[Scummvm-cvs-logs] SF.net SVN: scummvm:[44451] scummvm/branches/branch-1-0-0/engines/kyra/ saveload_lok.cpp

lordhoto at users.sourceforge.net lordhoto at users.sourceforge.net
Tue Sep 29 00:01:56 CEST 2009


Revision: 44451
          http://scummvm.svn.sourceforge.net/scummvm/?rev=44451&view=rev
Author:   lordhoto
Date:     2009-09-28 22:01:54 +0000 (Mon, 28 Sep 2009)

Log Message:
-----------
Backport of r44450: Fix for bug #2868581 "KYRA1: Invisible Brandon".

Modified Paths:
--------------
    scummvm/branches/branch-1-0-0/engines/kyra/saveload_lok.cpp

Modified: scummvm/branches/branch-1-0-0/engines/kyra/saveload_lok.cpp
===================================================================
--- scummvm/branches/branch-1-0-0/engines/kyra/saveload_lok.cpp	2009-09-28 21:58:48 UTC (rev 44450)
+++ scummvm/branches/branch-1-0-0/engines/kyra/saveload_lok.cpp	2009-09-28 22:01:54 UTC (rev 44451)
@@ -208,6 +208,12 @@
 	_brandonPosX = _currentCharacter->x2 = _currentCharacter->x1;
 	_brandonPosY = _currentCharacter->y2 = _currentCharacter->y1;
 
+	// We need to reset the "_noDrawShapesFlag" flag of Animator_LoK
+	// over here. Else in certain cases restoring an savegame might
+	// result in no shapes being drawn at all. See bug report
+	// #2868581 "KYRA1: Invisible Brandon" for an example of this.
+	_animator->_noDrawShapesFlag = 0;
+
 	enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1);
 
 	_animator->animRefreshNPC(0);


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