[Scummvm-cvs-logs] SF.net SVN: scummvm:[40346] scummvm/trunk/engines
sev at users.sourceforge.net
sev at users.sourceforge.net
Wed May 6 11:12:25 CEST 2009
Revision: 40346
http://scummvm.svn.sourceforge.net/scummvm/?rev=40346&view=rev
Author: sev
Date: 2009-05-06 09:12:24 +0000 (Wed, 06 May 2009)
Log Message:
-----------
Const correctness
Modified Paths:
--------------
scummvm/trunk/engines/gob/saveload.cpp
scummvm/trunk/engines/sword2/saveload.cpp
scummvm/trunk/engines/sword2/sword2.cpp
scummvm/trunk/engines/sword2/sword2.h
Modified: scummvm/trunk/engines/gob/saveload.cpp
===================================================================
--- scummvm/trunk/engines/gob/saveload.cpp 2009-05-06 08:24:53 UTC (rev 40345)
+++ scummvm/trunk/engines/gob/saveload.cpp 2009-05-06 09:12:24 UTC (rev 40346)
@@ -91,7 +91,7 @@
}
bool TempSprite::savePalette(const Video::Color *palette) {
- memcpy((byte *) _palette, (byte *) palette, 768);
+ memcpy((byte *) _palette, (const byte *) palette, 768);
return true;
}
@@ -126,7 +126,7 @@
}
if (palette) {
- memcpy(buffer, (byte *) _palette, 768);
+ memcpy(buffer, (const byte *) _palette, 768);
buffer += 768;
}
Modified: scummvm/trunk/engines/sword2/saveload.cpp
===================================================================
--- scummvm/trunk/engines/sword2/saveload.cpp 2009-05-06 08:24:53 UTC (rev 40345)
+++ scummvm/trunk/engines/sword2/saveload.cpp 2009-05-06 09:12:24 UTC (rev 40346)
@@ -70,14 +70,14 @@
* Save the game.
*/
-uint32 Sword2Engine::saveGame(uint16 slotNo, byte *desc) {
+uint32 Sword2Engine::saveGame(uint16 slotNo, const byte *desc) {
char description[SAVE_DESCRIPTION_LEN];
uint32 bufferSize = findBufferSize();
byte *saveBuffer = (byte *)malloc(bufferSize);
ScreenInfo *screenInfo = _screen->getScreenInfo();
memset(description, 0, sizeof(description));
- strncpy(description, (char *)desc, SAVE_DESCRIPTION_LEN - 1);
+ strncpy(description, (const char *)desc, SAVE_DESCRIPTION_LEN - 1);
Common::MemoryWriteStream writeS(saveBuffer, bufferSize);
Modified: scummvm/trunk/engines/sword2/sword2.cpp
===================================================================
--- scummvm/trunk/engines/sword2/sword2.cpp 2009-05-06 08:24:53 UTC (rev 40345)
+++ scummvm/trunk/engines/sword2/sword2.cpp 2009-05-06 09:12:24 UTC (rev 40346)
@@ -832,7 +832,7 @@
}
Common::Error Sword2Engine::saveGameState(int slot, const char *desc) {
- uint32 saveVal = saveGame(slot, (byte *)desc);
+ uint32 saveVal = saveGame(slot, (const byte *)desc);
if (saveVal == SR_OK)
return Common::kNoError;
Modified: scummvm/trunk/engines/sword2/sword2.h
===================================================================
--- scummvm/trunk/engines/sword2/sword2.h 2009-05-06 08:24:53 UTC (rev 40345)
+++ scummvm/trunk/engines/sword2/sword2.h 2009-05-06 09:12:24 UTC (rev 40346)
@@ -219,7 +219,7 @@
bool checkTextLine(byte *file, uint32 text_line);
byte *fetchPaletteMatchTable(byte *screenFile);
- uint32 saveGame(uint16 slotNo, byte *description);
+ uint32 saveGame(uint16 slotNo, const byte *description);
uint32 restoreGame(uint16 slotNo);
uint32 getSaveDescription(uint16 slotNo, byte *description);
bool saveExists();
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