = fontIndex;
-		_vm->_draw->spriteOperation(DRAW_FILLRECT);
-
-		_vm->_draw->_destSpriteY = yPos + (height - 8) / 2;
-
-		_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
-		if (pos == editSize)
-			pos--;
-
-		curSym = _tempStr[pos];
-
-		flag = 1;
-
-		while (1) {
-			_tempStr[0] = curSym;
-			_tempStr[1] = 0;
-
-			_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
-			_vm->_draw->_destSpriteY = yPos + height - 1;
-			_vm->_draw->_spriteRight = pFont->itemWidth;
-			_vm->_draw->_spriteBottom = 1;
-			_vm->_draw->_destSurface = 21;
-			_vm->_draw->_backColor = frontColor;
-			_vm->_draw->spriteOperation(DRAW_FILLRECT);
-
-			if (flag != 0)
-				key = checkCollisions(handleMouse, -1, collResId, collIndex);
-			flag = 0;
-
-			key = checkCollisions(handleMouse, -300, collResId, collIndex);
-
-			if (*pTotTime > 0) {
-				*pTotTime -= 300;
-				if (*pTotTime <= 1) {
-					key = 0;
-					*collResId = 0;
-					break;
-				}
-			}
-
-			_tempStr[0] = curSym;
-			_tempStr[1] = 0;
-			_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
-			_vm->_draw->_destSpriteY = yPos + height - 1;
-			_vm->_draw->_spriteRight = pFont->itemWidth;
-			_vm->_draw->_spriteBottom = 1;
-			_vm->_draw->_destSurface = 21;
-			_vm->_draw->_backColor = backColor;
-			_vm->_draw->_frontColor = frontColor;
-			_vm->_draw->_textToPrint = _tempStr;
-			_vm->_draw->_transparency = 1;
-			_vm->_draw->spriteOperation(DRAW_FILLRECT);
-
-			_vm->_draw->_destSpriteY = yPos + (height - 8) / 2;
-			_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
-
-			if ((key != 0) || (*collResId != 0))
-				break;
-
-			key = checkCollisions(handleMouse, -300, collResId, collIndex);
-
-			if (*pTotTime > 0) {
-				*pTotTime -= 300;
-				if (*pTotTime <= 1) {
-					key = 0;
-					*collResId = 0;
-					break;
-				}
-			}
-
-			if ((key != 0) || (*collResId != 0))
-				break;
-
-			if (_vm->_inter->_terminate)
-				return 0;
-		}
-
-		if ((key == 0) || (*collResId != 0) || _vm->_inter->_terminate)
-			return 0;
-
-		switch (key) {
-		case kKeyRight:
-			if ((pos < strlen(str)) && (pos < (editSize - 1))) {
-				pos++;
-				continue;
-			}
-			return kKeyDown;
-
-		case kKeyLeft:
-			if (pos > 0) {
-				pos--;
-				continue;
-			}
-			return kKeyUp;
-
-		case kKeyBackspace:
-			if (pos > 0) {
-				_vm->_util->cutFromStr(str, pos - 1, 1);
-				pos--;
-				continue;
-			}
-
-		case kKeyDelete:
-			if (pos >= strlen(str))
-				continue;
-
-			_vm->_util->cutFromStr(str, pos, 1);
-			continue;
-
-		case kKeyReturn:
-		case kKeyF1:
-		case kKeyF2:
-		case kKeyF3:
-		case kKeyF4:
-		case kKeyF5:
-		case kKeyF6:
-		case kKeyF7:
-		case kKeyF8:
-		case kKeyF9:
-		case kKeyF10:
-		case kKeyUp:
-		case kKeyDown:
-			return key;
-
-		case kKeyEscape:
-			if (_vm->_global->_useMouse != 0)
-				continue;
-
-			_forceHandleMouse = !_forceHandleMouse;
-
-			if ((_handleMouse != 0) &&
-			    ((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
-				handleMouse = 1;
-			else
-				handleMouse = 0;
-
-			if (_vm->_global->_pressedKeys[1] == 0)
-				continue;
-
-			while (_vm->_global->_pressedKeys[1] != 0)
-				;
-			continue;
-
-		default:
-
-			savedKey = key;
-			key &= 0xFF;
-
-			if (((inpType == 9) || (inpType == 10)) &&
-					(key >= ' ') && (key <= 0xFF)) {
-				str1 = "0123456789-.,+ ";
-				str2 = "0123456789-,,+ ";
-
-				if (((savedKey >> 8) > 1) && ((savedKey >> 8) < 12))
-					key = ((savedKey >> 8) - 1) % 10 + '0';
-
-				for (i = 0; str1[i] != 0; i++) {
-					if (key == str1[i]) {
-						key = str2[i];
-						break;
-					}
-				}
-
-				if (i == (int16) strlen(str1))
-					key = 0;
-			}
-
-			if ((key >= ' ') && (key <= 0xFF)) {
-				if (editSize == strlen(str))
-					_vm->_util->cutFromStr(str, strlen(str) - 1, 1);
-
-				if ((key >= 'a') && (key <= 'z'))
-					key += ('A' - 'a');
-
-				pos++;
-				_tempStr[0] = key;
-				_tempStr[1] = 0;
-
-				_vm->_util->insertStr(_tempStr, str, pos - 1);
-			}
-
-		}
-	}
-}
-
-int16 Game_v1::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
-	Collision *ptr;
-	int16 i;
-
-	if (resId != 0)
-		*resId = 0;
-
-	*resIndex = 0;
-
-	ptr = _collisionAreas;
-	for (i = 0; ptr->left != 0xFFFF; ptr++, i++) {
-		if (all) {
-			if ((ptr->flags & 0xF) > 1)
-				continue;
-
-			if ((ptr->flags & 0xFF00) != 0)
-				continue;
-
-			if ((_vm->_global->_inter_mouseX < ptr->left) ||
-			    (_vm->_global->_inter_mouseX > ptr->right) ||
-			    (_vm->_global->_inter_mouseY < ptr->top) ||
-			    (_vm->_global->_inter_mouseY > ptr->bottom))
-				continue;
-
-			if (resId != 0)
-				*resId = ptr->id;
-
-			*resIndex = i;
-			return ptr->key;
-		} else {
-			if ((ptr->flags & 0xFF00) != 0)
-				continue;
-
-			if (((ptr->flags & 0xF) != 1) && ((ptr->flags & 0xF) != 2))
-				continue;
-
-			if ((((ptr->flags & 0xF0) >> 4) != (((int32) _mouseButtons) - 1))
-					&& (((ptr->flags & 0xF0) >> 4) != 2))
-				continue;
-
-			if ((_vm->_global->_inter_mouseX < ptr->left) ||
-			    (_vm->_global->_inter_mouseX > ptr->right) ||
-			    (_vm->_global->_inter_mouseY < ptr->top) ||
-			    (_vm->_global->_inter_mouseY > ptr->bottom))
-				continue;
-
-			if (resId != 0)
-				*resId = ptr->id;
-			*resIndex = i;
-			return ptr->key;
-		}
-	}
-
-	if ((_mouseButtons != kMouseButtonsLeft) && (all == 0))
-		return kKeyEscape;
-
-	return 0;
-}
-
 } // End of namespace Gob

Modified: scummvm/trunk/engines/gob/game_v2.cpp
===================================================================
--- scummvm/trunk/engines/gob/game_v2.cpp	2009-07-05 11:27:26 UTC (rev 42122)
+++ scummvm/trunk/engines/gob/game_v2.cpp	2009-07-05 11:27:54 UTC (rev 42123)
@@ -179,268 +179,7 @@
 	_script->pop();
 }
 
