[Scummvm-cvs-logs] SF.net SVN: scummvm:[42742] scummvm/trunk/engines/scumm

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Sat Jul 25 11:36:16 CEST 2009


Revision: 42742
          http://scummvm.svn.sourceforge.net/scummvm/?rev=42742&view=rev
Author:   fingolfin
Date:     2009-07-25 09:36:16 +0000 (Sat, 25 Jul 2009)

Log Message:
-----------
Whitespace fixes

Modified Paths:
--------------
    scummvm/trunk/engines/scumm/costume.cpp
    scummvm/trunk/engines/scumm/costume.h

Modified: scummvm/trunk/engines/scumm/costume.cpp
===================================================================
--- scummvm/trunk/engines/scumm/costume.cpp	2009-07-25 09:19:40 UTC (rev 42741)
+++ scummvm/trunk/engines/scumm/costume.cpp	2009-07-25 09:36:16 UTC (rev 42742)
@@ -1214,7 +1214,7 @@
 
 // based on 0x2BCA, doesn't match disassembly because 'oldDir' variable
 // is not the same value as stored in the original interpreter
-int C64CostumeLoader::dirToDirStop( int oldDir ) {
+int C64CostumeLoader::dirToDirStop(int oldDir) {
 	switch (oldDir) {
 		case 0:
 			return 4;	// Left
@@ -1237,7 +1237,7 @@
 }
 
 void C64CostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
-	ActorC64 *A = (ActorC64*) a;
+	ActorC64 *A = (ActorC64 *)a;
 	int dir = newDirToOldDir(a->getFacing());
 	int command = dir;
 	
@@ -1275,7 +1275,7 @@
 }
 
 byte C64CostumeLoader::increaseAnims(Actor *a) {
-	ActorC64 *A = (ActorC64*) a;
+	ActorC64 *A = (ActorC64 *)a;
 	
 	// check if the actor speak flag has changed since last frame increase
 	if (A->_speaking != A->_speakingPrev) {

Modified: scummvm/trunk/engines/scumm/costume.h
===================================================================
--- scummvm/trunk/engines/scumm/costume.h	2009-07-25 09:19:40 UTC (rev 42741)
+++ scummvm/trunk/engines/scumm/costume.h	2009-07-25 09:36:16 UTC (rev 42742)
@@ -82,7 +82,7 @@
 
 protected:
 	void actorSpeak(ActorC64 *a, int &cmd);
-	int dirToDirStop( int oldDir );
+	int dirToDirStop(int oldDir);
 	void frameUpdate(ActorC64 *A, int cmd);
 	
 };


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