[Scummvm-cvs-logs] SF.net SVN: scummvm:[44802] scummvm/trunk

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Thu Oct 8 23:28:58 CEST 2009


Revision: 44802
          http://scummvm.svn.sourceforge.net/scummvm/?rev=44802&view=rev
Author:   fingolfin
Date:     2009-10-08 21:28:57 +0000 (Thu, 08 Oct 2009)

Log Message:
-----------
Change doxygen inline comments from "//!" to "///" as proposed on -devel

Modified Paths:
--------------
    scummvm/trunk/common/error.h
    scummvm/trunk/common/iff_container.h
    scummvm/trunk/common/rect.h
    scummvm/trunk/common/util.h
    scummvm/trunk/engines/cine/pal.h
    scummvm/trunk/engines/cine/unpack.h
    scummvm/trunk/engines/cine/various.cpp
    scummvm/trunk/engines/draci/barchive.h
    scummvm/trunk/engines/draci/game.h
    scummvm/trunk/engines/draci/sprite.h
    scummvm/trunk/engines/draci/surface.h
    scummvm/trunk/engines/gob/save/saveload.h
    scummvm/trunk/engines/queen/walk.h
    scummvm/trunk/engines/sci/decompressor.h
    scummvm/trunk/engines/sci/engine/segment.h
    scummvm/trunk/engines/sci/gfx/font.h
    scummvm/trunk/engines/sci/gfx/gfx_gui.h
    scummvm/trunk/engines/sci/resource.h
    scummvm/trunk/engines/sci/sfx/iterator_internal.h
    scummvm/trunk/engines/scumm/smush/channel.h
    scummvm/trunk/engines/tinsel/actors.cpp
    scummvm/trunk/engines/tinsel/actors.h
    scummvm/trunk/engines/tinsel/anim.h
    scummvm/trunk/engines/tinsel/background.h
    scummvm/trunk/engines/tinsel/dialogs.cpp
    scummvm/trunk/engines/tinsel/handle.cpp
    scummvm/trunk/engines/tinsel/multiobj.h
    scummvm/trunk/engines/tinsel/object.h
    scummvm/trunk/engines/tinsel/palette.cpp
    scummvm/trunk/engines/tinsel/palette.h
    scummvm/trunk/engines/tinsel/pcode.cpp
    scummvm/trunk/engines/tinsel/pcode.h
    scummvm/trunk/engines/tinsel/polygons.cpp
    scummvm/trunk/engines/tinsel/scene.cpp
    scummvm/trunk/engines/tinsel/scene.h
    scummvm/trunk/engines/tinsel/sched.h
    scummvm/trunk/engines/tinsel/text.h
    scummvm/trunk/graphics/dither.h
    scummvm/trunk/graphics/font.h
    scummvm/trunk/graphics/iff.h
    scummvm/trunk/gui/ListWidget.h
    scummvm/trunk/gui/ThemeEngine.cpp
    scummvm/trunk/gui/ThemeEngine.h
    scummvm/trunk/sound/midiparser.h
    scummvm/trunk/sound/mods/tfmx.h
    scummvm/trunk/tools/create_lure/create_lure_dat.h

Modified: scummvm/trunk/common/error.h
===================================================================
--- scummvm/trunk/common/error.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/common/error.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -44,26 +44,26 @@
  *       kPathInvalid, kPathIsInvalid, kInvalidPathError
  */
 enum Error {
-	kNoError = 0,				//!< No error occured
-	kInvalidPathError,			//!< Engine initialization: Invalid game path was passed
-	kNoGameDataFoundError,		//!< Engine initialization: No game data was found in the specified location
-	kUnsupportedGameidError,	//!< Engine initialization: Gameid not supported by this (Meta)Engine
-	kUnsupportedColorMode,		//!< Engine initialization: Engine does not support backend's color mode
+	kNoError = 0,				///< No error occured
+	kInvalidPathError,			///< Engine initialization: Invalid game path was passed
+	kNoGameDataFoundError,		///< Engine initialization: No game data was found in the specified location
+	kUnsupportedGameidError,	///< Engine initialization: Gameid not supported by this (Meta)Engine
+	kUnsupportedColorMode,		///< Engine initialization: Engine does not support backend's color mode
 
 
-	kReadPermissionDenied,		//!< Unable to read data due to missing read permission
-	kWritePermissionDenied,		//!< Unable to write data due to missing write permission
+	kReadPermissionDenied,		///< Unable to read data due to missing read permission
+	kWritePermissionDenied,		///< Unable to write data due to missing write permission
 
 	// The following three overlap a bit with kInvalidPathError and each other. Which to keep?
-	kPathDoesNotExist,			//!< The specified path does not exist
-	kPathNotDirectory,			//!< The specified path does not point to a directory
-	kPathNotFile,				//!< The specified path does not point to a file
+	kPathDoesNotExist,			///< The specified path does not exist
+	kPathNotDirectory,			///< The specified path does not point to a directory
+	kPathNotFile,				///< The specified path does not point to a file
 
 	kCreatingFileFailed,
-	kReadingFailed,				//!< Failed creating a (savestate) file
-	kWritingFailed,				//!< Failure to write data -- disk full?
+	kReadingFailed,				///< Failed creating a (savestate) file
+	kWritingFailed,				///< Failure to write data -- disk full?
 
-	kUnknownError				//!< Catch-all error, used if no other error code matches
+	kUnknownError				///< Catch-all error, used if no other error code matches
 };
 
 } // End of namespace Common

Modified: scummvm/trunk/common/iff_container.h
===================================================================
--- scummvm/trunk/common/iff_container.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/common/iff_container.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -217,8 +217,8 @@
 	};
 
 protected:
-	IFFChunkNav _formChunk;	//!< The root chunk of the file.
-	IFFChunkNav _chunk; 	//!< The current chunk.
+	IFFChunkNav _formChunk;	///< The root chunk of the file.
+	IFFChunkNav _chunk; 	///< The current chunk.
 
 	uint32 _formSize;
 	Common::IFF_ID _formType;

Modified: scummvm/trunk/common/rect.h
===================================================================
--- scummvm/trunk/common/rect.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/common/rect.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -36,8 +36,8 @@
  * Simple class for handling both 2D position and size.
  */
 struct Point {
-	int16 x;	//!< The horizontal part of the point
-	int16 y;	//!< The vertical part of the point
+	int16 x;	///< The horizontal part of the point
+	int16 y;	///< The vertical part of the point
 
 	Point() : x(0), y(0) {}
 	Point(int16 x1, int16 y1) : x(x1), y(y1) {}
@@ -82,8 +82,8 @@
  * When writing code using our Rect class, always keep this principle in mind!
 */
 struct Rect {
-	int16 top, left;		//!< The point at the top left of the rectangle (part of the rect).
-	int16 bottom, right;	//!< The point at the bottom right of the rectangle (not part of the rect).
+	int16 top, left;		///< The point at the top left of the rectangle (part of the rect).
+	int16 bottom, right;	///< The point at the bottom right of the rectangle (not part of the rect).
 
 	Rect() : top(0), left(0), bottom(0), right(0) {}
 	Rect(int16 w, int16 h) : top(0), left(0), bottom(h), right(w) {}

Modified: scummvm/trunk/common/util.h
===================================================================
--- scummvm/trunk/common/util.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/common/util.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -79,15 +79,15 @@
 	 * @note Uses space, horizontal tab, carriage return, newline, form feed and vertical tab as delimiters by default.
 	 */
 	StringTokenizer(const String &str, const String &delimiters = " \t\r\n\f\v");
-	void reset();       //!< Resets the tokenizer to its initial state
-	bool empty() const; //!< Returns true if there are no more tokens left in the string, false otherwise
-	String nextToken(); //!< Returns the next token from the string (Or an empty string if there are no more tokens)
+	void reset();       ///< Resets the tokenizer to its initial state
+	bool empty() const; ///< Returns true if there are no more tokens left in the string, false otherwise
+	String nextToken(); ///< Returns the next token from the string (Or an empty string if there are no more tokens)
 
 private:
-	const String _str;        //!< The string to be tokenized
-	const String _delimiters; //!< String containing all the delimiter characters
-	uint         _tokenBegin; //!< Latest found token's begin (Valid after a call to nextToken(), zero otherwise)
-	uint         _tokenEnd;   //!< Latest found token's end (Valid after a call to nextToken(), zero otherwise)
+	const String _str;        ///< The string to be tokenized
+	const String _delimiters; ///< String containing all the delimiter characters
+	uint         _tokenBegin; ///< Latest found token's begin (Valid after a call to nextToken(), zero otherwise)
+	uint         _tokenEnd;   ///< Latest found token's end (Valid after a call to nextToken(), zero otherwise)
 };
 
 /**

Modified: scummvm/trunk/engines/cine/pal.h
===================================================================
--- scummvm/trunk/engines/cine/pal.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/cine/pal.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -189,8 +189,8 @@
 	Cine::Palette::Color saturatedAddColor(Cine::Palette::Color baseColor, signed r, signed g, signed b) const;
 
 private:
-	Graphics::PixelFormat _format; //!< The used source color format
-	Common::Array<Color> _colors;  //!< The actual palette data
+	Graphics::PixelFormat _format; ///< The used source color format
+	Common::Array<Color> _colors;  ///< The actual palette data
 };
 
 } // End of namespace Cine

Modified: scummvm/trunk/engines/cine/unpack.h
===================================================================
--- scummvm/trunk/engines/cine/unpack.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/cine/unpack.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -99,17 +99,17 @@
 	 */
 	void copyRelocatedBytes(uint offset, uint numBytes);
 private:
-	uint32 _crc;      //!< Error-detecting code (This should be zero after successful unpacking)
-	uint32 _chunk32b; //!< The current internal 32-bit chunk of source data
-	byte *_dst;       //!< Pointer to the current position in the destination buffer
-	const byte *_src; //!< Pointer to the current position in the source buffer
+	uint32 _crc;      ///< Error-detecting code (This should be zero after successful unpacking)
+	uint32 _chunk32b; ///< The current internal 32-bit chunk of source data
+	byte *_dst;       ///< Pointer to the current position in the destination buffer
+	const byte *_src; ///< Pointer to the current position in the source buffer
 
 	// These are used for detecting errors (e.g. out of bounds issues) during unpacking
-	bool _error;           //!< Did an error occur during unpacking?
-	const byte *_srcBegin; //!< Source buffer's beginning
-	const byte *_srcEnd;   //!< Source buffer's end
-	byte *_dstBegin;       //!< Destination buffer's beginning
-	byte *_dstEnd;         //!< Destination buffer's end
+	bool _error;           ///< Did an error occur during unpacking?
+	const byte *_srcBegin; ///< Source buffer's beginning
+	const byte *_srcEnd;   ///< Source buffer's end
+	byte *_dstBegin;       ///< Destination buffer's beginning
+	byte *_dstEnd;         ///< Destination buffer's end
 };
 
 } // End of namespace Cine

Modified: scummvm/trunk/engines/cine/various.cpp
===================================================================
--- scummvm/trunk/engines/cine/various.cpp	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/cine/various.cpp	2009-10-08 21:28:57 UTC (rev 44802)
@@ -123,7 +123,7 @@
 int16 objListTab[20];
 
 Common::Array<uint16> zoneData;
-Common::Array<uint16> zoneQuery; //!< Only exists in Operation Stealth
+Common::Array<uint16> zoneQuery; ///< Only exists in Operation Stealth
 
 /*! \brief Move the player character using the keyboard
  * \param x Negative values move left, positive right, zero not at all

Modified: scummvm/trunk/engines/draci/barchive.h
===================================================================
--- scummvm/trunk/engines/draci/barchive.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/draci/barchive.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -34,12 +34,12 @@
  *  Represents individual files inside the archive.
  */
 struct BAFile {
-	uint _compLength; //!< Compressed length (the same as _length if the file is uncompressed)
-	uint _length;     //!< Uncompressed length
-	uint32 _offset;   //!< Offset of file inside archive
+	uint _compLength; ///< Compressed length (the same as _length if the file is uncompressed)
+	uint _length;     ///< Uncompressed length
+	uint32 _offset;   ///< Offset of file inside archive
 	byte *_data;
 	byte _crc;
-	byte _stopper;    //!< Not used in BAR files, needed for DFW
+	byte _stopper;    ///< Not used in BAR files, needed for DFW
 
 	/** Releases the file data (for memory considerations) */
 	void close(void) {
@@ -82,11 +82,11 @@
 	// File stream header data
 	static const uint _fileHeaderSize = 6;
 
