[Scummvm-cvs-logs] SF.net SVN: scummvm:[42174] scummvm/trunk/engines/sci/engine/ksound.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Mon Jul 6 14:44:56 CEST 2009
Revision: 42174
http://scummvm.svn.sourceforge.net/scummvm/?rev=42174&view=rev
Author: thebluegr
Date: 2009-07-06 12:44:55 +0000 (Mon, 06 Jul 2009)
Log Message:
-----------
Proper handling of sound effects marked as music resources
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/ksound.cpp
Modified: scummvm/trunk/engines/sci/engine/ksound.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/ksound.cpp 2009-07-06 12:33:05 UTC (rev 42173)
+++ scummvm/trunk/engines/sci/engine/ksound.cpp 2009-07-06 12:44:55 UTC (rev 42174)
@@ -808,10 +808,18 @@
if (!GET_SEL32V(obj, nodePtr) && obj.segment) {
if (!s->resmgr->testResource(ResourceId(kResourceTypeSound, number))) {
- warning("Could not open song number %d", number);
- // Send a "stop handle" event so that the engine won't wait forever here
- s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
- PUT_SEL32V(obj, signal, -1);
+ // Check if the resource exists as an audio resource - this can happen
+ // in SQ4CD and perhaps other games as well. If the resource exists, play
+ // it using map 65535 (sound effects map).
+ if (s->resmgr->testResource(ResourceId(kResourceTypeAudio, number))) {
+ // Found a relevant audio resource, play it
+ PUT_SEL32V(obj, signal, s->_sound.startAudio(65535, number));
+ } else {
+ warning("Could not open song number %d", number);
+ // Send a "stop handle" event so that the engine won't wait forever here
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
+ PUT_SEL32V(obj, signal, -1);
+ }
return s->r_acc;
}
@@ -966,6 +974,9 @@
return s->r_acc;
}
+/**
+ * Used for synthesized music playback
+ */
reg_t kDoSound(EngineState *s, int funct_nr, int argc, reg_t *argv) {
if (s->_kernel->_selectorMap.setVol != -1)
return kDoSound_SCI1(s, funct_nr, argc, argv);
@@ -975,7 +986,9 @@
return kDoSound_SCI0(s, funct_nr, argc, argv);
}
-// Used for speech playback in CD games
+/**
+ * Used for speech playback and digital soundtracks in CD games
+ */
reg_t kDoAudio(EngineState *s, int funct_nr, int argc, reg_t *argv) {
Audio::Mixer *mixer = g_system->getMixer();
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