[Scummvm-cvs-logs] SF.net SVN: scummvm:[45508] scummvm/trunk/engines/sci/gui
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Thu Oct 29 21:32:55 CET 2009
Revision: 45508
http://scummvm.svn.sourceforge.net/scummvm/?rev=45508&view=rev
Author: m_kiewitz
Date: 2009-10-29 20:32:55 +0000 (Thu, 29 Oct 2009)
Log Message:
-----------
SCI/newgui: SciGuiPicture now acts like sierra sci when drawing cels, so we dont need some hardcoded variable and differ when clearing screen
Modified Paths:
--------------
scummvm/trunk/engines/sci/gui/gui_gfx.cpp
scummvm/trunk/engines/sci/gui/gui_picture.cpp
scummvm/trunk/engines/sci/gui/gui_screen.cpp
scummvm/trunk/engines/sci/gui/gui_screen.h
Modified: scummvm/trunk/engines/sci/gui/gui_gfx.cpp
===================================================================
--- scummvm/trunk/engines/sci/gui/gui_gfx.cpp 2009-10-29 20:31:35 UTC (rev 45507)
+++ scummvm/trunk/engines/sci/gui/gui_gfx.cpp 2009-10-29 20:32:55 UTC (rev 45508)
@@ -300,9 +300,9 @@
SciGuiPicture *picture;
picture = new SciGuiPicture(_s->resMan, this, _screen, _palette, pictureId);
- // do we add to a picture? if not -> clear screen
+ // do we add to a picture? if not -> clear screen with white
if (!addToFlag) {
- ClearScreen(_screen->_colorClearScreen);
+ ClearScreen(_screen->_colorWhite);
}
picture->draw(animationNr, mirroredFlag, addToFlag, paletteId);
}
Modified: scummvm/trunk/engines/sci/gui/gui_picture.cpp
===================================================================
--- scummvm/trunk/engines/sci/gui/gui_picture.cpp 2009-10-29 20:31:35 UTC (rev 45507)
+++ scummvm/trunk/engines/sci/gui/gui_picture.cpp 2009-10-29 20:32:55 UTC (rev 45508)
@@ -209,6 +209,13 @@
leftX = callerX + _gfx->GetPort()->left;
rightX = MIN<int16>(width + leftX, _gfx->GetPort()->rect.right + _gfx->GetPort()->left);
+ // Change clearcolor to white, if we dont add to an existing picture. That way we will paint everything on screen
+ // but white and that wont matter because the screen is supposed to be already white. It seems that most (if not all)
+ // SCI1.1 games use color 0 as transparency and SCI1 games use color 255 as transparency. Sierra SCI seems to paint
+ // the whole data to screen and wont skip over transparent pixels. So this will actually make it work like Sierra
+ if (!_addToFlag)
+ clearColor = _screen->_colorWhite;
+
ptr = celBitmap;
if (!_mirroredFlag) {
// Draw bitmap to screen
@@ -605,7 +612,7 @@
// This logic was taken directly from sierra sci, floodfill will get aborted on various occations
if (screenMask & SCI_SCREEN_MASK_VISUAL) {
- if ((color == _screen->_colorWhite) || (searchColor != _screen->_colorClearScreen))
+ if ((color == _screen->_colorWhite) || (searchColor != _screen->_colorWhite))
return;
} else if (screenMask & SCI_SCREEN_MASK_PRIORITY) {
if ((priority == 0) || (searchPriority != 0))
Modified: scummvm/trunk/engines/sci/gui/gui_screen.cpp
===================================================================
--- scummvm/trunk/engines/sci/gui/gui_screen.cpp 2009-10-29 20:31:35 UTC (rev 45507)
+++ scummvm/trunk/engines/sci/gui/gui_screen.cpp 2009-10-29 20:32:55 UTC (rev 45508)
@@ -56,18 +56,12 @@
if (_resMan->isVGA()) {
_colorWhite = 255;
- // TODO: Find out whats really different between SCI11 and SCI1, because actually the clearScreen in SCI11
- // really uses 255 as well
- if (getSciVersion() >= SCI_VERSION_1_1) {
- _colorClearScreen = 0;
+ if (getSciVersion() >= SCI_VERSION_1_1)
_colorDefaultVectorData = 255;
- } else {
- _colorClearScreen = 255;
+ else
_colorDefaultVectorData = 0;
- }
} else {
_colorWhite = 15;
- _colorClearScreen = 15;
_colorDefaultVectorData = 0;
}
}
Modified: scummvm/trunk/engines/sci/gui/gui_screen.h
===================================================================
--- scummvm/trunk/engines/sci/gui/gui_screen.h 2009-10-29 20:31:35 UTC (rev 45507)
+++ scummvm/trunk/engines/sci/gui/gui_screen.h 2009-10-29 20:32:55 UTC (rev 45508)
@@ -86,7 +86,6 @@
int _picNotValid; // possible values 0, 1 and 2
byte _colorWhite;
- byte _colorClearScreen;
byte _colorDefaultVectorData;
private:
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