-	Common::String _path;    //!< Path to file
-	BAFile *_files;          //!< Internal array of files
-	uint _fileCount;         //!< Number of files in archive
-	bool _isDFW;             //!< True if the archive is in DFW format, false otherwise
-	bool _opened;            //!< True if the archive is opened, false otherwise
+	Common::String _path;    ///< Path to file
+	BAFile *_files;          ///< Internal array of files
+	uint _fileCount;         ///< Number of files in archive
+	bool _isDFW;             ///< True if the archive is in DFW format, false otherwise
+	bool _opened;            ///< True if the archive is opened, false otherwise
 
 	void openDFW(const Common::String &path);
 	BAFile *loadFileDFW(uint i) const;

Modified: scummvm/trunk/engines/draci/game.h
===================================================================
--- scummvm/trunk/engines/draci/game.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/draci/game.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -90,8 +90,8 @@
   kInventoryItemHeight = 25,
   kInventoryColumns = 7,
   kInventoryLines = 5,
-  kInventoryX = 70, //!< Used for positioning of the inventory sprite on the X axis
-  kInventoryY = 30, //!< Used for positioning of the inventory sprite on the Y axis
+  kInventoryX = 70, ///< Used for positioning of the inventory sprite on the X axis
+  kInventoryY = 30, ///< Used for positioning of the inventory sprite on the Y axis
   kInventorySlots = kInventoryLines * kInventoryColumns
 };
 
@@ -398,7 +398,7 @@
 	int _oldObjUnderCursor;
 	int _animUnderCursor;
 
-	int _markedAnimationIndex; //!< Used by the Mark GPL command
+	int _markedAnimationIndex; ///< Used by the Mark GPL command
 
 	int _scheduledPalette;
 };

Modified: scummvm/trunk/engines/draci/sprite.h
===================================================================
--- scummvm/trunk/engines/draci/sprite.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/draci/sprite.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -74,11 +74,11 @@
 	virtual DrawableType getType() const = 0;
 
 protected:
-	uint _width;        //!< Width of the sprite
-	uint _height;       //!< Height of the sprite
-	uint _scaledWidth;  //!< Scaled width of the sprite
-	uint _scaledHeight; //!< Scaled height of the sprite
-	int _x, _y;         //!< Sprite coordinates
+	uint _width;        ///< Width of the sprite
+	uint _height;       ///< Height of the sprite
+	uint _scaledWidth;  ///< Scaled width of the sprite
+	uint _scaledHeight; ///< Scaled height of the sprite
+	int _x, _y;         ///< Sprite coordinates
 
 	/** The time a drawable should stay on the screen
 	 *  before being replaced by another or deleted
@@ -120,7 +120,7 @@
 	DrawableType getType() const { return kDrawableSprite; }
 
 private:
-	const byte *_data;  //!< Pointer to a buffer containing raw sprite data (row-wise)
+	const byte *_data;  ///< Pointer to a buffer containing raw sprite data (row-wise)
 	bool _mirror;
 };
 

Modified: scummvm/trunk/engines/draci/surface.h
===================================================================
--- scummvm/trunk/engines/draci/surface.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/draci/surface.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -60,7 +60,7 @@
 	 */
 	bool _fullUpdate;
 
-	Common::List<Common::Rect> _dirtyRects; //!< List of currently dirty rectangles
+	Common::List<Common::Rect> _dirtyRects; ///< List of currently dirty rectangles
 
 };
 

Modified: scummvm/trunk/engines/gob/save/saveload.h
===================================================================
--- scummvm/trunk/engines/gob/save/saveload.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/gob/save/saveload.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -38,10 +38,10 @@
 public:
 	/** How to handle the specific save. */
 	enum SaveMode {
-		kSaveModeNone,   //!< Don't handle it
-		kSaveModeIgnore, //!< Ignore it
-		kSaveModeExists, //!< Just claim it exists
-		kSaveModeSave    //!< A normal save
+		kSaveModeNone,   ///< Don't handle it
+		kSaveModeIgnore, ///< Ignore it
+		kSaveModeExists, ///< Just claim it exists
+		kSaveModeSave    ///< A normal save
 	};
 
 	/** The constructor.
@@ -146,8 +146,8 @@
 	static const uint32 kIndexSize = kSlotCount * kSlotNameLength;
 
 	enum ScreenshotType {
-		kScreenshotTypeGob3, //!< Goblins 3 type screenshot
-		kScreenshotTypeLost  //!< Lost in Time type screenshot
+		kScreenshotTypeGob3, ///< Goblins 3 type screenshot
+		kScreenshotTypeLost  ///< Lost in Time type screenshot
 	};
 
 	SaveLoad_v3(GobEngine *vm, const char *targetName, ScreenshotType sShotType);

Modified: scummvm/trunk/engines/queen/walk.h
===================================================================
--- scummvm/trunk/engines/queen/walk.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/queen/walk.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -87,41 +87,41 @@
 	void animatePersonPrepare(const MovePersonData *mpd, int direction);
 	void animatePerson(const MovePersonData *mpd, uint16 image, uint16 bobNum, uint16 bankNum, int direction);
 
-	//! compute transition coordinate
+	/// compute transition coordinate
 	static int16 calcC(int16 c1, int16 c2, int16 c3, int16 c4, int16 lastc);
 
-	//! find area for position
+	/// find area for position
 	int16 findAreaPosition(int16 *x, int16 *y, bool recalibrate);
 
-	//! find an area not already struck
+	/// find an area not already struck
 	uint16 findFreeArea(uint16 area) const;
 
-	//! return true if the area is already on the walking path
+	/// return true if the area is already on the walking path
 	bool isAreaStruck(uint16 area) const;
 
-	//! calculates the path list from oldArea to newArea
+	/// calculates the path list from oldArea to newArea
 	bool calcPath(uint16 oldArea, uint16 newArea);
 
-	//! resets path computed in calcPath()
+	/// resets path computed in calcPath()
 	void initWalkData();
 
-	//! add an area to the path
+	/// add an area to the path
 	void incWalkData(int16 px, int16 py, int16 x, int16 y, uint16 area);
 
-	//! compute path (and populates _walkData) from current position to the new one
+	/// compute path (and populates _walkData) from current position to the new one
 	bool calc(uint16 oldPos, uint16 newPos, int16 oldx, int16 oldy, int16 x, int16 y);
 
 
-	//! areas for current room
+	/// areas for current room
 	const Area *_roomArea;
 
-	//! number of areas for current room
+	/// number of areas for current room
 	uint16 _roomAreaCount;
 
-	//! walking steps
+	/// walking steps
 	WalkData _walkData[MAX_WALK_DATA];
 
-	//! number of walking steps
+	/// number of walking steps
 	uint16 _walkDataCount;
 
 	uint16 _areaStrike[MAX_WALK_DATA];
@@ -130,15 +130,15 @@
 	uint16 _areaList[MAX_WALK_DATA];
 	uint16 _areaListCount;
 
-	//! set if stopJoe() is called
+	/// set if stopJoe() is called
 	bool _joeInterrupted;
 
-	//! set if handleSpecialArea() is called
+	/// set if handleSpecialArea() is called
 	bool _joeMoveBlock;
 
 	QueenEngine *_vm;
 
-	//! persons walking animation data
+	/// persons walking animation data
 	static const MovePersonData _moveData[];
 };
 

Modified: scummvm/trunk/engines/sci/decompressor.h
===================================================================
--- scummvm/trunk/engines/sci/decompressor.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/sci/decompressor.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -108,12 +108,12 @@
 		return (_dwWrote == _szUnpacked) && (_dwRead >= _szPacked);
 	}
 
-	uint32 _dwBits;		//!< bits buffer
-	byte _nBits;		//!< number of unread bits in _dwBits
-	uint32 _szPacked;	//!< size of the compressed data
-	uint32 _szUnpacked;	//!< size of the decompressed data
-	uint32 _dwRead;		//!< number of bytes read from _src
-	uint32 _dwWrote;	//!< number of bytes written to _dest
+	uint32 _dwBits;		///< bits buffer
+	byte _nBits;		///< number of unread bits in _dwBits
+	uint32 _szPacked;	///< size of the compressed data
+	uint32 _szUnpacked;	///< size of the decompressed data
+	uint32 _dwRead;		///< number of bytes read from _src
+	uint32 _dwWrote;	///< number of bytes written to _dest
 	Common::ReadStream *_src;
 	byte *_dest;
 };

Modified: scummvm/trunk/engines/sci/engine/segment.h
===================================================================
--- scummvm/trunk/engines/sci/engine/segment.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/sci/engine/segment.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -30,17 +30,15 @@
 #include "sci/engine/vm.h"
 #include "sci/engine/vm_types.h"	// for reg_t
 
-//#include "common/util.h"
-
 namespace Sci {
 
 struct SegmentRef {
-	bool isRaw;	///! true if data is raw, false if it is a reg_t sequence
+	bool isRaw;	///< true if data is raw, false if it is a reg_t sequence
 	union {
 		byte *raw;
 		reg_t *reg;
 	};
-	int maxSize;	///! number of available bytes
+	int maxSize;	///< number of available bytes
 	// TODO: Add this?
 	//reg_t pointer;	// Original pointer
 

Modified: scummvm/trunk/engines/sci/gfx/font.h
===================================================================
--- scummvm/trunk/engines/sci/gfx/font.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/sci/gfx/font.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -78,9 +78,9 @@
  * SCI0, SCI01 and SCI1 all use the same font format.
  */
 enum fontFlags {
-	kFontCountWhitespace = 1 << 0,    //!< In SQ3, whitespace is included in text size
-	kFontNoNewlines      = 1 << 1,    //!< Don't treat newline characters
-	kFontIgnoreLF        = 1 << 2     //!< Interpret CR LF sequences as a single newline, rather than two
+	kFontCountWhitespace = 1 << 0,    ///< In SQ3, whitespace is included in text size
+	kFontNoNewlines      = 1 << 1,    ///< Don't treat newline characters
+	kFontIgnoreLF        = 1 << 2     ///< Interpret CR LF sequences as a single newline, rather than two
 };
 
 /**

Modified: scummvm/trunk/engines/sci/gfx/gfx_gui.h
===================================================================
--- scummvm/trunk/engines/sci/gfx/gfx_gui.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/sci/gfx/gfx_gui.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -38,8 +38,8 @@
  * Flags for windows in SCI0.
  */
 enum windowFlags {
-	kWindowTransparent  = 0x01,			//!< 0000 0001
-	kWindowNoFrame      = 0x02,			//!< 0000 0010 - a window without a frame
+	kWindowTransparent  = 0x01,			///< 0000 0001
+	kWindowNoFrame      = 0x02,			///< 0000 0010 - a window without a frame
 	kWindowTitle        = 0x04,			/**
 										 * 0000 0100 - Add title bar to
 										 * window (10 pixels high, framed,
@@ -47,17 +47,17 @@
 										 * white on dark gray), bits 3-6
 										 * are unused
 										 */
-	kWindowDontDraw     = 0x80,			//!< 1000 0000 - don't draw anything
-	kWindowNoDropShadow = 0x1000000,	//!< 0001 0000 0000 0000 0000 0000 0000 (not in SCI)
+	kWindowDontDraw     = 0x80,			///< 1000 0000 - don't draw anything
+	kWindowNoDropShadow = 0x1000000,	///< 0001 0000 0000 0000 0000 0000 0000 (not in SCI)
 	kWindowAutoRestore  = 0x2000000
 };
 
 /** Button and frame control flags. */
 enum controlStateFlags {
-	kControlStateEnabled      = 0x0001,  //!< 0001 - enabled buttons (used by the interpreter)
-	kControlStateDisabled     = 0x0004,  //!< 0010 - grayed out buttons (used by the interpreter)
-	kControlStateFramed       = 0x0008,  //!< 1000 - widgets surrounded by a frame (used by the interpreter)
-	kControlStateDitherFramed = 0x1000   //!< 0001 0000 0000 0000 - widgets surrounded by a dithered frame (used in kgraphics)
+	kControlStateEnabled      = 0x0001,  ///< 0001 - enabled buttons (used by the interpreter)
+	kControlStateDisabled     = 0x0004,  ///< 0010 - grayed out buttons (used by the interpreter)
+	kControlStateFramed       = 0x0008,  ///< 1000 - widgets surrounded by a frame (used by the interpreter)
+	kControlStateDitherFramed = 0x1000   ///< 0001 0000 0000 0000 - widgets surrounded by a dithered frame (used in kgraphics)
 };
 
 /**

Modified: scummvm/trunk/engines/sci/resource.h
===================================================================
--- scummvm/trunk/engines/sci/resource.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/sci/resource.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -282,14 +282,14 @@
 
