[Scummvm-cvs-logs] SF.net SVN: scummvm:[46195] scummvm/trunk/engines/kyra/sound.h
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Sun Nov 29 14:55:26 CET 2009
Revision: 46195
http://scummvm.svn.sourceforge.net/scummvm/?rev=46195&view=rev
Author: lordhoto
Date: 2009-11-29 13:55:26 +0000 (Sun, 29 Nov 2009)
Log Message:
-----------
Formatting.
Modified Paths:
--------------
scummvm/trunk/engines/kyra/sound.h
Modified: scummvm/trunk/engines/kyra/sound.h
===================================================================
--- scummvm/trunk/engines/kyra/sound.h 2009-11-29 13:52:02 UTC (rev 46194)
+++ scummvm/trunk/engines/kyra/sound.h 2009-11-29 13:55:26 UTC (rev 46195)
@@ -165,7 +165,7 @@
/**
* Checks whether a voice file with the given name is present
*
- * @param file file name
+ * @param file file name
* @return true if available, false otherwise
*/
bool isVoicePresent(const char *file);
@@ -177,10 +177,10 @@
* specified voice file, it stops the
* current voice.
*
- * @param file file to be played
- * @param volume volume of the voice file
- * @param isSfx marks file as sfx instead of voice
- * @param handle store a copy of the sound handle
+ * @param file file to be played
+ * @param volume volume of the voice file
+ * @param isSfx marks file as sfx instead of voice
+ * @param handle store a copy of the sound handle
* @return playtime of the voice file (-1 marks unknown playtime)
*/
virtual int32 voicePlay(const char *file, Audio::SoundHandle *handle = 0, uint8 volume = 255, bool isSfx = false);
@@ -304,12 +304,12 @@
/**
* Plays a sound.
*
- * @param filename file to be played
- * @param priority priority of the sound
- * @param type type
- * @param volume channel volume
- * @param loop true if the sound should loop (endlessly)
- * @param channel tell the sound player to use a specific channel for playback
+ * @param filename file to be played
+ * @param priority priority of the sound
+ * @param type type
+ * @param volume channel volume
+ * @param loop true if the sound should loop (endlessly)
+ * @param channel tell the sound player to use a specific channel for playback
*
* @return channel playing the sound
*/
@@ -318,7 +318,7 @@
/**
* Checks if a given channel is playing a sound.
*
- * @param channel channel number to check
+ * @param channel channel number to check
* @return true if playing, else false
*/
bool isPlaying(int channel);
@@ -327,7 +327,7 @@
* Stop the playback of a sound in the given
* channel.
*
- * @param channel channel number
+ * @param channel channel number
*/
void stopSound(int channel);
@@ -340,8 +340,8 @@
* Makes the sound in a given channel
* fading out.
*
- * @param channel channel number
- * @param ticks fadeout time
+ * @param channel channel number
+ * @param ticks fadeout time
*/
void beginFadeOut(int channel, int ticks);
private:
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