[Scummvm-cvs-logs] SF.net SVN: scummvm:[45235] scummvm/trunk/engines/sci/engine
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Sun Oct 18 21:43:27 CEST 2009
Revision: 45235
http://scummvm.svn.sourceforge.net/scummvm/?rev=45235&view=rev
Author: fingolfin
Date: 2009-10-18 19:43:27 +0000 (Sun, 18 Oct 2009)
Log Message:
-----------
SCI: Rename game_obj to _gameObj
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/game.cpp
scummvm/trunk/engines/sci/engine/kstring.cpp
scummvm/trunk/engines/sci/engine/savegame.cpp
scummvm/trunk/engines/sci/engine/state.cpp
scummvm/trunk/engines/sci/engine/state.h
scummvm/trunk/engines/sci/engine/vm.cpp
Modified: scummvm/trunk/engines/sci/engine/game.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/game.cpp 2009-10-18 19:42:56 UTC (rev 45234)
+++ scummvm/trunk/engines/sci/engine/game.cpp 2009-10-18 19:43:27 UTC (rev 45235)
@@ -437,11 +437,11 @@
// script_dissect(0, s->_selectorNames);
// The first entry in the export table of script 0 points to the game object
- s->game_obj = s->_segMan->lookupScriptExport(0, 0);
+ s->_gameObj = s->_segMan->lookupScriptExport(0, 0);
uint32 gameFlags = 0; // unused
- s->_gameName = convertSierraGameId(s->_segMan->getObjectName(s->game_obj), &gameFlags);
+ s->_gameName = convertSierraGameId(s->_segMan->getObjectName(s->_gameObj), &gameFlags);
- debug(2, " \"%s\" at %04x:%04x", s->_gameName.c_str(), PRINT_REG(s->game_obj));
+ debug(2, " \"%s\" at %04x:%04x", s->_gameName.c_str(), PRINT_REG(s->_gameObj));
s->_menubar = new Menubar(); // Create menu bar
Modified: scummvm/trunk/engines/sci/engine/kstring.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kstring.cpp 2009-10-18 19:42:56 UTC (rev 45234)
+++ scummvm/trunk/engines/sci/engine/kstring.cpp 2009-10-18 19:43:27 UTC (rev 45235)
@@ -215,7 +215,7 @@
s->r_acc = make_reg(0, 1);
PUT_SEL32V(segMan, event, claimed, 1);
- invoke_selector(INV_SEL(s->game_obj, syntaxFail, kStopOnInvalidSelector), 2, s->parser_base, stringpos);
+ invoke_selector(INV_SEL(s->_gameObj, syntaxFail, kStopOnInvalidSelector), 2, s->parser_base, stringpos);
/* Issue warning */
debugC(2, kDebugLevelParser, "Tree building failed\n");
@@ -238,7 +238,7 @@
debugC(2, kDebugLevelParser, "Word unknown: %s\n", error);
/* Issue warning: */
- invoke_selector(INV_SEL(s->game_obj, wordFail, kStopOnInvalidSelector), 2, s->parser_base, stringpos);
+ invoke_selector(INV_SEL(s->_gameObj, wordFail, kStopOnInvalidSelector), 2, s->parser_base, stringpos);
free(error);
return make_reg(0, 1); /* Tell them that it dind't work */
}
Modified: scummvm/trunk/engines/sci/engine/savegame.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/savegame.cpp 2009-10-18 19:42:56 UTC (rev 45234)
+++ scummvm/trunk/engines/sci/engine/savegame.cpp 2009-10-18 19:43:27 UTC (rev 45235)
@@ -762,7 +762,7 @@
reconstruct_stack(retval);
retval->_segMan->reconstructScripts(retval);
retval->_segMan->reconstructClones();
- retval->game_obj = s->game_obj;
+ retval->_gameObj = s->_gameObj;
retval->script_000 = retval->_segMan->getScript(retval->_segMan->getScriptSegment(0, SCRIPT_GET_DONT_LOAD));
retval->gc_countdown = GC_INTERVAL - 1;
retval->sys_strings_segment = retval->_segMan->findSegmentByType(SEG_TYPE_SYS_STRINGS);
Modified: scummvm/trunk/engines/sci/engine/state.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/state.cpp 2009-10-18 19:42:56 UTC (rev 45234)
+++ scummvm/trunk/engines/sci/engine/state.cpp 2009-10-18 19:43:27 UTC (rev 45235)
@@ -99,7 +99,7 @@
parserIsValid = false;
- game_obj = NULL_REG;
+ _gameObj = NULL_REG;
_segMan = 0;
gc_countdown = 0;
@@ -177,7 +177,7 @@
kLanguage lang = K_LANG_ENGLISH;
if (_kernel->_selectorCache.printLang != -1) {
- lang = (kLanguage)GET_SEL32V(_segMan, this->game_obj, printLang);
+ lang = (kLanguage)GET_SEL32V(_segMan, _gameObj, printLang);
if ((getSciVersion() == SCI_VERSION_1_1) || (lang == K_LANG_NONE)) {
// If language is set to none, we use the language from the game detector.
