[Scummvm-cvs-logs] SF.net SVN: scummvm:[42580] scummvm/branches/gsoc2009-draci/engines/draci/ animation.cpp

dkasak13 at users.sourceforge.net dkasak13 at users.sourceforge.net
Sat Jul 18 04:58:11 CEST 2009


Revision: 42580
          http://scummvm.svn.sourceforge.net/scummvm/?rev=42580&view=rev
Author:   dkasak13
Date:     2009-07-18 02:58:11 +0000 (Sat, 18 Jul 2009)

Log Message:
-----------
Fixed bug where certain animations were played very fast when not played immediately when they are created.

Modified Paths:
--------------
    scummvm/branches/gsoc2009-draci/engines/draci/animation.cpp

Modified: scummvm/branches/gsoc2009-draci/engines/draci/animation.cpp
===================================================================
--- scummvm/branches/gsoc2009-draci/engines/draci/animation.cpp	2009-07-18 02:53:37 UTC (rev 42579)
+++ scummvm/branches/gsoc2009-draci/engines/draci/animation.cpp	2009-07-18 02:58:11 UTC (rev 42580)
@@ -33,7 +33,7 @@
 	_z = 0;
 	_relX = 0;
 	_relY = 0;
-	_playing = false;
+	setPlaying(false);
 	_looping = false;
 	_tick = _vm->_system->getMillis();
 	_currentFrame = 0;
@@ -82,7 +82,7 @@
 		// The animation is also restarted to frame zero
 		if ((_currentFrame == getFramesNum() - 1) && !_looping) {
 			_currentFrame = 0;
-			_playing = false;
+			setPlaying(false);
 		} else {
 			_vm->_screen->getSurface()->markDirtyRect(frameRect);
 			_currentFrame = nextFrameNum();
@@ -150,6 +150,7 @@
 }
 
 void Animation::setPlaying(bool playing) {
+	_tick = _vm->_system->getMillis();
 	_playing = playing;
 }
 


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