[Scummvm-cvs-logs] SF.net SVN: scummvm:[40670] scummvm/trunk/engines/kyra

lordhoto at users.sourceforge.net lordhoto at users.sourceforge.net
Mon May 18 01:51:42 CEST 2009


Revision: 40670
          http://scummvm.svn.sourceforge.net/scummvm/?rev=40670&view=rev
Author:   lordhoto
Date:     2009-05-17 23:51:42 +0000 (Sun, 17 May 2009)

Log Message:
-----------
Formatting.

Modified Paths:
--------------
    scummvm/trunk/engines/kyra/gui_lol.cpp
    scummvm/trunk/engines/kyra/kyra_v1.cpp
    scummvm/trunk/engines/kyra/lol.cpp
    scummvm/trunk/engines/kyra/scene_lol.cpp
    scummvm/trunk/engines/kyra/script_lol.cpp
    scummvm/trunk/engines/kyra/sprites_lol.cpp
    scummvm/trunk/engines/kyra/text_lol.cpp

Modified: scummvm/trunk/engines/kyra/gui_lol.cpp
===================================================================
--- scummvm/trunk/engines/kyra/gui_lol.cpp	2009-05-17 23:42:54 UTC (rev 40669)
+++ scummvm/trunk/engines/kyra/gui_lol.cpp	2009-05-17 23:51:42 UTC (rev 40670)
@@ -624,37 +624,37 @@
 	uint32 t = 0;
 
 	switch (mode) {
-		case 1:
-			mode = 0x100;
-			_lastButtonShape = shapeIndex;
-			break;
+	case 1:
+		mode = 0x100;
+		_lastButtonShape = shapeIndex;
+		break;
 
-		case 0:
-			if (!_lastButtonShape)
-				return;
+	case 0:
+		if (!_lastButtonShape)
+			return;
 
-			t = _system->getMillis();
-			if (_buttonPressTimer > t)
-				delay(_buttonPressTimer - t);
+		t = _system->getMillis();
+		if (_buttonPressTimer > t)
+			delay(_buttonPressTimer - t);
 
-		case 2:
-			mode = 0;
-			_lastButtonShape = 0;
-			break;
+	case 2:
+		mode = 0;
+		_lastButtonShape = 0;
+		break;
 
-		case 3:
-			mode = 0;
-			_lastButtonShape = 0;
-			pageNum = 6;
+	case 3:
+		mode = 0;
+		_lastButtonShape = 0;
+		pageNum = 6;
 
-			x2 = x1;
-			y2 = y1;
-			x1 = 0;
-			y1 = 0;
-			break;
+		x2 = x1;
+		y2 = y1;
+		x1 = 0;
+		y1 = 0;
+		break;
 
-		default:
-			break;
+	default:
+		break;
 	}
 
 	_screen->drawShape(pageNum, _gameShapes[shapeIndex], x1, y1, 0, mode, _screen->_paletteOverlay1, 1);
@@ -755,53 +755,53 @@
 		evt.type = Common::EVENT_KEYDOWN;
 
 		switch (eventType) {
-			case 96:
-				evt.kbd.keycode = Common::KEYCODE_UP;
-				break;
-			case 102:
-				evt.kbd.keycode = Common::KEYCODE_RIGHT;
-				break;
-			case 97:
-				evt.kbd.keycode = Common::KEYCODE_DOWN;
-				break;
-			case 92:
-				evt.kbd.keycode = Common::KEYCODE_LEFT;
-				break;
-			case 91:
-				evt.kbd.keycode = Common::KEYCODE_HOME;
-				break;
-			case 101:
-				evt.kbd.keycode = Common::KEYCODE_PAGEUP;
-				break;
-			case 112:
-				evt.kbd.keycode = Common::KEYCODE_F1;
-				break;
-			case 113:
-				evt.kbd.keycode = Common::KEYCODE_F2;
-				break;
-			case 114:
-				evt.kbd.keycode = Common::KEYCODE_F3;
-				break;
-			case 25:
-				evt.kbd.keycode = Common::KEYCODE_o;
-				break;
-			case 20:
-				evt.kbd.keycode = Common::KEYCODE_r;
-				break;
-			case 110:
-				evt.kbd.keycode = Common::KEYCODE_ESCAPE;
-				break;
-			case 43:
-				evt.kbd.keycode = Common::KEYCODE_SPACE;
-				break;
-			case 61:
-				evt.kbd.keycode = Common::KEYCODE_RETURN;
-				break;
-			case 55:
-				evt.kbd.keycode = Common::KEYCODE_SLASH;
-				break;
-			default:
-				break;
+		case 96:
+			evt.kbd.keycode = Common::KEYCODE_UP;
+			break;
+		case 102:
+			evt.kbd.keycode = Common::KEYCODE_RIGHT;
+			break;
+		case 97:
+			evt.kbd.keycode = Common::KEYCODE_DOWN;
+			break;
+		case 92:
+			evt.kbd.keycode = Common::KEYCODE_LEFT;
+			break;
+		case 91:
+			evt.kbd.keycode = Common::KEYCODE_HOME;
+			break;
+		case 101:
+			evt.kbd.keycode = Common::KEYCODE_PAGEUP;
+			break;
+		case 112:
+			evt.kbd.keycode = Common::KEYCODE_F1;
+			break;
+		case 113:
+			evt.kbd.keycode = Common::KEYCODE_F2;
+			break;
+		case 114:
+			evt.kbd.keycode = Common::KEYCODE_F3;
+			break;
+		case 25:
+			evt.kbd.keycode = Common::KEYCODE_o;
+			break;
+		case 20:
+			evt.kbd.keycode = Common::KEYCODE_r;
+			break;
+		case 110:
+			evt.kbd.keycode = Common::KEYCODE_ESCAPE;
+			break;
+		case 43:
+			evt.kbd.keycode = Common::KEYCODE_SPACE;
+			break;
+		case 61:
+			evt.kbd.keycode = Common::KEYCODE_RETURN;
+			break;
+		case 55:
+			evt.kbd.keycode = Common::KEYCODE_SLASH;
+			break;
+		default:
+			break;
 		}
 	}
 
