[Scummvm-cvs-logs] SF.net SVN: scummvm:[42679] scummvm/trunk/engines/gob/save
drmccoy at users.sourceforge.net
drmccoy at users.sourceforge.net
Thu Jul 23 21:50:13 CEST 2009
Revision: 42679
http://scummvm.svn.sourceforge.net/scummvm/?rev=42679&view=rev
Author: drmccoy
Date: 2009-07-23 19:50:13 +0000 (Thu, 23 Jul 2009)
Log Message:
-----------
Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.-
Modified Paths:
--------------
scummvm/trunk/engines/gob/save/saveload.h
scummvm/trunk/engines/gob/save/saveload_v4.cpp
Modified: scummvm/trunk/engines/gob/save/saveload.h
===================================================================
--- scummvm/trunk/engines/gob/save/saveload.h 2009-07-23 12:46:06 UTC (rev 42678)
+++ scummvm/trunk/engines/gob/save/saveload.h 2009-07-23 19:50:13 UTC (rev 42679)
@@ -289,6 +289,8 @@
GameHandler(GobEngine *vm, const char *target);
~GameHandler();
+ int getLastSlot() const;
+
int32 getSize();
bool load(int16 dataVar, int32 size, int32 offset);
bool save(int16 dataVar, int32 size, int32 offset);
@@ -317,6 +319,8 @@
File *_slotFile;
+ int _lastSlot;
+
SaveReader *_reader;
SaveWriter *_writer;
Modified: scummvm/trunk/engines/gob/save/saveload_v4.cpp
===================================================================
--- scummvm/trunk/engines/gob/save/saveload_v4.cpp 2009-07-23 12:46:06 UTC (rev 42678)
+++ scummvm/trunk/engines/gob/save/saveload_v4.cpp 2009-07-23 19:50:13 UTC (rev 42679)
@@ -84,6 +84,8 @@
_slotFile = new File(vm, target);
+ _lastSlot = -1;
+
_writer = 0;
_reader = 0;
}
@@ -94,6 +96,10 @@
delete _writer;
}
+int SaveLoad_v4::GameHandler::getLastSlot() const {
+ return _lastSlot;
+}
+
int32 SaveLoad_v4::GameHandler::getSize() {
// Fake an empty save file for the very first query, to get clear properties
if (_firstSize) {
@@ -178,6 +184,7 @@
if (!vars.writeInto(0, 0, varSize))
return false;
+ _lastSlot = slot;
}
return true;
@@ -261,6 +268,7 @@
if (!_writer->writePart(1, &vars))
return false;
+ _lastSlot = slot;
}
return true;
@@ -465,7 +473,11 @@
return false;
}
- return _gameHandler->loadScreenProps(_file->getSlot(offset), _curProps->_props);
+ int slot = _gameHandler->getLastSlot();
+ if (slot == -1)
+ slot = _file->getSlot(offset);
+
+ return _gameHandler->loadScreenProps(slot, _curProps->_props);
}
bool SaveLoad_v4::ScreenPropsHandler::save(int16 dataVar, int32 size, int32 offset) {
@@ -474,7 +486,11 @@
return false;
}
- return _gameHandler->saveScreenProps(_file->getSlot(offset), _curProps->_props);
+ int slot = _gameHandler->getLastSlot();
+ if (slot == -1)
+ slot = _file->getSlot(offset);
+
+ return _gameHandler->saveScreenProps(slot, _curProps->_props);
}
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