-void Game_v2::clearCollisions() {
-	_lastCollKey = 0;
-
-	for (int i = 0; i < 150; i++)
-		_collisionAreas[i].left = 0xFFFF;
-}
-
-int16 Game_v2::addNewCollision(int16 id, uint16 left, uint16 top,
-		uint16 right, uint16 bottom, int16 flags, int16 key,
-		uint16 funcEnter, uint16 funcLeave, uint16 funcSub) {
-	Collision *ptr;
-
-	debugC(5, kDebugCollisions, "addNewCollision");
-	debugC(5, kDebugCollisions, "id = %X", id);
-	debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
-			left, top, right, bottom);
-	debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
-	debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
-			funcEnter, funcLeave);
-
-	for (int i = 0; i < 150; i++) {
-		if ((_collisionAreas[i].left != 0xFFFF) && (_collisionAreas[i].id != id))
-			continue;
-
-		ptr = &_collisionAreas[i];
-		ptr->id = id;
-		ptr->left = left;
-		ptr->top = top;
-		ptr->right = right;
-		ptr->bottom = bottom;
-		ptr->flags = flags;
-		ptr->key = key;
-		ptr->funcEnter = funcEnter;
-		ptr->funcLeave = funcLeave;
-		ptr->funcSub = funcSub;
-		ptr->script = 0;
-
-		return i;
-	}
-	error("Game_v2::addNewCollision(): Collision array full");
-	return 0;
-}
-
-void Game_v2::pushCollisions(char all) {
-	Collision *srcPtr;
-	Collision *destPtr;
-	int16 size;
-
-	debugC(1, kDebugCollisions, "pushCollisions");
-	for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++)
-		if (all || (((uint16) srcPtr->id) >= 20))
-			size++;
-
-	destPtr = new Collision[size];
-	_collStack[_collStackSize] = destPtr;
-
-	if (_vm->_inter->_terminate)
-		return;
-
-	_collStackElemSizes[_collStackSize] = size;
-
-	if (_shouldPushColls != 0)
-		_collStackElemSizes[_collStackSize] |= 0x8000;
-
-	_shouldPushColls = 0;
-	_collLasts[_collStackSize].key = _lastCollKey;
-	_collLasts[_collStackSize].id = _lastCollId;
-	_collLasts[_collStackSize].areaIndex = _lastCollAreaIndex;
-	_lastCollKey = 0;
-	_lastCollId = 0;
-	_lastCollAreaIndex = 0;
-	_collStackSize++;
-
-	for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
-		if (all || (((uint16) srcPtr->id) >= 20)) {
-			memcpy(destPtr, srcPtr, sizeof(Collision));
-			srcPtr->left = 0xFFFF;
-			destPtr++;
-		}
-	}
-}
-
-void Game_v2::popCollisions(void) {
-	Collision *destPtr;
-	Collision *srcPtr;
-
-	debugC(1, kDebugCollisions, "popCollision");
-
-	_collStackSize--;
-
-	_shouldPushColls = _collStackElemSizes[_collStackSize] & 0x8000 ? 1 : 0;
-	_collStackElemSizes[_collStackSize] &= 0x7FFF;
-
-	_lastCollKey = _collLasts[_collStackSize].key;
-	_lastCollId = _collLasts[_collStackSize].id;
-	_lastCollAreaIndex = _collLasts[_collStackSize].areaIndex;
-
-	for (destPtr = _collisionAreas; destPtr->left != 0xFFFF; destPtr++)
-		;
-
-	srcPtr = _collStack[_collStackSize];
-	memcpy(destPtr, srcPtr,
-			_collStackElemSizes[_collStackSize] * sizeof(Collision));
-
-	delete[] _collStack[_collStackSize];
-}
-
-int16 Game_v2::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
-	    int16 *pResIndex) {
-	int16 resIndex;
-	int16 key;
-	int16 oldIndex;
-	int16 oldId;
-	int16 newkey;
-	uint32 timeKey;
-
-	_scrollHandleMouse = handleMouse != 0;
-
-	if (deltaTime >= -1) {
-		_lastCollKey = 0;
-		_lastCollAreaIndex = 0;
-		_lastCollId = 0;
-	}
-
-	if (pResId != 0)
-		*pResId = 0;
-
-	resIndex = 0;
-
-	if ((_vm->_draw->_cursorIndex == -1) &&
-			(handleMouse != 0) && (_lastCollKey == 0)) {
-		_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
-		if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
-			collAreaSub(_lastCollAreaIndex, 1);
-	}
-
-	if (handleMouse != 0)
-		_vm->_draw->animateCursor(-1);
-
-	timeKey = _vm->_util->getTimeKey();
-	while (1) {
-		if (_vm->_inter->_terminate || _vm->shouldQuit()) {
-			if (handleMouse)
-				_vm->_draw->blitCursor();
-			return 0;
-		}
-
-		if (!_vm->_draw->_noInvalidated) {
-			if (handleMouse != 0)
-				_vm->_draw->animateCursor(-1);
-			else
-				_vm->_draw->blitInvalidated();
-			_vm->_video->waitRetrace();
-		}
-
-		key = checkKeys(&_vm->_global->_inter_mouseX,
-				&_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
-
-		if ((handleMouse == 0) && (_mouseButtons != kMouseButtonsNone)) {
-			_vm->_util->waitMouseRelease(0);
-			key = 3;
-		}
-
-		if (key != 0) {
-
-			if (handleMouse & 1)
-				_vm->_draw->blitCursor();
-
-			if (pResId != 0)
-				*pResId = 0;
-
-			if (pResIndex != 0)
-				*pResIndex = 0;
-
-			if (_lastCollKey != 0)
-				collAreaSub(_lastCollAreaIndex, 0);
-
-			_lastCollKey = 0;
-			if (key != 0)
-				return key;
-		}
-
-		if (handleMouse != 0) {
-			if (_mouseButtons != kMouseButtonsNone) {
-				if (deltaTime > 0) {
-					_vm->_draw->animateCursor(2);
-					_vm->_util->delay(deltaTime);
-				} else if (handleMouse & 1)
-					_vm->_util->waitMouseRelease(1);
-				_vm->_draw->animateCursor(-1);
-
-				if (pResId != 0)
-					*pResId = 0;
-
-				key = checkMousePoint(0, pResId, &resIndex);
-				if (pResIndex != 0)
-					*pResIndex = resIndex;
-
-				if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
-					if ((handleMouse & 1) &&
-							((deltaTime <= 0) || (_mouseButtons == kMouseButtonsNone)))
-						_vm->_draw->blitCursor();
-
-					if ((_lastCollKey != 0) && (key != _lastCollKey))
-						collAreaSub(_lastCollAreaIndex, 0);
-
-					_lastCollKey = 0;
-					return key;
-				}
-
-				if (handleMouse & 4)
-					return 0;
-
-				if (_lastCollKey != 0)
-					collAreaSub(_lastCollAreaIndex, 0);
-
-				_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-				if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
-					collAreaSub(_lastCollAreaIndex, 1);
-			} else if ((_vm->_global->_inter_mouseX != _vm->_draw->_cursorX) ||
-					(_vm->_global->_inter_mouseY != _vm->_draw->_cursorY)) {
-
-				oldIndex = _lastCollAreaIndex;
-				oldId = _lastCollId;
-				newkey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
-				if (newkey != _lastCollKey) {
-					if ((_lastCollKey != 0) && (oldId & 0x8000))
-						collAreaSub(oldIndex, 0);
-
-					_lastCollKey = newkey;
-
-					if ((newkey != 0) && (_lastCollId & 0x8000))
-						collAreaSub(_lastCollAreaIndex, 1);
-				}
-			}
-		}
-
-		if ((deltaTime < 0) && (key == 0) && (_mouseButtons == kMouseButtonsNone)) {
-			uint32 curtime = _vm->_util->getTimeKey();
-			if ((curtime + deltaTime) > timeKey) {
-				if (pResId != 0)
-					*pResId = 0;
-
-				if (pResIndex != 0)
-					*pResIndex = 0;
-
-				return 0;
-			}
-		}
-
-		if (handleMouse != 0)
-			_vm->_draw->animateCursor(-1);
-
-		_vm->_util->delay(10);
-	}
-}
-
 void Game_v2::prepareStart(void) {
-	clearCollisions();
-
 	_vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
 	_vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
 	_vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
@@ -476,1087 +215,4 @@
 	_startTimeKey = _vm->_util->getTimeKey();
 }
 