@@ -1409,32 +1409,32 @@
 
 	int res = 0;
 	switch (type) {
-		case 1:
-			res = clickedWallShape(block, dir);
-			break;
+	case 1:
+		res = clickedWallShape(block, dir);
+		break;
 
-		case 2:
-			res = clickedLeverOn(block, dir);
-			break;
+	case 2:
+		res = clickedLeverOn(block, dir);
+		break;
 
-		case 3:
-			res = clickedLeverOff(block, dir);
-			break;
+	case 3:
+		res = clickedLeverOff(block, dir);
+		break;
 
-		case 4:
-			res = clickedWallOnlyScript(block);
-			break;
+	case 4:
+		res = clickedWallOnlyScript(block);
+		break;
 
-		case 5:
-			res = clickedDoorSwitch(block, dir);
-			break;
+	case 5:
+		res = clickedDoorSwitch(block, dir);
+		break;
 
-		case 6:
-			res = clickedNiche(block, dir);
-			break;
+	case 6:
+		res = clickedNiche(block, dir);
+		break;
 
-		default:
-			break;
+	default:
+		break;
 	}
 
 	return res;

Modified: scummvm/trunk/engines/kyra/kyra_v1.cpp
===================================================================
--- scummvm/trunk/engines/kyra/kyra_v1.cpp	2009-05-17 23:42:54 UTC (rev 40669)
+++ scummvm/trunk/engines/kyra/kyra_v1.cpp	2009-05-17 23:51:42 UTC (rev 40670)
@@ -260,60 +260,60 @@
 					quitGame();
 			} else {
 				switch(event.kbd.keycode) {
-					case Common::KEYCODE_SPACE:
-						keys = 43;
-						break;
-					case Common::KEYCODE_RETURN:
-						keys = 61;
-						break;
-					case Common::KEYCODE_UP:
-					case Common::KEYCODE_KP8:
-						keys = 96;
-						break;
-					case Common::KEYCODE_RIGHT:
-					case Common::KEYCODE_KP6:
-						keys = 102;
-						break;
-					case Common::KEYCODE_DOWN:
-					case Common::KEYCODE_KP2:
-						keys = 97;
-						break;
-					case Common::KEYCODE_LEFT:
-					case Common::KEYCODE_KP4:
-						keys = 92;
-						break;
-					case Common::KEYCODE_HOME:
-					case Common::KEYCODE_KP7:
-						keys = 91;
-						break;
-					case Common::KEYCODE_PAGEUP:
-					case Common::KEYCODE_KP9:
-						keys = 101;
-						break;
-					case Common::KEYCODE_F1:
-						keys = 112;
-						break;
-					case Common::KEYCODE_F2:
-						keys = 113;
-						break;
-					case Common::KEYCODE_F3:
-						keys = 114;
-						break;
-					case Common::KEYCODE_o:
-						keys = 25;
-						break;
-					case Common::KEYCODE_r:
-						keys = 20;
-						break;
-					case Common::KEYCODE_SLASH:
-						keys = 55;
-						break;
-					case Common::KEYCODE_ESCAPE:
-						keys = 110;
-						break;
-					default:
-						keys = 0;
-						break;
+				case Common::KEYCODE_SPACE:
+					keys = 43;
+					break;
+				case Common::KEYCODE_RETURN:
+					keys = 61;
+					break;
+				case Common::KEYCODE_UP:
+				case Common::KEYCODE_KP8:
+					keys = 96;
+					break;
+				case Common::KEYCODE_RIGHT:
+				case Common::KEYCODE_KP6:
+					keys = 102;
+					break;
+				case Common::KEYCODE_DOWN:
+				case Common::KEYCODE_KP2:
+					keys = 97;
+					break;
+				case Common::KEYCODE_LEFT:
+				case Common::KEYCODE_KP4:
+					keys = 92;
+					break;
+				case Common::KEYCODE_HOME:
+				case Common::KEYCODE_KP7:
+					keys = 91;
+					break;
+				case Common::KEYCODE_PAGEUP:
+				case Common::KEYCODE_KP9:
+					keys = 101;
+					break;
+				case Common::KEYCODE_F1:
+					keys = 112;
+					break;
+				case Common::KEYCODE_F2:
+					keys = 113;
+					break;
+				case Common::KEYCODE_F3:
+					keys = 114;
+					break;
+				case Common::KEYCODE_o:
+					keys = 25;
+					break;
+				case Common::KEYCODE_r:
+					keys = 20;
+					break;
+				case Common::KEYCODE_SLASH:
+					keys = 55;
+					break;
+				case Common::KEYCODE_ESCAPE:
+					keys = 110;
+					break;
+				default:
+					keys = 0;
+					break;
 				}
 
 				// When we got an keypress, which we might need to handle,

Modified: scummvm/trunk/engines/kyra/lol.cpp
===================================================================
--- scummvm/trunk/engines/kyra/lol.cpp	2009-05-17 23:42:54 UTC (rev 40669)
+++ scummvm/trunk/engines/kyra/lol.cpp	2009-05-17 23:51:42 UTC (rev 40670)
@@ -1333,32 +1333,32 @@
 		int inc = 0;
 
 		switch (skill) {
-			case 0:
-				_txt->printMessage(0x8003, getLangString(0x4023), _characters[charNum].name);
-				inc = _rnd.getRandomNumberRng(4, 6);
-				_characters[charNum].hitPointsCur += inc;
-				_characters[charNum].hitPointsMax += inc;
-				break;
+		case 0:
+			_txt->printMessage(0x8003, getLangString(0x4023), _characters[charNum].name);
+			inc = _rnd.getRandomNumberRng(4, 6);
+			_characters[charNum].hitPointsCur += inc;
+			_characters[charNum].hitPointsMax += inc;
+			break;
 
