[Scummvm-cvs-logs] SF.net SVN: scummvm:[39416] scummvm/trunk

hkz at users.sourceforge.net hkz at users.sourceforge.net
Sun Mar 15 11:25:23 CET 2009


Revision: 39416
          http://scummvm.svn.sourceforge.net/scummvm/?rev=39416&view=rev
Author:   hkz
Date:     2009-03-15 10:25:22 +0000 (Sun, 15 Mar 2009)

Log Message:
-----------
Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX

Modified Paths:
--------------
    scummvm/trunk/engines/sword1/module.mk
    scummvm/trunk/engines/sword1/music.cpp
    scummvm/trunk/engines/sword1/sound.cpp
    scummvm/trunk/sound/module.mk

Added Paths:
-----------
    scummvm/trunk/sound/vag.cpp
    scummvm/trunk/sound/vag.h

Removed Paths:
-------------
    scummvm/trunk/engines/sword1/vag.cpp
    scummvm/trunk/engines/sword1/vag.h

Modified: scummvm/trunk/engines/sword1/module.mk
===================================================================
--- scummvm/trunk/engines/sword1/module.mk	2009-03-15 09:51:02 UTC (rev 39415)
+++ scummvm/trunk/engines/sword1/module.mk	2009-03-15 10:25:22 UTC (rev 39416)
@@ -18,8 +18,7 @@
 	sound.o \
 	staticres.o \
 	sword1.o \
-	text.o \
-	vag.o
+	text.o 
 
 # This module can be built as a plugin
 ifeq ($(ENABLE_SWORD1), DYNAMIC_PLUGIN)

Modified: scummvm/trunk/engines/sword1/music.cpp
===================================================================
--- scummvm/trunk/engines/sword1/music.cpp	2009-03-15 09:51:02 UTC (rev 39415)
+++ scummvm/trunk/engines/sword1/music.cpp	2009-03-15 10:25:22 UTC (rev 39416)
@@ -31,7 +31,6 @@
 
 #include "sword1/sword1.h"
 #include "sword1/music.h"
-#include "sword1/vag.h"
 
 #include "sound/aiff.h"
 #include "sound/flac.h"
@@ -39,6 +38,7 @@
 #include "sound/mp3.h"
 #include "sound/vorbis.h"
 #include "sound/wave.h"
+#include "sound/vag.h"
 
 #define SMP_BUFSIZE 8192
 
@@ -274,7 +274,7 @@
 
 	if (size != 0xffffffff) {
 		_file.seek(offset, SEEK_SET);
-		_audioSource = new VagStream(_file.readStream(size), loop);
+		_audioSource = new Audio::VagStream(_file.readStream(size), loop);
 		fadeUp();
 	} else {
 		_audioSource = NULL;

Modified: scummvm/trunk/engines/sword1/sound.cpp
===================================================================
--- scummvm/trunk/engines/sword1/sound.cpp	2009-03-15 09:51:02 UTC (rev 39415)
+++ scummvm/trunk/engines/sword1/sound.cpp	2009-03-15 10:25:22 UTC (rev 39416)
@@ -34,12 +34,12 @@
 #include "sword1/resman.h"
 #include "sword1/logic.h"
 #include "sword1/sword1.h"
-#include "sword1/vag.h"
 
 #include "sound/flac.h"
 #include "sound/mp3.h"
 #include "sound/vorbis.h"
 #include "sound/wave.h"
+#include "sound/vag.h"
 
 namespace Sword1 {
 
@@ -169,7 +169,7 @@
 						
 					if (SwordEngine::isPsx()) { ;
 						uint32 size = READ_LE_UINT32(sampleData);
-						Audio::AudioStream *audStream = new VagStream(new Common::MemoryReadStream(sampleData + 4, size-4), _fxList[elem->id].type == FX_LOOP);
+						Audio::AudioStream *audStream = new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4), _fxList[elem->id].type == FX_LOOP);
 						_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &elem->handle, audStream, elem->id, volume, pan, false, false, false);
 					} else {
 						uint32 size = READ_LE_UINT32(sampleData + 0x28);
@@ -268,7 +268,7 @@
 				_mixer->playRaw(Audio::Mixer::kSpeechSoundType, &_speechHandle, data, size, 11025, SPEECH_FLAGS, SOUND_SPEECH_ID, speechVol, speechPan);
 		} else if (_cowMode == CowPSX && sampleSize != 0xffffffff) {
 			_cowFile.seek(index * 2048);
-			_mixer->playInputStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, new VagStream(_cowFile.readStream(sampleSize)), SOUND_SPEECH_ID, speechVol, speechPan);
+			_mixer->playInputStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, new Audio::VagStream(_cowFile.readStream(sampleSize)), SOUND_SPEECH_ID, speechVol, speechPan);
 			// with compressed audio, we can't calculate the wave volume.
 			// so default to talking.
 			for (int cnt = 0; cnt < 480; cnt++)