-void Game_v2::collisionsBlock(void) {
-	InputDesc descArray[20];
-	int16 array[250];
-	byte count;
-	int16 collResId;
-	int16 curCmd;
-	int16 cmd;
-	int16 cmdHigh;
-	int16 key;
-	int16 flags;
-	uint16 left;
-	uint16 top;
-	uint16 width;
-	uint16 height;
-	int16 var_1C;
-	int16 index;
-	int16 curEditIndex;
-	int16 deltaTime;
-	int16 stackPos2;
-	int16 descIndex;
-	int16 timeVal;
-	char *str;
-	int16 i;
-	int16 counter;
-	int16 var_24;
-	int16 var_26;
-	int16 collStackPos;
-	Collision *collPtr;
-	Collision *collArea;
-	int16 timeKey;
-	byte collAreaStart;
-	uint32 startPos;
-	uint32 offsetPos;
-
-	if (_shouldPushColls)
-		pushCollisions(0);
-
-	collAreaStart = 0;
-	while (_collisionAreas[collAreaStart].left != 0xFFFF)
-		collAreaStart++;
-	collArea = &_collisionAreas[collAreaStart];
-
-	_shouldPushColls = 0;
-	collResId = -1;
-
-	_script->skip(1);
-	count = _script->readByte();
-
-	_handleMouse = _script->readByte();
-	deltaTime = 1000 * _script->readByte();
-	_script->skip(1);
-	stackPos2 = _script->readByte();
-	descIndex = _script->readByte();
-
-	if ((stackPos2 != 0) || (descIndex != 0))
-		deltaTime /= 100;
-
-	timeVal = deltaTime;
-	_script->skip(1);
-
-	startPos = _script->pos();
-	WRITE_VAR(16, 0);
-
-	var_1C = 0;
-	index = 0;
-	curEditIndex = 0;
-
-	for (curCmd = 0; curCmd < count; curCmd++) {
-		array[curCmd] = 0;
-		cmd = _script->readByte();
-
-		if ((cmd & 0x40) != 0) {
-			cmd -= 0x40;
-			cmdHigh = _script->readByte();
-			cmdHigh <<= 8;
-		} else
-			cmdHigh = 0;
-
-		if ((cmd & 0x80) != 0) {
-			offsetPos = _script->pos();
-			left = _script->readValExpr();
-			top = _script->readValExpr();
-			width = _script->readValExpr();
-			height = _script->readValExpr();
-		} else {
-			offsetPos = 0;
-			left = _script->readUint16();
-			top = _script->readUint16();
-			width = _script->readUint16();
-			height = _script->readUint16();
-		}
-
-		if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
-			left += _vm->_draw->_backDeltaX;
-			top += _vm->_draw->_backDeltaY;
-		}
-
-		if (left != 0xFFFF) {
-			_vm->_draw->adjustCoords(0, &left, &top);
-			if (((cmd & 0x3F) < 20) && ((cmd & 0x3F) >= 3)) {
-				if (_vm->_draw->_needAdjust != 2)
-					height &= 0xFFFE;
-				_vm->_draw->adjustCoords(0, 0, &width);
-			} else
-				_vm->_draw->adjustCoords(0, &height, &width);
-		}
-
-		cmd &= 0x7F;
-		debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd);
-
-		switch (cmd) {
-		case 0:
-			_script->skip(6);
-			startPos = _script->pos();
-			_script->skip(_script->peekUint16(2) + 2);
-			key = curCmd + 0xA000;
-
-			addNewCollision(curCmd + 0x8000, left, top,
-					left + width - 1, top + height - 1,
-					cmd + cmdHigh, key, startPos,
-					_script->pos(), offsetPos);
-
-			_script->skip(_script->peekUint16(2) + 2);
-
-			break;
-
-		case 1:
-			key = _script->readInt16();
-			array[curCmd] = _script->readInt16();
-			flags = _script->readInt16();
-
-			startPos = _script->pos();
-			_script->skip(_script->peekUint16(2) + 2);
-
-			if (key == 0)
-				key = curCmd + 0xA000;
-
-			addNewCollision(curCmd + 0x8000, left, top,
-					left + width - 1, top + height - 1,
-					(flags << 4) + cmd + cmdHigh, key, startPos,
-					_script->pos(), offsetPos);
-
-			_script->skip(_script->peekUint16(2) + 2);
-			break;
-
-		case 3:
-		case 4:
-		case 5:
-		case 6:
-		case 7:
-		case 8:
-		case 9:
-		case 10:
-			_vm->_util->clearKeyBuf();
-			var_1C = 1;
-			key = _script->readVarIndex();
-			descArray[index].fontIndex = _script->readInt16();
-			descArray[index].backColor = _script->readByte();
-			descArray[index].frontColor = _script->readByte();
-
-			if ((cmd >= 5) && (cmd <= 8)) {
-				descArray[index].ptr = _script->getData() + _script->pos() + 2;
-				_script->skip(_script->peekUint16() + 2);
-			} else
-				descArray[index].ptr = 0;
-
-			if (left == 0xFFFF) {
-				if ((cmd & 1) == 0) {
-					_script->skip(_script->peekUint16(2) + 2);
-				}
-				break;
-			}
-
-			if ((cmd & 1) == 0) {
-				addNewCollision(curCmd + 0x8000, left, top, left + width *
-						_vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1,
-						top + height - 1, cmd, key, 0,
-						_script->pos());
-
-				_script->skip(_script->peekUint16(2) + 2);
-			} else
-				addNewCollision(curCmd + 0x8000, left, top, left + width *
-						_vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1,
-						top + height - 1, cmd, key, 0, 0);
-
-			index++;
-			break;
-
-		case 11:
-			_script->skip(6);
-			for (i = 0; i < 150; i++) {
-				if ((_collisionAreas[i].id & 0xF000) == 0xE000) {
-					_collisionAreas[i].id &= 0xBFFF;
-					_collisionAreas[i].funcEnter =
-						_script->pos();
-					_collisionAreas[i].funcLeave =
-						_script->pos();
-				}
-			}
-			_script->skip(_script->peekUint16(2) + 2);
-			break;
-
-		case 12:
-			_script->skip(6);
-			for (i = 0; i < 150; i++) {
-				if ((_collisionAreas[i].id & 0xF000) == 0xD000) {
-					_collisionAreas[i].id &= 0xBFFF;
-					_collisionAreas[i].funcEnter =
-						_script->pos();
-					_collisionAreas[i].funcLeave =
-						_script->pos();
-				}
-			}
-			_script->skip(_script->peekUint16(2) + 2);
-			break;
-
-		case 20:
-			collResId = curCmd;
-			// Fall through to case 2
-
-		case 2:
-			key = _script->readInt16();
-			array[curCmd] = _script->readInt16();
-			flags = _script->readInt16();
-
-			addNewCollision(curCmd + 0x8000, left, top,
-					left + width - 1, top + height - 1,
-					(flags << 4) + cmdHigh + 2, key, 0,
-					_script->pos(), offsetPos);
-
-			_script->skip(_script->peekUint16(2) + 2);
-
-			break;
-
-		case 21:
-			key = _script->readInt16();
-			array[curCmd] = _script->readInt16();
-			flags = _script->readInt16() & 3;
-
-			addNewCollision(curCmd + 0x8000, left, top,
-					left + width - 1, top + height - 1,
-					(flags << 4) + cmdHigh + 2, key,
-					_script->pos(), 0, offsetPos);
-
-			_script->skip(_script->peekUint16(2) + 2);
-
-			break;
-		}
-	}
-
-	_forceHandleMouse = 0;
-	_vm->_util->clearKeyBuf();
-
-	do {
-		if (var_1C != 0) {
-			key = multiEdit(deltaTime, index, &curEditIndex, descArray,
-					&_activeCollResId, &_activeCollIndex);
-
-			WRITE_VAR(55, curEditIndex);
-			if (key == kKeyReturn) {
-				for (i = 0; i < 150; i++) {
-					if (_collisionAreas[i].left == 0xFFFF)
-						break;
-
-					if ((_collisionAreas[i].id & 0xC000) != 0x8000)
-						continue;
-
-					if ((_collisionAreas[i].flags & 1) != 0)
-						continue;
-
-					if ((_collisionAreas[i].flags & 0x0F) <= 2)
-						continue;
-
-					_activeCollResId = _collisionAreas[i].id;
-					collResId = _collisionAreas[i].id & 0x7FFF;
-					_activeCollIndex = i;
-					break;
-				}
-				break;
-			}
-		} else
-			key = checkCollisions(_handleMouse, -deltaTime,
-					&_activeCollResId, &_activeCollIndex);
-
-		if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
-		    ((key >> 8) > 1) && ((key >> 8) < 12))
-			key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
-
-		if (_activeCollResId == 0) {
-			if (key != 0) {
-				for (i = 0; i < 150; i++) {
-					if (_collisionAreas[i].left == 0xFFFF)
-						break;
-
-					if ((_collisionAreas[i].id & 0xC000) != 0x8000)
-						continue;
-
-					if ((_collisionAreas[i].key == key) ||
-							(_collisionAreas[i].key == 0x7FFF)) {
-						_activeCollResId = _collisionAreas[i].id;
-						_activeCollIndex = i;
-						break;
-					}
-				}
-
-				if (_activeCollResId == 0) {
-					for (i = 0; i < 150; i++) {
-						if (_collisionAreas[i].left == 0xFFFF)
-							break;
-
-						if ((_collisionAreas[i].id & 0xC000) != 0x8000)
-							continue;
-
-						if ((_collisionAreas[i].key & 0xFF00) != 0)
-							continue;
-
-						if (_collisionAreas[i].key == 0)
-							continue;
-
-						if ((adjustKey(key & 0xFF) == adjustKey(_collisionAreas[i].key)) ||
-								(_collisionAreas[i].key == 0x7FFF)) {
-							_activeCollResId = _collisionAreas[i].id;
-							_activeCollIndex = i;
-							break;
-						}
-					}
-				}
-			} else if (deltaTime != 0) {
-				if (stackPos2 != 0) {
-					collStackPos = 0;
-
-					for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
-						if ((collPtr->id & 0xF000) != 0x8000)
-							continue;
-
-						collStackPos++;
-						if (collStackPos != stackPos2)
-							continue;
-
-						_activeCollResId = collPtr->id;
-						_activeCollIndex = i + collAreaStart;
-						_vm->_inter->storeMouse();
-						if (VAR(16) != 0)
-							break;
-
-						if ((_activeCollResId & 0xF000) == 0x8000)
-							WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
-						else
-							WRITE_VAR(16, _activeCollResId & 0xFFF);
-
-						if (collPtr->funcLeave != 0) {
-							int16 collResIdBak = _activeCollResId;
-							int16 collIndexBak = _activeCollIndex;
-
-							timeKey = _vm->_util->getTimeKey();
-							collSub(collPtr->funcLeave);
-
-							_activeCollResId = collResIdBak;
-							_activeCollIndex = collIndexBak;
-
