[Scummvm-cvs-logs] SF.net SVN: scummvm:[48687] scummvm/trunk/engines/sci/event.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Sat Apr 17 16:50:32 CEST 2010
Revision: 48687
http://scummvm.svn.sourceforge.net/scummvm/?rev=48687&view=rev
Author: m_kiewitz
Date: 2010-04-17 14:50:31 +0000 (Sat, 17 Apr 2010)
Log Message:
-----------
SCI: map keys from 8859-1 to dos codepage, makes special chars like umlauts work in multilingual games
Modified Paths:
--------------
scummvm/trunk/engines/sci/event.cpp
Modified: scummvm/trunk/engines/sci/event.cpp
===================================================================
--- scummvm/trunk/engines/sci/event.cpp 2010-04-17 13:42:19 UTC (rev 48686)
+++ scummvm/trunk/engines/sci/event.cpp 2010-04-17 14:50:31 UTC (rev 48687)
@@ -101,6 +101,17 @@
}
}
+static const byte codepagemap_88591toDOS[0x80] = {
+ '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x8x
+ '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x9x
+ '?', 0xad, 0x9b, 0x9c, '?', 0x9d, '?', 0x9e, '?', '?', 0xa6, 0xae, 0xaa, '?', '?', '?', // 0xAx
+ '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', 0xa7, 0xaf, 0xac, 0xab, '?', 0xa8, // 0xBx
+ '?', '?', '?', '?', 0x8e, 0x8f, 0x92, 0x80, '?', 0x90, '?', '?', '?', '?', '?', '?', // 0xCx
+ '?', 0xa5, '?', '?', '?', '?', 0x99, '?', '?', '?', '?', '?', 0x9a, '?', '?', 0xe1, // 0xDx
+ 0x85, 0xa0, 0x83, '?', 0x84, 0x86, 0x91, 0x87, 0x8a, 0x82, 0x88, 0x89, 0x8d, 0xa1, 0x8c, 0x8b, // 0xEx
+ '?', 0xa4, 0x95, 0xa2, 0x93, '?', 0x94, '?', '?', 0x97, 0xa3, 0x96, 0x81, '?', '?', 0x98 // 0xFx
+};
+
sciEvent SciEvent::getFromScummVM() {
static int _modifierStates = 0; // FIXME: Avoid non-const global vars
sciEvent input = { SCI_EVENT_NONE, 0, 0, 0 };
@@ -155,6 +166,11 @@
if (!(input.data & 0xFF00)) {
// Directly accept most common keys without conversion
input.type = SCI_EVENT_KEYBOARD;
+ if ((input.character >= 0x80) && (input.character <= 0xFF)) {
+ // we get 8859-1 character, we need dos (cp850/437) character for multilingual sci01 games
+ // TODO: check, if we get 8859-1 on all platforms
+ input.character = codepagemap_88591toDOS[input.character & 0x7f];
+ }
if (input.data == Common::KEYCODE_TAB) {
// Tab
input.type = SCI_EVENT_KEYBOARD;
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