-			case 1:
-				_txt->printMessage(0x8003, getLangString(0x4025), _characters[charNum].name);
-				inc = _rnd.getRandomNumberRng(2, 6);
-				_characters[charNum].hitPointsCur += inc;
-				_characters[charNum].hitPointsMax += inc;
-				break;
+		case 1:
+			_txt->printMessage(0x8003, getLangString(0x4025), _characters[charNum].name);
+			inc = _rnd.getRandomNumberRng(2, 6);
+			_characters[charNum].hitPointsCur += inc;
+			_characters[charNum].hitPointsMax += inc;
+			break;
 
-			case 2:
-				_txt->printMessage(0x8003, getLangString(0x4024), _characters[charNum].name);
-				inc = (_characters[charNum].defaultModifiers[6] * (_rnd.getRandomNumberRng(1, 8) + 17)) >> 8;
-				_characters[charNum].magicPointsCur += inc;
-				_characters[charNum].magicPointsMax += inc;
-				inc = _rnd.getRandomNumberRng(1, 6);
-				_characters[charNum].hitPointsCur += inc;
-				_characters[charNum].hitPointsMax += inc;
-				break;
+		case 2:
+			_txt->printMessage(0x8003, getLangString(0x4024), _characters[charNum].name);
+			inc = (_characters[charNum].defaultModifiers[6] * (_rnd.getRandomNumberRng(1, 8) + 17)) >> 8;
+			_characters[charNum].magicPointsCur += inc;
+			_characters[charNum].magicPointsMax += inc;
+			inc = _rnd.getRandomNumberRng(1, 6);
+			_characters[charNum].hitPointsCur += inc;
+			_characters[charNum].hitPointsMax += inc;
+			break;
 
-			default:
-				break;
+		default:
+			break;
 		}
 
 		snd_playSoundEffect(118, -1);
@@ -2899,33 +2899,33 @@
 void LoLEngine::removeCharacterEffects(LoLCharacter *c, int first, int last) {
 	for (int i = first; i <= last; i++) {
 		switch (i - 1) {
-			case 0:
-				c->flags &= 0xfffb;
-				c->weaponHit = 0;
-				break;
+		case 0:
+			c->flags &= 0xfffb;
+			c->weaponHit = 0;
+			break;
 
-			case 1:
-				c->damageSuffered = 0;
-				break;
+		case 1:
+			c->damageSuffered = 0;
+			break;
 
-			case 2:
-				c->flags &= 0xffbf;
-				break;
+		case 2:
+			c->flags &= 0xffbf;
+			break;
 
-			case 3:
-				c->flags &= 0xff7f;
-				break;
+		case 3:
+			c->flags &= 0xff7f;
+			break;
 
-			case 4:
-				c->flags &= 0xfeff;
-				break;
+		case 4:
+			c->flags &= 0xfeff;
+			break;
 
-			case 6:
-				c->flags &= 0xefff;
-				break;
+		case 6:
+			c->flags &= 0xefff;
+			break;
 
-			default:
-				break;
+		default:
+			break;
 		}
 
 		for (int ii = 0; ii < 5; ii++) {
@@ -2985,67 +2985,66 @@
 	int t = 0;
 
 	switch (monster->properties->attackSkillType - 1) {
-		case 0:
-			t = removeCharacterItem(target, 0x7ff);
-			if (t) {
-				giveItemToMonster(monster, t);
-				if (characterSays(0x4019, _characters[target].id, true))
-					_txt->printMessage(6, getLangString(0x4019));
-			}
-			break;
+	case 0:
+		t = removeCharacterItem(target, 0x7ff);
+		if (t) {
+			giveItemToMonster(monster, t);
+			if (characterSays(0x4019, _characters[target].id, true))
+				_txt->printMessage(6, getLangString(0x4019));
+		}
+		break;
 
-		case 1:
-			// poison character
-			paralyzePoisonCharacter(target, 0x80, 0x88, 100, 1);
-			break;
+	case 1:
+		// poison character
+		paralyzePoisonCharacter(target, 0x80, 0x88, 100, 1);
+		break;
 
-		case 2:
-			t = removeCharacterItem(target, 0x20);
-			if (t) {
-				deleteItem(t);
-				if (characterSays(0x401b, _characters[target].id, true))
-					_txt->printMessage(6, getLangString(0x401b));
-			}
-			break;
+	case 2:
+		t = removeCharacterItem(target, 0x20);
+		if (t) {
+			deleteItem(t);
+			if (characterSays(0x401b, _characters[target].id, true))
+				_txt->printMessage(6, getLangString(0x401b));
+		}
+		break;
 
-		case 3:
-			t = removeCharacterItem(target, 0x0f);
-			if (t) {
-				if (characterSays(0x401e, _characters[target].id, true))
-					_txt->printMessage(6, getLangString(0x401e), _characters[target].name);
-				setItemPosition(t, monster->x, monster->y, 0, 1);
-			}
-			break;
+	case 3:
+		t = removeCharacterItem(target, 0x0f);
+		if (t) {
+			if (characterSays(0x401e, _characters[target].id, true))
+				_txt->printMessage(6, getLangString(0x401e), _characters[target].name);
+			setItemPosition(t, monster->x, monster->y, 0, 1);
+		}
+		break;
 
-		case 5:
-			if (_characters[target].magicPointsCur <= 0)
-				return;
+	case 5:
+		if (_characters[target].magicPointsCur <= 0)
+			return;
 
-			monster->hitPoints += _characters[target].magicPointsCur;
-			_characters[target].magicPointsCur = 0;
-			gui_drawCharPortraitWithStats(target);
-			if (characterSays(0x4020, _characters[target].id, true))
-				_txt->printMessage(6, getLangString(0x4020), _characters[target].name);
-			break;
+		monster->hitPoints += _characters[target].magicPointsCur;
+		_characters[target].magicPointsCur = 0;
+		gui_drawCharPortraitWithStats(target);
+		if (characterSays(0x4020, _characters[target].id, true))
+			_txt->printMessage(6, getLangString(0x4020), _characters[target].name);
+		break;
 
-		case 7:
-			stunCharacter(target);
-			break;
+	case 7:
+		stunCharacter(target);
+		break;
 