-							_vm->_inter->animPalette();
-
-							deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey);
-
-							if (deltaTime < 2)
-								deltaTime = 2;
-							if (deltaTime > timeVal)
-								deltaTime = timeVal;
-						}
-
-						if (VAR(16) == 0)
-							_activeCollResId = 0;
-						break;
-					}
-				} else {
-					if (descIndex != 0) {
-
-						counter = 0;
-						for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
-							if ((collPtr->id & 0xF000) == 0x8000)
-								if (++counter == descIndex) {
-									_activeCollResId = collPtr->id;
-									_activeCollIndex = i + collAreaStart;
-									break;
-								}
-						}
-
-					} else {
-
-						for (i = 0, collPtr = _collisionAreas; collPtr->left != 0xFFFF; i++, collPtr++) {
-							if ((collPtr->id & 0xF000) == 0x8000) {
-								_activeCollResId = collPtr->id;
-								_activeCollIndex = i;
-								break;
-							}
-						}
-						if ((_lastCollKey != 0) &&
-								(_collisionAreas[_lastCollAreaIndex].funcLeave != 0))
-							collSub(_collisionAreas[_lastCollAreaIndex].funcLeave);
-						_lastCollKey = 0;
-					}
-
-				}
-			}
-		}
-
-		if ((_activeCollResId == 0) ||
-				(_collisionAreas[_activeCollIndex].funcLeave != 0))
-			continue;
-
-		_vm->_inter->storeMouse();
-		if ((_activeCollResId & 0xF000) == 0x8000)
-			WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
-		else
-			WRITE_VAR(16, _activeCollResId & 0xFFF);
-
-		if (_collisionAreas[_activeCollIndex].funcEnter != 0)
-			collSub(_collisionAreas[_activeCollIndex].funcEnter);
-
-		WRITE_VAR(16, 0);
-		_activeCollResId = 0;
-	}
-	while ((_activeCollResId == 0) && !_vm->_inter->_terminate && !_vm->shouldQuit());
-
-	if ((_activeCollResId & 0xFFF) == collResId) {
-		collStackPos = 0;
-		var_24 = 0;
-		var_26 = 1;
-		for (i = 0; i < 150; i++) {
-			if (_collisionAreas[i].left == 0xFFFF)
-				continue;
-
-			if ((_collisionAreas[i].id & 0xC000) == 0x8000)
-				continue;
-
-			if ((_collisionAreas[i].flags & 0x0F) < 3)
-				continue;
-
-			if ((_collisionAreas[i].flags & 0x0F) > 10)
-				continue;
-
-			if ((_collisionAreas[i].flags & 0x0F) > 8) {
-				char *ptr;
-				strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
-				while ((ptr = strchr(_tempStr, ' ')))
-					_vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
-				if (_vm->_language == 2)
-					while ((ptr = strchr(_tempStr, '.')))
-						*ptr = ',';
-				WRITE_VARO_STR(_collisionAreas[i].key, _tempStr);
-			}
-
-			if (((_collisionAreas[i].flags & 0x0F) >= 5) &&
-			    ((_collisionAreas[i].flags & 0x0F) <= 8)) {
-				str = (char *) descArray[var_24].ptr;
-
-				strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
-
-				if ((_collisionAreas[i].flags & 0x0F) < 7)
-					_vm->_util->cleanupStr(_tempStr);
-
-				int16 pos = 0;
-				do {
-					strncpy0(_collStr, str, 255);
-					pos += strlen(str) + 1;
-
-					str += strlen(str) + 1;
-
-					if ((_collisionAreas[i].flags & 0x0F) < 7)
-						_vm->_util->cleanupStr(_collStr);
-
-					if (strcmp(_tempStr, _collStr) == 0) {
-						WRITE_VAR(17, VAR(17) + 1);
-						WRITE_VAR(17 + var_26, 1);
-						break;
-					}
-				} while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
-				collStackPos++;
-			} else {
-				WRITE_VAR(17 + var_26, 2);
-			}
-			var_24++;
-			var_26++;
-		}
-
-		if (collStackPos != (int16) VAR(17))
-			WRITE_VAR(17, 0);
-		else
-			WRITE_VAR(17, 1);
-	}
-
-	if (_handleMouse == 1)
-		_vm->_draw->blitCursor();
-
-	if (!_vm->_inter->_terminate) {
-		_script->seek(_collisionAreas[_activeCollIndex].funcLeave);
-
-		_vm->_inter->storeMouse();
-		if (VAR(16) == 0) {
-			if ((_activeCollResId & 0xF000) == 0x8000)
-				WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
-			else
-				WRITE_VAR(16, _activeCollResId & 0xFFF);
-		}
-	} else
-		_script->setFinished(true);
-
-	for (curCmd = 0; curCmd < count; curCmd++)
-		freeCollision(curCmd + 0x8000);
-
-	for (i = 0; i < 150; i++) {
-		if (((_collisionAreas[i].id & 0xF000) == 0xA000) ||
-				((_collisionAreas[i].id & 0xF000) == 0x9000))
-			_collisionAreas[i].id |= 0x4000;
-	}
-}
-
-int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos,
-		InputDesc * inpDesc, int16 *collResId, int16 *collIndex, bool mono) {
-	Collision *collArea;
-	int16 descInd;
-	int16 key;
-	int16 found = -1;
-	int16 i;
-	byte *fontExtraBak = 0;
-	int16 needAdjust = 0;
-
-	descInd = 0;
-	for (i = 0; i < 150; i++) {
-		collArea = &_collisionAreas[i];
-
-		if (collArea->left == 0xFFFF)
-			continue;
-
-		if ((collArea->id & 0xC000) != 0x8000)
-			continue;
-
-		if ((collArea->flags & 0x0F) < 3)
-			continue;
-
-		if ((collArea->flags & 0x0F) > 10)
-			continue;
-
-		strncpy0(_tempStr, GET_VARO_STR(collArea->key), 255);
-
-		_vm->_draw->_destSpriteX = collArea->left;
-		_vm->_draw->_destSpriteY = collArea->top;
-		_vm->_draw->_spriteRight = collArea->right - collArea->left + 1;
-		_vm->_draw->_spriteBottom = collArea->bottom - collArea->top + 1;
-
-		_vm->_draw->_destSurface = 21;
-
-		_vm->_draw->_backColor = inpDesc[descInd].backColor;
-		_vm->_draw->_frontColor = inpDesc[descInd].frontColor;
-		_vm->_draw->_textToPrint = _tempStr;
-		_vm->_draw->_transparency = 1;
-		_vm->_draw->_fontIndex = inpDesc[descInd].fontIndex;
-
-		if (mono) {
-			fontExtraBak = _vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData;
-			needAdjust = _vm->_draw->_needAdjust;
-			_vm->_draw->_needAdjust = 2;
-			_vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData = 0;
-		}
-
-		_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
-
-		_vm->_draw->_destSpriteY += ((collArea->bottom - collArea->top + 1) -
-				_vm->_draw->_fonts[_vm->_draw->_fontIndex]->itemHeight) / 2;
-		_vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
-
-		if (mono) {
-			_vm->_draw->_needAdjust = needAdjust;
-			_vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData = fontExtraBak;
-		}
-
-		descInd++;
-	}
-
-	for (i = 0; i < 40; i++)
-		WRITE_VAR_OFFSET(i * 4 + 0x44, 0);
-
-	while (1) {
-		descInd = 0;
-
-		for (i = 0; i < 150; i++) {
-			collArea = &_collisionAreas[i];
-
-			if (collArea->left == 0xFFFF)
-				continue;
-
-			if ((collArea->id & 0xC000) != 0x8000)
-				continue;
-
-			if ((collArea->flags & 0x0F) < 3)
-				continue;
-
-			if ((collArea->flags & 0x0F) > 10)
-				continue;
-
-			if (descInd == *pCurPos) {
-				found = i;
-				break;
-			}
-
-			descInd++;
-		}
-
-		assert(found != -1);
-
-		collArea = &_collisionAreas[found];
-
-		key = inputArea(collArea->left, collArea->top,
-		    collArea->right - collArea->left + 1,
-		    collArea->bottom - collArea->top + 1,
-		    inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor,
-		    GET_VARO_STR(collArea->key), inpDesc[*pCurPos].fontIndex,
-				collArea->flags, &time, collResId, collIndex, mono);
-
-		if (_vm->_inter->_terminate)
-			return 0;
-
-		switch (key) {
-		case kKeyNone:
-			if (*collResId == 0)
-				return 0;
-
-			if (_mouseButtons != kMouseButtonsNone) {
-				for (collArea = _collisionAreas, i = 0;
-						collArea->left != 0xFFFF; collArea++, i++) {
-					if ((collArea->flags & 0xF00))
-						continue;
-
-					if ((collArea->id & 0x4000))
-						continue;
-
-					if ((collArea->left > _vm->_global->_inter_mouseX) ||
-					    (collArea->right < _vm->_global->_inter_mouseX) ||
-					    (collArea->top > _vm->_global->_inter_mouseY) ||
-					    (collArea->bottom < _vm->_global->_inter_mouseY))
-						continue;
-
-					if ((collArea->id & 0xF000))
-						continue;
-
-					if ((collArea->flags & 0x0F) < 3)
-						continue;
-
-					if ((collArea->flags & 0x0F) > 10)
-						continue;
-
-					*collIndex = i;
-				}
-			}
-
-			if ((_collisionAreas[*collIndex].flags & 0x0F) < 3)
-				return 0;
-
-			if ((_collisionAreas[*collIndex].flags & 0x0F) > 10)
-				return 0;
-
-			*pCurPos = 0;
-			for (i = 0; i < 150; i++) {
-				collArea = &_collisionAreas[i];
-
-				if (collArea->left == 0xFFFF)
-					continue;
-
-				if ((collArea->id & 0xC000) != 0x8000)
-					continue;
-
-				if ((collArea->flags & 0x0F) < 3)
-					continue;
-
-				if ((collArea->flags & 0x0F) > 10)
-					continue;
-
-				if (i != *collIndex)
-					pCurPos[0]++;
-			}
-			break;
-
-		case kKeyF1:
-		case kKeyF2:
-		case kKeyF3:
-		case kKeyF4:
-		case kKeyF5:
-		case kKeyF6:
-		case kKeyF7:
-		case kKeyF8:
-		case kKeyF9:
-		case kKeyF10:
-			return key;
-
-		case kKeyReturn:
-
-			if (index == 1)
-				return key;
-
-			if (*pCurPos == index - 1) {
-				*pCurPos = 0;
-				break;
-			}
-
-			pCurPos[0]++;
-			break;
-
-		case kKeyDown:
-			if (index - 1 > *pCurPos)
-				pCurPos[0]++;
-			break;
-
-		case kKeyUp:
-			if (*pCurPos > 0)
-				pCurPos[0]--;
-			break;
-		}
-	}
-}
-
-int16 Game_v2::inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
-		int16 backColor, int16 frontColor, char *str, int16 fontIndex,
-		char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex, bool mono) {