 	ViewType _viewType; // Used to determine if the game has EGA or VGA graphics
 	Common::List<ResourceSource *> _sources;
-	int _memoryLocked;	//!< Amount of resource bytes in locked memory
-	int _memoryLRU;		//!< Amount of resource bytes under LRU control
-	Common::List<Resource *> _LRU; //!< Last Resource Used list
+	int _memoryLocked;	///< Amount of resource bytes in locked memory
+	int _memoryLRU;		///< Amount of resource bytes under LRU control
+	Common::List<Resource *> _LRU; ///< Last Resource Used list
 	ResourceMap _resMap;
-	Common::List<Common::File *> _volumeFiles; //!< list of opened volume files
-	ResourceSource *_audioMapSCI1; //!< Currently loaded audio map for SCI1
-	ResVersion _volVersion; //!< RESOURCE.0xx version
-	ResVersion _mapVersion; //!< RESOURCE.MAP version
+	Common::List<Common::File *> _volumeFiles; ///< list of opened volume files
+	ResourceSource *_audioMapSCI1; ///< Currently loaded audio map for SCI1
+	ResVersion _volVersion; ///< RESOURCE.0xx version
+	ResVersion _mapVersion; ///< RESOURCE.MAP version
 
 	/**
 	 * Initializes the resource manager

Modified: scummvm/trunk/engines/sci/sfx/iterator_internal.h
===================================================================
--- scummvm/trunk/engines/sci/sfx/iterator_internal.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/sci/sfx/iterator_internal.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -38,20 +38,20 @@
 
 enum {
 	SI_STATE_UNINITIALISED		= -1,
-	SI_STATE_DELTA_TIME			= 0,	//!< Now at a delta time
-	SI_STATE_COMMAND			= 1,	//!< Now at a MIDI operation
-	SI_STATE_PENDING			= 2,	//!< Pending for loop
-	SI_STATE_FINISHED			= 3,	//!< End of song
-	SI_STATE_PCM				= 4,	//!< Should report a PCM next (-> DELTA_TIME)
-	SI_STATE_PCM_MAGIC_DELTA	= 5		//!< Should report a ``magic'' one tick delta time next (goes on to FINISHED)
+	SI_STATE_DELTA_TIME			= 0,	///< Now at a delta time
+	SI_STATE_COMMAND			= 1,	///< Now at a MIDI operation
+	SI_STATE_PENDING			= 2,	///< Pending for loop
+	SI_STATE_FINISHED			= 3,	///< End of song
+	SI_STATE_PCM				= 4,	///< Should report a PCM next (-> DELTA_TIME)
+	SI_STATE_PCM_MAGIC_DELTA	= 5		///< Should report a ``magic'' one tick delta time next (goes on to FINISHED)
 };
 
 struct SongIteratorChannel {
 
-	int state;	//!< State of this song iterator channel
-	int offset;	//!< Offset into the data chunk */
-	int end;	//!< Last allowed byte in track */
-	int id;		//!< Some channel ID */
+	int state;	///< State of this song iterator channel
+	int offset;	///< Offset into the data chunk */
+	int end;	///< Last allowed byte in track */
+	int id;		///< Some channel ID */
 
 	/**
 	 * Number of ticks before the specified channel is next used, or
@@ -64,14 +64,14 @@
 	int loop_offset;
 	int initial_offset;
 
-	int playmask;			//!< Active playmask (MIDI channels to play in here) */
-	int notes_played;		//!< #of notes played since the last loop start */
-	int loop_timepos;		//!< Total delay for this channel's loop marker */
-	int total_timepos;		//!< Number of ticks since the beginning, ignoring loops */
-	int timepos_increment;	//!< Number of ticks until the next command (to add) */
+	int playmask;			///< Active playmask (MIDI channels to play in here) */
+	int notes_played;		///< #of notes played since the last loop start */
+	int loop_timepos;		///< Total delay for this channel's loop marker */
+	int total_timepos;		///< Number of ticks since the beginning, ignoring loops */
+	int timepos_increment;	///< Number of ticks until the next command (to add) */
 
-	int saw_notes;			//!< Bitmask of channels we have currently played notes on */
-	byte last_cmd;			//!< Last operation executed, for running status */
+	int saw_notes;			///< Bitmask of channels we have currently played notes on */
+	byte last_cmd;			///< Last operation executed, for running status */
 
 public:
 	void init(int id, int offset, int end);
@@ -80,17 +80,17 @@
 
 class BaseSongIterator : public SongIterator {
 public:
-	int _polyphony[MIDI_CHANNELS];	//!< # of simultaneous notes on each
-	int _importance[MIDI_CHANNELS];	//!< priority rating for each channel, 0 means unrated.
+	int _polyphony[MIDI_CHANNELS];	///< # of simultaneous notes on each
+	int _importance[MIDI_CHANNELS];	///< priority rating for each channel, 0 means unrated.
 
 
-	int _ccc;					//!< Cumulative cue counter, for those who need it
-	byte _resetflag;			//!< for 0x4C -- on DoSound StopSound, do we return to start?
-	int _deviceId;				//!< ID of the device we generating events for
-	int _numActiveChannels;		//!< Number of active channels
-	Common::Array<byte> _data;	//!< Song data
+	int _ccc;					///< Cumulative cue counter, for those who need it
+	byte _resetflag;			///< for 0x4C -- on DoSound StopSound, do we return to start?
+	int _deviceId;				///< ID of the device we generating events for
+	int _numActiveChannels;		///< Number of active channels
+	Common::Array<byte> _data;	///< Song data
 
-	int _loops; //!< Number of loops remaining
+	int _loops; ///< Number of loops remaining
 
 public:
 	BaseSongIterator(byte *data, uint size, songit_id_t id);

Modified: scummvm/trunk/engines/scumm/smush/channel.h
===================================================================
--- scummvm/trunk/engines/scumm/smush/channel.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/scumm/smush/channel.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -36,13 +36,13 @@
 
 class SmushChannel {
 protected:
-	int32 _track;				//!< the track number
-	byte *_tbuffer;	//!< data temporary buffer
-	int32 _tbufferSize;			//!< temporary buffer size
-	byte *_sbuffer;	//!< sound buffer
-	int32 _sbufferSize;			//!< sound buffer size
+	int32 _track;				///< the track number
+	byte *_tbuffer;	///< data temporary buffer
+	int32 _tbufferSize;			///< temporary buffer size
+	byte *_sbuffer;	///< sound buffer
+	int32 _sbufferSize;			///< sound buffer size
 
-	int32 _dataSize;			//!< remaining size of sound data in the iMUS buffer
+	int32 _dataSize;			///< remaining size of sound data in the iMUS buffer
 
 	bool _inData;
 
@@ -100,9 +100,9 @@
 private:
 	int32 _srbufferSize;
 
-	int32 _bitsize;			//!< the bitsize of the original data
-	int32 _rate;				//!< the sampling rate of the original data
-	int32 _channels;			//!< the number of channels of the original data
+	int32 _bitsize;			///< the bitsize of the original data
+	int32 _rate;				///< the sampling rate of the original data
+	int32 _channels;			///< the number of channels of the original data
 
 protected:
 	void decode();

Modified: scummvm/trunk/engines/tinsel/actors.cpp
===================================================================
--- scummvm/trunk/engines/tinsel/actors.cpp	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/actors.cpp	2009-10-08 21:28:57 UTC (rev 44802)
@@ -56,9 +56,9 @@
 
 /** actor struct - one per actor */
 struct T1_ACTOR_STRUC {
-	int32 masking;			//!< type of actor masking
-	SCNHANDLE hActorId;		//!< handle actor ID string index
-	SCNHANDLE hActorCode;	//!< handle to actor script
+	int32 masking;			///< type of actor masking
+	SCNHANDLE hActorId;		///< handle actor ID string index
+	SCNHANDLE hActorCode;	///< handle to actor script
 } PACKED_STRUCT;
 
 struct T2_ACTOR_STRUC {

Modified: scummvm/trunk/engines/tinsel/actors.h
===================================================================
--- scummvm/trunk/engines/tinsel/actors.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/actors.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -145,8 +145,8 @@
 	short		zFactor;
 	bool		bAlive;
 	bool		bHidden;
-	SCNHANDLE	presFilm;	//!< the film that reel belongs to
-	short		presRnum;	//!< the present reel number
+	SCNHANDLE	presFilm;	///< the film that reel belongs to
+	short		presRnum;	///< the present reel number
 	short		presPlayX, presPlayY;
 };
 typedef SAVED_ACTOR *PSAVED_ACTOR;

Modified: scummvm/trunk/engines/tinsel/anim.h
===================================================================
--- scummvm/trunk/engines/tinsel/anim.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/anim.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -35,11 +35,11 @@
 
 /** animation structure */
 struct ANIM {
-	int aniRate;		//!< animation speed
-	int aniDelta;		//!< animation speed delta counter
-	OBJECT *pObject;	//!< object to animate (assumed to be multi-part)
-	uint32 hScript;		//!< animation script handle
-	int scriptIndex;	//!< current position in animation script
+	int aniRate;		///< animation speed
+	int aniDelta;		///< animation speed delta counter
+	OBJECT *pObject;	///< object to animate (assumed to be multi-part)
+	uint32 hScript;		///< animation script handle
+	int scriptIndex;	///< current position in animation script
 };
 typedef ANIM *PANIM;
 
@@ -47,25 +47,25 @@
 
 /** Animation script commands */
 enum {
-	ANI_END			= 0,	//!< end of animation script
-	ANI_JUMP		= 1,	//!< animation script jump
-	ANI_HFLIP		= 2,	//!< flip animated object horizontally
-	ANI_VFLIP		= 3,	//!< flip animated object vertically
-	ANI_HVFLIP		= 4,	//!< flip animated object in both directions
-	ANI_ADJUSTX		= 5,	//!< adjust animated object x animation point
-	ANI_ADJUSTY		= 6,	//!< adjust animated object y animation point
-	ANI_ADJUSTXY	= 7,	//!< adjust animated object x & y animation points
-	ANI_NOSLEEP		= 8,	//!< do not sleep for this frame
-	ANI_CALL		= 9,	//!< call routine
-	ANI_HIDE		= 10,	//!< hide animated object
-	ANI_STOP		= 11	//!< stop sound
+	ANI_END			= 0,	///< end of animation script
+	ANI_JUMP		= 1,	///< animation script jump
+	ANI_HFLIP		= 2,	///< flip animated object horizontally
+	ANI_VFLIP		= 3,	///< flip animated object vertically
+	ANI_HVFLIP		= 4,	///< flip animated object in both directions
+	ANI_ADJUSTX		= 5,	///< adjust animated object x animation point
+	ANI_ADJUSTY		= 6,	///< adjust animated object y animation point
+	ANI_ADJUSTXY	= 7,	///< adjust animated object x & y animation points
+	ANI_NOSLEEP		= 8,	///< do not sleep for this frame
+	ANI_CALL		= 9,	///< call routine
+	ANI_HIDE		= 10,	///< hide animated object
+	ANI_STOP		= 11	///< stop sound
 };
 
 /** animation script command possibilities */
 union ANI_SCRIPT {
-	int32 op;			//!< treat as an opcode or operand
-	uint32 hFrame;		//!< treat as a animation frame handle
-//	PANI_ADDR pFunc;	//!< treat as a animation function call
+	int32 op;			///< treat as an opcode or operand
+	uint32 hFrame;		///< treat as a animation frame handle
+//	PANI_ADDR pFunc;	///< treat as a animation function call
 };
 
 

Modified: scummvm/trunk/engines/tinsel/background.h
===================================================================
--- scummvm/trunk/engines/tinsel/background.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/background.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -49,26 +49,26 @@
 
 /** background playfield structure - a playfield is a container for modules */
 struct PLAYFIELD {
-	OBJECT *pDispList;	//!< object display list for this playfield
-	frac_t fieldX;		//!< current world x position of playfield
-	frac_t fieldY;		//!< current world y position of playfield
-	frac_t fieldXvel;	//!< current x velocity of playfield
-	frac_t fieldYvel;	//!< current y velocity of playfield
-	Common::Rect rcClip;	//!< clip rectangle for this playfield
-	bool bMoved;		//!< set when playfield has moved
+	OBJECT *pDispList;	///< object display list for this playfield
+	frac_t fieldX;		///< current world x position of playfield
+	frac_t fieldY;		///< current world y position of playfield
+	frac_t fieldXvel;	///< current x velocity of playfield
+	frac_t fieldYvel;	///< current y velocity of playfield
+	Common::Rect rcClip;	///< clip rectangle for this playfield
+	bool bMoved;		///< set when playfield has moved
 };
 