-		case 8:
-			monster->hitPoints += damage;
-			if (monster->hitPoints > monster->properties->hitPoints)
-				monster->hitPoints = monster->properties->hitPoints;
+	case 8:
+		monster->hitPoints += damage;
+		if (monster->hitPoints > monster->properties->hitPoints)
+			monster->hitPoints = monster->properties->hitPoints;
+		break;
 
-			break;
+	case 9:
+		// paralyze party (spider web)
+		paralyzePoisonAllCharacters(0x40, 0x48, 100);
+		break;
 
-		case 9:
-			// paralyze party (spider web)
-			paralyzePoisonAllCharacters(0x40, 0x48, 100);
-			break;
-
-		default:
-			break;
+	default:
+		break;
 	}
 }
 
@@ -3056,66 +3055,64 @@
 	int itm = 0;
 
 	switch (monster->properties->defenseSkillType - 1) {
-		case 0:
-		case 1:
-			if ((deathFlag & 0x3f) == 2 || skill)
-				return;
+	case 0:
+	case 1:
+		if ((deathFlag & 0x3f) == 2 || skill)
+			return;
 
-			for (int i = 0; i < 3 ; i++) {
-				itm = _characters[attacker].items[i];
-				if (!itm)
-					continue;
-				if ((_itemProperties[_itemsInPlay[itm].itemPropertyIndex].protection & 0x3f) != deathFlag)
-					continue;
+		for (int i = 0; i < 3 ; i++) {
+			itm = _characters[attacker].items[i];
+			if (!itm)
+				continue;
+			if ((_itemProperties[_itemsInPlay[itm].itemPropertyIndex].protection & 0x3f) != deathFlag)
+				continue;
 
-				removeCharacterItem(attacker, 0x7fff);
+			removeCharacterItem(attacker, 0x7fff);
 
-				if (monster->properties->defenseSkillType == 1) {
-					deleteItem(itm);
-					if (characterSays(0x401d, _characters[attacker].id, true))
-						_txt->printMessage(6, getLangString(0x401d));
-				} else {
-					giveItemToMonster(monster, itm);
-					if (characterSays(0x401c, _characters[attacker].id, true))
-						_txt->printMessage(6, getLangString(0x401c));
-				}
+			if (monster->properties->defenseSkillType == 1) {
+				deleteItem(itm);
+				if (characterSays(0x401d, _characters[attacker].id, true))
+					_txt->printMessage(6, getLangString(0x401d));
+			} else {
+				giveItemToMonster(monster, itm);
+				if (characterSays(0x401c, _characters[attacker].id, true))
+					_txt->printMessage(6, getLangString(0x401c));
 			}
-			break;
+		}
+		break;
 
-		case 2:
-			if (!(deathFlag & 0x80))
-				return;
-			monster->flags |= 8;
-			monster->direction = calcMonsterDirection(monster->x, monster->y, _partyPosX, _partyPosY) ^ 4;
-			setMonsterMode(monster, 9);
-			monster->fightCurTick = 30;
-			break;
+	case 2:
+		if (!(deathFlag & 0x80))
+			return;
+		monster->flags |= 8;
+		monster->direction = calcMonsterDirection(monster->x, monster->y, _partyPosX, _partyPosY) ^ 4;
+		setMonsterMode(monster, 9);
+		monster->fightCurTick = 30;
+		break;
 
-		case 3:
-			if (deathFlag != 3)
-				return;
-			monster->hitPoints += damage;
-			if (monster->hitPoints > monster->properties->hitPoints)
-				monster->hitPoints = monster->properties->hitPoints;
+	case 3:
+		if (deathFlag != 3)
+			return;
+		monster->hitPoints += damage;
+		if (monster->hitPoints > monster->properties->hitPoints)
+			monster->hitPoints = monster->properties->hitPoints;
+		break;
 
+	case 4:
+		if (!(deathFlag & 0x80))
+			return;			
+		monster->hitPoints += damage;
+		if (monster->hitPoints > monster->properties->hitPoints)
+			monster->hitPoints = monster->properties->hitPoints;
+		break;
 
-			break;
+	case 5:
+		if ((deathFlag & 0x84) == 0x84)
+			monster->numDistAttacks++;
+		break;
 
-		case 4:
-			if (!(deathFlag & 0x80))
-				return;			
-			monster->hitPoints += damage;
-			if (monster->hitPoints > monster->properties->hitPoints)
-				monster->hitPoints = monster->properties->hitPoints;
-			break;
-
-		case 5:
-			if ((deathFlag & 0x84) == 0x84)
-				monster->numDistAttacks++;
-			break;
-
-		default:
-			break;
+	default:
+		break;
 	}
 }
 

Modified: scummvm/trunk/engines/kyra/scene_lol.cpp
===================================================================
--- scummvm/trunk/engines/kyra/scene_lol.cpp	2009-05-17 23:42:54 UTC (rev 40669)
+++ scummvm/trunk/engines/kyra/scene_lol.cpp	2009-05-17 23:51:42 UTC (rev 40670)
@@ -661,20 +661,20 @@
 
 		if (_sceneDefaultUpdate) {
 			switch (unk2) {
-				case 0:
-					movePartySmoothScrollUp(2);
-					break;
-				case 1:
-					movePartySmoothScrollDown(2);
-					break;
-				case 2:
-					movePartySmoothScrollLeft(1);
-					break;
-				case 3:
-					movePartySmoothScrollRight(1);
-					break;
-				default:
-					break;
+			case 0:
+				movePartySmoothScrollUp(2);
+				break;
+			case 1:
+				movePartySmoothScrollDown(2);
+				break;
+			case 2:
+				movePartySmoothScrollLeft(1);
+				break;
+			case 3:
+				movePartySmoothScrollRight(1);
+				break;
+			default:
+				break;
 			}
 		} else {
 			gui_drawScene(0);

Modified: scummvm/trunk/engines/kyra/script_lol.cpp
===================================================================
--- scummvm/trunk/engines/kyra/script_lol.cpp	2009-05-17 23:42:54 UTC (rev 40669)
+++ scummvm/trunk/engines/kyra/script_lol.cpp	2009-05-17 23:51:42 UTC (rev 40670)
@@ -143,51 +143,51 @@
 	b.data0Val3 = b.data1Val3 = b.data2Val3 = 0x01;
 	
 	switch (mode) {
-		case 0:
-			clickedUpArrow(&b);
-			break;
+	case 0:
+		clickedUpArrow(&b);
+		break;
 