-	byte handleMouse;
-	uint32 editSize;
-	Video::FontDesc *pFont;
-	char curSym;
-	int16 key;
-	const char *str1;
-	const char *str2;
-	int16 i;
-	uint32 pos;
-	int16 flag;
-	int16 savedKey;
-	byte *fontExtraBak = 0;
-	int16 needAdjust = 0;
-
-	if ((_handleMouse != 0) &&
-	    ((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
-		handleMouse = 1;
-	else
-		handleMouse = 0;
-
-	pos = strlen(str);
-	pFont = _vm->_draw->_fonts[fontIndex];
-	editSize = (!mono && pFont->extraData) ? 0 : (width / pFont->itemWidth);
-
-	while (1) {
-		strncpy0(_tempStr, str, 254);
-		strcat(_tempStr, " ");
-		if ((editSize != 0) && strlen(_tempStr) > editSize)
-			strncpy0(_tempStr, str, 255);
-
-		if (mono) {
-			fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
-			needAdjust = _vm->_draw->_needAdjust;
-			_vm->_draw->_needAdjust = 2;
-			_vm->_draw->_fonts[fontIndex]->extraData = 0;
-		}
-
-		_vm->_draw->_destSpriteX = xPos;
-		_vm->_draw->_destSpriteY = yPos;
-		_vm->_draw->_spriteRight = mono ? (editSize * pFont->itemWidth) : width;
-		_vm->_draw->_spriteBottom = height;
-
-		_vm->_draw->_destSurface = 21;
-		_vm->_draw->_backColor = backColor;
-		_vm->_draw->_frontColor = frontColor;
-		_vm->_draw->_textToPrint = _tempStr;
-		_vm->_draw->_transparency = 1;
-		_vm->_draw->_fontIndex = fontIndex;
-		_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10 );
-
-		_vm->_draw->_destSpriteY = yPos + (height - pFont->itemHeight) / 2;
-		_vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
-
-		if (mono) {
-			_vm->_draw->_needAdjust = needAdjust;
-			_vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
-		}
-
-		if ((editSize != 0) && (pos == editSize))
-			pos--;
-
-		curSym = _tempStr[pos];
-
-		flag = 1;
-
-		if (_vm->_inter->_variables)
-			WRITE_VAR(56, pos);
-
-		while (1) {
-			if (mono) {
-				fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
-				needAdjust = _vm->_draw->_needAdjust;
-				_vm->_draw->_needAdjust = 2;
-				_vm->_draw->_fonts[fontIndex]->extraData = 0;
-			}
-
-			_tempStr[0] = curSym;
-			_tempStr[1] = 0;
-
-			if (pFont->extraData) {
-				_vm->_draw->_destSpriteY = yPos;
-				_vm->_draw->_spriteBottom = height;
-				_vm->_draw->_spriteRight = 1;
-
-				_vm->_draw->_destSpriteX = xPos;
-				for (uint32 j = 0; j < pos; j++)
-					_vm->_draw->_destSpriteX += pFont->extraData[str[j] - pFont->startItem];
-
-			} else {
-				_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
-				_vm->_draw->_destSpriteY = yPos + height - 1;
-				_vm->_draw->_spriteRight = pFont->itemWidth;
-				_vm->_draw->_spriteBottom = 1;
-			}
-
-			_vm->_draw->_destSurface = 21;
-			_vm->_draw->_backColor = frontColor;
-			_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
-
-			if (mono) {
-				_vm->_draw->_needAdjust = needAdjust;
-				_vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
-			}
-
-			if (flag != 0) {
-				key = checkCollisions(handleMouse, -1, collResId, collIndex);
-				if (key == 0)
-					key = checkCollisions(handleMouse, -300, collResId, collIndex);
-				flag = 0;
-			} else
-				key = checkCollisions(handleMouse, -300, collResId, collIndex);
-
-			if (mono) {
-				fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
-				needAdjust = _vm->_draw->_needAdjust;
-				_vm->_draw->_needAdjust = 2;
-				_vm->_draw->_fonts[fontIndex]->extraData = 0;
-			}
-
-			_tempStr[0] = curSym;
-			_tempStr[1] = 0;
-
-			if (pFont->extraData) {
-				_vm->_draw->_destSpriteY = yPos;
-				_vm->_draw->_spriteBottom = height;
-				_vm->_draw->_spriteRight = 1;
-
-				_vm->_draw->_destSpriteX = xPos;
-				for (uint32 j = 0; j < pos; j++)
-					_vm->_draw->_destSpriteX += pFont->extraData[str[j] - pFont->startItem];
-
-			} else {
-				_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
-				_vm->_draw->_destSpriteY = yPos + height - 1;
-				_vm->_draw->_spriteRight = pFont->itemWidth;
-				_vm->_draw->_spriteBottom = 1;
-			}
-
-			_vm->_draw->_destSurface = 21;
-			_vm->_draw->_backColor = backColor;
-			_vm->_draw->_frontColor = frontColor;
-			_vm->_draw->_textToPrint = _tempStr;
-			_vm->_draw->_transparency = 1;
-			_vm->_draw->_fontIndex = fontIndex;
-			_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
-
-			_vm->_draw->_destSpriteY = yPos + (height - pFont->itemHeight) / 2;
-			_vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
-
-			if (mono) {
-				_vm->_draw->_needAdjust = needAdjust;
-				_vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
-			}
-
-			if ((key != 0) || (*collResId != 0))
-				break;
-
-			key = checkCollisions(handleMouse, -300, collResId, collIndex);
-
-			if ((key != 0) || (*collResId != 0) ||
-					_vm->_inter->_terminate || _vm->shouldQuit())
-				break;
-
-			if (*pTotTime > 0) {
-				*pTotTime -= 600;
-				if (*pTotTime <= 1) {
-					key = 0;
-					*collResId = 0;
-					break;
-				}
-			}
-		}
-
-		if ((key == 0) || (*collResId != 0) ||
-				_vm->_inter->_terminate || _vm->shouldQuit())
-			return 0;
-
-		switch (key) {
-		case kKeyRight:
-			if ((pos > strlen(str)) || (pos > (editSize - 1)) || (editSize == 0)) {
-				pos++;
-				continue;
-			}
-			return kKeyDown;
-
-		case kKeyLeft:
-			if (pos > 0) {
-				pos--;
-				continue;
-			}
-			return kKeyUp;
-
-		case kKeyBackspace:
-			if (pos > 0) {
-				_vm->_util->cutFromStr(str, pos - 1, 1);
-				pos--;
-				continue;
-			} else {
-				if (pos < strlen(str))
-					_vm->_util->cutFromStr(str, pos, 1);
-			}
-
-		case kKeyDelete:
-			if (pos >= strlen(str))
-				continue;
-
-			_vm->_util->cutFromStr(str, pos, 1);
-			continue;
-
-		case kKeyReturn:
-		case kKeyF1:
-		case kKeyF2:
-		case kKeyF3:
-		case kKeyF4:
-		case kKeyF5:
-		case kKeyF6:
-		case kKeyF7:
-		case kKeyF8:
-		case kKeyF9:
-		case kKeyF10:
-		case kKeyUp:
-		case kKeyDown:
-			return key;
-
-		case kKeyEscape:
-			if (_vm->_global->_useMouse != 0)
-				continue;
-
-			_forceHandleMouse = !_forceHandleMouse;
-
-			if ((_handleMouse != 0) &&
-			    ((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
-				handleMouse = 1;
-			else
-				handleMouse = 0;
-
-			while (_vm->_global->_pressedKeys[1] != 0)
-				;
-			continue;
-
-		default:
-
-			savedKey = key;
-			key &= 0xFF;
-
-			if (((inpType == 9) || (inpType == 10)) &&
-					(key >= ' ') && (key <= 0xFF)) {
-				str1 = "0123456789-.,+ ";
-				str2 = "0123456789-,,+ ";
-
-				if ((((savedKey >> 8) > 1) && ((savedKey >> 8) < 12)) &&
-						((_vm->_global->_pressedKeys[42] != 0) ||
-						 (_vm->_global->_pressedKeys[56] != 0)))
-					key = ((savedKey >> 8) - 1) % 10 + '0';
-
-				for (i = 0; str1[i] != 0; i++) {
-					if (key == str1[i]) {
-						key = str2[i];
-						break;
-					}
-				}
-
-				if (i == (int16) strlen(str1))
-					key = 0;
-			}
-
-			if ((key >= ' ') && (key <= 0xFF)) {
-				if (editSize == 0) {
-					int length = _vm->_draw->stringLength(str, fontIndex) +
-						pFont->extraData[' ' - pFont->startItem] +
-						pFont->extraData[key - pFont->startItem];
-
-					if (length > width)
-						continue;
-
-					if (((int32) strlen(str)) >= (_vm->_global->_inter_animDataSize * 4 - 1))
-						continue;
-
-				} else {
-					if (strlen(str) > editSize)
-						continue;
-					else if (editSize == strlen(str))
-						_vm->_util->cutFromStr(str, strlen(str) - 1, 1);
-				}
-
-				pos++;
-				_tempStr[0] = key;
-				_tempStr[1] = 0;
-
-				_vm->_util->insertStr(_tempStr, str, pos - 1);
-			}
-
-		}
-	}
-}
-
-int16 Game_v2::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
-	Collision *ptr;
-	int16 i;
-
-	if (resId != 0)
-		*resId = 0;
-
-	*resIndex = 0;
-
-	ptr = _collisionAreas;
-	for (i = 0; ptr->left != 0xFFFF; ptr++, i++) {
-		if (ptr->id & 0x4000)
-			continue;
-
-		if (all) {
-			if ((ptr->flags & 0xF) > 1)
-				continue;
-
-			if ((ptr->flags & 0xF00) != 0)
-				continue;
-
-			if ((_vm->_global->_inter_mouseX < ptr->left) ||
-			    (_vm->_global->_inter_mouseX > ptr->right) ||
-			    (_vm->_global->_inter_mouseY < ptr->top) ||
-			    (_vm->_global->_inter_mouseY > ptr->bottom))
-				continue;
-
-			if (resId != 0)
-				*resId = ptr->id;
-
-			*resIndex = i;
-			return ptr->key;
-		} else {
-			if ((ptr->flags & 0xF00) != 0)
-				continue;
-
-			if ((ptr->flags & 0xF) < 1)
-				continue;
-
-			if ((((ptr->flags & 0xF0) >> 4) != (((int32) _mouseButtons) - 1)) &&
-					(((ptr->flags & 0xF0) >> 4) != 2))
-				continue;
-
-			if ((_vm->_global->_inter_mouseX < ptr->left) ||
-			    (_vm->_global->_inter_mouseX > ptr->right) ||
-			    (_vm->_global->_inter_mouseY < ptr->top) ||
-			    (_vm->_global->_inter_mouseY > ptr->bottom))
-				continue;
-
-			if (resId != 0)
-				*resId = ptr->id;
-			*resIndex = i;
-			if (((ptr->flags & 0xF) == 1) || ((ptr->flags & 0xF) == 2))
-				return ptr->key;
-			return 0;
-		}
-	}
-
-	if ((_mouseButtons != kMouseButtonsLeft) && (all == 0))
-		return kKeyEscape;
-
-	return 0;
-}
-
 } // End of namespace Gob

