[Scummvm-cvs-logs] SF.net SVN: scummvm:[45376] scummvm/trunk/engines/sci/engine/kmisc.cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Sun Oct 25 21:12:12 CET 2009


Revision: 45376
          http://scummvm.svn.sourceforge.net/scummvm/?rev=45376&view=rev
Author:   m_kiewitz
Date:     2009-10-25 20:12:12 +0000 (Sun, 25 Oct 2009)

Log Message:
-----------
SCI: kGameIsRestarting - another change, setting back delay back to 30msecs, but no delay during initial 50 calls. This seems to make qfg2 and iceman happy.

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/kmisc.cpp

Modified: scummvm/trunk/engines/sci/engine/kmisc.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kmisc.cpp	2009-10-25 20:03:10 UTC (rev 45375)
+++ scummvm/trunk/engines/sci/engine/kmisc.cpp	2009-10-25 20:12:12 UTC (rev 45376)
@@ -57,10 +57,16 @@
 			s->restarting_flags &= ~SCI_GAME_WAS_RESTARTED;
 	}
 
+	// Some games seem to get the duration of main loop initially and then switch of animations for the whole game
+	//  based on that (qfg2, iceman). We are now running full speed initially to avoid that.
+	if (s->_lastAnimateCounter < 50) {
+		s->_lastAnimateCounter++;
+		return s->r_acc;
+	}
 	
 	uint32 curTime = g_system->getMillis();
 	uint32 duration = curTime - s->_lastAnimateTime;
-	uint32 neededSleep = 10;
+	uint32 neededSleep = 30;
 
 	if (duration < neededSleep) {
 		gfxop_sleep(s->gfx_state, neededSleep - duration);


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list