[Scummvm-cvs-logs] SF.net SVN: scummvm:[45768] scummvm/trunk/engines/draci
spalek at users.sourceforge.net
spalek at users.sourceforge.net
Sun Nov 8 23:48:28 CET 2009
Revision: 45768
http://scummvm.svn.sourceforge.net/scummvm/?rev=45768&view=rev
Author: spalek
Date: 2009-11-08 22:48:27 +0000 (Sun, 08 Nov 2009)
Log Message:
-----------
Updated the list of TODOs
Modified Paths:
--------------
scummvm/trunk/engines/draci/music.cpp
scummvm/trunk/engines/draci/screen.cpp
scummvm/trunk/engines/draci/script.cpp
scummvm/trunk/engines/draci/sprite.cpp
scummvm/trunk/engines/draci/walking.cpp
Modified: scummvm/trunk/engines/draci/music.cpp
===================================================================
--- scummvm/trunk/engines/draci/music.cpp 2009-11-08 22:37:03 UTC (rev 45767)
+++ scummvm/trunk/engines/draci/music.cpp 2009-11-08 22:48:27 UTC (rev 45768)
@@ -125,6 +125,8 @@
if (!_channel[channel]) {
_channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
+ // If a new channel is allocated during the playback, make sure
+ // its volume is correctly initialized.
setChannelVolume(channel);
}
@@ -232,12 +234,6 @@
int volume = ConfMan.getInt("music_volume");
debugC(2, kDraciSoundDebugLevel, "Syncing music volume to %d", volume);
setVolume(volume);
-
- // TODO: doesn't work in the beginning when no music is playing yet.
- // It goes through all active channels (= none) and stops. Only after
- // actual instruments have played in the channels, this has an effect.
- // As a consequence, music is very loud in the beginning until Ctrl-F5
- // is pressed for the first time.
}
} // End of namespace Draci
Modified: scummvm/trunk/engines/draci/screen.cpp
===================================================================
--- scummvm/trunk/engines/draci/screen.cpp 2009-11-08 22:37:03 UTC (rev 45767)
+++ scummvm/trunk/engines/draci/screen.cpp 2009-11-08 22:48:27 UTC (rev 45768)
@@ -88,7 +88,6 @@
_palette[i * 4 + 3] = 0;
}
- // TODO: Investigate why this is needed
// Shift the palette two bits to the left to make it brighter
for (int i = start * 4; i < (start + num) * 4; ++i) {
_palette[i] <<= 2;
Modified: scummvm/trunk/engines/draci/script.cpp
===================================================================
--- scummvm/trunk/engines/draci/script.cpp 2009-11-08 22:37:03 UTC (rev 45767)
+++ scummvm/trunk/engines/draci/script.cpp 2009-11-08 22:48:27 UTC (rev 45768)
@@ -572,6 +572,7 @@
}
if (_vm->_mouse->getCursorType() == kNormalCursor) {
+ // TODO: is this correct?
if (_vm->_game->getLoopStatus() == kStatusInventory) {
_vm->_mouse->cursorOff();
}
Modified: scummvm/trunk/engines/draci/sprite.cpp
===================================================================
--- scummvm/trunk/engines/draci/sprite.cpp 2009-11-08 22:37:03 UTC (rev 45767)
+++ scummvm/trunk/engines/draci/sprite.cpp 2009-11-08 22:48:27 UTC (rev 45768)
@@ -307,8 +307,8 @@
_font->drawString(surface, _text, _x + relX, _y + relY, _colour, _spacing, true);
}
-// TODO: Handle scaled parameter properly by implementing Text scaling
Common::Rect Text::getRect(const Displacement &displacement) const {
+ // Texts are never scaled
return Common::Rect(_x + displacement.relX, _y + displacement.relY, _x + displacement.relX + _width, _y + displacement.relY + _height);
}
Modified: scummvm/trunk/engines/draci/walking.cpp
===================================================================
--- scummvm/trunk/engines/draci/walking.cpp 2009-11-08 22:37:03 UTC (rev 45767)
+++ scummvm/trunk/engines/draci/walking.cpp 2009-11-08 22:48:27 UTC (rev 45768)
@@ -645,7 +645,7 @@
Movement nextAnim = directionForNextPhase();
_lastAnimPhase = _vm->_game->playHeroAnimation(nextAnim);
- // TODO: do we need to clear this callback for the animation?
+ // TODO: do we need to clear the callback for the turning animation?
debugC(2, kDraciWalkingDebugLevel, "Turned for edge %d, starting animation %d with phase %d", _segment, nextAnim, _lastAnimPhase);
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