[Scummvm-cvs-logs] SF.net SVN: scummvm:[45765] scummvm/trunk/engines/draci
spalek at users.sourceforge.net
spalek at users.sourceforge.net
Sun Nov 8 22:49:40 CET 2009
Revision: 45765
http://scummvm.svn.sourceforge.net/scummvm/?rev=45765&view=rev
Author: spalek
Date: 2009-11-08 21:49:40 +0000 (Sun, 08 Nov 2009)
Log Message:
-----------
Removed almost all TODOs from the header files
Modified Paths:
--------------
scummvm/trunk/engines/draci/font.h
scummvm/trunk/engines/draci/game.h
scummvm/trunk/engines/draci/sprite.h
Modified: scummvm/trunk/engines/draci/font.h
===================================================================
--- scummvm/trunk/engines/draci/font.h 2009-11-08 21:44:30 UTC (rev 45764)
+++ scummvm/trunk/engines/draci/font.h 2009-11-08 21:49:40 UTC (rev 45765)
@@ -37,7 +37,6 @@
* Default font colours. They all seem to remain constant except for the
* first one which varies depending on the character speaking.
* kOverFontColour is set to transparent.
- * TODO: Find out what kFontColour1 should actually be when the game starts
*/
enum {
kFontColour1 = 2,
Modified: scummvm/trunk/engines/draci/game.h
===================================================================
--- scummvm/trunk/engines/draci/game.h 2009-11-08 21:44:30 UTC (rev 45764)
+++ scummvm/trunk/engines/draci/game.h 2009-11-08 21:49:40 UTC (rev 45765)
@@ -321,7 +321,6 @@
bool getEnableQuickHero() const { return _enableQuickHero; }
void setWantQuickHero(bool value) { _wantQuickHero = value; }
bool getWantQuickHero() const { return _wantQuickHero; }
- // TODO: after proper walking is implemented, do super-fast animation when walking
void setEnableSpeedText(bool value) { _enableSpeedText = value; }
bool getEnableSpeedText() const { return _enableSpeedText; }
Modified: scummvm/trunk/engines/draci/sprite.h
===================================================================
--- scummvm/trunk/engines/draci/sprite.h 2009-11-08 21:44:30 UTC (rev 45764)
+++ scummvm/trunk/engines/draci/sprite.h 2009-11-08 21:49:40 UTC (rev 45765)
@@ -148,9 +148,8 @@
void draw(Surface *surface, bool markDirty, int relX, int relY) const;
- // TODO: drawReScaled just calls draw so Text can be accessed through a Drawable pointer.
- // Handle scaling text sometimes (not essential).
-
+ // drawReScaled just calls draw so that Text can be accessed through a Drawable pointer.
+ // Text scaling does not need to be handled.
void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement) const { draw(surface, markDirty, displacement.relX, displacement.relY); }
Common::Rect getRect(const Displacement &displacement) const;
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