-		case 1:
-			clickedRightArrow(&b);
-			break;
+	case 1:
+		clickedRightArrow(&b);
+		break;
 
-		case 2:
-			clickedDownArrow(&b);
-			break;
+	case 2:
+		clickedDownArrow(&b);
+		break;
 
-		case 3:
-			clickedLeftArrow(&b);
-			break;
+	case 3:
+		clickedLeftArrow(&b);
+		break;
 
-		case 4:
-			clickedTurnLeftArrow(&b);
-			break;
+	case 4:
+		clickedTurnLeftArrow(&b);
+		break;
 
-		case 5:
-			clickedTurnRightArrow(&b);
-			break;
+	case 5:
+		clickedTurnRightArrow(&b);
+		break;
 
-		case 10:
-		case 11:
-		case 12:
-		case 13:
-			mode = ABS(mode - 10 - _currentDirection);
-			if (mode > 2)
-				mode = (mode ^ 2) * -1;
+	case 10:
+	case 11:
+	case 12:
+	case 13:
+		mode = ABS(mode - 10 - _currentDirection);
+		if (mode > 2)
+			mode = (mode ^ 2) * -1;
 
-			while (mode) {
-				if (mode > 0) {
-					clickedTurnRightArrow(&b);
-					mode--;
-				} else {
-					clickedTurnLeftArrow(&b);
-					mode++;
-				}
+		while (mode) {
+			if (mode > 0) {
+				clickedTurnRightArrow(&b);
+				mode--;
+			} else {
+				clickedTurnLeftArrow(&b);
+				mode++;
 			}
-			break;
+		}
+		break;
 
-		default:
-			break;
+	default:
+		break;
 	}
 
 	return 1;
@@ -1200,30 +1200,30 @@
 	uint16 y = 0;
 
 	switch (stackPos(1)) {
-		case 0:
-			setMonsterMode(m, d);
-			break;
+	case 0:
+		setMonsterMode(m, d);
+		break;
 
-		case 1:
-			m->hitPoints = d;
-			break;
+	case 1:
+		m->hitPoints = d;
+		break;
 
-		case 2:
-			calcCoordinates(x, y, d, m->x & 0xff, m->y & 0xff);
-			if (!walkMonsterCheckDest(x, y, m, 7))
-				placeMonster(m, x, y);
-			break;
+	case 2:
+		calcCoordinates(x, y, d, m->x & 0xff, m->y & 0xff);
+		if (!walkMonsterCheckDest(x, y, m, 7))
+			placeMonster(m, x, y);
+		break;
 
-		case 3:
-			setMonsterDirection(m, d << 1);
-			break;
+	case 3:
+		setMonsterDirection(m, d << 1);
+		break;
 
-		case 6:
-			m->flags |= d;
-			break;
+	case 6:
+		m->flags |= d;
+		break;
 
-		default:
-			break;
+	default:
+		break;
 	}
 
 	return 1;
@@ -1238,26 +1238,26 @@
 	int d = stackPos(1);
 
 	switch (d) {
-		case 0:
-			return m->mode;
-		case 1:
-			return m->hitPoints;
-		case 2:
-			return m->block;
-		case 3:
-			return m->facing;
-		case 4:
-			return m->type;
-		case 5:
-			return m->properties->hitPoints;
-		case 6:
-			return m->flags;
-		case 7:
-			return m->properties->flags;
-		case 8:
-			return _monsterAnimType[m->properties->shapeIndex];
-		default:
-			break;
+	case 0:
+		return m->mode;
+	case 1:
+		return m->hitPoints;
+	case 2:
+		return m->block;
+	case 3:
+		return m->facing;
+	case 4:
+		return m->type;
+	case 5:
+		return m->properties->hitPoints;
+	case 6:
+		return m->flags;
+	case 7:
+		return m->properties->flags;
+	case 8:
+		return _monsterAnimType[m->properties->shapeIndex];
+	default:
+		break;
 	}
 
 	return 0;
@@ -2074,46 +2074,46 @@
 	uint8 *tmp = 0;
 
 	switch (param[0]) {
-		case 0:
-			_screen->fadeClearSceneWindow(10);
-			break;
+	case 0:
+		_screen->fadeClearSceneWindow(10);
+		break;
 
-		case 1:
-			tmp = _screen->getPalette(3);
-			memcpy(tmp + 0x180, _screen->_currentPalette + 0x180, 0x180);
-			_screen->loadSpecialColors(tmp);
-			_screen->fadePalette(tmp, 10);
-			_screen->_fadeFlag = 0;
-			break;
+	case 1:
+		tmp = _screen->getPalette(3);
+		memcpy(tmp + 0x180, _screen->_currentPalette + 0x180, 0x180);
+		_screen->loadSpecialColors(tmp);
+		_screen->fadePalette(tmp, 10);
+		_screen->_fadeFlag = 0;
+		break;
 
-		case 2:
-			_screen->fadeToBlack(10);
-			break;
+	case 2:
+		_screen->fadeToBlack(10);
+		break;
 
-		case 3:
-			tmp = _screen->getPalette(3);
-			_screen->loadSpecialColors(tmp);
-			_screen->fadePalette(tmp, 10);
-			_screen->_fadeFlag = 0;
-			break;
+	case 3:
+		tmp = _screen->getPalette(3);
+		_screen->loadSpecialColors(tmp);
+		_screen->fadePalette(tmp, 10);
+		_screen->_fadeFlag = 0;
+		break;
 
-		case 4:
-			if (_screen->_fadeFlag != 2)
-				_screen->fadeClearSceneWindow(10);
-			gui_drawPlayField();
-			setPaletteBrightness(_screen->_currentPalette, _brightness, _lampEffect);
-			_screen->_fadeFlag = 0;
-			break;
+	case 4:
+		if (_screen->_fadeFlag != 2)
+			_screen->fadeClearSceneWindow(10);
+		gui_drawPlayField();
+		setPaletteBrightness(_screen->_currentPalette, _brightness, _lampEffect);
+		_screen->_fadeFlag = 0;
+		break;
 
