[Scummvm-cvs-logs] SF.net SVN: scummvm:[46149] scummvm/trunk/engines/scumm/actor.cpp
Kirben at users.sourceforge.net
Kirben at users.sourceforge.net
Thu Nov 26 01:59:57 CET 2009
Revision: 46149
http://scummvm.svn.sourceforge.net/scummvm/?rev=46149&view=rev
Author: Kirben
Date: 2009-11-26 00:59:57 +0000 (Thu, 26 Nov 2009)
Log Message:
-----------
Add patch #2857016 - MM C64: meteor landing as work around, with the explaination.
Modified Paths:
--------------
scummvm/trunk/engines/scumm/actor.cpp
Modified: scummvm/trunk/engines/scumm/actor.cpp
===================================================================
--- scummvm/trunk/engines/scumm/actor.cpp 2009-11-26 00:55:18 UTC (rev 46148)
+++ scummvm/trunk/engines/scumm/actor.cpp 2009-11-26 00:59:57 UTC (rev 46149)
@@ -572,8 +572,17 @@
_walkdata.curbox = next_box;
- getClosestPtOnBox(_vm->getBoxCoordinates(_walkdata.curbox), _pos.x, _pos.y, tmp.x, tmp.y);
- getClosestPtOnBox(_vm->getBoxCoordinates(_walkbox), tmp.x, tmp.y, foundPath.x, foundPath.y);
+ // WORKAROUND: The route of the meteor landing in the introduction isn't correct.
+ // MM V0 in contrast to MM V2 uses two walkboxes instead of just one. Hence a route
+ // from walkbox 1 to 0 is calculated first. This causes the meteor to fly on a
+ // horizontal line to walkbox 0 then vertically to the ground.
+ // To fix this problem, the box-to-box routing has been disabled in room 33.
+ if (_vm->_game.version == 0 && _vm->_currentRoom == 33) {
+ foundPath = _walkdata.dest;
+ } else {
+ getClosestPtOnBox(_vm->getBoxCoordinates(_walkdata.curbox), _pos.x, _pos.y, tmp.x, tmp.y);
+ getClosestPtOnBox(_vm->getBoxCoordinates(_walkbox), tmp.x, tmp.y, foundPath.x, foundPath.y);
+ }
}
calcMovementFactor(foundPath);
}
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