[Scummvm-cvs-logs] SF.net SVN: scummvm:[44337] scummvm/trunk/engines/draci
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Fri Sep 25 11:48:48 CEST 2009
Revision: 44337
http://scummvm.svn.sourceforge.net/scummvm/?rev=44337&view=rev
Author: thebluegr
Date: 2009-09-25 09:48:43 +0000 (Fri, 25 Sep 2009)
Log Message:
-----------
Created a macro for lround(), for non-C99 compilers, and used that in places where lround() is used
Modified Paths:
--------------
scummvm/trunk/engines/draci/draci.h
scummvm/trunk/engines/draci/game.cpp
scummvm/trunk/engines/draci/sprite.cpp
Modified: scummvm/trunk/engines/draci/draci.h
===================================================================
--- scummvm/trunk/engines/draci/draci.h 2009-09-25 09:13:33 UTC (rev 44336)
+++ scummvm/trunk/engines/draci/draci.h 2009-09-25 09:48:43 UTC (rev 44337)
@@ -88,6 +88,9 @@
kDraciAnimationDebugLevel = 1 << 4
};
+// Macro to simulate lround() for non-C99 compilers
+static inline long scummvm_lround(double val) { return (long)floor(val + 0.5); }
+
} // End of namespace Draci
#endif // DRACI_H
Modified: scummvm/trunk/engines/draci/game.cpp
===================================================================
--- scummvm/trunk/engines/draci/game.cpp 2009-09-25 09:13:33 UTC (rev 44336)
+++ scummvm/trunk/engines/draci/game.cpp 2009-09-25 09:48:43 UTC (rev 44337)
@@ -1045,8 +1045,8 @@
uint height = frame->getHeight();
uint width = frame->getWidth();
- _persons[kDragonObject]._x = x + (floor(scaleX) * width) / 2;
- _persons[kDragonObject]._y = y - floor(scaleY) * height;
+ _persons[kDragonObject]._x = x + (scummvm_lround(scaleX) * width) / 2;
+ _persons[kDragonObject]._y = y - scummvm_lround(scaleY) * height;
// Set the per-animation scaling factor
anim->setScaleFactors(scaleX, scaleY);
Modified: scummvm/trunk/engines/draci/sprite.cpp
===================================================================
--- scummvm/trunk/engines/draci/sprite.cpp 2009-09-25 09:13:33 UTC (rev 44336)
+++ scummvm/trunk/engines/draci/sprite.cpp 2009-09-25 09:48:43 UTC (rev 44337)
@@ -140,8 +140,8 @@
double scaleX = double(_scaledWidth) / _width;
double scaleY = double(_scaledHeight) / _height;
- int sy = floor(dy * scaleY);
- int sx = floor(dx * scaleX);
+ int sy = scummvm_lround(dy * scaleY);
+ int sx = scummvm_lround(dx * scaleX);
if (_mirror)
return _data[sy * _width + (_width - sx)];
@@ -190,11 +190,11 @@
// Precalculate pixel indexes
for (int i = 0; i < rows; ++i) {
- rowIndices[i] = floor(i / scaleY);
+ rowIndices[i] = scummvm_lround(i / scaleY);
}
for (int j = 0; j < columns; ++j) {
- columnIndices[j] = floor(j / scaleX);
+ columnIndices[j] = scummvm_lround(j / scaleX);
}
// Blit the sprite to the surface
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