@@ -212,7 +212,7 @@
}
// Store language in printLang selector
- PUT_SEL32V(_segMan, this->game_obj, printLang, lang);
+ PUT_SEL32V(_segMan, _gameObj, printLang, lang);
}
}
@@ -224,7 +224,7 @@
kLanguage subLang = K_LANG_NONE;
if (_kernel->_selectorCache.subtitleLang != -1) {
- subLang = (kLanguage)GET_SEL32V(_segMan, this->game_obj, subtitleLang);
+ subLang = (kLanguage)GET_SEL32V(_segMan, _gameObj, subtitleLang);
}
Common::String retval = getLanguageString(str, lang);
@@ -359,7 +359,7 @@
SciVersion EngineState::detectSetCursorType() {
if (_setCursorType == SCI_VERSION_AUTODETECT) {
- int sum = methodChecksum(game_obj, _kernel->_selectorCache.setCursor, 0, 21);
+ int sum = methodChecksum(_gameObj, _kernel->_selectorCache.setCursor, 0, 21);
if ((sum == 0x4D5) || (sum == 0x552)) {
// Standard setCursor
Modified: scummvm/trunk/engines/sci/engine/state.h
===================================================================
--- scummvm/trunk/engines/sci/engine/state.h 2009-10-18 19:42:56 UTC (rev 45234)
+++ scummvm/trunk/engines/sci/engine/state.h 2009-10-18 19:43:27 UTC (rev 45235)
@@ -273,7 +273,7 @@
SegmentId sys_strings_segment;
SystemStrings *sys_strings;
- reg_t game_obj; /**< Pointer to the game object */
+ reg_t _gameObj; /**< Pointer to the game object */
SegManager *_segMan;
int gc_countdown; /**< Number of kernel calls until next gc */
Modified: scummvm/trunk/engines/sci/engine/vm.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.cpp 2009-10-18 19:42:56 UTC (rev 45234)
+++ scummvm/trunk/engines/sci/engine/vm.cpp 2009-10-18 19:43:27 UTC (rev 45235)
@@ -1770,7 +1770,7 @@
s->_sound.sfx_reset_player();
_init_stack_base_with_selector(s, s->_kernel->_selectorCache.play);
- send_selector(s, s->game_obj, s->game_obj, s->stack_base, 2, s->stack_base);
+ send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
script_abort_flag = 0;
s->restarting_flags = SCI_GAME_WAS_RESTARTED | SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE;
@@ -1789,7 +1789,7 @@
_init_stack_base_with_selector(s, s->_kernel->_selectorCache.replay);
- send_selector(s, s->game_obj, s->game_obj, s->stack_base, 2, s->stack_base);
+ send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
}
script_abort_flag = 0;
@@ -1809,9 +1809,9 @@
_init_stack_base_with_selector(s, s->_kernel->_selectorCache.play); // Call the play selector
// Now: Register the first element on the execution stack-
- if (!send_selector(s, s->game_obj, s->game_obj, s->stack_base, 2, s->stack_base)) {
+ if (!send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base)) {
Console *con = ((SciEngine *)g_engine)->getSciDebugger();
- con->printObject(s->game_obj);
+ con->printObject(s->_gameObj);
warning("Failed to run the game! Aborting...");
return 1;
}
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