[Scummvm-cvs-logs] SF.net SVN: scummvm:[44959] scummvm/trunk/engines/draci
spalek at users.sourceforge.net
spalek at users.sourceforge.net
Mon Oct 12 01:54:45 CEST 2009
Revision: 44959
http://scummvm.svn.sourceforge.net/scummvm/?rev=44959&view=rev
Author: spalek
Date: 2009-10-11 23:54:44 +0000 (Sun, 11 Oct 2009)
Log Message:
-----------
Reduced code duplication and fixed one deletion bug.
Modified Paths:
--------------
scummvm/trunk/engines/draci/game.h
scummvm/trunk/engines/draci/script.cpp
Modified: scummvm/trunk/engines/draci/game.h
===================================================================
--- scummvm/trunk/engines/draci/game.h 2009-10-11 23:28:40 UTC (rev 44958)
+++ scummvm/trunk/engines/draci/game.h 2009-10-11 23:54:44 UTC (rev 44959)
@@ -214,7 +214,7 @@
* Enumerates the animations for the dragon's movement.
*/
enum Movement {
- kMoveUndefined,
+ kMoveUndefined = -1,
kMoveDown, kMoveUp, kMoveRight, kMoveLeft,
kMoveRightDown, kMoveRightUp, kMoveLeftDown, kMoveLeftUp,
kMoveDownRight, kMoveUpRight, kMoveDownLeft, kMoveUpLeft,
@@ -270,6 +270,7 @@
GameObject *getObject(uint objNum);
int getObjectWithAnimation(int animID) const;
void deleteObjectAnimations();
+ void deleteAnimationsAfterIndex(int lastAnimIndex);
int getVariable(int varNum) const;
void setVariable(int varNum, int value);
@@ -346,7 +347,6 @@
void DoSync(Common::Serializer &s);
private:
- void deleteAnimationsAfterIndex(int lastAnimIndex);
void enterNewRoom(bool force_reload);
void loadRoom(int roomNum);
void runGateProgram(int gate);
Modified: scummvm/trunk/engines/draci/script.cpp
===================================================================
--- scummvm/trunk/engines/draci/script.cpp 2009-10-11 23:28:40 UTC (rev 44958)
+++ scummvm/trunk/engines/draci/script.cpp 2009-10-11 23:54:44 UTC (rev 44959)
@@ -526,21 +526,7 @@
void Script::release(Common::Queue<int> ¶ms) {
int markedIndex = _vm->_game->getMarkedAnimationIndex();
- // Also delete those animations from the game's objects
- for (uint i = 0; i < _vm->_game->getNumObjects(); ++i) {
- GameObject *obj = _vm->_game->getObject(i);
-
- for (uint j = 0; j < obj->_anims.size(); ++j) {
- Animation *anim;
-
- anim = _vm->_anims->getAnimation(obj->_anims[j]);
- if (anim != NULL && anim->getIndex() > markedIndex)
- obj->_anims.remove_at(j);
- }
- }
-
- // Delete animations which have an index greater than the marked index
- _vm->_anims->deleteAfterIndex(markedIndex);
+ _vm->_game->deleteAnimationsAfterIndex(markedIndex);
}
void Script::icoStat(Common::Queue<int> ¶ms) {
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