[Scummvm-cvs-logs] SF.net SVN: scummvm:[45235] scummvm/trunk/engines/sci/engine

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Sun Oct 18 21:43:27 CEST 2009


Revision: 45235
          http://scummvm.svn.sourceforge.net/scummvm/?rev=45235&view=rev
Author:   fingolfin
Date:     2009-10-18 19:43:27 +0000 (Sun, 18 Oct 2009)

Log Message:
-----------
SCI: Rename game_obj to _gameObj

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/game.cpp
    scummvm/trunk/engines/sci/engine/kstring.cpp
    scummvm/trunk/engines/sci/engine/savegame.cpp
    scummvm/trunk/engines/sci/engine/state.cpp
    scummvm/trunk/engines/sci/engine/state.h
    scummvm/trunk/engines/sci/engine/vm.cpp

Modified: scummvm/trunk/engines/sci/engine/game.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/game.cpp	2009-10-18 19:42:56 UTC (rev 45234)
+++ scummvm/trunk/engines/sci/engine/game.cpp	2009-10-18 19:43:27 UTC (rev 45235)
@@ -437,11 +437,11 @@
 
 //	script_dissect(0, s->_selectorNames);
 	// The first entry in the export table of script 0 points to the game object
-	s->game_obj = s->_segMan->lookupScriptExport(0, 0);
+	s->_gameObj = s->_segMan->lookupScriptExport(0, 0);
 	uint32 gameFlags = 0;	// unused
-	s->_gameName = convertSierraGameId(s->_segMan->getObjectName(s->game_obj), &gameFlags);
+	s->_gameName = convertSierraGameId(s->_segMan->getObjectName(s->_gameObj), &gameFlags);
 
-	debug(2, " \"%s\" at %04x:%04x", s->_gameName.c_str(), PRINT_REG(s->game_obj));
+	debug(2, " \"%s\" at %04x:%04x", s->_gameName.c_str(), PRINT_REG(s->_gameObj));
 
 	s->_menubar = new Menubar(); // Create menu bar
 

Modified: scummvm/trunk/engines/sci/engine/kstring.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kstring.cpp	2009-10-18 19:42:56 UTC (rev 45234)
+++ scummvm/trunk/engines/sci/engine/kstring.cpp	2009-10-18 19:43:27 UTC (rev 45235)
@@ -215,7 +215,7 @@
 			s->r_acc = make_reg(0, 1);
 			PUT_SEL32V(segMan, event, claimed, 1);
 
-			invoke_selector(INV_SEL(s->game_obj, syntaxFail, kStopOnInvalidSelector), 2, s->parser_base, stringpos);
+			invoke_selector(INV_SEL(s->_gameObj, syntaxFail, kStopOnInvalidSelector), 2, s->parser_base, stringpos);
 			/* Issue warning */
 
 			debugC(2, kDebugLevelParser, "Tree building failed\n");
@@ -238,7 +238,7 @@
 			debugC(2, kDebugLevelParser, "Word unknown: %s\n", error);
 			/* Issue warning: */
 
-			invoke_selector(INV_SEL(s->game_obj, wordFail, kStopOnInvalidSelector), 2, s->parser_base, stringpos);
+			invoke_selector(INV_SEL(s->_gameObj, wordFail, kStopOnInvalidSelector), 2, s->parser_base, stringpos);
 			free(error);
 			return make_reg(0, 1); /* Tell them that it dind't work */
 		}

Modified: scummvm/trunk/engines/sci/engine/savegame.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/savegame.cpp	2009-10-18 19:42:56 UTC (rev 45234)
+++ scummvm/trunk/engines/sci/engine/savegame.cpp	2009-10-18 19:43:27 UTC (rev 45235)
@@ -762,7 +762,7 @@
 	reconstruct_stack(retval);
 	retval->_segMan->reconstructScripts(retval);
 	retval->_segMan->reconstructClones();
-	retval->game_obj = s->game_obj;
+	retval->_gameObj = s->_gameObj;
 	retval->script_000 = retval->_segMan->getScript(retval->_segMan->getScriptSegment(0, SCRIPT_GET_DONT_LOAD));
 	retval->gc_countdown = GC_INTERVAL - 1;
 	retval->sys_strings_segment = retval->_segMan->findSegmentByType(SEG_TYPE_SYS_STRINGS);

