[Scummvm-cvs-logs] SF.net SVN: scummvm:[39647] scummvm/branches/branch-0-13-0/engines/saga
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Mon Mar 23 22:28:22 CET 2009
Revision: 39647
http://scummvm.svn.sourceforge.net/scummvm/?rev=39647&view=rev
Author: eriktorbjorn
Date: 2009-03-23 21:28:22 +0000 (Mon, 23 Mar 2009)
Log Message:
-----------
Backported fixes for Valgrind warnings.
Modified Paths:
--------------
scummvm/branches/branch-0-13-0/engines/saga/render.cpp
scummvm/branches/branch-0-13-0/engines/saga/resource.cpp
scummvm/branches/branch-0-13-0/engines/saga/resource.h
Modified: scummvm/branches/branch-0-13-0/engines/saga/render.cpp
===================================================================
--- scummvm/branches/branch-0-13-0/engines/saga/render.cpp 2009-03-23 20:42:53 UTC (rev 39646)
+++ scummvm/branches/branch-0-13-0/engines/saga/render.cpp 2009-03-23 21:28:22 UTC (rev 39647)
@@ -49,6 +49,7 @@
_vm = vm;
_system = system;
_initialized = false;
+ _fullRefresh = false;
#ifdef SAGA_DEBUG
// Initialize FPS timer callback
Modified: scummvm/branches/branch-0-13-0/engines/saga/resource.cpp
===================================================================
--- scummvm/branches/branch-0-13-0/engines/saga/resource.cpp 2009-03-23 20:42:53 UTC (rev 39646)
+++ scummvm/branches/branch-0-13-0/engines/saga/resource.cpp 2009-03-23 21:28:22 UTC (rev 39647)
@@ -197,8 +197,6 @@
bool Resource::createContexts() {
int i;
ResourceContext *context;
- char musicFileName[256];
- char soundFileName[256];
int soundFileIndex = 0;
int voicesFileIndex = 0;
bool digitalMusic = false;
@@ -285,7 +283,7 @@
if (Common::File::exists(curSoundfiles[i].fileName)) {
_contextsCount++;
soundFileIndex = _contextsCount - 1;
- strcpy(soundFileName, curSoundfiles[i].fileName);
+ strcpy(_soundFileName, curSoundfiles[i].fileName);
compressedSounds = curSoundfiles[i].isCompressed;
fileFound = true;
break;
@@ -426,7 +424,7 @@
digitalMusic = true;
compressedMusic = musicFilesITE[i].isCompressed;
fileFound = true;
- strcpy(musicFileName, musicFilesITE[i].fileName);
+ strcpy(_musicFileName, musicFilesITE[i].fileName);
break;
}
}
@@ -446,11 +444,11 @@
// For ITE, add the digital music file and sfx file information here
if (_vm->getGameId() == GID_ITE && digitalMusic && i == _contextsCount - 1) {
- context->fileName = musicFileName;
+ context->fileName = _musicFileName;
context->fileType = GAME_MUSICFILE;
context->isCompressed = compressedMusic;
} else if (!soundFileInArray && i == soundFileIndex) {
- context->fileName = soundFileName;
+ context->fileName = _soundFileName;
context->fileType = GAME_SOUNDFILE;
context->isCompressed = compressedSounds;
} else if (_vm->_voiceFilesExist && i == voicesFileIndex && !(_vm->getGameId() == GID_IHNM && _vm->isMacResources())) {
Modified: scummvm/branches/branch-0-13-0/engines/saga/resource.h
===================================================================
--- scummvm/branches/branch-0-13-0/engines/saga/resource.h 2009-03-23 20:42:53 UTC (rev 39646)
+++ scummvm/branches/branch-0-13-0/engines/saga/resource.h 2009-03-23 21:28:22 UTC (rev 39647)
@@ -158,6 +158,8 @@
ResourceContext *_contexts;
int _contextsCount;
char _voicesFileName[8][256];
+ char _musicFileName[256];
+ char _soundFileName[256];
bool loadContext(ResourceContext *context);
virtual bool loadMacContext(ResourceContext *context) = 0;
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