[Scummvm-cvs-logs] SF.net SVN: scummvm:[42194] scummvm/branches/gsoc2009-draci/engines/draci
dkasak13 at users.sourceforge.net
dkasak13 at users.sourceforge.net
Mon Jul 6 21:50:59 CEST 2009
Revision: 42194
http://scummvm.svn.sourceforge.net/scummvm/?rev=42194&view=rev
Author: dkasak13
Date: 2009-07-06 19:50:59 +0000 (Mon, 06 Jul 2009)
Log Message:
-----------
* Fixed extracting visibility and location of object from its status byte
* Added Game::getRoomNum() which returns the current room number
* Made Game::loadRoom() execute the room's startup script, load the room's objects and run their init scripts as well
Modified Paths:
--------------
scummvm/branches/gsoc2009-draci/engines/draci/game.cpp
scummvm/branches/gsoc2009-draci/engines/draci/game.h
Modified: scummvm/branches/gsoc2009-draci/engines/draci/game.cpp
===================================================================
--- scummvm/branches/gsoc2009-draci/engines/draci/game.cpp 2009-07-06 19:43:21 UTC (rev 42193)
+++ scummvm/branches/gsoc2009-draci/engines/draci/game.cpp 2009-07-06 19:50:59 UTC (rev 42194)
@@ -121,10 +121,10 @@
byte tmp = objStatus.readByte();
// Set object visibility
- _objects[i]._visible = tmp & 1;
+ _objects[i]._visible = tmp & (1 << 7);
// Set object location
- _objects[i]._location = tmp & ~1;
+ _objects[i]._location = (~(1 << 7) & tmp) - 1;
}
assert(numDialogs == _info->_numDialogs);
@@ -172,6 +172,32 @@
_currentRoom._escRoom = roomReader.readByte() - 1;
_currentRoom._numGates = roomReader.readByte();
+ for (uint i = 0; i < _info->_numObjects; ++i) {
+ debugC(1, kDraciLogicDebugLevel,
+ "Checking if object %d (%d) is at the current location (%d)", i,
+ _objects[i]._location, roomNum);
+
+ if (_objects[i]._location == roomNum) {
+ debugC(1, kDraciLogicDebugLevel, "Loading object %d from room %d", i, roomNum);
+ loadObject(i);
+ }
+ }
+
+ // We can't do this in the above loop because some objects' scripts reference
+ // other objects that may not yet be loaded
+ for (uint i = 0; i < _info->_numObjects; ++i) {
+ if (_objects[i]._location == roomNum) {
+ _vm->_script->run(getObject(i)->_program, getObject(i)->_init);
+ }
+ }
+
+ f = _vm->_roomsArchive->getFile(roomNum * 4 + 3);
+ _currentRoom._program._bytecode = new byte[f->_length];
+ _currentRoom._program._length = f->_length;
+ memcpy(_currentRoom._program._bytecode, f->_data, f->_length);
+
+ _vm->_script->run(_currentRoom._program, _currentRoom._init);
+
f = _vm->_paletteArchive->getFile(_currentRoom._palette);
_vm->_screen->setPalette(f->_data, 0, kNumColours);
}
@@ -295,9 +321,15 @@
void Game::changeRoom(uint roomNum) {
_currentRoom._roomNum = roomNum;
loadRoom(roomNum);
- loadOverlays();
+ loadOverlays();
+
+ _vm->_script->run(_currentRoom._program, _currentRoom._init);
}
+int Game::getRoomNum() {
+ return _currentRoom._roomNum;
+}
+
Game::~Game() {
delete[] _persons;
delete[] _variables;
Modified: scummvm/branches/gsoc2009-draci/engines/draci/game.h
===================================================================
--- scummvm/branches/gsoc2009-draci/engines/draci/game.h 2009-07-06 19:43:21 UTC (rev 42193)
+++ scummvm/branches/gsoc2009-draci/engines/draci/game.h 2009-07-06 19:50:59 UTC (rev 42194)
@@ -91,6 +91,7 @@
double _pers0, _persStep;
byte _escRoom;
byte _numGates;
+ GPL2Program _program;
};
class Game {
@@ -103,6 +104,8 @@
void changeRoom(uint roomNum);
+ int getRoomNum();
+
void loadRoom(uint roomNum);
int loadAnimation(uint animNum);
void loadOverlays();
@@ -118,7 +121,7 @@
uint16 *_dialogOffsets;
int16 *_variables;
byte *_itemStatus;
- GameObject *_objects;
+ GameObject *_objects;
Room _currentRoom;
};
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