[Scummvm-cvs-logs] SF.net SVN: scummvm:[40807] scummvm/trunk/engines/sci/engine/kgraphics.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Sat May 23 14:08:36 CEST 2009
Revision: 40807
http://scummvm.svn.sourceforge.net/scummvm/?rev=40807&view=rev
Author: thebluegr
Date: 2009-05-23 12:08:36 +0000 (Sat, 23 May 2009)
Log Message:
-----------
Fixed clipping code for texts which do not fit on screen, and added a warning when this happens
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/kgraphics.cpp
Modified: scummvm/trunk/engines/sci/engine/kgraphics.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kgraphics.cpp 2009-05-23 11:56:27 UTC (rev 40806)
+++ scummvm/trunk/engines/sci/engine/kgraphics.cpp 2009-05-23 12:08:36 UTC (rev 40807)
@@ -3268,7 +3268,8 @@
}
}
- // This code places texts incorrectly on screen
+ // FIXME: This code places texts incorrectly on screen. Apparently, it was used for latter SCI1 games
+ // (1.000.510 onwards), like Eco Quest 1. It has been replaced with clipping code instead
#if 0
// If the text does not fit on the screen, move it to the left and upwards until it does
if (halign == ALIGN_LEFT)
@@ -3281,13 +3282,16 @@
if (area.y + area.height > 200)
area.y += 200 - area.y - area.height; // Plus negative number = subtraction
#else
- // Replaced with this instead
// If the text does not fit on the screen, clip it till it does
- if (area.x + area.width > s->gfx_state->pic_port_bounds.width)
- area.width = CLIP<int>(area.width, 0, s->gfx_state->pic_port_bounds.width);
+ if (area.x + area.width > s->gfx_state->pic_port_bounds.width) {
+ warning("Text does not fit on screen width, clipping it");
+ area.width = s->gfx_state->pic_port_bounds.width - area.x;
+ }
- if (area.y + area.height > s->gfx_state->pic_port_bounds.height)
- area.height = CLIP<int>(area.height, 0, s->gfx_state->pic_port_bounds.height);
+ if (area.y + area.height > s->gfx_state->pic_port_bounds.height) {
+ warning("Text does not fit on screen height, clipping it");
+ area.height = s->gfx_state->pic_port_bounds.height - area.y;
+ }
#endif
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