-		case 5:
-			tmp = _screen->getPalette(3);
-			_screen->loadSpecialColors(tmp);
-			_screen->fadePalette(_screen->getPalette(1), 10);
-			_screen->_fadeFlag = 0;
-			break;
+	case 5:
+		tmp = _screen->getPalette(3);
+		_screen->loadSpecialColors(tmp);
+		_screen->fadePalette(_screen->getPalette(1), 10);
+		_screen->_fadeFlag = 0;
+		break;
 
-		default:
-			break;
+	default:
+		break;
 	}
 
 	return 1;

Modified: scummvm/trunk/engines/kyra/sprites_lol.cpp
===================================================================
--- scummvm/trunk/engines/kyra/sprites_lol.cpp	2009-05-17 23:42:54 UTC (rev 40669)
+++ scummvm/trunk/engines/kyra/sprites_lol.cpp	2009-05-17 23:51:42 UTC (rev 40670)
@@ -583,22 +583,22 @@
 
 				if (ii != 8) {
 					switch (_currentDirection - (_flyingObjects[ii].direction >> 1) + 3) {
-						case 1:
-						case 5:
-							shpIndex = _flyingItemShapes[shpIndex].shapeFront;
-							break;
-						case 3:
-							shpIndex = _flyingItemShapes[shpIndex].shapeBack;
-							break;
-						case 2:
-						case 6:
-							flg |= 0x10;
-						case 0:
-						case 4:
-							shpIndex = _flyingItemShapes[shpIndex].shapeLeft;
-							break;
-						default:
-							break;
+					case 1:
+					case 5:
+						shpIndex = _flyingItemShapes[shpIndex].shapeFront;
+						break;
+					case 3:
+						shpIndex = _flyingItemShapes[shpIndex].shapeBack;
+						break;
+					case 2:
+					case 6:
+						flg |= 0x10;
+					case 0:
+					case 4:
+						shpIndex = _flyingItemShapes[shpIndex].shapeLeft;
+						break;
+					default:
+						break;
 					}
 
 					shp = _thrownShapes[shpIndex];
@@ -699,60 +699,60 @@
 int LoLEngine::getMonsterCurFrame(MonsterInPlay *m, uint16 dirFlags) {
 	int tmp = 0;
 	switch (_monsterAnimType[m->properties->shapeIndex]) {
-		case 0:
-			// default
-			if (dirFlags) {
-				return (m->mode == 13) ? -1 : (dirFlags + m->currentSubFrame);
-			} else {
-				if (m->damageReceived)
-					return 12;
+	case 0:
+		// default
+		if (dirFlags) {
+			return (m->mode == 13) ? -1 : (dirFlags + m->currentSubFrame);
+		} else {
+			if (m->damageReceived)
+				return 12;
 
-				switch (m->mode - 5) {
-					case 0:
-						return (m->properties->flags & 4) ? 13 : 0;
-					case 3:
-						return (m->fightCurTick + 13);
-					case 6:
-						return 14;
-					case 8:
-						return -1;
-					default:
-						return m->currentSubFrame;
-				}
+			switch (m->mode - 5) {
+			case 0:
+				return (m->properties->flags & 4) ? 13 : 0;
+			case 3:
+				return (m->fightCurTick + 13);
+			case 6:
+				return 14;
+			case 8:
+				return -1;
+			default:
+				return m->currentSubFrame;
 			}
-			break;
-		case 1:
-			// monsters whose outward appearance reflects the damage they have taken
-			tmp = (m->properties->hitPoints * _monsterModifiers[_monsterDifficulty]) >> 8;
-			if (m->hitPoints > (tmp >> 1))
-				tmp = 0;
-			else if (m->hitPoints > (tmp >> 2))
-				tmp = 4;
-			else
-				tmp = 8;
+		}
+		break;
+	case 1:
+		// monsters whose outward appearance reflects the damage they have taken
+		tmp = (m->properties->hitPoints * _monsterModifiers[_monsterDifficulty]) >> 8;
+		if (m->hitPoints > (tmp >> 1))
+			tmp = 0;
+		else if (m->hitPoints > (tmp >> 2))
+			tmp = 4;
+		else
+			tmp = 8;
 
-			switch (m->mode) {
-				case 8:
-					return (m->fightCurTick + tmp);
-				case 11:
-					return 12;
-				case 13:
-					return (m->fightCurTick + 12);
-				default:
-					return tmp;
-			}
-			
-			break;
-		case 2:
-			///////
-			// TODO
-			break;
-		case 3:
-			///////
-			// TODO
-			break;
+		switch (m->mode) {
+		case 8:
+			return (m->fightCurTick + tmp);
+		case 11:
+			return 12;
+		case 13:
+			return (m->fightCurTick + 12);
 		default:
-			break;
+			return tmp;
+		}
+			
+		break;
+	case 2:
+		///////
+		// TODO
+		break;
+	case 3:
+		///////
+		// TODO
+		break;
+	default:
+		break;
 	}
 
 	return 0;
@@ -1064,102 +1064,101 @@
 	}
 
 	switch (monster->mode) {
-		case 0:
-		case 1:
-			// friendly mode
-			if (monster->flags & 0x10) {
-				for (int i = 0; i < 30; i++) {
-					if (_monsters[i].mode == 1)
-						setMonsterMode(&_monsters[i], 7);
-				}
-			} else if (monster->mode == 1) {
-				moveMonster(monster);
+	case 0:
+	case 1:
+		// friendly mode
+		if (monster->flags & 0x10) {
+			for (int i = 0; i < 30; i++) {
+				if (_monsters[i].mode == 1)
+					setMonsterMode(&_monsters[i], 7);
 			}
-			break;
-
-		case 2:
+		} else if (monster->mode == 1) {
 			moveMonster(monster);
-			break;
+		}
+		break;
 