Deleted: scummvm/trunk/engines/sword1/vag.cpp
===================================================================
--- scummvm/trunk/engines/sword1/vag.cpp	2009-03-15 09:51:02 UTC (rev 39415)
+++ scummvm/trunk/engines/sword1/vag.cpp	2009-03-15 10:25:22 UTC (rev 39416)
@@ -1,114 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
- 
-#include "sword1/vag.h"
-
-namespace Sword1 {
-
-VagStream::VagStream(Common::SeekableReadStream *stream, bool loop) : _stream(stream) {
-	_samplesRemaining = 0;
-	_predictor = 0;
-	_s1 = _s2 = 0.0;
-	_loop = loop;
-}
-
-
-VagStream::~VagStream() {
-}
-
-double f[5][2] = { { 0.0, 0.0 },
-                    {  60.0 / 64.0,  0.0 },
-                    {  115.0 / 64.0, -52.0 / 64.0 },
-                    {  98.0 / 64.0, -55.0 / 64.0 },
-                    {  122.0 / 64.0, -60.0 / 64.0 } };
-
-int VagStream::readBuffer(int16 *buffer, const int numSamples) {
-	int32 samplesDecoded = 0;
-	
-	if (_samplesRemaining) {
-		byte i = 0;
-		
-		for (i = 28 - _samplesRemaining; i < 28 && samplesDecoded < numSamples; i++) {
-			_samples[i] = _samples[i] + _s1 * f[_predictor][0] + _s2 * f[_predictor][1];
-			_s2 = _s1;
-			_s1 = _samples[i];
-			int16 d = (int) (_samples[i] + 0.5);
-			buffer[samplesDecoded] = d;
-			samplesDecoded++;
-		}
-		
-		assert(i == 28); // We're screwed if this fails :P
-		_samplesRemaining = 0;
-	}
-	
-	while (samplesDecoded < numSamples) {
-		byte i = 0;
-	
-		_predictor = _stream->readByte();
-		byte shift = _predictor & 0xf;
-		_predictor >>= 4;
-	
-		if (_stream->readByte() == 7)
-			return samplesDecoded;
-	
-		for (i = 0; i < 28; i += 2) {
-			byte d = _stream->readByte();
-			int16 s = (d & 0xf) << 12;
-			if (s & 0x8000)
-				s |= 0xffff0000;
-			_samples[i] = (double)(s >> shift);
-			s = (d & 0xf0) << 8;
-			if (s & 0x8000)
-				s |= 0xffff0000;
-			_samples[i + 1] = (double)(s >> shift);
-		}
-	
-		for (i = 0; i < 28 && samplesDecoded < numSamples; i++) {
-			_samples[i] = _samples[i] + _s1 * f[_predictor][0] + _s2 * f[_predictor][1];
-			_s2 = _s1;
-			_s1 = _samples[i];
-			int16 d = (int) (_samples[i] + 0.5);
-			buffer[samplesDecoded] = d;
-			samplesDecoded++;
-		}
-		
-		if (i != 27)
-			_samplesRemaining = 28 - i;
-	}
-
-	if(_loop && _stream->eos())
-		rewind();
-
-	return samplesDecoded;
-}
-
-void VagStream::rewind() {
-	_stream->seek(0);
-	_samplesRemaining = 0;
-	_predictor = 0;
-	_s1 = _s2 = 0.0;
-}
-
-}

Deleted: scummvm/trunk/engines/sword1/vag.h
===================================================================
--- scummvm/trunk/engines/sword1/vag.h	2009-03-15 09:51:02 UTC (rev 39415)
+++ scummvm/trunk/engines/sword1/vag.h	2009-03-15 10:25:22 UTC (rev 39416)
@@ -1,58 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
- 
-#ifndef SWORD1_VAG_H
-#define SWORD1_VAG_H
-
-#include "sound/audiostream.h"
-#include "common/stream.h"
- 
-namespace Sword1 {
-
-class VagStream : public Audio::AudioStream {
-public:
-	VagStream(Common::SeekableReadStream *stream, bool loop = false);
-	~VagStream();
-	
-	bool isStereo() const { return false; }
-	bool endOfData() const { return _stream->pos() == _stream->size(); }
-	int getRate() const { return 11025; }
-	int readBuffer(int16 *buffer, const int numSamples);
-
-	void rewind();	
-
-private:
-	Common::SeekableReadStream *_stream;
-
-	bool _loop;
-	byte _predictor;
-	double _samples[28];
-	byte _samplesRemaining;
-	double _s1, _s2;
-};
-
-} // End of namespace Sword1
-
-#endif

Modified: scummvm/trunk/sound/module.mk
===================================================================
--- scummvm/trunk/sound/module.mk	2009-03-15 09:51:02 UTC (rev 39415)
+++ scummvm/trunk/sound/module.mk	2009-03-15 10:25:22 UTC (rev 39416)
@@ -19,6 +19,7 @@
 	null.o \
 	shorten.o \
 	timestamp.o \
+	vag.o \
 	voc.o \
 	vorbis.o \
 	wave.o \

