[Scummvm-cvs-logs] SF.net SVN: scummvm:[40860] scummvm/trunk/engines/tinsel/music.cpp
Hkz at users.sourceforge.net
Hkz at users.sourceforge.net
Sun May 24 15:20:13 CEST 2009
Revision: 40860
http://scummvm.svn.sourceforge.net/scummvm/?rev=40860&view=rev
Author: Hkz
Date: 2009-05-24 13:20:13 +0000 (Sun, 24 May 2009)
Log Message:
-----------
tinsel: disable midi playing for Discworld PSX, as the game uses the proprietary (and unsupported) PlayStation SEQ format
Modified Paths:
--------------
scummvm/trunk/engines/tinsel/music.cpp
Modified: scummvm/trunk/engines/tinsel/music.cpp
===================================================================
--- scummvm/trunk/engines/tinsel/music.cpp 2009-05-24 12:56:06 UTC (rev 40859)
+++ scummvm/trunk/engines/tinsel/music.cpp 2009-05-24 13:20:13 UTC (rev 40860)
@@ -179,6 +179,11 @@
currentMidi = dwFileOffset;
currentLoop = bLoop;
+ // Tinsel V1 PSX uses a different music format, so i
+ // disable it here.
+ // TODO: Maybe this should be moved to a better place...
+ if (TinselV1PSX) return false;
+
if (volMusic != 0) {
SetMidiVolume(volMusic);
}
@@ -327,7 +332,8 @@
Common::File midiStream;
// Demo version has no midi file
- if ((_vm->getFeatures() & GF_DEMO) || (TinselVersion == TINSEL_V2))
+ // Also, Discworld PSX uses still unsupported psx SEQ format for music...
+ if ((_vm->getFeatures() & GF_DEMO) || (TinselVersion == TINSEL_V2) || TinselV1PSX)
return;
if (midiBuffer.pDat)
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