[Scummvm-cvs-logs] SF.net SVN: scummvm:[45789] scummvm/trunk/engines/teenagent/scene.cpp
megath at users.sourceforge.net
megath at users.sourceforge.net
Tue Nov 10 00:22:10 CET 2009
Revision: 45789
http://scummvm.svn.sourceforge.net/scummvm/?rev=45789&view=rev
Author: megath
Date: 2009-11-09 23:22:10 +0000 (Mon, 09 Nov 2009)
Log Message:
-----------
fixed rendering order again
Modified Paths:
--------------
scummvm/trunk/engines/teenagent/scene.cpp
Modified: scummvm/trunk/engines/teenagent/scene.cpp
===================================================================
--- scummvm/trunk/engines/teenagent/scene.cpp 2009-11-09 23:11:00 UTC (rev 45788)
+++ scummvm/trunk/engines/teenagent/scene.cpp 2009-11-09 23:22:10 UTC (rev 45789)
@@ -383,12 +383,6 @@
Graphics::Surface *surface = system->lockScreen();
- //render on
- if (on.pixels != NULL) {
- if (_id != 16 || getOns(16)[0] != 0) {
- on.render(surface); //do not render boat on isle. I double checked all callbacks, there's no code switching off the boat :(
- }
- }
if (ons != NULL) {
for (uint32 i = 0; i < ons_count; ++i) {
@@ -501,7 +495,14 @@
}
}
+ //render on
+ if (on.pixels != NULL) {
+ if (_id != 16 || getOns(16)[0] != 0) {
+ on.render(surface); //do not render boat on isle. I double checked all callbacks, there's no code switching off the boat :(
+ }
+ }
+
if (!message.empty()) {
bool visible = true;
if (message_first_frame != 0 && message_animation != NULL) {
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