[Scummvm-cvs-logs] SF.net SVN: scummvm:[44762] scummvm/trunk/engines/sci/gui
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Thu Oct 8 00:03:17 CEST 2009
Revision: 44762
http://scummvm.svn.sourceforge.net/scummvm/?rev=44762&view=rev
Author: m_kiewitz
Date: 2009-10-07 22:03:17 +0000 (Wed, 07 Oct 2009)
Log Message:
-----------
SCI/newgui: changed dithering logic, otherwise colors combined with black wouldnt get undithered correctly
Modified Paths:
--------------
scummvm/trunk/engines/sci/gui/gui_palette.cpp
scummvm/trunk/engines/sci/gui/gui_screen.cpp
Modified: scummvm/trunk/engines/sci/gui/gui_palette.cpp
===================================================================
--- scummvm/trunk/engines/sci/gui/gui_palette.cpp 2009-10-07 21:47:34 UTC (rev 44761)
+++ scummvm/trunk/engines/sci/gui/gui_palette.cpp 2009-10-07 22:03:17 UTC (rev 44762)
@@ -144,7 +144,7 @@
void SciGuiPalette::setEGA() {
int i;
- byte color1, color2;
+ byte color, color1, color2;
_sysPalette.colors[1].r = 0x000; _sysPalette.colors[1].g = 0x000; _sysPalette.colors[1].b = 0x0AA;
_sysPalette.colors[2].r = 0x000; _sysPalette.colors[2].g = 0x0AA; _sysPalette.colors[2].b = 0x000;
_sysPalette.colors[3].r = 0x000; _sysPalette.colors[3].g = 0x0AA; _sysPalette.colors[3].b = 0x0AA;
@@ -165,12 +165,13 @@
}
// Now setting colors 16-254 to the correct mix colors that occur when not doing a dithering run on
// finished pictures
- for (i = 16; i <= 254; i++) {
+ for (i = 0x10; i <= 0xFE; i++) {
_sysPalette.colors[i].used = 1;
+ color ^= i << 4;
color1 = i & 0x0F; color2 = i >> 4;
- _sysPalette.colors[i].r = (_sysPalette.colors[color1].r >> 1) + (_sysPalette.colors[color2].r >> 1);
- _sysPalette.colors[i].g = (_sysPalette.colors[color1].g >> 1) + (_sysPalette.colors[color2].g >> 1);
- _sysPalette.colors[i].b = (_sysPalette.colors[color1].b >> 1) + (_sysPalette.colors[color2].b >> 1);
+ _sysPalette.colors[color].r = (_sysPalette.colors[color1].r >> 1) + (_sysPalette.colors[color2].r >> 1);
+ _sysPalette.colors[color].g = (_sysPalette.colors[color1].g >> 1) + (_sysPalette.colors[color2].g >> 1);
+ _sysPalette.colors[color].b = (_sysPalette.colors[color1].b >> 1) + (_sysPalette.colors[color2].b >> 1);
}
setOnScreen();
}
Modified: scummvm/trunk/engines/sci/gui/gui_screen.cpp
===================================================================
--- scummvm/trunk/engines/sci/gui/gui_screen.cpp 2009-10-07 21:47:34 UTC (rev 44761)
+++ scummvm/trunk/engines/sci/gui/gui_screen.cpp 2009-10-07 22:03:17 UTC (rev 44762)
@@ -224,7 +224,7 @@
// Currently not really done, its supposed to be possible to only dither _visualScreen
void SciGuiScreen::dither() {
int y, x;
- byte color, ditheredColor;
+ byte color;
byte *screenPtr = _visualScreen;
byte *displayPtr = _displayScreen;
@@ -233,12 +233,10 @@
color = *screenPtr;
if (color & 0xF0) {
color ^= color << 4;
- ditheredColor = ((x^y) & 1) ? color >> 4 : color & 0x0F;
- *screenPtr = ditheredColor;
- if (_unditherState)
+ color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
+ *screenPtr = color;
+ if (!_unditherState)
*displayPtr = color;
- else
- *displayPtr = ditheredColor;
}
screenPtr++; displayPtr++;
}
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