[Scummvm-cvs-logs] SF.net SVN: scummvm:[45452] scummvm/trunk/engines/draci/game.cpp
spalek at users.sourceforge.net
spalek at users.sourceforge.net
Wed Oct 28 01:04:59 CET 2009
Revision: 45452
http://scummvm.svn.sourceforge.net/scummvm/?rev=45452&view=rev
Author: spalek
Date: 2009-10-28 00:04:59 +0000 (Wed, 28 Oct 2009)
Log Message:
-----------
Fix entering the same room when re-loading the game.
(Most objects were not loaded due to incorrect cleaning of a flag). Also,
clean up accessing some boolean attributes.
Modified Paths:
--------------
scummvm/trunk/engines/draci/game.cpp
Modified: scummvm/trunk/engines/draci/game.cpp
===================================================================
--- scummvm/trunk/engines/draci/game.cpp 2009-10-27 23:51:32 UTC (rev 45451)
+++ scummvm/trunk/engines/draci/game.cpp 2009-10-28 00:04:59 UTC (rev 45452)
@@ -146,10 +146,10 @@
// Whenever the top-level loop is entered, it should not finish unless
// the exit is triggered by a script
- _shouldExitLoop = false;
+ const bool force_reload = shouldExitLoop() > 1;
+ setExitLoop(false);
_vm->_script->endCurrentProgram(false);
- const bool force_reload = shouldExitLoop() > 1;
enterNewRoom(force_reload);
if (_vm->_script->shouldEndProgram()) {
@@ -162,8 +162,8 @@
}
void Game::init() {
- _shouldQuit = false;
- _shouldExitLoop = false;
+ setQuit(false);
+ setExitLoop(false);
_scheduledPalette = 0;
setLoopStatus(kStatusGate);
setLoopSubstatus(kSubstatusOrdinary);
@@ -256,7 +256,7 @@
}
if (_vm->_mouse->lButtonPressed() || _vm->_mouse->rButtonPressed()) {
- _shouldExitLoop = true;
+ setExitLoop(true);
_vm->_mouse->lButtonSet(false);
_vm->_mouse->rButtonSet(false);
}
@@ -426,7 +426,7 @@
_vm->_mouse->rButtonPressed() ||
(_vm->_system->getMillis() - _speechTick) >= _speechDuration) {
- _shouldExitLoop = true;
+ setExitLoop(true);
_vm->_mouse->lButtonSet(false);
_vm->_mouse->rButtonSet(false);
}
@@ -442,8 +442,8 @@
_vm->_system->delayMillis(20);
// HACK: Won't be needed once the game loop is implemented properly
- _shouldExitLoop = _shouldExitLoop || (_newRoom != getRoomNum() &&
- (_loopStatus == kStatusOrdinary || _loopStatus == kStatusGate));
+ setExitLoop(shouldExitLoop() || (_newRoom != getRoomNum() &&
+ (_loopStatus == kStatusOrdinary || _loopStatus == kStatusGate)));
} while (!shouldExitLoop());
}
@@ -812,7 +812,7 @@
if (_dialogueLinesNum > 1) {
_vm->_mouse->cursorOn();
- _shouldExitLoop = false;
+ setExitLoop(false);
loop();
_vm->_mouse->cursorOff();
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