-		case 3:			
-			if (updateMonsterAdjustBlocks(monster))
-				setMonsterMode(monster, 7);
-			for (int i = 0; i < 4; i++) {
-				if (calcNewBlockPosition(monster->block, i) == _currentBlock)
-					setMonsterMode(monster, 7);
-			}
-			break;
+	case 2:
+		moveMonster(monster);
+		break;
 
-		case 4:
-			// straying around not tracing the party
-			moveStrayingMonster(monster);
-			break;
-
-		case 5:
-			// second recovery phase after delivering an attack
-			// monsters will rearrange positions in this phase so as to allow a maximum
-			// number of monsters possible attacking at the same time
-			_partyAwake = true;
-			monster->fightCurTick--;
-			if ((monster->fightCurTick <= 0) || (checkDrawObjectSpace(_partyPosX, _partyPosY, monster->x, monster->y) > 256) || (monster->flags & 8))
+	case 3:			
+		if (updateMonsterAdjustBlocks(monster))
+			setMonsterMode(monster, 7);
+		for (int i = 0; i < 4; i++) {
+			if (calcNewBlockPosition(monster->block, i) == _currentBlock)
 				setMonsterMode(monster, 7);
-			else
-				rearrangeAttackingMonster(monster);
-			break;
+		}
+		break;
 
-		case 6:
-			// same as mode 5, but without rearranging
-			if (--monster->fightCurTick <= 0)
-				setMonsterMode(monster, 7);
-			break;
+	case 4:
+		// straying around not tracing the party
+		moveStrayingMonster(monster);
+		break;
 
-		case 7:
-			// monster destination is set to current party position
-			// depending on the flag setting this gets updated each round
-			// monster can't change mode before arriving at destination and/or attacking the party
-			if (!chasePartyWithDistanceAttacks(monster))
-				chasePartyWithCloseAttacks(monster);
-			checkSceneUpdateNeed(monster->block);
-			break;
+	case 5:
+		// second recovery phase after delivering an attack
+		// monsters will rearrange positions in this phase so as to allow a maximum
+		// number of monsters possible attacking at the same time
+		_partyAwake = true;
+		monster->fightCurTick--;
+		if ((monster->fightCurTick <= 0) || (checkDrawObjectSpace(_partyPosX, _partyPosY, monster->x, monster->y) > 256) || (monster->flags & 8))
+			setMonsterMode(monster, 7);
+		else
+			rearrangeAttackingMonster(monster);
+		break;
 
-		case 8:
-			// first recovery phase after delivering an attack
-			if (++monster->fightCurTick > 2) {
-				setMonsterMode(monster, 5);
-				monster->fightCurTick = (int8) ((((8 << 8) / monster->properties->fightingStats[4]) * _monsterModifiers[6 + _monsterDifficulty]) >> 8);
-			}
-			checkSceneUpdateNeed(monster->block);
-			break;
+	case 6:
+		// same as mode 5, but without rearranging
+		if (--monster->fightCurTick <= 0)
+			setMonsterMode(monster, 7);
+		break;
 
-		case 9:
-			if (--monster->fightCurTick) {
-				chasePartyWithCloseAttacks(monster);
-			} else {
-				setMonsterMode(monster, 7);
-				monster->flags &= 0xfff7;
-			}
+	case 7:
+		// monster destination is set to current party position
+		// depending on the flag setting this gets updated each round
+		// monster can't change mode before arriving at destination and/or attacking the party
+		if (!chasePartyWithDistanceAttacks(monster))
+			chasePartyWithCloseAttacks(monster);
+		checkSceneUpdateNeed(monster->block);
+		break;
 
-			break;
+	case 8:
+		// first recovery phase after delivering an attack
+		if (++monster->fightCurTick > 2) {
+			setMonsterMode(monster, 5);
+			monster->fightCurTick = (int8) ((((8 << 8) / monster->properties->fightingStats[4]) * _monsterModifiers[6 + _monsterDifficulty]) >> 8);
+		}
+		checkSceneUpdateNeed(monster->block);
+		break;
 
-		case 12:
-			checkSceneUpdateNeed(monster->block);
-			if (++monster->fightCurTick > 13)
-				runLevelScriptCustom(0x404, -1, monster->id, monster->id, 0, 0);
-			break;
+	case 9:
+		if (--monster->fightCurTick) {
+			chasePartyWithCloseAttacks(monster);
+		} else {
+			setMonsterMode(monster, 7);
+			monster->flags &= 0xfff7;
+		}
+		break;
 
-		case 13:
-			// monster death
-			if (++monster->fightCurTick > 2)
-				killMonster(monster);
-			checkSceneUpdateNeed(monster->block);
-			break;
+	case 12:
+		checkSceneUpdateNeed(monster->block);
+		if (++monster->fightCurTick > 13)
+			runLevelScriptCustom(0x404, -1, monster->id, monster->id, 0, 0);
+		break;
 
-		case 14:
-			monster->damageReceived = 0;
-			break;
+	case 13:
+		// monster death
+		if (++monster->fightCurTick > 2)
+			killMonster(monster);
+		checkSceneUpdateNeed(monster->block);
+		break;
 
-		default:
-			break;
+	case 14:
+		monster->damageReceived = 0;
+		break;
+
+	default:
+		break;
 	}
 
 	if (monster->damageReceived) {

Modified: scummvm/trunk/engines/kyra/text_lol.cpp
===================================================================
--- scummvm/trunk/engines/kyra/text_lol.cpp	2009-05-17 23:42:54 UTC (rev 40669)
+++ scummvm/trunk/engines/kyra/text_lol.cpp	2009-05-17 23:51:42 UTC (rev 40670)
@@ -249,35 +249,35 @@
 		bool eos = false;
 
