[Scummvm-cvs-logs] SF.net SVN: scummvm:[42244] scummvm/branches/gsoc2009-draci/engines/draci
dkasak13 at users.sourceforge.net
dkasak13 at users.sourceforge.net
Tue Jul 7 23:18:29 CEST 2009
Revision: 42244
http://scummvm.svn.sourceforge.net/scummvm/?rev=42244&view=rev
Author: dkasak13
Date: 2009-07-07 21:18:28 +0000 (Tue, 07 Jul 2009)
Log Message:
-----------
* From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, _seqTab (not used anymore), added Common::Array<int> _anims.
* Handled cylic animations properly
* Handled the Z coordinate properly
Modified Paths:
--------------
scummvm/branches/gsoc2009-draci/engines/draci/game.cpp
scummvm/branches/gsoc2009-draci/engines/draci/game.h
scummvm/branches/gsoc2009-draci/engines/draci/script.cpp
Modified: scummvm/branches/gsoc2009-draci/engines/draci/game.cpp
===================================================================
--- scummvm/branches/gsoc2009-draci/engines/draci/game.cpp 2009-07-07 21:11:36 UTC (rev 42243)
+++ scummvm/branches/gsoc2009-draci/engines/draci/game.cpp 2009-07-07 21:18:28 UTC (rev 42244)
@@ -201,7 +201,7 @@
_vm->_screen->setPalette(f->_data, 0, kNumColours);
}
-int Game::loadAnimation(uint animNum) {
+int Game::loadAnimation(uint animNum, uint z) {
BAFile *animFile = _vm->_animationsArchive->getFile(animNum);
Common::MemoryReadStream animationReader(animFile->_data, animFile->_length);
@@ -211,10 +211,10 @@
// FIXME: handle these properly
animationReader.readByte(); // Memory logic field, not used
animationReader.readByte(); // Disable erasing field, not used
- animationReader.readByte(); // Cyclic field, not used
+ bool cyclic = animationReader.readByte(); // Cyclic field, not used
animationReader.readByte(); // Relative field, not used
- Animation *anim = _vm->_anims->addAnimation(animNum, 254, false);
+ Animation *anim = _vm->_anims->addAnimation(animNum, z, false);
for (uint i = 0; i < numFrames; ++i) {
uint spriteNum = animationReader.readUint16LE() - 1;
@@ -236,8 +236,7 @@
if (mirror)
sp->setMirrorOn();
- // HACK: This is only for testing
- anim->setLooping(true);
+ anim->setLooping(cyclic);
anim->addFrame(sp);
}
@@ -262,8 +261,8 @@
obj->_imUse = objReader.readByte();
obj->_walkDir = objReader.readByte();
obj->_priority = objReader.readByte();
- obj->_idxSeq = objReader.readUint16LE();
- obj->_numSeq = objReader.readUint16LE();
+ objReader.readUint16LE(); // idxSeq field, not used
+ objReader.readUint16LE(); // numSeq field, not used
obj->_lookX = objReader.readUint16LE();
obj->_lookY = objReader.readUint16LE();
obj->_useX = objReader.readUint16LE();
@@ -272,10 +271,7 @@
obj->_useDir = objReader.readByte();
obj->_absNum = objNum;
- obj->_animObj = 0;
- obj->_seqTab = new uint16[obj->_numSeq];
-
file = _vm->_objectsArchive->getFile(objNum * 3 + 1);
obj->_title = new byte[file->_length];
memcpy(obj->_title, file->_data, file->_length);
@@ -327,8 +323,9 @@
GameObject *obj = &_objects[i];
if (i != 0 && obj->_location == oldRoomNum) {
- for (uint j = 0; j < obj->_numSeq; ++j) {
- _vm->_anims->deleteAnimation(obj->_seqTab[j]);
+ for (uint j = 0; j < obj->_anims.size(); ++j) {
+ _vm->_anims->deleteAnimation(obj->_anims[j]);
+ obj->_anims.pop_back();
}
}
}
@@ -352,7 +349,6 @@
}
GameObject::~GameObject() {
- delete[] _seqTab;
delete[] _title;
delete[] _program._bytecode;
}
Modified: scummvm/branches/gsoc2009-draci/engines/draci/game.h
===================================================================
--- scummvm/branches/gsoc2009-draci/engines/draci/game.h 2009-07-07 21:11:36 UTC (rev 42243)
+++ scummvm/branches/gsoc2009-draci/engines/draci/game.h 2009-07-07 21:18:28 UTC (rev 42244)
@@ -45,19 +45,17 @@
struct GameObject {
- GameObject() : _seqTab(NULL), _title(NULL) {}
+ GameObject() : _title(NULL) {}
~GameObject();
uint16 _init, _look, _use, _canUse;
bool _imInit, _imLook, _imUse;
byte _walkDir;
byte _priority;
- uint16 _idxSeq, _numSeq;
uint16 _lookX, _lookY, _useX, _useY;
byte _lookDir, _useDir;
uint16 _absNum;
- byte _animObj;
- uint16 *_seqTab;
+ Common::Array<int> _anims;
GPL2Program _program;
byte *_title;
byte _location;
@@ -125,7 +123,7 @@
}
void loadRoom(uint roomNum);
- int loadAnimation(uint animNum);
+ int loadAnimation(uint animNum, uint z);
void loadOverlays();
void loadObject(uint numObj);
Modified: scummvm/branches/gsoc2009-draci/engines/draci/script.cpp
===================================================================
--- scummvm/branches/gsoc2009-draci/engines/draci/script.cpp 2009-07-07 21:11:36 UTC (rev 42243)
+++ scummvm/branches/gsoc2009-draci/engines/draci/script.cpp 2009-07-07 21:18:28 UTC (rev 42244)
@@ -226,7 +226,8 @@
GameObject *obj = _vm->_game->getObject(objID);
- obj->_seqTab[animID - obj->_idxSeq] = _vm->_game->loadAnimation(animID);
+ _vm->_game->loadAnimation(animID, obj->_priority);
+ obj->_anims.push_back(animID);
}
void Script::start(Common::Queue<int> ¶ms) {
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list