[Scummvm-cvs-logs] SF.net SVN: scummvm:[42740] scummvm/trunk/engines/scumm/verbs.cpp
Kirben at users.sourceforge.net
Kirben at users.sourceforge.net
Sat Jul 25 09:17:37 CEST 2009
Revision: 42740
http://scummvm.svn.sourceforge.net/scummvm/?rev=42740&view=rev
Author: Kirben
Date: 2009-07-25 07:17:37 +0000 (Sat, 25 Jul 2009)
Log Message:
-----------
Whitespace changes.
Modified Paths:
--------------
scummvm/trunk/engines/scumm/verbs.cpp
Modified: scummvm/trunk/engines/scumm/verbs.cpp
===================================================================
--- scummvm/trunk/engines/scumm/verbs.cpp 2009-07-25 06:55:28 UTC (rev 42739)
+++ scummvm/trunk/engines/scumm/verbs.cpp 2009-07-25 07:17:37 UTC (rev 42740)
@@ -699,11 +699,9 @@
Actor *a = derefActor(VAR(VAR_EGO), "checkExecVerbs");
Actor *a2 =derefActor(actor, "checkExecVerbs");
-
if (!a->_moving) {
int dist = getDist(a->getRealPos().x, a->getRealPos().y, a2->getRealPos().x, a2->getRealPos().y);
-
- if (dist>5)
+ if (dist > 5)
a->startWalkActor(a2->getRealPos().x, a2->getRealPos().y, 1);
else
return false;
@@ -731,13 +729,12 @@
int dist = getDist(a->getRealPos().x, a->getRealPos().y, x, y);
// FIXME: This should be changed once the walkbox problem is fixed
- if (dist>0x5) {
+ if (dist > 0x5) {
a->startWalkActor(x, y, dir);
VAR(6) = x;
VAR(7) = y;
return true;
} else {
-
// Finished walk, are we picking up the item?
if (_verbPickup) {
int oldActive = _activeObject, oldIndex = _activeObjectIndex;
@@ -855,7 +852,6 @@
if (_activeVerb == 3 && _activeInventory && _activeActor) {
// FIXME: Actors need to turn and face each other
// And walk to each other
- //
if (verbMoveToActor(_activeActor))
return true;
@@ -914,7 +910,6 @@
_v0ObjectIndex = false;
} else if (_activeInventory) {
if (verbExecutes(_activeInventory, true) == false) {
-
if (_activeObject2 && verbExecutes(_activeObject2, true)) {
_v0ObjectInInventory = true;
@@ -950,7 +945,6 @@
// Is a verb currently executing
if (_verbExecuting) {
-
// Check if mouse click
if (_mouseAndKeyboardStat & MBS_MOUSE_MASK) {
int over = findVerbAtPos(_mouse.x, _mouse.y);
@@ -1026,7 +1020,6 @@
if (_activeVerb == 11 && !((!(_activeObject || _activeInventory)) || !_activeObject2))
return;
-
} else {
int over = findVerbAtPos(_mouse.x, _mouse.y);
int act = getActorFromPos(_virtualMouse.x, _virtualMouse.y);
@@ -1062,7 +1055,6 @@
// Clicked on nothing, walk here?
if (!over && !act && _activeVerb == 13 && !obj && _currentMode != 0) {
-
// Clear all selected
resetSentence();
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