Modified: scummvm/trunk/engines/gob/game_v6.cpp
===================================================================
--- scummvm/trunk/engines/gob/game_v6.cpp	2009-07-05 11:27:26 UTC (rev 42122)
+++ scummvm/trunk/engines/gob/game_v6.cpp	2009-07-05 11:27:54 UTC (rev 42123)
@@ -33,13 +33,13 @@
 #include "gob/global.h"
 #include "gob/script.h"
 #include "gob/resources.h"
+#include "gob/hotspots.h"
 #include "gob/inter.h"
 #include "gob/draw.h"
 
 namespace Gob {
 
 Game_v6::Game_v6(GobEngine *vm) : Game_v2(vm) {
-	_someTimeDly = 0;
 }
 
 // flagbits: 5 = freeInterVariables, 6 = skipPlay
@@ -75,7 +75,7 @@
 		return;
 	}
 
-	pushCollisions(0);
+	_hotspots->push(0, true);
 
 	if (flags & 6)
 		playTot(-1);
@@ -85,8 +85,8 @@
 	if (_vm->_inter->_terminate < 2)
 		_vm->_inter->_terminate = 0;
 
-	clearCollisions();
-	popCollisions();
+_hotspots->clear();
+_hotspots->pop();
 
 	if ((flags & 5) && _vm->_inter->_variables) {
 		_vm->_inter->delocateVars();
@@ -99,45 +99,6 @@
 	_environments->get(_numEnvironments);
 }
 
-int16 Game_v6::addNewCollision(int16 id, uint16 left, uint16 top,
-		uint16 right, uint16 bottom, int16 flags, int16 key,
-		uint16 funcEnter, uint16 funcLeave, uint16 funcSub) {
-	Collision *ptr;
-
-	debugC(5, kDebugCollisions, "addNewCollision");
-	debugC(5, kDebugCollisions, "id = %X", id);
-	debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
-			left, top, right, bottom);
-	debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
-	debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
-			funcEnter, funcLeave);
-
-	for (int i = 0; i < 150; i++) {
-		if ((_collisionAreas[i].left != 0xFFFF) && (_collisionAreas[i].id != id))
-			continue;
-
-		ptr = &_collisionAreas[i];
-
-		if ((ptr->id & 0xBFFF) != (id & 0xBFFF))
-			ptr->id = id;
-
-		ptr->left = left;
-		ptr->top = top;
-		ptr->right = right;
-		ptr->bottom = bottom;
-		ptr->flags = flags;
-		ptr->key = key;
-		ptr->funcEnter = funcEnter;
-		ptr->funcLeave = funcLeave;
-		ptr->funcSub = funcSub;
-		ptr->script = _script;
-
-		return i;
-	}
-	error("Game_v6::addNewCollision(): Collision array full");
-	return 0;
-}
-
 void Game_v6::prepareStart(void) {
 	_noCd = false;
 