 		switch (para) {
-			case '\0':
-				eos = true;
+		case '\0':
+			eos = true;
+			break;
+		case '#':
+			para = *++s;
+			switch (para) {
+			case 'E':
+			case 'G':
+			case 'X':
+			case 'c':
+			case 'd':
+			case 'e':
+			case 'f':
+			case 'g':
+			case 's':
+			case 'u':
+			case 'x':
 				break;
-			case '#':
-				para = *++s;
-				switch (para) {
-					case 'E':
-					case 'G':
-					case 'X':
-					case 'c':
-					case 'd':
-					case 'e':
-					case 'f':
-					case 'g':
-					case 's':
-					case 'u':
-					case 'x':
-						break;
-					default:
-						eos = true;
-						break;
-				}
-				break;
-			case ' ':
-			case '+':
-			case '-':
-				++s;
 			default:
+				eos = true;
 				break;
+			}
+			break;
+		case ' ':
+		case '+':
+		case '-':
+			++s;
+		default:
+			break;
 		}
 
 		if (eos)
@@ -286,16 +286,16 @@
 		para = *s;
 
 		switch (para) {
-			case '\0':
-				eos = true;
-				break;
-			case '0':
-				++s;
-				break;
-			default:
-				while(para && para > 47 && para < 58)
-					para = *++s;
-				break;
+		case '\0':
+			eos = true;
+			break;
+		case '0':
+			++s;
+			break;
+		default:
+			while(para && para > 47 && para < 58)
+				para = *++s;
+			break;
 		}
 
 		if (eos)
@@ -304,32 +304,32 @@
 		para = *s++;
 
 		switch (para) {
-			case 'a':
-				snprintf(dst, 7, "%d", _scriptParameter);
-				dst += strlen(dst);
-				break;
+		case 'a':
+			snprintf(dst, 7, "%d", _scriptParameter);
+			dst += strlen(dst);
+			break;
 
-			case 'n':
-				strcpy(dst, _vm->_characters[script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]].name);
-				dst += strlen(dst);	
-				break;
+		case 'n':
+			strcpy(dst, _vm->_characters[script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]].name);
+			dst += strlen(dst);	
+			break;
 
-			case 's':
-				strcpy(dst, _vm->getLangString(script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]));
-				dst += strlen(dst);
-				break;
+		case 's':
+			strcpy(dst, _vm->getLangString(script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]));
+			dst += strlen(dst);
+			break;
 
-			case 'X':
-			case 'd':
-			case 'u':
-			case 'x':
-				snprintf(dst, 7, "%d", script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]);
-				dst += strlen(dst);
-				break;
+		case 'X':
+		case 'd':
+		case 'u':
+		case 'x':
+			snprintf(dst, 7, "%d", script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]);
+			dst += strlen(dst);
+			break;
 
-			case '\0':
-			default:				
-				continue;
+		case '\0':
+		default:				
+			continue;
 		}
 	}
 	*dst = 0;
@@ -376,66 +376,66 @@
 		}
 
 		switch (c - 1) {
-			case 0:
-				printLine(_currentLine);
-				textPageBreak();
-				_numCharsPrinted = 0;
-				break;
+		case 0:
+			printLine(_currentLine);
+			textPageBreak();
+			_numCharsPrinted = 0;
+			break;
 
-			case 1:
-				printLine(_currentLine);
-				_textDimData[sdx].color2 = parseCommand();
-				break;
+		case 1:
+			printLine(_currentLine);
+			_textDimData[sdx].color2 = parseCommand();
+			break;
 
-			case 5:
-				printLine(_currentLine);
-				_textDimData[sdx].color1 = parseCommand();
-				break;
+		case 5:
+			printLine(_currentLine);
+			_textDimData[sdx].color1 = parseCommand();
+			break;
 
-			case 8:
-				//TODO
-				break;
+		case 8:
+			//TODO
+			break;
 
-			case 11:
-				//TODO
-				break;
+		case 11:
+			//TODO
+			break;
 
-			case 12:
-				printLine(_currentLine);
-				_lineCount++;
-				_textDimData[sdx].column = 0;
-				_textDimData[sdx].line++;
-				break;
+		case 12:
+			printLine(_currentLine);
+			_lineCount++;
+			_textDimData[sdx].column = 0;
+			_textDimData[sdx].line++;
+			break;
 
-			case 18:
-				//TODO
-				break;
+		case 18:
+			//TODO
+			break;
 
-			case 23:
-				//TODO
-				break;
+		case 23:
+			//TODO
+			break;
 
-			case 24:
-				//TODO
-				break;
+		case 24:
+			//TODO
+			break;
 
-			case 26:
-				//TODO
-				break;
+		case 26:
+			//TODO
+			break;
 
-			case 28:
-				//TODO
-				break;
+		case 28:
+			//TODO
+			break;
 
-			default:
-				_lineWidth += _screen->getCharWidth(c);
-				_currentLine[_numCharsLeft++] = c;
-				_currentLine[_numCharsLeft] = 0;
+		default:
+			_lineWidth += _screen->getCharWidth(c);
+			_currentLine[_numCharsLeft++] = c;
+			_currentLine[_numCharsLeft] = 0;
 
-				if ((_textDimData[sdx].column + _lineWidth) > (sd->w << 3))
-					printLine(_currentLine);
-				
-				break;
+			if ((_textDimData[sdx].column + _lineWidth) > (sd->w << 3))
+				printLine(_currentLine);
+			
+			break;
 		}		
 
 		c = parseCommand();
@@ -654,25 +654,25 @@
 		_vm->gui_notifyButtonListChanged();
 
 		switch (inputFlag) {
-			case 43:
-			case 61:
-				loop = false;
-				break;
+		case 43:
+		case 61:
+			loop = false;
+			break;
 
-			case 199:
-			case 201:
-				if (_vm->posWithinRect(_vm->_mouseX, _vm->_mouseY, x, y, x + 74, y + 9))
-					target = true;
-				break;
+		case 199:
+		case 201:
+			if (_vm->posWithinRect(_vm->_mouseX, _vm->_mouseY, x, y, x + 74, y + 9))
+				target = true;
+			break;
 
-			case 200:
-			case 202:
-				if (target)
-					loop = false;
-				break;
+		case 200:
+		case 202:
+			if (target)
+				loop = false;
+			break;
 
-			default:
-				break;
+		default:
+			break;
 		}
 	} while (loop);
 


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