[Scummvm-cvs-logs] SF.net SVN: scummvm:[45765] scummvm/trunk/engines/draci

spalek at users.sourceforge.net spalek at users.sourceforge.net
Sun Nov 8 22:49:40 CET 2009


Revision: 45765
          http://scummvm.svn.sourceforge.net/scummvm/?rev=45765&view=rev
Author:   spalek
Date:     2009-11-08 21:49:40 +0000 (Sun, 08 Nov 2009)

Log Message:
-----------
Removed almost all TODOs from the header files

Modified Paths:
--------------
    scummvm/trunk/engines/draci/font.h
    scummvm/trunk/engines/draci/game.h
    scummvm/trunk/engines/draci/sprite.h

Modified: scummvm/trunk/engines/draci/font.h
===================================================================
--- scummvm/trunk/engines/draci/font.h	2009-11-08 21:44:30 UTC (rev 45764)
+++ scummvm/trunk/engines/draci/font.h	2009-11-08 21:49:40 UTC (rev 45765)
@@ -37,7 +37,6 @@
  *  Default font colours. They all seem to remain constant except for the
  *  first one which varies depending on the character speaking.
  *  kOverFontColour is set to transparent.
- *  TODO: Find out what kFontColour1 should actually be when the game starts
  */
 enum {
 	kFontColour1 = 2,

Modified: scummvm/trunk/engines/draci/game.h
===================================================================
--- scummvm/trunk/engines/draci/game.h	2009-11-08 21:44:30 UTC (rev 45764)
+++ scummvm/trunk/engines/draci/game.h	2009-11-08 21:49:40 UTC (rev 45765)
@@ -321,7 +321,6 @@
 	bool getEnableQuickHero() const { return _enableQuickHero; }
 	void setWantQuickHero(bool value) { _wantQuickHero = value; }
 	bool getWantQuickHero() const { return _wantQuickHero; }
-	// TODO: after proper walking is implemented, do super-fast animation when walking
 	void setEnableSpeedText(bool value) { _enableSpeedText = value; }
 	bool getEnableSpeedText() const { return _enableSpeedText; }
 

Modified: scummvm/trunk/engines/draci/sprite.h
===================================================================
--- scummvm/trunk/engines/draci/sprite.h	2009-11-08 21:44:30 UTC (rev 45764)
+++ scummvm/trunk/engines/draci/sprite.h	2009-11-08 21:49:40 UTC (rev 45765)
@@ -148,9 +148,8 @@
 
 	void draw(Surface *surface, bool markDirty, int relX, int relY) const;
 
-	// TODO: drawReScaled just calls draw so Text can be accessed through a Drawable pointer.
-	// Handle scaling text sometimes (not essential).
-
+	// drawReScaled just calls draw so that Text can be accessed through a Drawable pointer.
+	// Text scaling does not need to be handled.
 	void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement) const { draw(surface, markDirty, displacement.relX, displacement.relY); }
 	Common::Rect getRect(const Displacement &displacement) const;
 


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