 /** multi-playfield background structure - a backgnd is a container of playfields */
 struct BACKGND {
-	COLORREF rgbSkyColour;	//!< background sky colour
-	Common::Point ptInitWorld;		//!< initial world position
-	Common::Rect rcScrollLimits;	//!< scroll limits
-	int refreshRate;		//!< background update process refresh rate
-	frac_t *pXscrollTable;	//!< pointer to x direction scroll table for this background
-	frac_t *pYscrollTable;	//!< pointer to y direction scroll table for this background
-	int numPlayfields;		//!< number of playfields for this background
-	PLAYFIELD *fieldArray;	//!< pointer to array of all playfields for this background
-	bool bAutoErase;		//!< when set - screen is cleared before anything is plotted (unused)
+	COLORREF rgbSkyColour;	///< background sky colour
+	Common::Point ptInitWorld;		///< initial world position
+	Common::Rect rcScrollLimits;	///< scroll limits
+	int refreshRate;		///< background update process refresh rate
+	frac_t *pXscrollTable;	///< pointer to x direction scroll table for this background
+	frac_t *pYscrollTable;	///< pointer to y direction scroll table for this background
+	int numPlayfields;		///< number of playfields for this background
+	PLAYFIELD *fieldArray;	///< pointer to array of all playfields for this background
+	bool bAutoErase;		///< when set - screen is cleared before anything is plotted (unused)
 };
 
 

Modified: scummvm/trunk/engines/tinsel/dialogs.cpp
===================================================================
--- scummvm/trunk/engines/tinsel/dialogs.cpp	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/dialogs.cpp	2009-10-08 21:28:57 UTC (rev 44802)
@@ -507,16 +507,16 @@
 
 
 enum BTYPE {
-	RGROUP,		//!< Radio button group - 1 is selectable at a time. Action on double click
-	ARSBUT,		//!< Action if a radio button is selected
-	AABUT,		//!< Action always
-	AATBUT,		//!< Action always, text box
+	RGROUP,		///< Radio button group - 1 is selectable at a time. Action on double click
+	ARSBUT,		///< Action if a radio button is selected
+	AABUT,		///< Action always
+	AATBUT,		///< Action always, text box
 	ARSGBUT,
-	AAGBUT,		//!< Action always, graphic button
-	SLIDER,		//!< Not a button at all
-	TOGGLE,		//!< Discworld 1 toggle
-	TOGGLE1,	//!< Discworld 2 toggle type 1
-	TOGGLE2,	//!< Discworld 2 toggle type 2
+	AAGBUT,		///< Action always, graphic button
+	SLIDER,		///< Not a button at all
+	TOGGLE,		///< Discworld 1 toggle
+	TOGGLE1,	///< Discworld 2 toggle type 1
+	TOGGLE2,	///< Discworld 2 toggle type 2
 	DCTEST,
 	FLIP,
 	FRGROUP,

Modified: scummvm/trunk/engines/tinsel/handle.cpp
===================================================================
--- scummvm/trunk/engines/tinsel/handle.cpp	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/handle.cpp	2009-10-08 21:28:57 UTC (rev 44802)
@@ -58,25 +58,25 @@
 //----------------- LOCAL DEFINES --------------------
 
 struct MEMHANDLE {
-	char szName[12];	//!< 00 - file name of graphics file
-	int32 filesize;		//!< 12 - file size and flags
-	MEM_NODE *pNode;	//!< 16 - memory node for the graphics
+	char szName[12];	///< 00 - file name of graphics file
+	int32 filesize;		///< 12 - file size and flags
+	MEM_NODE *pNode;	///< 16 - memory node for the graphics
 	uint32 flags2;
 };
 
 
 /** memory allocation flags - stored in the top bits of the filesize field */
 enum {
-	fPreload	= 0x01000000L,	//!< preload memory
-	fDiscard	= 0x02000000L,	//!< discard memory
-	fSound		= 0x04000000L,	//!< sound data
-	fGraphic	= 0x08000000L,	//!< graphic data
-	fCompressed	= 0x10000000L,	//!< compressed data
-	fLoaded		= 0x20000000L	//!< set when file data has been loaded
+	fPreload	= 0x01000000L,	///< preload memory
+	fDiscard	= 0x02000000L,	///< discard memory
+	fSound		= 0x04000000L,	///< sound data
+	fGraphic	= 0x08000000L,	///< graphic data
+	fCompressed	= 0x10000000L,	///< compressed data
+	fLoaded		= 0x20000000L	///< set when file data has been loaded
 };
-#define	FSIZE_MASK	0x00FFFFFFL	//!< mask to isolate the filesize
-#define	MALLOC_MASK	0xFF000000L	//!< mask to isolate the memory allocation flags
-//#define	HANDLEMASK		0xFF800000L	//!< get handle of address
+#define	FSIZE_MASK	0x00FFFFFFL	///< mask to isolate the filesize
+#define	MALLOC_MASK	0xFF000000L	///< mask to isolate the memory allocation flags
+//#define	HANDLEMASK		0xFF800000L	///< get handle of address
 
 //----------------- LOCAL GLOBAL DATA --------------------
 

Modified: scummvm/trunk/engines/tinsel/multiobj.h
===================================================================
--- scummvm/trunk/engines/tinsel/multiobj.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/multiobj.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -40,13 +40,13 @@
  * multi-object initialisation structure (parallels OBJ_INIT struct)
  */
 struct MULTI_INIT {
-	SCNHANDLE hMulFrame;	//!< multi-objects shape - NULL terminated list of IMAGE structures
-	int32 mulFlags;			//!< multi-objects flags
-	int32 mulID;			//!< multi-objects id
-	int32 mulX;				//!< multi-objects initial x ani position
-	int32 mulY;				//!< multi-objects initial y ani position
-	int32 mulZ;				//!< multi-objects initial z position
-	uint32 otherFlags;		//!< multi-objects Tinsel 2 - other flags
+	SCNHANDLE hMulFrame;	///< multi-objects shape - NULL terminated list of IMAGE structures
+	int32 mulFlags;			///< multi-objects flags
+	int32 mulID;			///< multi-objects id
+	int32 mulX;				///< multi-objects initial x ani position
+	int32 mulY;				///< multi-objects initial y ani position
+	int32 mulZ;				///< multi-objects initial z position
+	uint32 otherFlags;		///< multi-objects Tinsel 2 - other flags
 } PACKED_STRUCT;
 typedef MULTI_INIT *PMULTI_INIT;
 

Modified: scummvm/trunk/engines/tinsel/object.h
===================================================================
--- scummvm/trunk/engines/tinsel/object.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/object.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -40,17 +40,17 @@
 	NUM_OBJECTS	= 256,
 
 	// object flags
-	DMA_WNZ		= 0x0001,	//!< write non-zero data
-	DMA_CNZ		= 0x0002,	//!< write constant on non-zero data
-	DMA_CONST	= 0x0004,	//!< write constant on both zero & non-zero data
-	DMA_WA		= 0x0008,	//!< write all data
-	DMA_FLIPH	= 0x0010,	//!< flip object horizontally
-	DMA_FLIPV	= 0x0020,	//!< flip object vertically
-	DMA_CLIP	= 0x0040,	//!< clip object
-	DMA_TRANS	= 0x0084,	//!< translucent rectangle object
-	DMA_ABS		= 0x0100,	//!< position of object is absolute
-	DMA_CHANGED	= 0x0200,	//!< object has changed in some way since the last frame
-	DMA_USERDEF	= 0x0400,	//!< user defined flags start here
+	DMA_WNZ		= 0x0001,	///< write non-zero data
+	DMA_CNZ		= 0x0002,	///< write constant on non-zero data
+	DMA_CONST	= 0x0004,	///< write constant on both zero & non-zero data
+	DMA_WA		= 0x0008,	///< write all data
+	DMA_FLIPH	= 0x0010,	///< flip object horizontally
+	DMA_FLIPV	= 0x0020,	///< flip object vertically
+	DMA_CLIP	= 0x0040,	///< clip object
+	DMA_TRANS	= 0x0084,	///< translucent rectangle object
+	DMA_ABS		= 0x0100,	///< position of object is absolute
+	DMA_CHANGED	= 0x0200,	///< object has changed in some way since the last frame
+	DMA_USERDEF	= 0x0400,	///< user defined flags start here
 	DMA_GHOST	= 0x0080,
 
 
@@ -61,12 +61,12 @@
 /** structure for image */
 #include "common/pack-start.h"	// START STRUCT PACKING
 struct IMAGE {
-	short imgWidth;		//!< image width
-	unsigned short imgHeight;	//!< image height
-	short anioffX;		//!< image x animation offset
-	short anioffY;		//!< image y animation offset
-	SCNHANDLE hImgBits;	//!< image bitmap handle
-	SCNHANDLE hImgPal;	//!< image palette handle
+	short imgWidth;		///< image width
+	unsigned short imgHeight;	///< image height
+	short anioffX;		///< image x animation offset
+	short anioffY;		///< image y animation offset
+	SCNHANDLE hImgBits;	///< image bitmap handle
+	SCNHANDLE hImgPal;	///< image palette handle
 } PACKED_STRUCT;
 #include "common/pack-end.h"	// END STRUCT PACKING
 
@@ -76,25 +76,25 @@
 
 // object structure
 struct OBJECT {
-	OBJECT *pNext;	//!< pointer to next object in list
-	OBJECT *pSlave;	//!< pointer to slave object (multi-part objects)
-//	char *pOnDispList;	//!< pointer to display list byte for background objects
-//	frac_t xVel;		//!< x velocity of object
-//	frac_t yVel;		//!< y velocity of object
-	frac_t xPos;		//!< x position of object
-	frac_t yPos;		//!< y position of object
-	int zPos;			//!< z position of object
-	Common::Rect rcPrev;		//!< previous screen coordinates of object bounding rectangle
-	int flags;			//!< object flags - see above for list
-	PALQ *pPal;			//!< objects palette Q position
-	int constant;		//!< which colour in palette for monochrome objects
-	int width;			//!< width of object
-	int height;			//!< height of object
-	SCNHANDLE hBits;	//!< image bitmap handle
-	SCNHANDLE hImg;		//!< handle to object image definition
-	SCNHANDLE hShape;	//!< objects current animation frame
-	SCNHANDLE hMirror;	//!< objects previous animation frame
-	int oid;			//!< object identifier
+	OBJECT *pNext;	///< pointer to next object in list
+	OBJECT *pSlave;	///< pointer to slave object (multi-part objects)
+//	char *pOnDispList;	///< pointer to display list byte for background objects
+//	frac_t xVel;		///< x velocity of object
+//	frac_t yVel;		///< y velocity of object
+	frac_t xPos;		///< x position of object
+	frac_t yPos;		///< y position of object
+	int zPos;			///< z position of object
+	Common::Rect rcPrev;		///< previous screen coordinates of object bounding rectangle
+	int flags;			///< object flags - see above for list
+	PALQ *pPal;			///< objects palette Q position
+	int constant;		///< which colour in palette for monochrome objects
+	int width;			///< width of object
+	int height;			///< height of object
+	SCNHANDLE hBits;	///< image bitmap handle
+	SCNHANDLE hImg;		///< handle to object image definition
+	SCNHANDLE hShape;	///< objects current animation frame
+	SCNHANDLE hMirror;	///< objects previous animation frame
+	int oid;			///< object identifier
 };
 typedef OBJECT *POBJECT;
 

Modified: scummvm/trunk/engines/tinsel/palette.cpp
===================================================================
--- scummvm/trunk/engines/tinsel/palette.cpp	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/palette.cpp	2009-10-08 21:28:57 UTC (rev 44802)
@@ -40,12 +40,12 @@
 /** video DAC transfer Q structure */
 struct VIDEO_DAC_Q {
 	union {
-		SCNHANDLE hRGBarray;	//!< handle of palette or
-		COLORREF *pRGBarray;	//!< list of palette colours
+		SCNHANDLE hRGBarray;	///< handle of palette or
+		COLORREF *pRGBarray;	///< list of palette colours
 	} pal;
-	bool bHandle;		//!< when set - use handle of palette
-	int destDACindex;	//!< start index of palette in video DAC
-	int numColours;		//!< number of colours in "hRGBarray"
+	bool bHandle;		///< when set - use handle of palette
+	int destDACindex;	///< start index of palette in video DAC
+	int numColours;		///< number of colours in "hRGBarray"
 };
 
 

Modified: scummvm/trunk/engines/tinsel/palette.h
===================================================================
--- scummvm/trunk/engines/tinsel/palette.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/palette.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -42,18 +42,18 @@
 #define TINSEL_PSX_RGB(r,g,b) ((uint16)(((uint8)(r))|((uint16)(g)<<5)|(((uint16)(b))<<10)))
 
 enum {
-	MAX_COLOURS		= 256,	//!< maximum number of colours - for VGA 256
-	BITS_PER_PIXEL	= 8,	//!< number of bits per pixel for VGA 256
-	MAX_INTENSITY	= 255,	//!< the biggest value R, G or B can have
-	NUM_PALETTES	= 32,	//!< number of palettes
+	MAX_COLOURS		= 256,	///< maximum number of colours - for VGA 256
+	BITS_PER_PIXEL	= 8,	///< number of bits per pixel for VGA 256
+	MAX_INTENSITY	= 255,	///< the biggest value R, G or B can have
+	NUM_PALETTES	= 32,	///< number of palettes
 
