[Scummvm-cvs-logs] SF.net SVN: scummvm:[44225] scummvm/trunk/engines/cine/main_loop.cpp
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Mon Sep 21 01:35:10 CEST 2009
Revision: 44225
http://scummvm.svn.sourceforge.net/scummvm/?rev=44225&view=rev
Author: lordhoto
Date: 2009-09-20 23:35:10 +0000 (Sun, 20 Sep 2009)
Log Message:
-----------
Add some shouldQuit() checks in event loops. This makes it possible to easily quit ScummVM (or doing an RTL), when failing the copy protection in Future Wars for example.
Modified Paths:
--------------
scummvm/trunk/engines/cine/main_loop.cpp
Modified: scummvm/trunk/engines/cine/main_loop.cpp
===================================================================
--- scummvm/trunk/engines/cine/main_loop.cpp 2009-09-20 23:34:48 UTC (rev 44224)
+++ scummvm/trunk/engines/cine/main_loop.cpp 2009-09-20 23:35:10 UTC (rev 44225)
@@ -382,7 +382,7 @@
do {
manageEvents();
getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16);
- } while (mouseButton != 0);
+ } while (mouseButton != 0 && !shouldQuit());
menuVar = 0;
@@ -391,14 +391,14 @@
getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16);
playerAction = (mouseButton != 0) || processKeyboard(menuVar);
mainLoopSub6();
- } while (!playerAction);
+ } while (!playerAction && !shouldQuit());
menuVar = 0;
do {
manageEvents();
getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16);
- } while (mouseButton != 0);
+ } while (mouseButton != 0 && !shouldQuit());
waitForPlayerClick = 0;
}
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