[Scummvm-cvs-logs] SF.net SVN: scummvm:[42205] scummvm/trunk/engines/cruise/function.cpp

dreammaster at users.sourceforge.net dreammaster at users.sourceforge.net
Tue Jul 7 09:41:05 CEST 2009


Revision: 42205
          http://scummvm.svn.sourceforge.net/scummvm/?rev=42205&view=rev
Author:   dreammaster
Date:     2009-07-07 07:41:02 +0000 (Tue, 07 Jul 2009)

Log Message:
-----------
Removed the shooting workaround delay - the overlay number can vary, so it isn't a reliable way of identifying the specific message

Modified Paths:
--------------
    scummvm/trunk/engines/cruise/function.cpp

Modified: scummvm/trunk/engines/cruise/function.cpp
===================================================================
--- scummvm/trunk/engines/cruise/function.cpp	2009-07-07 07:21:32 UTC (rev 42204)
+++ scummvm/trunk/engines/cruise/function.cpp	2009-07-07 07:41:02 UTC (rev 42205)
@@ -815,11 +815,6 @@
 
 	createTextObject(&cellHead, overlayIdx, var_8, var_6, var_4, var_2, color, masterScreen, currentScriptPtr->overlayNumber, currentScriptPtr->scriptNumber);
 
-	// WORKAROUND: The first message in the 'shooting cutscene' goes too fast on newer systems,
-	// so this introduces a delay so the user has more time to read the message
-	if ((overlayIdx == 46) && (var_8 == 0))
-		userDelay = 3 * (1000 / GAME_FRAME_DELAY_2);
-
 	return 0;
 }
 


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