 	// Discworld has some fixed apportioned bits in the palette.
-	BGND_DAC_INDEX	= 0,	//!< index of background colour in Video DAC
-	FGND_DAC_INDEX	= 1,	//!< index of first foreground colour in Video DAC
-	TBLUE1			= 228,	//!< Blue used in translucent rectangles
-	TBLUE2			= 229,	//!< Blue used in translucent rectangles
-	TBLUE3			= 230,	//!< Blue used in translucent rectangles
-	TBLUE4			= 231,	//!< Blue used in translucent rectangles
+	BGND_DAC_INDEX	= 0,	///< index of background colour in Video DAC
+	FGND_DAC_INDEX	= 1,	///< index of first foreground colour in Video DAC
+	TBLUE1			= 228,	///< Blue used in translucent rectangles
+	TBLUE2			= 229,	///< Blue used in translucent rectangles
+	TBLUE3			= 230,	///< Blue used in translucent rectangles
+	TBLUE4			= 231,	///< Blue used in translucent rectangles
 	TALKFONT_COL	= 233
 };
 
@@ -73,8 +73,8 @@
 
 /** hardware palette structure */
 struct PALETTE {
-	int32 numColours;		//!< number of colours in the palette
-	COLORREF palRGB[MAX_COLOURS];	//!< actual palette colours
+	int32 numColours;		///< number of colours in the palette
+	COLORREF palRGB[MAX_COLOURS];	///< actual palette colours
 } PACKED_STRUCT;
 
 #include "common/pack-end.h"	// END STRUCT PACKING
@@ -82,10 +82,10 @@
 
 /** palette queue structure */
 struct PALQ {
-	SCNHANDLE hPal;		//!< handle to palette data struct
-	int objCount;		//!< number of objects using this palette
-	int posInDAC;		//!< palette position in the video DAC
-	int numColours;		//!< number of colours in the palette
+	SCNHANDLE hPal;		///< handle to palette data struct
+	int objCount;		///< number of objects using this palette
+	int posInDAC;		///< palette position in the video DAC
+	int numColours;		///< number of colours in the palette
 	// Discworld 2 fields
 	bool bFading;		// Whether or not fading
 	COLORREF palRGB[MAX_COLOURS];	// actual palette colours

Modified: scummvm/trunk/engines/tinsel/pcode.cpp
===================================================================
--- scummvm/trunk/engines/tinsel/pcode.cpp	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/pcode.cpp	2009-10-08 21:28:57 UTC (rev 44802)
@@ -48,57 +48,57 @@
 
 /** list of all opcodes */
 enum OPCODE {
-	OP_HALT = 0,	//!< end of program
-	OP_IMM = 1,		//!< loads signed immediate onto stack
-	OP_ZERO = 2,	//!< loads zero onto stack
-	OP_ONE = 3,		//!< loads one onto stack
-	OP_MINUSONE = 4,	//!< loads minus one onto stack
-	OP_STR = 5,		//!< loads string offset onto stack
-	OP_FILM = 6,	//!< loads film offset onto stack
-	OP_FONT = 7,	//!< loads font offset onto stack
-	OP_PAL = 8,		//!< loads palette offset onto stack
-	OP_LOAD = 9,	//!< loads local variable onto stack
-	OP_GLOAD = 10,	//!< loads global variable onto stack - long offset to variable
-	OP_STORE = 11,	//!< pops stack and stores in local variable - long offset to variable
-	OP_GSTORE = 12,	//!< pops stack and stores in global variable - long offset to variable
-	OP_CALL = 13,	//!< procedure call
-	OP_LIBCALL = 14,	//!< library procedure call - long offset to procedure
-	OP_RET = 15,		//!< procedure return
-	OP_ALLOC = 16,	//!< allocate storage on stack
-	OP_JUMP = 17,	//!< unconditional jump	- signed word offset
-	OP_JMPFALSE = 18,	//!< conditional jump	- signed word offset
-	OP_JMPTRUE = 19,	//!< conditional jump	- signed word offset
-	OP_EQUAL = 20,	//!< tests top two items on stack for equality
-	OP_LESS,	//!< tests top two items on stack
-	OP_LEQUAL,	//!< tests top two items on stack
-	OP_NEQUAL,	//!< tests top two items on stack
-	OP_GEQUAL,	//!< tests top two items on stack
-	OP_GREAT = 25,	//!< tests top two items on stack
-	OP_PLUS,	//!< adds top two items on stack and replaces with result
-	OP_MINUS,	//!< subs top two items on stack and replaces with result
-	OP_LOR,		//!< logical or of top two items on stack and replaces with result
-	OP_MULT,	//!< multiplies top two items on stack and replaces with result
-	OP_DIV = 30,		//!< divides top two items on stack and replaces with result
-	OP_MOD,		//!< divides top two items on stack and replaces with modulus
-	OP_AND,		//!< bitwise ands top two items on stack and replaces with result
-	OP_OR,		//!< bitwise ors top two items on stack and replaces with result
-	OP_EOR,		//!< bitwise exclusive ors top two items on stack and replaces with result
-	OP_LAND = 35,	//!< logical ands top two items on stack and replaces with result
-	OP_NOT,		//!< logical nots top item on stack
-	OP_COMP,	//!< complements top item on stack
-	OP_NEG,		//!< negates top item on stack
-	OP_DUP,		//!< duplicates top item on stack
-	OP_ESCON = 40,	//!< start of escapable sequence
-	OP_ESCOFF = 41,	//!< end of escapable sequence
-	OP_CIMM,	//!< loads signed immediate onto stack (special to case statements)
-	OP_CDFILM	//!< loads film offset onto stack but not in current scene
+	OP_HALT = 0,	///< end of program
+	OP_IMM = 1,		///< loads signed immediate onto stack
+	OP_ZERO = 2,	///< loads zero onto stack
+	OP_ONE = 3,		///< loads one onto stack
+	OP_MINUSONE = 4,	///< loads minus one onto stack
+	OP_STR = 5,		///< loads string offset onto stack
+	OP_FILM = 6,	///< loads film offset onto stack
+	OP_FONT = 7,	///< loads font offset onto stack
+	OP_PAL = 8,		///< loads palette offset onto stack
+	OP_LOAD = 9,	///< loads local variable onto stack
+	OP_GLOAD = 10,	///< loads global variable onto stack - long offset to variable
+	OP_STORE = 11,	///< pops stack and stores in local variable - long offset to variable
+	OP_GSTORE = 12,	///< pops stack and stores in global variable - long offset to variable
+	OP_CALL = 13,	///< procedure call
+	OP_LIBCALL = 14,	///< library procedure call - long offset to procedure
+	OP_RET = 15,		///< procedure return
+	OP_ALLOC = 16,	///< allocate storage on stack
+	OP_JUMP = 17,	///< unconditional jump	- signed word offset
+	OP_JMPFALSE = 18,	///< conditional jump	- signed word offset
+	OP_JMPTRUE = 19,	///< conditional jump	- signed word offset
+	OP_EQUAL = 20,	///< tests top two items on stack for equality
+	OP_LESS,	///< tests top two items on stack
+	OP_LEQUAL,	///< tests top two items on stack
+	OP_NEQUAL,	///< tests top two items on stack
+	OP_GEQUAL,	///< tests top two items on stack
+	OP_GREAT = 25,	///< tests top two items on stack
+	OP_PLUS,	///< adds top two items on stack and replaces with result
+	OP_MINUS,	///< subs top two items on stack and replaces with result
+	OP_LOR,		///< logical or of top two items on stack and replaces with result
+	OP_MULT,	///< multiplies top two items on stack and replaces with result
+	OP_DIV = 30,		///< divides top two items on stack and replaces with result
+	OP_MOD,		///< divides top two items on stack and replaces with modulus
+	OP_AND,		///< bitwise ands top two items on stack and replaces with result
+	OP_OR,		///< bitwise ors top two items on stack and replaces with result
+	OP_EOR,		///< bitwise exclusive ors top two items on stack and replaces with result
+	OP_LAND = 35,	///< logical ands top two items on stack and replaces with result
+	OP_NOT,		///< logical nots top item on stack
+	OP_COMP,	///< complements top item on stack
+	OP_NEG,		///< negates top item on stack
+	OP_DUP,		///< duplicates top item on stack
+	OP_ESCON = 40,	///< start of escapable sequence
+	OP_ESCOFF = 41,	///< end of escapable sequence
+	OP_CIMM,	///< loads signed immediate onto stack (special to case statements)
+	OP_CDFILM	///< loads film offset onto stack but not in current scene
 };
 
 // modifiers for the above opcodes
-#define	OPSIZE8		0x40	//!< when this bit is set - the operand size is 8 bits
-#define	OPSIZE16	0x80	//!< when this bit is set - the operand size is 16 bits
+#define	OPSIZE8		0x40	///< when this bit is set - the operand size is 8 bits
+#define	OPSIZE16	0x80	///< when this bit is set - the operand size is 16 bits
 
-#define	OPMASK		0x3F	//!< mask to isolate the opcode
+#define	OPMASK		0x3F	///< mask to isolate the opcode
 
 bool bNoPause = false;
 

Modified: scummvm/trunk/engines/tinsel/pcode.h
===================================================================
--- scummvm/trunk/engines/tinsel/pcode.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/pcode.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -44,7 +44,7 @@
 };
 
 enum {
-	PCODE_STACK_SIZE	= 128	//!< interpeters stack size
+	PCODE_STACK_SIZE	= 128	///< interpeters stack size
 };
 
 enum GSORT {
@@ -68,25 +68,25 @@
 struct INT_CONTEXT {
 
 	// Elements for interpret context management
-	PROCESS *pProc;			//!< processes owning this context
-	GSORT	GSort;			//!< sort of this context
+	PROCESS *pProc;			///< processes owning this context
+	GSORT	GSort;			///< sort of this context
 
 	// Previously parameters to Interpret()
-	SCNHANDLE	hCode;		//!< scene handle of the code to execute
-	byte		*code;		//!< pointer to the code to execute
-	TINSEL_EVENT	event;		//!< causal event
-	HPOLYGON	hPoly;		//!< associated polygon (if any)
-	int			idActor;	//!< associated actor (if any)
-	INV_OBJECT	*pinvo;		//!< associated inventory object
+	SCNHANDLE	hCode;		///< scene handle of the code to execute
+	byte		*code;		///< pointer to the code to execute
+	TINSEL_EVENT	event;		///< causal event
+	HPOLYGON	hPoly;		///< associated polygon (if any)
+	int			idActor;	///< associated actor (if any)
+	INV_OBJECT	*pinvo;		///< associated inventory object
 
 	// Previously local variables in Interpret()
-	int32 stack[PCODE_STACK_SIZE];	//!< interpeters run time stack
-	int sp;				//!< stack pointer
-	int bp;				//!< base pointer
-	int ip;				//!< instruction pointer
-	bool bHalt;			//!< set to exit interpeter
+	int32 stack[PCODE_STACK_SIZE];	///< interpeters run time stack
+	int sp;				///< stack pointer
+	int bp;				///< base pointer
+	int ip;				///< instruction pointer
+	bool bHalt;			///< set to exit interpeter
 	bool escOn;
-	int myEscape;		//!< only initialised to prevent compiler warning!
+	int myEscape;		///< only initialised to prevent compiler warning!
 
 	uint32 waitNumber1;		// The waiting numbert
 	uint32 waitNumber2;		// The wait for number

Modified: scummvm/trunk/engines/tinsel/polygons.cpp
===================================================================
--- scummvm/trunk/engines/tinsel/polygons.cpp	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/polygons.cpp	2009-10-08 21:28:57 UTC (rev 44802)
@@ -123,10 +123,10 @@
 	int32	b;
 	int32	c;
 
-	int32	a2;             //!< a squared
-	int32	b2;             //!< b squared
-	int32	a2pb2;          //!< a squared + b squared
-	int32	ra2pb2;         //!< root(a squared + b squared)
+	int32	a2;             ///< a squared
+	int32	b2;             ///< b squared
+	int32	a2pb2;          ///< a squared + b squared
+	int32	ra2pb2;         ///< root(a squared + b squared)
 
 	int32	ab;
 	int32	ac;
@@ -165,7 +165,7 @@
 	LINEINFO *getLineinfo(int i) const { return ((LINEINFO *)(_pStart + (int)FROM_LE_32(plinelist))) + i; }
 
 protected:
-	POLY_TYPE type;		//!< type of polygon
+	POLY_TYPE type;		///< type of polygon
 public:
 	int32 x[4], y[4];	// Polygon definition
 	uint32 xoff, yoff;	// DW2 - polygon offset
@@ -174,9 +174,9 @@
 	SCNHANDLE hTagtext;	// } i.e. EXIT, TAG, EFFECT
 
 	int32 nodex, nodey;	// EXIT, TAG, REFER
-	SCNHANDLE hFilm;	//!< film reel handle for EXIT, TAG
+	SCNHANDLE hFilm;	///< film reel handle for EXIT, TAG
 
-	int32 reftype;		//!< Type of REFER
+	int32 reftype;		///< Type of REFER
 
 	int32 id;			// } EXIT and TAG
 
@@ -187,15 +187,15 @@
 	int32 zFactor;		// }
 
 protected:
-	int32 nodecount;		//!<The number of nodes in this polygon
-	int32 pnodelistx, pnodelisty;	//!<offset in chunk to this array if present
+	int32 nodecount;		///<The number of nodes in this polygon
+	int32 pnodelistx, pnodelisty;	///<offset in chunk to this array if present
 	int32 plinelist;
 
 	int32 *nlistx;
 	int32 *nlisty;
 
 public:
-	SCNHANDLE hScript;	//!< handle of code segment for polygon events
+	SCNHANDLE hScript;	///< handle of code segment for polygon events
 };
 
 Poly::Poly(const byte *pSrc) : _pStart(pSrc) {
@@ -610,10 +610,10 @@
 		// One bad thing: We use sqrt to compute a square root. Might not be a good idea,
 		// speed wise. Maybe we should take Vicent's fp_sqroot. But that's a problem for later.
 