@@ -149,966 +110,4 @@
 	Game_v2::prepareStart();
 }
 
-void Game_v6::pushCollisions(char all) {
-	Collision *srcPtr;
-	Collision *destPtr;
-	int16 size;
-
-	debugC(1, kDebugCollisions, "pushCollisions");
-	for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
-		if ( (all == 1) ||
-		    ((all == 0) && (((uint16) srcPtr->id) >= 20)) ||
-		    ((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) ||
-		                    ((srcPtr->id & 0xF000) == 0x4000) ||
-		                    ((srcPtr->id & 0xF000) == 0xE000))))
-			size++;
-	}
-
-	if (_collStackSize >= 5)
-		error("Game_v6::pushCollisions: _collStackSize == %d", _collStackSize);
-
-	destPtr = new Collision[size];
-	_collStack[_collStackSize] = destPtr;
-
-	if (_vm->_inter->_terminate)
-		return;
-
-	_collStackElemSizes[_collStackSize] = size;
-
-	if (_shouldPushColls != 0)
-		_collStackElemSizes[_collStackSize] |= 0x8000;
-
-	_shouldPushColls = 0;
-	_collLasts[_collStackSize].key = _lastCollKey;
-	_collLasts[_collStackSize].id = _lastCollId;
-	_collLasts[_collStackSize].areaIndex = _lastCollAreaIndex;
-	_lastCollKey = 0;
-	_lastCollId = 0;
-	_lastCollAreaIndex = 0;
-	_collStackSize++;
-
-	for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
-		if ( (all == 1) ||
-		    ((all == 0) && (((uint16) srcPtr->id) >= 20)) ||
-		    ((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) ||
-		                    ((srcPtr->id & 0xF000) == 0x4000) ||
-		                    ((srcPtr->id & 0xF000) == 0xE000)))) {
-
-			memcpy(destPtr, srcPtr, sizeof(Collision));
-			srcPtr->left = 0xFFFF;
-			destPtr++;
-		}
-	}
-}
-
-int16 Game_v6::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
-	    int16 *pResIndex) {
-	int16 resIndex;
-	int16 key;
-	uint32 timeKey;
-
-	_scrollHandleMouse = handleMouse != 0;
-
-	if (deltaTime >= -1) {
-		_lastCollKey = 0;
-		_lastCollAreaIndex = 0;
-		_lastCollId = 0;
-	}
-
-	if (pResId != 0)
-		*pResId = 0;
-
-	resIndex = 0;
-
-	if ((_lastCollKey != 0) &&
-	    ( (_collisionAreas[_lastCollAreaIndex].id  != _lastCollId) ||
-	      (_collisionAreas[_lastCollAreaIndex].key != _lastCollKey))) {
-
-		_lastCollKey = 0;
-		_lastCollAreaIndex = 0;
-		_lastCollId = 0;
-	}
-
-	if ((_vm->_draw->_cursorIndex == -1) &&
-			(handleMouse != 0) && (_lastCollKey == 0)) {
-		_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
-		if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
-			collAreaSub(_lastCollAreaIndex, 1);
-	}
-
-	if (handleMouse != 0)
-		_vm->_draw->animateCursor(-1);
-
-	timeKey = _vm->_util->getTimeKey();
-	_vm->_draw->blitInvalidated();
-	while (1) {
-		if (_vm->_inter->_terminate || _vm->shouldQuit()) {
-			if (handleMouse)
-				_vm->_draw->blitCursor();
-			return 0;
-		}
-
-		collSubReenter();
-		if (!_vm->_draw->_noInvalidated) {
-			if (handleMouse != 0)
-				_vm->_draw->animateCursor(-1);
-			else
-				_vm->_draw->blitInvalidated();
-			_vm->_video->waitRetrace();
-		}
-
-		key = checkKeys(&_vm->_global->_inter_mouseX,
-				&_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
-
-		if ((handleMouse == 0) && (_mouseButtons != kMouseButtonsNone)) {
-			_vm->_util->waitMouseRelease(0);
-			key = 3;
-		}
-
-		if (key != 0) {
-
-			if (handleMouse & 1)
-				_vm->_draw->blitCursor();
-
-			if (pResId != 0)
-				*pResId = 0;
-
-			if (pResIndex != 0)
-				*pResIndex = 0;
-
-			if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
-				collAreaSub(_lastCollAreaIndex, 0);
-
-			_lastCollKey = 0;
-			if (key != 0)
-				return key;
-
-			if (handleMouse)
-				_vm->_draw->animateCursor(-1);
-		}
-
-		if (handleMouse != 0) {
-			if (_mouseButtons != kMouseButtonsNone) {
-
-				if (deltaTime > 0) {
-					_vm->_draw->animateCursor(2);
-					_vm->_util->delay(deltaTime);
-				} else if (handleMouse & 1)
-					_vm->_util->waitMouseRelease(1);
-
-				_vm->_draw->animateCursor(-1);
-
-				if (pResId != 0)
-					*pResId = 0;
-
-				key = checkMousePoint(0, pResId, &resIndex);
-				if (pResIndex != 0)
-					*pResIndex = resIndex;
-
-				if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
-					if ((handleMouse & 1) &&
-							((deltaTime <= 0) || (_mouseButtons == kMouseButtonsNone)))
-						_vm->_draw->blitCursor();
-
-					if (key != _lastCollKey)
-						collAreaSub(_lastCollAreaIndex, 0);
-
-					_lastCollKey = 0;
-					return key;
-				}
-
-				if (handleMouse & 4)
-					return 0;
-
-				if (_lastCollKey != 0)
-					collAreaSub(_lastCollAreaIndex, 0);
-
-				_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-				if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
-					collAreaSub(_lastCollAreaIndex, 1);
-			} else
-				collSubReenter();
-		}
-
-		if ((deltaTime == -2) && (key == 0) && (_mouseButtons == kMouseButtonsNone)) {
-			if (pResId != 0)
-				*pResId = 0;
-
-			if (pResIndex != 0)
-				*pResIndex = 0;
-
-			return 0;
-
-		} else if (handleMouse != 0)
-			_vm->_draw->animateCursor(-1);
-
-		if ((deltaTime < 0) && (key == 0) && (_mouseButtons == kMouseButtonsNone)) {
-			uint32 curtime = _vm->_util->getTimeKey();
-			if ((curtime + deltaTime) > timeKey) {
-				if (pResId != 0)
-					*pResId = 0;
-
-				if (pResIndex != 0)
-					*pResIndex = 0;
-
-				return 0;
-			}
-		}
-
-		_vm->_util->delay(10);
-	}
-}
-
-void Game_v6::collisionsBlock(void) {
-	InputDesc descArray[20];
-	int16 array[300];
-	byte count;
-	int16 collResId;
-	int16 curCmd;
-	int16 cmd;
-	int16 cmdHigh;
-	int16 key;
-	int16 flags;
-	uint16 left;
-	uint16 top;
-	uint16 width;
-	uint16 height;
-	int16 deltaTime;
-	int16 stackPos2;
-	int16 descIndex;
-	int16 timeVal;
-	char *str;
-	int16 i;
-	int16 counter;
-	int16 var_24;
-	int16 var_26;
-	int16 collStackPos;
-	Collision *collPtr;
-	Collision *collArea;
-	byte collAreaStart;
-	int16 activeCollResId = 0;
-	int16 activeCollIndex = 0;
-	uint32 startPos;
-	uint32 offsetPos;
-
-	if (_shouldPushColls)
-		pushCollisions(0);
-
-	collAreaStart = 0;
-	while (_collisionAreas[collAreaStart].left != 0xFFFF)
-		collAreaStart++;
-	collArea = &_collisionAreas[collAreaStart];
-
-	_shouldPushColls = 0;
-	collResId = -1;
-
-	_script->skip(1);
-	count = _script->readByte();
-
-	_handleMouse = _script->peekByte(0);
-	deltaTime = 1000 * _script->peekByte(1);
-	stackPos2 = _script->peekByte(3);
-	descIndex = _script->peekByte(4);
-	byte var_42 = _script->peekByte(5);
-
-	if ((stackPos2 != 0) || (descIndex != 0)) {
-		deltaTime /= 100;
-		if (_script->peekByte(1) == 100)
-			deltaTime = 2;
-	}
-
-	timeVal = deltaTime;
-	_script->skip(6);
-
-	startPos = _script->pos();
-	WRITE_VAR(16, 0);
-
-	byte var_41 = 0;
-	int16 var_46 = 0;
-	int16 var_1C = 0;
-	int16 index = 0;
-	int16 curEditIndex = 0;
-	int right = 0, funcLeave = 0;
-
-	for (curCmd = 0; curCmd < count; curCmd++) {
-		array[curCmd] = 0;
-		cmd = _script->readByte();
-
-		if ((cmd & 0x40) != 0) {
-			cmd -= 0x40;
-			cmdHigh = _script->readByte();
-			cmdHigh <<= 8;
-		} else
-			cmdHigh = 0;
-
-		if ((cmd & 0x80) != 0) {
-			offsetPos = _script->pos();
-			left = _script->readValExpr();
-			top = _script->readValExpr();
-			width = _script->readValExpr();
-			height = _script->readValExpr();
-		} else {
-			offsetPos = 0;
-			left = _script->readUint16();
-			top = _script->readUint16();
-			width = _script->readUint16();
-			height = _script->readUint16();
-		}
-
-		if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
-			left += _vm->_draw->_backDeltaX;
-			top += _vm->_draw->_backDeltaY;
-		}
-
-		if (left != 0xFFFF) {
-			_vm->_draw->adjustCoords(0, &left, &top);
-			if (((cmd & 0x3F) < 20) && ((cmd & 0x3F) >= 3)) {
-				if (_vm->_draw->_needAdjust != 2)
-					height &= 0xFFFE;
-				_vm->_draw->adjustCoords(0, 0, &width);
-			} else
-				_vm->_draw->adjustCoords(0, &height, &width);
-		}
-
-		cmd &= 0x7F;
-		debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd);
-
-		switch (cmd) {
-		case 0:
-			_script->skip(6);
-			startPos = _script->pos();
-			_script->skip(_script->peekUint16(2) + 2);
-			key = curCmd + 0xA000;
-
-			addNewCollision(curCmd + 0x8000, left, top,
-					left + width - 1, top + height - 1,
-					cmd + cmdHigh, key, startPos,
-					_script->pos(), offsetPos);
-
-			_script->skip(_script->peekUint16(2) + 2);
-
-			break;
-
-		case 1:
-			key = _script->readInt16();
-			array[curCmd] = _script->readInt16();
-			flags = _script->readInt16();
-
-			startPos = _script->pos();
-			_script->skip(_script->peekUint16(2) + 2);
-
-			if (key == 0)
-				key = curCmd + 0xA000;
-
-			addNewCollision(curCmd + 0x8000, left, top,
-					left + width - 1, top + height - 1,
-					(flags << 4) + cmd + cmdHigh, key, startPos,
-					_script->pos(), offsetPos);
-
-			_script->skip(_script->peekUint16(2) + 2);
-
-			break;
-
-		case 3:
-		case 4:
-		case 5:
-		case 6:
-		case 7:
-		case 8:
-		case 9:
-		case 10:
-			_vm->_util->clearKeyBuf();
-			var_1C = 1;
-			key = _script->readVarIndex();
-			descArray[index].fontIndex = _script->readInt16();
-			descArray[index].backColor = _script->readByte();
-			descArray[index].frontColor = _script->readByte();
-
-			if ((cmd >= 5) && (cmd <= 8)) {
-				descArray[index].ptr = _script->getData() + _script->pos() + 2;
-				_script->skip(_script->peekUint16() + 2);
-			} else
-				descArray[index].ptr = 0;
-
-			if (left == 0xFFFF) {