Modified: scummvm/trunk/engines/sci/engine/state.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/state.cpp	2009-10-18 19:42:56 UTC (rev 45234)
+++ scummvm/trunk/engines/sci/engine/state.cpp	2009-10-18 19:43:27 UTC (rev 45235)
@@ -99,7 +99,7 @@
 
 	parserIsValid = false;
 
-	game_obj = NULL_REG;
+	_gameObj = NULL_REG;
 
 	_segMan = 0;
 	gc_countdown = 0;
@@ -177,7 +177,7 @@
 	kLanguage lang = K_LANG_ENGLISH;
 
 	if (_kernel->_selectorCache.printLang != -1) {
-		lang = (kLanguage)GET_SEL32V(_segMan, this->game_obj, printLang);
+		lang = (kLanguage)GET_SEL32V(_segMan, _gameObj, printLang);
 
 		if ((getSciVersion() == SCI_VERSION_1_1) || (lang == K_LANG_NONE)) {
 			// If language is set to none, we use the language from the game detector.
@@ -212,7 +212,7 @@
 			}
 
 			// Store language in printLang selector
-			PUT_SEL32V(_segMan, this->game_obj, printLang, lang);
+			PUT_SEL32V(_segMan, _gameObj, printLang, lang);
 		}
 	}
 
@@ -224,7 +224,7 @@
 	kLanguage subLang = K_LANG_NONE;
 
 	if (_kernel->_selectorCache.subtitleLang != -1) {
-		subLang = (kLanguage)GET_SEL32V(_segMan, this->game_obj, subtitleLang);
+		subLang = (kLanguage)GET_SEL32V(_segMan, _gameObj, subtitleLang);
 	}
 
 	Common::String retval = getLanguageString(str, lang);
@@ -359,7 +359,7 @@
 
 SciVersion EngineState::detectSetCursorType() {
 	if (_setCursorType == SCI_VERSION_AUTODETECT) {
-		int sum = methodChecksum(game_obj, _kernel->_selectorCache.setCursor, 0, 21);
+		int sum = methodChecksum(_gameObj, _kernel->_selectorCache.setCursor, 0, 21);
 
 		if ((sum == 0x4D5) || (sum == 0x552)) {
 			// Standard setCursor

Modified: scummvm/trunk/engines/sci/engine/state.h
===================================================================
--- scummvm/trunk/engines/sci/engine/state.h	2009-10-18 19:42:56 UTC (rev 45234)
+++ scummvm/trunk/engines/sci/engine/state.h	2009-10-18 19:43:27 UTC (rev 45235)
@@ -273,7 +273,7 @@
 	SegmentId sys_strings_segment;
 	SystemStrings *sys_strings;
 
-	reg_t game_obj; /**< Pointer to the game object */
+	reg_t _gameObj; /**< Pointer to the game object */
 
 	SegManager *_segMan;
 	int gc_countdown; /**< Number of kernel calls until next gc */

Modified: scummvm/trunk/engines/sci/engine/vm.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.cpp	2009-10-18 19:42:56 UTC (rev 45234)
+++ scummvm/trunk/engines/sci/engine/vm.cpp	2009-10-18 19:43:27 UTC (rev 45235)
@@ -1770,7 +1770,7 @@
 			s->_sound.sfx_reset_player();
 			_init_stack_base_with_selector(s, s->_kernel->_selectorCache.play);
 
-			send_selector(s, s->game_obj, s->game_obj, s->stack_base, 2, s->stack_base);
+			send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
 
 			script_abort_flag = 0;
 			s->restarting_flags = SCI_GAME_WAS_RESTARTED | SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE;
@@ -1789,7 +1789,7 @@
 
 					_init_stack_base_with_selector(s, s->_kernel->_selectorCache.replay);
 
-					send_selector(s, s->game_obj, s->game_obj, s->stack_base, 2, s->stack_base);
+					send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
 				}
 
 				script_abort_flag = 0;
@@ -1809,9 +1809,9 @@
 	_init_stack_base_with_selector(s, s->_kernel->_selectorCache.play); // Call the play selector
 
 	// Now: Register the first element on the execution stack-
-	if (!send_selector(s, s->game_obj, s->game_obj, s->stack_base, 2, s->stack_base)) {
+	if (!send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base)) {
 		Console *con = ((SciEngine *)g_engine)->getSciDebugger();
-		con->printObject(s->game_obj);
+		con->printObject(s->_gameObj);
 		warning("Failed to run the game! Aborting...");
 		return 1;
 	}


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