-		int32	a2 = (int)FROM_LE_32(line->a2);             //!< a squared
-		int32	b2 = (int)FROM_LE_32(line->b2);             //!< b squared
-		int32	a2pb2 = (int)FROM_LE_32(line->a2pb2);          //!< a squared + b squared
-		int32	ra2pb2 = (int)FROM_LE_32(line->ra2pb2);         //!< root(a squared + b squared)
+		int32	a2 = (int)FROM_LE_32(line->a2);             ///< a squared
+		int32	b2 = (int)FROM_LE_32(line->b2);             ///< b squared
+		int32	a2pb2 = (int)FROM_LE_32(line->a2pb2);          ///< a squared + b squared
+		int32	ra2pb2 = (int)FROM_LE_32(line->ra2pb2);         ///< root(a squared + b squared)
 
 		int32	ab = (int)FROM_LE_32(line->ab);
 		int32	ac = (int)FROM_LE_32(line->ac);

Modified: scummvm/trunk/engines/tinsel/scene.cpp
===================================================================
--- scummvm/trunk/engines/tinsel/scene.cpp	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/scene.cpp	2009-10-08 21:28:57 UTC (rev 44802)
@@ -94,8 +94,8 @@
 
 /** entrance structure - one per entrance */
 struct ENTRANCE_STRUC {
-	int32 eNumber;		//!< entrance number
-	SCNHANDLE hScript;	//!< handle to entrance script
+	int32 eNumber;		///< entrance number
+	SCNHANDLE hScript;	///< handle to entrance script
 	// Tinsel 2 fields
 	SCNHANDLE hEntDesc;	// handle to entrance description
 	uint32 flags;

Modified: scummvm/trunk/engines/tinsel/scene.h
===================================================================
--- scummvm/trunk/engines/tinsel/scene.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/scene.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -33,11 +33,11 @@
 namespace Tinsel {
 
 enum {
-	MAX_NODES		= 32,	//!< maximum nodes in a Node Path
-	MAX_NOSCROLL	= 16,	//!< maximum number of NoScroll commands in a scene
-	MAX_ENTRANCE	= 25,	//!< maximum number of entrances in a scene
-	MAX_POLY		= 256,	//!< maximum number of polygons in a scene
-	MAX_ACTOR		= 32	//!< maximum number of actors in a scene
+	MAX_NODES		= 32,	///< maximum nodes in a Node Path
+	MAX_NOSCROLL	= 16,	///< maximum number of NoScroll commands in a scene
+	MAX_ENTRANCE	= 25,	///< maximum number of entrances in a scene
+	MAX_POLY		= 256,	///< maximum number of polygons in a scene
+	MAX_ACTOR		= 32	///< maximum number of actors in a scene
 };
 
 // ENTRANCE_STRUC bitflags

Modified: scummvm/trunk/engines/tinsel/sched.h
===================================================================
--- scummvm/trunk/engines/tinsel/sched.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/sched.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -45,15 +45,15 @@
 
 /** process structure */
 struct PROCESS {
-	PROCESS *pNext;	//!< pointer to next process in active or free list
-	PROCESS *pPrevious;	//!< pointer to previous process in active or free list
+	PROCESS *pNext;	///< pointer to next process in active or free list
+	PROCESS *pPrevious;	///< pointer to previous process in active or free list
 
-	CoroContext state;		//!< the state of the coroutine
-	CORO_ADDR  coroAddr;	//!< the entry point of the coroutine
+	CoroContext state;		///< the state of the coroutine
+	CORO_ADDR  coroAddr;	///< the entry point of the coroutine
 
-	int sleepTime;		//!< number of scheduler cycles to sleep
-	int pid;		//!< process ID
-	char param[PARAM_SIZE];	//!< process specific info
+	int sleepTime;		///< number of scheduler cycles to sleep
+	int pid;		///< process ID
+	char param[PARAM_SIZE];	///< process specific info
 };
 typedef PROCESS *PPROCESS;
 

Modified: scummvm/trunk/engines/tinsel/text.h
===================================================================
--- scummvm/trunk/engines/tinsel/text.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/engines/tinsel/text.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -34,10 +34,10 @@
 
 /** text mode flags - defaults to left justify */
 enum {
-	TXT_CENTRE		= 0x0001,	//!< centre justify text
-	TXT_RIGHT		= 0x0002,	//!< right justify text
-	TXT_SHADOW		= 0x0004,	//!< shadow each character
-	TXT_ABSOLUTE	= 0x0008	//!< position of text is absolute (only for object text)
+	TXT_CENTRE		= 0x0001,	///< centre justify text
+	TXT_RIGHT		= 0x0002,	///< right justify text
+	TXT_SHADOW		= 0x0004,	///< shadow each character
+	TXT_ABSOLUTE	= 0x0008	///< position of text is absolute (only for object text)
 };
 
 /** maximum number of characters in a font */
@@ -56,13 +56,13 @@
  * It is currently set at 300 because it suited me for debugging.
  */
 struct FONT {
-	int xSpacing;			//!< x spacing between characters
-	int ySpacing;			//!< y spacing between characters
-	int xShadow;			//!< x shadow offset
-	int yShadow;			//!< y shadow offset
-	int spaceSize;			//!< x spacing to use for a space character
-	OBJ_INIT fontInit;		//!< structure used to init text objects
-	SCNHANDLE fontDef[300];	//!< image handle array for all characters in the font
+	int xSpacing;			///< x spacing between characters
+	int ySpacing;			///< y spacing between characters
+	int xShadow;			///< x shadow offset
+	int yShadow;			///< y shadow offset
+	int spaceSize;			///< x spacing to use for a space character
+	OBJ_INIT fontInit;		///< structure used to init text objects
+	SCNHANDLE fontDef[300];	///< image handle array for all characters in the font
 } PACKED_STRUCT;
 
 #include "common/pack-end.h"	// END STRUCT PACKING
@@ -70,14 +70,14 @@
 
 /** structure for passing the correct parameters to ObjectTextOut */
 struct TEXTOUT {
-	OBJECT *pList;		//!< object list to add text to
-	char *szStr;		//!< string to output
-	int colour;			//!< colour for monochrome text
-	int xPos;			//!< x position of string
-	int yPos;			//!< y position of string
-	SCNHANDLE hFont;	//!< which font to use
-	int mode;			//!< mode flags for the string
-	int sleepTime;		//!< sleep time between each character (if non-zero)
+	OBJECT *pList;		///< object list to add text to
+	char *szStr;		///< string to output
+	int colour;			///< colour for monochrome text
+	int xPos;			///< x position of string
+	int yPos;			///< y position of string
+	SCNHANDLE hFont;	///< which font to use
+	int mode;			///< mode flags for the string
+	int sleepTime;		///< sleep time between each character (if non-zero)
 };
 
 

Modified: scummvm/trunk/graphics/dither.h
===================================================================
--- scummvm/trunk/graphics/dither.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/graphics/dither.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -39,8 +39,8 @@
 public:
 	/** Palette format. */
 	enum PaletteFormat {
-		kPaletteRGB, //!< Palette in RGB colorspace
-		kPaletteYUV  //!< Palette in YUV colorspace
+		kPaletteRGB, ///< Palette in RGB colorspace
+		kPaletteYUV  ///< Palette in YUV colorspace
 	};
 
 	/** Converting a color from YUV to RGB colorspace. */
@@ -114,23 +114,23 @@
 private:
 	static const uint32 kVersion = 1;
 
-	byte _depth1; //!< The table's depth for one dimension.
-	byte _depth2; //!< The table's depth for two dimensions.
-	byte _shift;  //!< Amount to shift to adjust for the table's depth.
+	byte _depth1; ///< The table's depth for one dimension.
+	byte _depth2; ///< The table's depth for two dimensions.
+	byte _shift;  ///< Amount to shift to adjust for the table's depth.
 
-	uint32 _dim1; //!< The table's entry offset for one dimension.
-	uint32 _dim2; //!< The table's entry offset for two dimensions.
-	uint32 _dim3; //!< The table's entry offset for three dimensions.
+	uint32 _dim1; ///< The table's entry offset for one dimension.
+	uint32 _dim2; ///< The table's entry offset for two dimensions.
+	uint32 _dim3; ///< The table's entry offset for three dimensions.
 
-	int _transp;  //!< The transparent palette index.
+	int _transp;  ///< The transparent palette index.
 
-	PaletteFormat _format; //!< The table's palette format.
-	byte _lutPal[768];     //!< The palette used for looking up a color.
-	byte _realPal[768];    //!< The original palette.
+	PaletteFormat _format; ///< The table's palette format.
+	byte _lutPal[768];     ///< The palette used for looking up a color.
+	byte _realPal[768];    ///< The original palette.
 
-	uint32 _got; //!< Number of slices generated.
-	byte *_gots; //!< Map of generated slices.
-	byte *_lut;  //!< The lookup table.
+	uint32 _got; ///< Number of slices generated.
+	byte *_gots; ///< Map of generated slices.
+	byte *_lut;  ///< The lookup table.
 
 	/** Building a specified slice. */
 	void build(int d1);
@@ -175,13 +175,13 @@
 	byte dither(byte c1, byte c2, byte c3, uint32 x);
 
 protected:
-	int16 _width; //!< The image's width.
+	int16 _width; ///< The image's width.
 
-	PaletteLUT *_palLUT; //!< The palette against which to dither.
+	PaletteLUT *_palLUT; ///< The palette against which to dither.
 
-	int32 *_errorBuf;  //!< Big buffer for all collected errors.
-	int32 *_errors[2]; //!< Pointers into the error buffer for two lines.
-	int _curLine;      //!< Which one is the current line?
+	int32 *_errorBuf;  ///< Big buffer for all collected errors.
+	int32 *_errors[2]; ///< Pointers into the error buffer for two lines.
+	int _curLine;      ///< Which one is the current line?
 
 	/** Querying a pixel's errors. */
 	inline void getErrors(uint32 x, int32 &eC1, int32 &eC2, int32 &eC3);

Modified: scummvm/trunk/graphics/font.h
===================================================================
--- scummvm/trunk/graphics/font.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/graphics/font.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -37,9 +37,9 @@
 /** Text alignment modes */
 enum TextAlign {
 	kTextAlignInvalid,
-	kTextAlignLeft,		//!< Text should be aligned to the left
-	kTextAlignCenter,	//!< Text should be centered
-	kTextAlignRight		//!< Text should be aligned to the right
+	kTextAlignLeft,		///< Text should be aligned to the left
+	kTextAlignCenter,	///< Text should be centered
+	kTextAlignRight		///< Text should be aligned to the right
 };
 
 /**

Modified: scummvm/trunk/graphics/iff.h
===================================================================
--- scummvm/trunk/graphics/iff.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/graphics/iff.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -67,18 +67,18 @@
 	 * Available decoding modes for loadBitmap().
 	 */
 	enum {
-		ILBM_UNPACK_PLANES = 0xFF,		//!< Decode all bitplanes, and map 1 pixel to 1 byte.
-		ILBM_PACK_PLANES   = 0x100,		//!< Request unpacking, used as a mask with below options.
+		ILBM_UNPACK_PLANES = 0xFF,		///< Decode all bitplanes, and map 1 pixel to 1 byte.
+		ILBM_PACK_PLANES   = 0x100,		///< Request unpacking, used as a mask with below options.
 
