[Scummvm-cvs-logs] SF.net SVN: scummvm:[45561] scummvm/trunk/engines/scumm/gfx.cpp

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Sat Oct 31 14:43:46 CET 2009


Revision: 45561
          http://scummvm.svn.sourceforge.net/scummvm/?rev=45561&view=rev
Author:   eriktorbjorn
Date:     2009-10-31 13:43:46 +0000 (Sat, 31 Oct 2009)

Log Message:
-----------
Kirben suggested using vs->bytesPerPixel instead of _bytesPerPixel when drawing
the corners on the flashlight. He's probably right, since 'vs' is what we are
drawing to.

Modified Paths:
--------------
    scummvm/trunk/engines/scumm/gfx.cpp

Modified: scummvm/trunk/engines/scumm/gfx.cpp
===================================================================
--- scummvm/trunk/engines/scumm/gfx.cpp	2009-10-31 13:34:31 UTC (rev 45560)
+++ scummvm/trunk/engines/scumm/gfx.cpp	2009-10-31 13:43:46 UTC (rev 45561)
@@ -1374,14 +1374,14 @@
 	// rounded corners.
 	static const int corner_data[] = { 8, 6, 4, 3, 2, 2, 1, 1 };
 	int minrow = 0;
-	int maxcol = (_flashlight.w - 1) * _bytesPerPixel;
+	int maxcol = (_flashlight.w - 1) * vs->bytesPerPixel;
 	int maxrow = (_flashlight.h - 1) * vs->pitch;
 
 	for (i = 0; i < 8; i++, minrow += vs->pitch, maxrow -= vs->pitch) {
 		int d = corner_data[i];
 
 		for (j = 0; j < d; j++) {
-			if (_bytesPerPixel == 2) {
+			if (vs->bytesPerPixel == 2) {
 				WRITE_UINT16(&_flashlight.buffer[minrow + 2 * j], 0);
 				WRITE_UINT16(&_flashlight.buffer[minrow + maxcol - 2 * j], 0);
 				WRITE_UINT16(&_flashlight.buffer[maxrow + 2 * j], 0);


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