-				if ((cmd & 1) == 0) {
-					_script->skip(_script->peekUint16(2) + 2);
-				}
-				break;
-			}
-
-			right = left + width - 1;
-			if (!_vm->_draw->_fonts[descArray[index].fontIndex]->extraData)
-				right = left + width * _vm->_draw->_fonts[descArray[index].fontIndex]->itemWidth - 1;
-
-			funcLeave = 0;
-			if (!(cmd & 1))
-				funcLeave = _script->pos();
-
-			addNewCollision(curCmd + 0x8000, left, top, right,
-					top + height - 1, cmd, key, 0, funcLeave, 0);
-
-			if (!(cmd & 1)) {
-				_script->skip(_script->peekUint16(2) + 2);
-			}
-
-			index++;
-			break;
-
-		case 11:
-			_script->skip(6);
-			for (i = 0; i < 150; i++) {
-				if ((_collisionAreas[i].id & 0xF000) == 0xE000) {
-					_collisionAreas[i].id &= 0xBFFF;
-					_collisionAreas[i].funcEnter =
-						_script->pos();
-					_collisionAreas[i].funcLeave =
-						_script->pos();
-				}
-			}
-			_script->skip(_script->peekUint16(2) + 2);
-			break;
-
-		case 12:
-			_script->skip(6);
-			for (i = 0; i < 150; i++) {
-				if ((_collisionAreas[i].id & 0xF000) == 0xD000) {
-					_collisionAreas[i].id &= 0xBFFF;
-					_collisionAreas[i].funcEnter =
-						_script->pos();
-					_collisionAreas[i].funcLeave =
-						_script->pos();
-				}
-			}
-			_script->skip(_script->peekUint16(2) + 2);
-			break;
-
-		case 20:
-			collResId = curCmd;
-			// Fall through to case 2
-
-		case 2:
-			key = _script->readInt16();
-			array[curCmd] = _script->readInt16();
-			flags = _script->readInt16();
-
-			addNewCollision(curCmd + 0x8000, left, top,
-					left + width - 1, top + height - 1,
-					(flags << 4) + cmdHigh + 2, key, 0,
-					_script->pos(), offsetPos);
-
-			_script->skip(_script->peekUint16(2) + 2);
-
-			break;
-
-		case 21:
-			key = _script->readInt16();
-			array[curCmd] = _script->readInt16();
-			flags = _script->readInt16() & 3;
-
-			addNewCollision(curCmd + 0x8000, left, top,
-					left + width - 1, top + height - 1,
-					(flags << 4) + cmdHigh + 2, key,
-					_script->pos(), 0, offsetPos);
-
-			_script->skip(_script->peekUint16(2) + 2);
-
-			break;
-		}
-	}
-
-	if (var_42 != 0)
-		setCollisions(1);
-
-	_forceHandleMouse = 0;
-	_vm->_util->clearKeyBuf();
-
-	do {
-		if (var_1C != 0) {
-			key = multiEdit(deltaTime, index, &curEditIndex, descArray,
-					&activeCollResId, &activeCollIndex, false);
-
-			WRITE_VAR(55, curEditIndex);
-			if (key == kKeyReturn) {
-				for (i = 0; i < 150; i++) {
-					if (_collisionAreas[i].left == 0xFFFF)
-						break;
-
-					if ((_collisionAreas[i].id & 0xC000) != 0x8000)
-						continue;
-
-					if ((_collisionAreas[i].flags & 1) != 0)
-						continue;
-
-					if ((_collisionAreas[i].flags & 0x0F) <= 2)
-						continue;
-
-					activeCollResId = _collisionAreas[i].id;
-					collResId = _collisionAreas[i].id & 0x7FFF;
-					activeCollIndex = i;
-					break;
-				}
-				break;
-			}
-		} else
-			key = checkCollisions(_handleMouse, -deltaTime,
-					&activeCollResId, &activeCollIndex);
-
-		if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
-		    ((key >> 8) > 1) && ((key >> 8) < 12))
-			key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
-
-		if (activeCollResId == 0) {
-			if (key != 0) {
-				for (i = 0; i < 150; i++) {
-					if (_collisionAreas[i].left == 0xFFFF)
-						break;
-
-					if ((_collisionAreas[i].id & 0xC000) != 0x8000)
-						continue;
-
-					if ((_collisionAreas[i].key == key) ||
-							(_collisionAreas[i].key == 0x7FFF)) {
-						activeCollResId = _collisionAreas[i].id;
-						activeCollIndex = i;
-						break;
-					}
-				}
-
-				if (activeCollResId == 0) {
-					for (i = 0; i < 150; i++) {
-						if (_collisionAreas[i].left == 0xFFFF)
-							break;
-
-						if ((_collisionAreas[i].id & 0xC000) != 0x8000)
-							continue;
-
-						if ((_collisionAreas[i].key & 0xFF00) != 0)
-							continue;
-
-						if (_collisionAreas[i].key == 0)
-							continue;
-
-						if (adjustKey(key & 0xFF) == adjustKey(_collisionAreas[i].key)) {
-							activeCollResId = _collisionAreas[i].id;
-							activeCollIndex = i;
-							break;
-						}
-					}
-				}
-			} else if (deltaTime != 0) {
-				if (stackPos2 != 0) {
-					collStackPos = 0;
-
-					for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
-						if ((collPtr->id & 0xF000) != 0x8000)
-							continue;
-
-						collStackPos++;
-						if (collStackPos != stackPos2)
-							continue;
-
-						activeCollResId = collPtr->id;
-						activeCollIndex = i + collAreaStart;
-						_vm->_inter->storeMouse();
-						if (VAR(16) != 0)
-							break;
-
-						if ((activeCollResId & 0xF000) == 0x8000)
-							WRITE_VAR(16, array[activeCollResId & 0xFFF]);
-						else
-							WRITE_VAR(16, activeCollResId & 0xFFF);
-
-						if (collPtr->funcLeave != 0) {
-							uint32 timeKey = _vm->_util->getTimeKey();
-							collSub(collPtr->funcLeave);
-
-							if (timeVal != 2) {
-								deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey);
-
-								if ((deltaTime - var_46) < 3) {
-									var_46 -= (deltaTime - 3);
-									deltaTime = 3;
-								} else if (var_46 != 0) {
-									deltaTime -= var_46;
-									var_46 = 0;
-								}
-
-								if (deltaTime > timeVal)
-									deltaTime = timeVal;
-
-							} else
-								deltaTime = 2;
-
-						}
-
-						if (VAR(16) == 0)
-							activeCollResId = 0;
-						else
-							var_41 = 1;
-
-						break;
-					}
-				} else {
-					if (descIndex != 0) {
-
-						counter = 0;
-						for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
-							if ((collPtr->id & 0xF000) == 0x8000)
-								if (++counter == descIndex) {
-									activeCollResId = collPtr->id;
-									activeCollIndex = i + collAreaStart;
-									break;
-								}
-						}
-
-					} else {
-
-						for (i = 0, collPtr = _collisionAreas; collPtr->left != 0xFFFF; i++, collPtr++) {
-							if ((collPtr->id & 0xF000) == 0x8000) {
-								activeCollResId = collPtr->id;
-								activeCollIndex = i;
-								break;
-							}
-						}
-						if ((_lastCollKey != 0) &&
-								(_collisionAreas[_lastCollAreaIndex].funcLeave != 0))
-							collSub(_collisionAreas[_lastCollAreaIndex].funcLeave);
-
-						_lastCollKey = 0;
-					}
-
-				}
-			}
-		}
-
-		if (var_41 != 0)
-			break;
-
-		if ((activeCollResId == 0) ||
-				(_collisionAreas[activeCollIndex].funcLeave != 0))
-			continue;
-
-		_vm->_inter->storeMouse();
-		if ((activeCollResId & 0xF000) == 0x8000)
-			WRITE_VAR(16, array[activeCollResId & 0xFFF]);
-		else
-			WRITE_VAR(16, activeCollResId & 0xFFF);
-
-		if (_collisionAreas[activeCollIndex].funcEnter != 0)
-			collSub(_collisionAreas[activeCollIndex].funcEnter);
-
-		WRITE_VAR(16, 0);
-		activeCollResId = 0;
-	}
-	while ((activeCollResId == 0) && !_vm->_inter->_terminate && !_vm->shouldQuit());
-
-	if ((activeCollResId & 0xFFF) == collResId) {
-		collStackPos = 0;
-		var_24 = 0;
-		var_26 = 1;
-		for (i = 0; i < 150; i++) {
-			if (_collisionAreas[i].left == 0xFFFF)
-				continue;
-
-			if ((_collisionAreas[i].id & 0xC000) != 0x8000)
-				continue;
-
-			if ((_collisionAreas[i].flags & 0x0F) < 3)
-				continue;
-
-			if ((_collisionAreas[i].flags & 0x0F) > 10)
-				continue;
-
-			if ((_collisionAreas[i].flags & 0x0F) > 8) {
-				char *ptr;
-				strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
-				while ((ptr = strchr(_tempStr, ' ')))
-					_vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
-				if (_vm->_language == 2)
-					while ((ptr = strchr(_tempStr, '.')))
-						*ptr = ',';
-				WRITE_VARO_STR(_collisionAreas[i].key, _tempStr);
-			}
-
-			if (((_collisionAreas[i].flags & 0x0F) >= 5) &&
-			    ((_collisionAreas[i].flags & 0x0F) <= 8)) {
-				str = (char *) descArray[var_24].ptr;
-
-				strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
-
-				if ((_collisionAreas[i].flags & 0x0F) < 7)
-					_vm->_util->cleanupStr(_tempStr);
-
-				int16 pos = 0;
-				do {
-					strncpy0(_collStr, str, 255);
-					pos += strlen(str) + 1;
-
-					str += strlen(str) + 1;
-
-					if ((_collisionAreas[i].flags & 0x0F) < 7)
-						_vm->_util->cleanupStr(_collStr);
-
-					if (strcmp(_tempStr, _collStr) == 0) {
-						WRITE_VAR(17, VAR(17) + 1);
-						WRITE_VAR(17 + var_26, 1);
-						break;
-					}
-				} while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
-				collStackPos++;
-			} else {
-				WRITE_VAR(17 + var_26, 2);
-			}
-			var_24++;
-			var_26++;
-		}
-
-		if (collStackPos != (int16) VAR(17))
-			WRITE_VAR(17, 0);
-		else
-			WRITE_VAR(17, 1);
-	}
-
-	if (_handleMouse == 1)
-		_vm->_draw->blitCursor();
-
-	if (!_vm->_inter->_terminate && (var_41 == 0)) {
-		_script->seek(_collisionAreas[activeCollIndex].funcLeave);
-
-		_vm->_inter->storeMouse();
-		if (VAR(16) == 0) {
-			if ((activeCollResId & 0xF000) == 0x8000)
-				WRITE_VAR(16, array[activeCollResId & 0xFFF]);
-			else
-				WRITE_VAR(16, activeCollResId & 0xFFF);
-		}
-	} else
-		_script->setFinished(true);
-
-	for (curCmd = 0; curCmd < count; curCmd++)
-		freeCollision(curCmd + 0x8000);
-
-	for (i = 0; i < 150; i++) {
-		if (((_collisionAreas[i].id & 0xF000) == 0xA000) ||
-				((_collisionAreas[i].id & 0xF000) == 0x9000))

@@ Diff output truncated at 100000 characters. @@

This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list