-		ILBM_1_PLANES      = 1,									//!< Decode only the first bitplane, don't pack.
-		ILBM_1_PACK_PLANES = ILBM_1_PLANES | ILBM_PACK_PLANES, 	//!< Decode only the first bitplane, pack 8 pixels in 1 byte.
-		ILBM_2_PLANES      = 2,									//!< Decode first 2 bitplanes, don't pack.
-		ILBM_2_PACK_PLANES = ILBM_2_PLANES | ILBM_PACK_PLANES,	//!< Decode first 2 bitplanes, pack 4 pixels in 1 byte.
-		ILBM_3_PLANES      = 3,									//!< Decode first 3 bitplanes, don't pack.
-		ILBM_4_PLANES      = 4,									//!< Decode first 4 bitplanes, don't pack.
-		ILBM_4_PACK_PLANES = ILBM_4_PLANES | ILBM_PACK_PLANES,	//!< Decode first 4 bitplanes, pack 2 pixels in 1 byte.
-		ILBM_5_PLANES      = 5,									//!< Decode first 5 bitplanes, don't pack.
-		ILBM_8_PLANES      = 8									//!< Decode all 8 bitplanes.
+		ILBM_1_PLANES      = 1,									///< Decode only the first bitplane, don't pack.
+		ILBM_1_PACK_PLANES = ILBM_1_PLANES | ILBM_PACK_PLANES, 	///< Decode only the first bitplane, pack 8 pixels in 1 byte.
+		ILBM_2_PLANES      = 2,									///< Decode first 2 bitplanes, don't pack.
+		ILBM_2_PACK_PLANES = ILBM_2_PLANES | ILBM_PACK_PLANES,	///< Decode first 2 bitplanes, pack 4 pixels in 1 byte.
+		ILBM_3_PLANES      = 3,									///< Decode first 3 bitplanes, don't pack.
+		ILBM_4_PLANES      = 4,									///< Decode first 4 bitplanes, don't pack.
+		ILBM_4_PACK_PLANES = ILBM_4_PLANES | ILBM_PACK_PLANES,	///< Decode first 4 bitplanes, pack 2 pixels in 1 byte.
+		ILBM_5_PLANES      = 5,									///< Decode first 5 bitplanes, don't pack.
+		ILBM_8_PLANES      = 8									///< Decode all 8 bitplanes.
 	};
 
 	/**

Modified: scummvm/trunk/gui/ListWidget.h
===================================================================
--- scummvm/trunk/gui/ListWidget.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/gui/ListWidget.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -40,12 +40,12 @@
 	kListNumberingOne	= 1
 };
 
-// Some special commands
+/// Some special commands
 enum {
-	kListItemDoubleClickedCmd	= 'LIdb',	// double click on item - 'data' will be item index
-	kListItemActivatedCmd		= 'LIac',	// item activated by return/enter - 'data' will be item index
-	kListItemRemovalRequestCmd	= 'LIrm',	// request to remove the item with the delete/backspace keys - 'data' will be item index
-	kListSelectionChangedCmd	= 'Lsch'	// selection changed - 'data' will be item index
+	kListItemDoubleClickedCmd	= 'LIdb',	///< double click on item - 'data' will be item index
+	kListItemActivatedCmd		= 'LIac',	///< item activated by return/enter - 'data' will be item index
+	kListItemRemovalRequestCmd	= 'LIrm',	///< request to remove the item with the delete/backspace keys - 'data' will be item index
+	kListSelectionChangedCmd	= 'Lsch'	///< selection changed - 'data' will be item index
 };
 
 /* ListWidget */
@@ -137,7 +137,7 @@
 protected:
 	void drawWidget();
 
-	//! Finds the item at position (x,y). Returns -1 if there is no item there.
+	/// Finds the item at position (x,y). Returns -1 if there is no item there.
 	int findItem(int x, int y) const;
 	void scrollBarRecalc();
 

Modified: scummvm/trunk/gui/ThemeEngine.cpp
===================================================================
--- scummvm/trunk/gui/ThemeEngine.cpp	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/gui/ThemeEngine.cpp	2009-10-08 21:28:57 UTC (rev 44802)
@@ -154,10 +154,10 @@
  *	Data definitions for theme engine elements
  *********************************************************/
 struct DrawDataInfo {
-	DrawData id;		//!< The actual ID of the DrawData item.
-	const char *name;	//!< The name of the DrawData item as it appears in the Theme Description files
-	bool buffer;		//!< Sets whether this item is buffered on the backbuffer or drawn directly to the screen.
-	DrawData parent;	//!< Parent DrawData item, for items that overlay. E.g. kButtonIdle -> kButtonHover
+	DrawData id;		///< The actual ID of the DrawData item.
+	const char *name;	///< The name of the DrawData item as it appears in the Theme Description files
+	bool buffer;		///< Sets whether this item is buffered on the backbuffer or drawn directly to the screen.
+	DrawData parent;	///< Parent DrawData item, for items that overlay. E.g. kButtonIdle -> kButtonHover
 };
 
 /**

Modified: scummvm/trunk/gui/ThemeEngine.h
===================================================================
--- scummvm/trunk/gui/ThemeEngine.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/gui/ThemeEngine.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -134,7 +134,7 @@
 	friend class GUI::GuiObject;
 
 public:
-	//! Vertical alignment of the text.
+	/// Vertical alignment of the text.
 	enum TextAlignVertical {
 		kTextAlignVInvalid,
 		kTextAlignVBottom,
@@ -142,17 +142,17 @@
 		kTextAlignVTop
 	};
 
-	//! Widget background type
+	/// Widget background type
 	enum WidgetBackground {
-		kWidgetBackgroundNo,			//!< No background at all
-		kWidgetBackgroundPlain,			//!< Simple background, this may not include borders
-		kWidgetBackgroundBorder,		//!< Same as kWidgetBackgroundPlain just with a border
-		kWidgetBackgroundBorderSmall,	//!< Same as kWidgetBackgroundPlain just with a small border
-		kWidgetBackgroundEditText,		//!< Background used for edit text fields
-		kWidgetBackgroundSlider			//!< Background used for sliders
+		kWidgetBackgroundNo,			///< No background at all
+		kWidgetBackgroundPlain,			///< Simple background, this may not include borders
+		kWidgetBackgroundBorder,		///< Same as kWidgetBackgroundPlain just with a border
+		kWidgetBackgroundBorderSmall,	///< Same as kWidgetBackgroundPlain just with a small border
+		kWidgetBackgroundEditText,		///< Background used for edit text fields
+		kWidgetBackgroundSlider			///< Background used for sliders
 	};
 
-	//! Dialog background type
+	/// Dialog background type
 	enum DialogBackground {
 		kDialogBackgroundMain,
 		kDialogBackgroundSpecial,
@@ -160,20 +160,20 @@
 		kDialogBackgroundDefault
 	};
 
-	//! State of the widget to be drawn
+	/// State of the widget to be drawn
 	enum State {
-		kStateDisabled,		//!< Indicates that the widget is disabled, that does NOT include that it is invisible
-		kStateEnabled,		//!< Indicates that the widget is enabled
-		kStateHighlight		//!< Indicates that the widget is highlighted by the user
+		kStateDisabled,		///< Indicates that the widget is disabled, that does NOT include that it is invisible
+		kStateEnabled,		///< Indicates that the widget is enabled
+		kStateHighlight		///< Indicates that the widget is highlighted by the user
 	};
 
 	typedef State WidgetStateInfo;
 
-	//! Text inversion state of the text to be draw
+	/// Text inversion state of the text to be draw
 	enum TextInversionState {
-		kTextInversionNone,	//!< Indicates that the text should not be drawn inverted
-		kTextInversion,		//!< Indicates that the text should be drawn inverted, but not focused
-		kTextInversionFocus	//!< Indicates thte the test should be drawn inverted, and focused
+		kTextInversionNone,	///< Indicates that the text should not be drawn inverted
+		kTextInversion,		///< Indicates that the text should be drawn inverted, but not focused
+		kTextInversionFocus	///< Indicates thte the test should be drawn inverted, and focused
 	};
 
 	enum ScrollbarState {
@@ -184,35 +184,35 @@
 		kScrollbarStateSinglePage
 	};
 
-	//! Font style selector
+	/// Font style selector
 	enum FontStyle {
-		kFontStyleBold = 0,			//!< A bold font. This is also the default font.
-		kFontStyleNormal = 1,		//!< A normal font.
-		kFontStyleItalic = 2,		//!< Italic styled font.
-		kFontStyleFixedNormal = 3,	//!< Fixed size font.
-		kFontStyleFixedBold = 4,	//!< Fixed size bold font.
-		kFontStyleFixedItalic = 5,	//!< Fixed size italic font.
+		kFontStyleBold = 0,			///< A bold font. This is also the default font.
+		kFontStyleNormal = 1,		///< A normal font.
+		kFontStyleItalic = 2,		///< Italic styled font.
+		kFontStyleFixedNormal = 3,	///< Fixed size font.
+		kFontStyleFixedBold = 4,	///< Fixed size bold font.
+		kFontStyleFixedItalic = 5,	///< Fixed size italic font.
 		kFontStyleMax
 	};
 
-	//! Font color selector
+	/// Font color selector
 	enum FontColor {
-		kFontColorNormal = 0,		//!< The default color of the theme
-		kFontColorAlternate = 1,	//!< Alternative font color
+		kFontColorNormal = 0,		///< The default color of the theme
+		kFontColorAlternate = 1,	///< Alternative font color
 		kFontColorMax
 	};
 
-	//! Function used to process areas other than the current dialog
+	/// Function used to process areas other than the current dialog
 	enum ShadingStyle {
-		kShadingNone,		//!< No special post processing
-		kShadingDim,		//!< Dimming unused areas
-		kShadingLuminance	//!< Converting colors to luminance for unused areas
+		kShadingNone,		///< No special post processing
+		kShadingDim,		///< Dimming unused areas
+		kShadingLuminance	///< Converting colors to luminance for unused areas
 	};
 
 	// Special image ids for images used in the GUI
-	static const char * const kImageLogo;		//!< ScummVM logo used in the launcher
-	static const char * const kImageLogoSmall;	//!< ScummVM logo used in the GMM
-	static const char * const kImageSearch;	//!< Search tool image used in the launcher
+	static const char * const kImageLogo;		///< ScummVM logo used in the launcher
+	static const char * const kImageLogoSmall;	///< ScummVM logo used in the GMM
+	static const char * const kImageSearch;	///< Search tool image used in the launcher
 
 	/**
 	 * Graphics mode enumeration.
@@ -220,9 +220,9 @@
 	 * surface.
 	 */
 	enum GraphicsMode {
-		kGfxDisabled = 0,	//!< No GFX
-		kGfxStandard16bit,	//!< 2BPP with the standard (aliased) renderer.
-		kGfxAntialias16bit	//!< 2BPP with the optimized AA renderer.
+		kGfxDisabled = 0,	///< No GFX
+		kGfxStandard16bit,	///< 2BPP with the standard (aliased) renderer.
+		kGfxAntialias16bit	///< 2BPP with the optimized AA renderer.
 	};
 
 	/** Constant value to expand dirty rectangles, to make sure they are fully copied */
@@ -625,11 +625,11 @@
 	/** Queue with all the drawing that must be done to the screen */
 	Common::List<ThemeItem *> _screenQueue;
 
-	bool _initOk; //!< Class and renderer properly initialized
-	bool _themeOk; //!< Theme data successfully loaded.
-	bool _enabled; //!< Whether the Theme is currently shown on the overlay
+	bool _initOk; ///< Class and renderer properly initialized
+	bool _themeOk; ///< Theme data successfully loaded.
+	bool _enabled; ///< Whether the Theme is currently shown on the overlay
 
-	Common::String _themeName; //!< Name of the currently loaded theme
+	Common::String _themeName; ///< Name of the currently loaded theme
 	Common::String _themeId;
 	Common::String _themeFile;
 	Common::Archive *_themeArchive;

Modified: scummvm/trunk/sound/midiparser.h
===================================================================
--- scummvm/trunk/sound/midiparser.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/sound/midiparser.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -23,7 +23,7 @@
  *
  */
 
-//! \brief Declarations related to the MidiParser class
+/// \brief Declarations related to the MidiParser class
 
