[Scummvm-cvs-logs] SF.net SVN: scummvm:[48468] scummvm/branches/branch-1-1-0/sound/decoders/ iff_sound.cpp
Kirben at users.sourceforge.net
Kirben at users.sourceforge.net
Fri Apr 2 15:12:38 CEST 2010
Revision: 48468
http://scummvm.svn.sourceforge.net/scummvm/?rev=48468&view=rev
Author: Kirben
Date: 2010-04-02 13:12:37 +0000 (Fri, 02 Apr 2010)
Log Message:
-----------
Backport fix for bug #2976353 - NIPPON: Sound looping fails (regression). By reverting 47469, since the IFF sound code is only used by the Parallaction game engine.
Modified Paths:
--------------
scummvm/branches/branch-1-1-0/sound/decoders/iff_sound.cpp
Modified: scummvm/branches/branch-1-1-0/sound/decoders/iff_sound.cpp
===================================================================
--- scummvm/branches/branch-1-1-0/sound/decoders/iff_sound.cpp 2010-04-02 13:12:23 UTC (rev 48467)
+++ scummvm/branches/branch-1-1-0/sound/decoders/iff_sound.cpp 2010-04-02 13:12:37 UTC (rev 48468)
@@ -114,7 +114,7 @@
if (loop) {
// the standard way to loop 8SVX audio implies use of the oneShotHiSamples and
// repeatHiSamples fields
- loopStart = loader._header.oneShotHiSamples;
+ loopStart = 0;
loopEnd = loader._header.oneShotHiSamples + loader._header.repeatHiSamples;
if (loopStart != loopEnd) {
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