Copied: scummvm/trunk/sound/vag.cpp (from rev 39415, scummvm/trunk/engines/sword1/vag.cpp)
===================================================================
--- scummvm/trunk/sound/vag.cpp	                        (rev 0)
+++ scummvm/trunk/sound/vag.cpp	2009-03-15 10:25:22 UTC (rev 39416)
@@ -0,0 +1,114 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+ 
+#include "sound/vag.h"
+
+namespace Audio {
+
+VagStream::VagStream(Common::SeekableReadStream *stream, bool loop) : _stream(stream) {
+	_samplesRemaining = 0;
+	_predictor = 0;
+	_s1 = _s2 = 0.0;
+	_loop = loop;
+}
+
+
+VagStream::~VagStream() {
+}
+
+double f[5][2] = { { 0.0, 0.0 },
+                    {  60.0 / 64.0,  0.0 },
+                    {  115.0 / 64.0, -52.0 / 64.0 },
+                    {  98.0 / 64.0, -55.0 / 64.0 },
+                    {  122.0 / 64.0, -60.0 / 64.0 } };
+
+int VagStream::readBuffer(int16 *buffer, const int numSamples) {
+	int32 samplesDecoded = 0;
+	
+	if (_samplesRemaining) {
+		byte i = 0;
+		
+		for (i = 28 - _samplesRemaining; i < 28 && samplesDecoded < numSamples; i++) {
+			_samples[i] = _samples[i] + _s1 * f[_predictor][0] + _s2 * f[_predictor][1];
+			_s2 = _s1;
+			_s1 = _samples[i];
+			int16 d = (int) (_samples[i] + 0.5);
+			buffer[samplesDecoded] = d;
+			samplesDecoded++;
+		}
+		
+		assert(i == 28); // We're screwed if this fails :P
+		_samplesRemaining = 0;
+	}
+	
+	while (samplesDecoded < numSamples) {
+		byte i = 0;
+	
+		_predictor = _stream->readByte();
+		byte shift = _predictor & 0xf;
+		_predictor >>= 4;
+	
+		if (_stream->readByte() == 7)
+			return samplesDecoded;
+	
+		for (i = 0; i < 28; i += 2) {
+			byte d = _stream->readByte();
+			int16 s = (d & 0xf) << 12;
+			if (s & 0x8000)
+				s |= 0xffff0000;
+			_samples[i] = (double)(s >> shift);
+			s = (d & 0xf0) << 8;
+			if (s & 0x8000)
+				s |= 0xffff0000;
+			_samples[i + 1] = (double)(s >> shift);
+		}
+	
+		for (i = 0; i < 28 && samplesDecoded < numSamples; i++) {
+			_samples[i] = _samples[i] + _s1 * f[_predictor][0] + _s2 * f[_predictor][1];
+			_s2 = _s1;
+			_s1 = _samples[i];
+			int16 d = (int) (_samples[i] + 0.5);
+			buffer[samplesDecoded] = d;
+			samplesDecoded++;
+		}
+		
+		if (i != 27)
+			_samplesRemaining = 28 - i;
+	}
+
+	if(_loop && _stream->eos())
+		rewind();
+
+	return samplesDecoded;
+}
+
+void VagStream::rewind() {
+	_stream->seek(0);
+	_samplesRemaining = 0;
+	_predictor = 0;
+	_s1 = _s2 = 0.0;
+}
+
+}


Property changes on: scummvm/trunk/sound/vag.cpp
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:mergeinfo
   + 
Added: svn:eol-style
   + native

Copied: scummvm/trunk/sound/vag.h (from rev 39415, scummvm/trunk/engines/sword1/vag.h)
===================================================================
--- scummvm/trunk/sound/vag.h	                        (rev 0)
+++ scummvm/trunk/sound/vag.h	2009-03-15 10:25:22 UTC (rev 39416)
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/* Sound decoder used in engines:
+ * sword1 (PSX port of the game)
+ * sword2 (PSX port of the game)
+ */
+
+#ifndef SOUND_VAG_H
+#define SOUND_VAG_H
+
+#include "sound/audiostream.h"
+#include "common/stream.h"
+ 
+namespace Audio {
+
+class VagStream : public Audio::AudioStream {
+public:
+	VagStream(Common::SeekableReadStream *stream, bool loop = false);
+	~VagStream();
+	
+	bool isStereo() const { return false; }
+	bool endOfData() const { return _stream->pos() == _stream->size(); }
+	int getRate() const { return 11025; }
+	int readBuffer(int16 *buffer, const int numSamples);
+	void rewind();	
+
+private:
+	Common::SeekableReadStream *_stream;
+
+	bool _loop;
+	byte _predictor;
+	double _samples[28];
+	byte _samplesRemaining;
+	double _s1, _s2;
+};
+
+} // End of namespace Sword1
+
+#endif


Property changes on: scummvm/trunk/sound/vag.h
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:mergeinfo
   + 
Added: svn:eol-style
   + native


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