 #ifndef SOUND_MIDIPARSER_H
 #define SOUND_MIDIPARSER_H
@@ -53,16 +53,16 @@
  * each Tracker location.
  */
 struct Tracker {
-	byte * _play_pos;        //!< A pointer to the next event to be parsed
-	uint32 _play_time;       //!< Current time in microseconds; may be in between event times
-	uint32 _play_tick;       //!< Current MIDI tick; may be in between event ticks
-	uint32 _last_event_time; //!< The time, in microseconds, of the last event that was parsed
-	uint32 _last_event_tick; //!< The tick at which the last parsed event occurs
-	byte   _running_status;  //!< Cached MIDI command, for MIDI streams that rely on implied event codes
+	byte * _play_pos;        ///< A pointer to the next event to be parsed
+	uint32 _play_time;       ///< Current time in microseconds; may be in between event times
+	uint32 _play_tick;       ///< Current MIDI tick; may be in between event ticks
+	uint32 _last_event_time; ///< The time, in microseconds, of the last event that was parsed
+	uint32 _last_event_tick; ///< The tick at which the last parsed event occurs
+	byte   _running_status;  ///< Cached MIDI command, for MIDI streams that rely on implied event codes
 
 	Tracker() { clear(); }
 
-	//! Copy constructor for each duplication of Tracker information.
+	/// Copy constructor for each duplication of Tracker information.
 	Tracker(const Tracker &copy) :
 	_play_pos(copy._play_pos),
 	_play_time(copy._play_time),
@@ -72,7 +72,7 @@
 	_running_status(copy._running_status)
 	{ }
 
-	//! Clears all data; used by the constructor for initialization.
+	/// Clears all data; used by the constructor for initialization.
 	void clear() {
 		_play_pos = 0;
 		_play_time = 0;
@@ -89,28 +89,28 @@
  * of MidiParser::parseNextEvent() each time another event is needed.
  */
 struct EventInfo {
-	byte * start; //!< Position in the MIDI stream where the event starts.
-	              //!< For delta-based MIDI streams (e.g. SMF and XMIDI), this points to the delta.
-	uint32 delta; //!< The number of ticks after the previous event that this event should occur.
-	byte   event; //!< Upper 4 bits are the command code, lower 4 bits are the MIDI channel.
-	              //!< For META, event == 0xFF. For SysEx, event == 0xF0.
+	byte * start; ///< Position in the MIDI stream where the event starts.
+	              ///< For delta-based MIDI streams (e.g. SMF and XMIDI), this points to the delta.
+	uint32 delta; ///< The number of ticks after the previous event that this event should occur.
+	byte   event; ///< Upper 4 bits are the command code, lower 4 bits are the MIDI channel.
+	              ///< For META, event == 0xFF. For SysEx, event == 0xF0.
 	union {
 		struct {
-			byte param1; //!< The first parameter in a simple MIDI message.
-			byte param2; //!< The second parameter in a simple MIDI message.
+			byte param1; ///< The first parameter in a simple MIDI message.
+			byte param2; ///< The second parameter in a simple MIDI message.
 		} basic;
 		struct {
-			byte   type; //!< For META events, this indicates the META type.
-			byte * data; //!< For META and SysEx events, this points to the start of the data.
+			byte   type; ///< For META events, this indicates the META type.
+			byte * data; ///< For META and SysEx events, this points to the start of the data.
 		} ext;
 	};
-	uint32 length; //!< For META and SysEx blocks, this indicates the length of the data.
-	               //!< For Note On events, a non-zero value indicates that no Note Off event
-	               //!< will occur, and the MidiParser will have to generate one itself.
-	               //!< For all other events, this value should always be zero.
+	uint32 length; ///< For META and SysEx blocks, this indicates the length of the data.
+	               ///< For Note On events, a non-zero value indicates that no Note Off event
+	               ///< will occur, and the MidiParser will have to generate one itself.
+	               ///< For all other events, this value should always be zero.
 
-	byte channel() { return event & 0x0F; } //!< Separates the MIDI channel from the event.
-	byte command() { return event >> 4; }   //!< Separates the command code from the event.
+	byte channel() { return event & 0x0F; } ///< Separates the MIDI channel from the event.
+	byte command() { return event >> 4; }   ///< Separates the command code from the event.
 };
 
 /**
@@ -121,9 +121,9 @@
  * longer a note should remain active before being turned off.
  */
 struct NoteTimer {
-	byte channel;     //!< The MIDI channel on which the note was played
-	byte note;        //!< The note number for the active note
-	uint32 time_left; //!< The time, in microseconds, remaining before the note should be turned off
+	byte channel;     ///< The MIDI channel on which the note was played
+	byte note;        ///< The note number for the active note
+	uint32 time_left; ///< The time, in microseconds, remaining before the note should be turned off
 	NoteTimer() : channel(0), note(0), time_left(0) {}
 };
 
@@ -268,30 +268,30 @@
  */
 class MidiParser {
 private:
-	uint16    _active_notes[128];   //!< Each uint16 is a bit mask for channels that have that note on.
-	NoteTimer _hanging_notes[32];   //!< Maintains expiration info for up to 32 notes.
-	                                //!< Used for "Smart Jump" and MIDI formats that do not include explicit Note Off events.
-	byte      _hanging_notes_count; //!< Count of hanging notes, used to optimize expiration.
+	uint16    _active_notes[128];   ///< Each uint16 is a bit mask for channels that have that note on.
+	NoteTimer _hanging_notes[32];   ///< Maintains expiration info for up to 32 notes.
+	                                ///< Used for "Smart Jump" and MIDI formats that do not include explicit Note Off events.
+	byte      _hanging_notes_count; ///< Count of hanging notes, used to optimize expiration.
 
 protected:
-	MidiDriver *_driver;    //!< The device to which all events will be transmitted.
-	uint32 _timer_rate;     //!< The time in microseconds between onTimer() calls. Obtained from the MidiDriver.
-	uint32 _ppqn;           //!< Pulses Per Quarter Note. (We refer to "pulses" as "ticks".)
-	uint32 _tempo;          //!< Microseconds per quarter note.
-	uint32 _psec_per_tick;  //!< Microseconds per tick (_tempo / _ppqn).
-	bool   _autoLoop;       //!< For lightweight clients that don't provide their own flow control.
-	bool   _smartJump;      //!< Support smart expiration of hanging notes when jumping
-	bool   _centerPitchWheelOnUnload;  //!< Center the pitch wheels when unloading a song
+	MidiDriver *_driver;    ///< The device to which all events will be transmitted.
+	uint32 _timer_rate;     ///< The time in microseconds between onTimer() calls. Obtained from the MidiDriver.
+	uint32 _ppqn;           ///< Pulses Per Quarter Note. (We refer to "pulses" as "ticks".)
+	uint32 _tempo;          ///< Microseconds per quarter note.
+	uint32 _psec_per_tick;  ///< Microseconds per tick (_tempo / _ppqn).
+	bool   _autoLoop;       ///< For lightweight clients that don't provide their own flow control.
+	bool   _smartJump;      ///< Support smart expiration of hanging notes when jumping
+	bool   _centerPitchWheelOnUnload;  ///< Center the pitch wheels when unloading a song
 
-	byte  *_tracks[120];    //!< Multi-track MIDI formats are supported, up to 120 tracks.
-	byte   _num_tracks;     //!< Count of total tracks for multi-track MIDI formats. 1 for single-track formats.
-	byte   _active_track;   //!< Keeps track of the currently active track, in multi-track formats.
+	byte  *_tracks[120];    ///< Multi-track MIDI formats are supported, up to 120 tracks.
+	byte   _num_tracks;     ///< Count of total tracks for multi-track MIDI formats. 1 for single-track formats.
+	byte   _active_track;   ///< Keeps track of the currently active track, in multi-track formats.
 
-	Tracker _position;      //!< The current time/position in the active track.
-	EventInfo _next_event;  //!< The next event to transmit. Events are preparsed
-	                        //!< so each event is parsed only once; this permits
-	                        //!< simulated events in certain formats.
-	bool   _abort_parse;    //!< If a jump or other operation interrupts parsing, flag to abort.
+	Tracker _position;      ///< The current time/position in the active track.
+	EventInfo _next_event;  ///< The next event to transmit. Events are preparsed
+	                        ///< so each event is parsed only once; this permits
+	                        ///< simulated events in certain formats.
+	bool   _abort_parse;    ///< If a jump or other operation interrupts parsing, flag to abort.
 
 protected:
 	static uint32 readVLQ(byte * &data);

Modified: scummvm/trunk/sound/mods/tfmx.h
===================================================================
--- scummvm/trunk/sound/mods/tfmx.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/sound/mods/tfmx.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -89,8 +89,8 @@
 	enum { kNumVoices = 4, kNumChannels = 8, kNumSubsongs = 32, kMaxPatternOffsets = 128, kMaxMacroOffsets = 128 };
 
 	struct MdatResource {
-		const byte *mdatAlloc;	//!< allocated Block of Memory
-		const byte *mdatData;  	//!< Start of mdat-File, might point before mdatAlloc to correct Offset
+		const byte *mdatAlloc;	///< allocated Block of Memory
+		const byte *mdatData;  	///< Start of mdat-File, might point before mdatAlloc to correct Offset
 		uint32 mdatLen;
 
 		uint16 headerFlags;
@@ -98,16 +98,16 @@
 //		char textField[6 * 40];
 
 		struct Subsong {
-			uint16 songstart;	//!< Index in Trackstep-Table
-			uint16 songend;		//!< Last index in Trackstep-Table
+			uint16 songstart;	///< Index in Trackstep-Table
+			uint16 songend;		///< Last index in Trackstep-Table
 			uint16 tempo;
 		} subsong[kNumSubsongs];
 
-		uint32 trackstepOffset;	//!< Offset in mdat
+		uint32 trackstepOffset;	///< Offset in mdat
 		uint32 sfxTableOffset;
 
-		uint32 patternOffset[kMaxPatternOffsets];	//!< Offset in mdat
-		uint32 macroOffset[kMaxMacroOffsets];	//!< Offset in mdat
+		uint32 patternOffset[kMaxPatternOffsets];	///< Offset in mdat
+		uint32 macroOffset[kMaxMacroOffsets];	///< Offset in mdat
 
 		void boundaryCheck(const void *address, size_t accessLen = 1) const {
 			assert(mdatAlloc <= address && (const byte *)address + accessLen <= (const byte *)mdatData + mdatLen);
@@ -115,7 +115,7 @@
 	} const *_resource;
 
 	struct SampleResource {
-		const int8 *sampleData;	//!< The whole sample-File
+		const int8 *sampleData;	///< The whole sample-File
 		uint32 sampleLen;
 
 		void boundaryCheck(const void *address, size_t accessLen = 2) const {
@@ -140,7 +140,7 @@
 		uint16	macroReturnStep;
 		uint8	macroLoopCount;
 		bool	macroRun;
-		int8	macroSfxRun;	//!< values are the folowing: -1 macro disabled, 0 macro init, 1 macro running
+		int8	macroSfxRun;	///< values are the folowing: -1 macro disabled, 0 macro init, 1 macro running
 
 		uint32	customMacro;
 		uint8	customMacroIndex;
@@ -193,7 +193,7 @@
 		uint8	command;
 		int8	expose; 
 		uint8	loopCount;
-		uint8	wait;	//!< how many ticks to wait before next Command
+		uint8	wait;	///< how many ticks to wait before next Command
 	} _patternCtx[kNumChannels];
 
 	struct TrackStepContext {
@@ -204,12 +204,12 @@
 	} _trackCtx;
 
 	struct PlayerContext {
-		int8	song;	//!< >= 0 if Song is running (means process Patterns)
+		int8	song;	///< >= 0 if Song is running (means process Patterns)
 
 		uint16	patternCount;
-		uint16	patternSkip;	//!< skip that amount of CIA-Interrupts
+		uint16	patternSkip;	///< skip that amount of CIA-Interrupts
 
-		int8	volume;	//!< Master Volume
+		int8	volume;	///< Master Volume
 
 		uint8	fadeSkip;
 		uint8	fadeCount;
@@ -221,7 +221,7 @@
 		uint16	*signal;
 		uint16	numSignals;
 
-		bool	stopWithLastPattern; //!< hack to automatically stop the whole player if no Pattern is running
+		bool	stopWithLastPattern; ///< hack to automatically stop the whole player if no Pattern is running
 	} _playerCtx;
 
 	const byte *getSfxPtr(uint16 index = 0) const {

Modified: scummvm/trunk/tools/create_lure/create_lure_dat.h
===================================================================
--- scummvm/trunk/tools/create_lure/create_lure_dat.h	2009-10-08 21:00:21 UTC (rev 44801)
+++ scummvm/trunk/tools/create_lure/create_lure_dat.h	2009-10-08 21:28:57 UTC (rev 44802)
@@ -79,8 +79,8 @@
 // the link complains about an unresolved external token Common.String.__dtor
 
 struct Rect {
-	int16 top, left;		//!< The point at the top left of the rectangle (part of the rect).
-	int16 bottom, right;	//!< The point at the bottom right of the rectangle (not part of the rect).
+	int16 top, left;		///< The point at the top left of the rectangle (part of the rect).
+	int16 bottom, right;	///< The point at the bottom right of the rectangle (not part of the rect).
 };
 
 struct FileEntry {


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