[Scummvm-cvs-logs] SF.net SVN: scummvm:[41748] scummvm/trunk/engines/cruise
dreammaster at users.sourceforge.net
dreammaster at users.sourceforge.net
Mon Jun 22 08:17:51 CEST 2009
Revision: 41748
http://scummvm.svn.sourceforge.net/scummvm/?rev=41748&view=rev
Author: dreammaster
Date: 2009-06-22 06:17:50 +0000 (Mon, 22 Jun 2009)
Log Message:
-----------
Implemented the Op_SetVolume method like the original, which simply set a dummy variable and never actually changed the volume
Modified Paths:
--------------
scummvm/trunk/engines/cruise/function.cpp
scummvm/trunk/engines/cruise/sound.cpp
scummvm/trunk/engines/cruise/sound.h
Modified: scummvm/trunk/engines/cruise/function.cpp
===================================================================
--- scummvm/trunk/engines/cruise/function.cpp 2009-06-22 02:41:56 UTC (rev 41747)
+++ scummvm/trunk/engines/cruise/function.cpp 2009-06-22 06:17:50 UTC (rev 41748)
@@ -1630,16 +1630,13 @@
}
int16 Op_SetVolume(void) {
- int oldVolume = _vm->sound().getVolume() >> 2;
+ int oldVolume = _vm->sound().getVolume();
int newVolume = popVar();
- // TODO: The game seems to expect the volume will only range from 0 - 63, so for now
- // I'm doing a translation of the full range 0 - 255 to the 0 - 63 for this script.
- // Need to verify at some point that there's no problem with this
if (newVolume > 63) newVolume = 63;
if (newVolume >= 0) {
int volume = 63 - newVolume;
- _vm->sound().setVolume(volume << 2);
+ _vm->sound().setVolume(volume);
}
return oldVolume >> 2;
Modified: scummvm/trunk/engines/cruise/sound.cpp
===================================================================
--- scummvm/trunk/engines/cruise/sound.cpp 2009-06-22 02:41:56 UTC (rev 41747)
+++ scummvm/trunk/engines/cruise/sound.cpp 2009-06-22 06:17:50 UTC (rev 41748)
@@ -814,15 +814,6 @@
_soundDriver->setChannelFrequency(channel, freq);
}
-void PCSound::setVolume(int volume) {
- warning("TODO: setVolume");
-}
-
-uint8 PCSound::getVolume() {
- warning("TODO: getVolume");
- return 63;
-}
-
void PCSound::startSound(int channelNum, const byte *ptr, int size, int speed, int volume, bool loop) {
warning("TODO: validate startSound");
playSound(channelNum, speed, ptr, size, 0, 0, volume, loop);
Modified: scummvm/trunk/engines/cruise/sound.h
===================================================================
--- scummvm/trunk/engines/cruise/sound.h 2009-06-22 02:41:56 UTC (rev 41747)
+++ scummvm/trunk/engines/cruise/sound.h 2009-06-22 06:17:50 UTC (rev 41748)
@@ -41,6 +41,7 @@
private:
Audio::Mixer *_mixer;
CruiseEngine *_vm;
+ int _genVolume;
protected:
PCSoundDriver *_soundDriver;
PCSoundFxPlayer *_player;
@@ -71,8 +72,10 @@
bool musicLooping() const;
void musicLoop(bool v);
void startNote(int channel, int volume, int freq);
- void setVolume(int volume);
- uint8 getVolume();
+
+ // Note: Volume variable accessed by these methods is never actually used in original game
+ void setVolume(int volume) { _genVolume = volume; }
+ uint8 getVolume() const { return _genVolume; }
};
} // End of namespace Cruise
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