[Scummvm-cvs-logs] SF.net SVN: scummvm:[44857] scummvm/trunk/engines/sci
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Sat Oct 10 01:53:37 CEST 2009
Revision: 44857
http://scummvm.svn.sourceforge.net/scummvm/?rev=44857&view=rev
Author: thebluegr
Date: 2009-10-09 23:53:37 +0000 (Fri, 09 Oct 2009)
Log Message:
-----------
Removed the unused _flags variable from EngineState
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/savegame.cpp
scummvm/trunk/engines/sci/engine/state.cpp
scummvm/trunk/engines/sci/engine/state.h
scummvm/trunk/engines/sci/sci.cpp
Modified: scummvm/trunk/engines/sci/engine/savegame.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/savegame.cpp 2009-10-09 23:19:53 UTC (rev 44856)
+++ scummvm/trunk/engines/sci/engine/savegame.cpp 2009-10-09 23:53:37 UTC (rev 44857)
@@ -717,7 +717,7 @@
}
// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
- retval = new EngineState(s->resMan, s->_kernel, s->_voc, s->_gui, s->_cursor, s->_flags);
+ retval = new EngineState(s->resMan, s->_kernel, s->_voc, s->_gui, s->_cursor);
// Copy some old data
retval->gfx_state = s->gfx_state;
Modified: scummvm/trunk/engines/sci/engine/state.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/state.cpp 2009-10-09 23:19:53 UTC (rev 44856)
+++ scummvm/trunk/engines/sci/engine/state.cpp 2009-10-09 23:53:37 UTC (rev 44857)
@@ -29,8 +29,8 @@
namespace Sci {
-EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SciGui *gui, SciGuiCursor *cursor, uint32 flags)
-: resMan(res), _kernel(kernel), _voc(voc), _gui(gui), _cursor(cursor), _flags(flags), _dirseeker(this) {
+EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SciGui *gui, SciGuiCursor *cursor)
+: resMan(res), _kernel(kernel), _voc(voc), _gui(gui), _cursor(cursor), _dirseeker(this) {
gfx_state = 0;
old_screen = 0;
Modified: scummvm/trunk/engines/sci/engine/state.h
===================================================================
--- scummvm/trunk/engines/sci/engine/state.h 2009-10-09 23:19:53 UTC (rev 44856)
+++ scummvm/trunk/engines/sci/engine/state.h 2009-10-09 23:53:37 UTC (rev 44857)
@@ -160,7 +160,7 @@
struct EngineState : public Common::Serializable {
public:
- EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SciGui *gui, SciGuiCursor *cursor, uint32 flags);
+ EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SciGui *gui, SciGuiCursor *cursor);
virtual ~EngineState();
virtual void saveLoadWithSerializer(Common::Serializer &ser);
@@ -171,8 +171,6 @@
Kernel *_kernel;
Vocabulary *_voc;
- const uint32 _flags; /**< Specific game flags */
-
Common::String _gameName; /**< Designation of the primary object (which inherits from Game) */
/* Non-VM information */
Modified: scummvm/trunk/engines/sci/sci.cpp
===================================================================
--- scummvm/trunk/engines/sci/sci.cpp 2009-10-09 23:19:53 UTC (rev 44856)
+++ scummvm/trunk/engines/sci/sci.cpp 2009-10-09 23:53:37 UTC (rev 44857)
@@ -126,8 +126,6 @@
// FIXME/TODO: Move some of the stuff below to init()
- const uint32 flags = getFlags();
-
_resMan = new ResourceManager();
if (!_resMan) {
@@ -142,7 +140,7 @@
SciGuiCursor *cursor = new SciGuiCursor(_resMan, palette);
// We'll set the GUI below
- _gamestate = new EngineState(_resMan, _kernel, _vocabulary, NULL, cursor, flags);
+ _gamestate = new EngineState(_resMan, _kernel, _vocabulary, NULL, cursor);
// Gui change
//_gamestate->_gui = new SciGui(_gamestate, screen, palette, cursor); // new
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